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==Overview==
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'''Missions''' provide players with a structure for [[exploration|exploring]] the world of Spiral Knights.  
Missions provide players with a a structure for navigating the world of Spiral Knights. Each mission features a reward that is guaranteed with completion in addition to the rewards acquired during the mission itself.
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Missions range from simple tasks like speaking with an NPC to going on an a major expedition within the Clockworks. One of the key features of missions is that everything is managed within the mission interface. You will never find yourself searching a town for NPCs or left to wonder what to do next. When you’re looking for action, simply open up the mission interface and away you go!
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==List==
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Missions are organized into three types: Rank, Prestige, and Expansion. The Arcade button provides easy access to four major [[gate]]s. Understanding [[Cradle]] via expeditions into the [[Clockworks]] via arcade gates as well as missions is an important goal of Spiral HQ.
  
==Ready Room==
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There are 97 rank missions, 24 prestige missions (10 of which are part of different events), and 1 expansion mission, for a total of 122 missions.
Additionally, the Character Select interface now includes the ‘Ready Room.’ The Ready Room is where your knight chooses where to go after selection. You can chat with friends and guildmates, check out your Social Panel and Event Hub, head in to town or go directly on a mission.
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==Missions==
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Each mission type has objectives. These objectives are used to categorize a mission with a subtype. The subtype of the mission is generally indicated by a symbol in the mission's start button, though this only includes Clockworks, Dialogue, and Supply. There are additional significant subtypes that do not have their own start button symbols. Subtypes include:
{{main|List of missions}}
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*[[File:Interface-icon-PvE.png|25px|Clockworks Mission]] Clockworks: This is Player vs. Environment (PvE). The player must actively explore areas to complete the mission.
There are four types of missions: Rank, Prestige, Expansion and Arcade.
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*[[File:Interface-icon-Supply.png|25px|Supply Mission]] Supply: The player is asked to turn in one or more items.
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*[[File:Interface-icon-Dialogue.png|25px|Dialogue Mission]] Dialogue: The player must listen to one or more NPCs. Exclusive to rank missions.
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*[[File:Map-icon-SpiralKnight.png|25px|link=Hall of Heroes]] Hall of Heroes: The player must have appropriate equipment to receive certification and progress. Exclusive to rank missions.
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*[[File:Icon-Mission-Danger Prestige.png|25px|Dangerous Prestige Mission]] Danger: A particularly hazardous clockworks mission. Exclusive to prestige missions and shown on the mission's card.
  
 
===Rank Missions===
 
===Rank Missions===
Rank Missions serve the main campaign of Spiral Knights. Comprised of over 80 missions, Rank Missions will allow a player to rise in the ranks of the Spiral Knights. Starting as a lowly Recruit, knights can ultimately achieve the mighty rank of Vanguard.
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[[File:Interface Button-Mission-Rank.png|right]]
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:''See: [[List of rank missions]]''
  
Rank Missions also feature a new way of acquiring the recipes that you need. In each Rank Mission lobby you will find Basil selling a set selection of recipes that are geared toward the mission you are about to face. Additionally, Rank Missions have you regularly visiting the ‘Hall of Heroes’ where players can see veteran knight loadouts and purchase they recipes for their gear. The Hall of Heroes also serves as a stage for certification, requiring players have a loadout of a set star level to advance, much like the Spiral Warden’s requirements in subtowns.
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Rank mission progression unlocks after the player navigates the [[Crash Site]] and talks to [[Rhendon]] in the [[Rescue Camp]]. All rank missions can be repeated by the player (except the missions in 1-1 to 1-4), but [[:Category:Mission reward lists|rewards]] will not be received from rank missions after the first time. Recruit missions will automatically be marked as completed for players who crossed the chasm into Haven before {{release|2012-02-22}}. All item rewards are [[bound]] when earned via completing a mission.
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Upon completion of a Rank mission, the Mission interfaces' progress bar at the top of the interface will fill by a fraction depending on how many missions are available within that rank. When filled (all missions within that rank are completed), the player's knight will rank up and more missions will become available. Important rank-up intervals involve [[Hall of Heroes]] certification. There are ten [[Player Rank|ranks]], of which most are divided into two sub-ranks (with the exceptions of ranks 4 and 7, which are divided into three, and rank 9, which is divided into four). All missions from one sub-rank must be completed before missions of the next sub-rank become available, though they do not always have to be completed "in order" (from left to right) within the rank.
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The player's rank is displayed as a title in the Missions Interface's progress bar and in the [[inspect|inspect window]].
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{{clear}}
  
 
===Prestige Missions===
 
===Prestige Missions===
Prestige Missions are offered to you daily and can only be completed once. These missions reward you with ‘prestige’ which acts as a running score attached to your knight.
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[[File:Interface Button-Mission-Prestige.png|right]]
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:''See: [[List of prestige missions]]''
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====Daily====
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Daily prestige missions reward an amount of {{prestige|16px}}, based on the player's rank and the variant of the mission that day.
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Daily prestige missions are part of a daily [[Prestige Mission Rotation]]. Because of the way these missions cycle (clockworks missions on a 6-day cycle, supply missions on a 9-day cycle and danger missions on a 4-day cycle), under normal conditions at Rank 10, there is a 36-day cycle for unique combinations of clockworks and supply missions. A total of 14,760 prestige can be gained over a 36-day period, of which 6,480 is from danger missions, 5,040 from supply missions and 3,240 from clockworks missions.
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Daily prestige missions can be split into three subcategories: '''Clockworks Missions''', '''Danger Missions''', and '''Supply Missions'''. One of each type may completed every day, one "day" being from 12:00 AM to 12:00 AM in the U.S. Pacific Time Zone.
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*Regular clockwork missions feature a [[monster|monster family]]. They always contain two combat floors with [[:Category:geography|areas]] heavily associated with the relevant monster family as the final floor. These prestige missions can be hosted by players ranked 3-1 or higher.
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*Daily danger missions are especially hazardous clockwork missions that contain four floors, two of which are combat floors. The first floor is a special lobby and the final floor is always a [[Treasure Floor]]. The combat floors typically feature areas exclusive to that mission. Note that the player cannot invite others after the first combat floor because the party locks. These prestige missions can be hosted by players ranked 4-1 or higher.
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*Supply missions request certain items. Once the player has the necessary items, the Start button for the mission unlocks and the mission can be completed immediately without any requirement to actually visit an NPC. There are four main supply missions, each with 2 or more variants. More mission variants become available as the player rises through the ranks. They are otherwise replaced by a different supply mission in the rotation.
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====Event====
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:''See: [[List of prestige missions#Event]]
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Event prestige missions are only available during a specific [[event]]. Upon completion, they can reward an amount of prestige, event-related [[token]]s, or nothing, depending on the mission. Some of these missions can be repeated as desired. As a rule of thumb, if the mission does not have rewards, it can be repeated. This is because special items are exclusively obtained via gameplay during the mission. These are considered to be the "reward" and they are usually needed in bulk. Thus the mission can be repeated to obtain them. Some events also feature [[Mysterious Room]]s or other scenarios in the [[arcade]] to help collection outside of missions.
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Tokens are traded to special NPCs who usually visit the corner of the fountain in the [[Town Square|Haven Town Square]] during the relevant event. Materials are used to craft items at the [[Mysterious Alchemy Machine]].
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{{clear}}
  
 
===Expansion Missions===
 
===Expansion Missions===
Expansion Missions are bonus missions that can be unlocked with energy. Expansion Missions, like Rank Missions, feature set rewards and can be played as often as you like once unlocked. Some expansion missions are in fact a ‘pack’ of missions and provide you with a version for different tiers that feature unique rewards.
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[[File:Interface Button-Mission-Expansion.png|right]]
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:''See: [[List of expansion missions]]''
  
===Arcade Missions===
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One of the knights on the player's account must have completed the {{mission|The Pioneers}} in order to be eligible for expansion missions. Once eligible, select an Expansion Mission from the Expansion Mission menu and select 'Purchase Expansion'. Steam users will be taken to Steam and Web users to the Energy Depot to complete their purchase. As of {{release|2013-09-26}}, Steam users can also use energy to purchase expansions. All knights on the player's account will have access to purchased expansions.
Arcade Missions provide you with the convenience of creating and joining parties in the Arcade directly from the mission interface. However, the Arcade must still be visited to deposit minerals.
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==The Supply Depot==
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Purchasing an expansion unlocks a pack of the same mission objectives available in all three tiers, with each tier variation offering tier-related rewards. These are unique rewards which, as with rank missions, can only be obtained the first time the mission is completed. Expansions can be played as often as desired once unlocked. There are other items associated with the expansion that are not part of the completion rewards that must be collected several times, but can only be collected once per playthrough. For example, players will need to play Tier 3 OCH three times to collect three [[Perfect Seerus Mask Fragment]]s required to craft the [[Perfect Mask of Seerus]].
The Supply Depot is a new feature that is connected to the mission interface. The Supply Depot is a place where players can purchase items associated with missions for energy. This includes accessories, weapons, gear, upgrades and even energy packs. Items in the Supply Depot must be earned. Items are added to your personal Supply Depot as you rank up.
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==Mission Teasers==
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Currently, there is only one Expansion Mission - {{mission|Operation Crimson Hammer}}.
A lot of missions are on the way, here’s a quick list of some of the things to expect:
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{{clear}}
* Braving the Soldier’s Graveyard outside of Haven to pay respects to an unknown knight
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===Arcade===
* Facing the deadly new ‘battlepods’ that can take the form of anything from mecha knight production machines to poison fume generators
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* Rescuing imprisoned knights from a gremlin prison and battling alongside them as you make your escape
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[[File:Interface Button-Mission-Arcade.png|right]]
* Taking on the ultimate arena in a monstrous bulwark that protects the Firestorm Citadel
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Arcade expeditions involve exploring the clockworks without specific objectives via gates. The mission interface provides players with the convenience of creating and joining parties in the clockworks. Start at the [[Arcade|Haven Arcade]] or a [[subtown]] and explore the vast possibilities within Cradle. Rare [[scenario room]]s and [[Danger Room|dangerous areas]] are often randomly encountered in the arcade, something that doesn't occur with missions, where such phenomenon are never randomized - instead, special areas are specifically located for players to reach and observe.
* Exploring a mysterious statuary of trojans and discovering their terrible origin
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{{clear}}
* Laying siege on the hidden castle of the Crimson Order’s weapon master
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==Screenshots==
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==Notes==
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Most missions offer rewards that are guaranteed with completion in addition to loot acquired during the mission itself. Most mission rewards are only obtained once, when the mission is completed for the first time. Players are qualified to receive rewards if they start in the lobby, complete objectives, and return to Haven via elevator. Mission rewards often consist of items that the player needs many of. Not to worry, there are many other ways to acquire most mission rewards. In fact, only expansion mission reward items are exclusively obtained via the expansion's completion.
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Missions range from simple tasks such as speaking with an [[NPC]] to going on a major expedition within the Clockworks. One of the key features of missions is that everything is managed within the mission interface. Players can immediately jump into action.
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 +
There are several out-of-game references regarding missions. For example, the {{mission|Should You Choose to Accept}} alludes to [http://en.wikipedia.org/wiki/Mission:Impossible Mission:Impossible], while {{mission|Elemental My Dear}} alludes to [http://en.wikipedia.org/wiki/Sherlock_Holmes Sherlock Holmes].
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===History===
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*{{release|2012-02-22}}: Several missions up through rank 6-2 introduced - previously, players explored exclusively via gates.
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*{{release|2012-02-29}}: First expansion mission added.
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*{{release|2012-03-07}}: More rank missions up through rank 9-4 added, allowing players to achieve Vanguard.
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*{{release|2012-04-18}}: The [[prize wheel]] spins for missions as well as arcade expeditions.
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*{{release|2012-05-09}}: Pre-Haven missions and areas improved.
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*{{release|2012-06-28}}: First dangerous prestige mission added.
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*{{release|2013-07-30}}: Several rank missions involving [[Battle Sprite]]s added, [[difficulty]] can be adjusted via mission interface, removal of [[energy#history|mist energy]] mechanic.
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*{{release|2014-05-21}}: Several rank missions and levels were changed to involve [[The Artifact]].
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*{{release|2015-02-11}}: Several rank 10-1 missions added.
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*{{release|2015-05-13}}: Several rank 10-2 missions added.
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==Gallery==
 
<gallery widths=250px perrow=3>
 
<gallery widths=250px perrow=3>
Image:Rankmission.png ‎ |  
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File:Readyroom.png ‎| The Ready Room.
Image:Warning.JPG ‎|
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File:Library.png ‎  ‎| A library in an undead place.
Image:Readyroom.png ‎|
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File:Graveyard.png ‎| The Soldier's Graveyard.
Image:Library.png ‎  ‎ |  
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File:Defense.JPG ‎ | Part of Operation Crimson Hammer.
Image:Graveyard.png ‎|  
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File:Screenshot-Arcade 5.png|Explore the vast clockworks via arcade gates.
Image:Defense.JPG ‎|  
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</gallery>
 
</gallery>
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==See Also==
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{{mission see also}}
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[[Category:Terminology]]
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[[Category:Missions|*]]

Latest revision as of 19:46, 7 March 2017

Missions provide players with a structure for exploring the world of Spiral Knights.

List

Missions are organized into three types: Rank, Prestige, and Expansion. The Arcade button provides easy access to four major gates. Understanding Cradle via expeditions into the Clockworks via arcade gates as well as missions is an important goal of Spiral HQ.

There are 97 rank missions, 24 prestige missions (10 of which are part of different events), and 1 expansion mission, for a total of 122 missions.

Each mission type has objectives. These objectives are used to categorize a mission with a subtype. The subtype of the mission is generally indicated by a symbol in the mission's start button, though this only includes Clockworks, Dialogue, and Supply. There are additional significant subtypes that do not have their own start button symbols. Subtypes include:

  • Clockworks Mission Clockworks: This is Player vs. Environment (PvE). The player must actively explore areas to complete the mission.
  • Supply Mission Supply: The player is asked to turn in one or more items.
  • Dialogue Mission Dialogue: The player must listen to one or more NPCs. Exclusive to rank missions.
  • Map-icon-SpiralKnight.png Hall of Heroes: The player must have appropriate equipment to receive certification and progress. Exclusive to rank missions.
  • Dangerous Prestige Mission Danger: A particularly hazardous clockworks mission. Exclusive to prestige missions and shown on the mission's card.

Rank Missions


Interface Button-Mission-Rank.png
See: List of rank missions

Rank mission progression unlocks after the player navigates the Crash Site and talks to Rhendon in the Rescue Camp. All rank missions can be repeated by the player (except the missions in 1-1 to 1-4), but rewards will not be received from rank missions after the first time. Recruit missions will automatically be marked as completed for players who crossed the chasm into Haven before release 2012-02-22. All item rewards are bound when earned via completing a mission.

Upon completion of a Rank mission, the Mission interfaces' progress bar at the top of the interface will fill by a fraction depending on how many missions are available within that rank. When filled (all missions within that rank are completed), the player's knight will rank up and more missions will become available. Important rank-up intervals involve Hall of Heroes certification. There are ten ranks, of which most are divided into two sub-ranks (with the exceptions of ranks 4 and 7, which are divided into three, and rank 9, which is divided into four). All missions from one sub-rank must be completed before missions of the next sub-rank become available, though they do not always have to be completed "in order" (from left to right) within the rank.

The player's rank is displayed as a title in the Missions Interface's progress bar and in the inspect window.

Prestige Missions


Interface Button-Mission-Prestige.png
See: List of prestige missions

Daily

Daily prestige missions reward an amount of Icon-Prestige Star.png Prestige, based on the player's rank and the variant of the mission that day.

Daily prestige missions are part of a daily Prestige Mission Rotation. Because of the way these missions cycle (clockworks missions on a 6-day cycle, supply missions on a 9-day cycle and danger missions on a 4-day cycle), under normal conditions at Rank 10, there is a 36-day cycle for unique combinations of clockworks and supply missions. A total of 14,760 prestige can be gained over a 36-day period, of which 6,480 is from danger missions, 5,040 from supply missions and 3,240 from clockworks missions.

Daily prestige missions can be split into three subcategories: Clockworks Missions, Danger Missions, and Supply Missions. One of each type may completed every day, one "day" being from 12:00 AM to 12:00 AM in the U.S. Pacific Time Zone.

  • Regular clockwork missions feature a monster family. They always contain two combat floors with areas heavily associated with the relevant monster family as the final floor. These prestige missions can be hosted by players ranked 3-1 or higher.
  • Daily danger missions are especially hazardous clockwork missions that contain four floors, two of which are combat floors. The first floor is a special lobby and the final floor is always a Treasure Floor. The combat floors typically feature areas exclusive to that mission. Note that the player cannot invite others after the first combat floor because the party locks. These prestige missions can be hosted by players ranked 4-1 or higher.
  • Supply missions request certain items. Once the player has the necessary items, the Start button for the mission unlocks and the mission can be completed immediately without any requirement to actually visit an NPC. There are four main supply missions, each with 2 or more variants. More mission variants become available as the player rises through the ranks. They are otherwise replaced by a different supply mission in the rotation.

Event

See: List of prestige missions#Event

Event prestige missions are only available during a specific event. Upon completion, they can reward an amount of prestige, event-related tokens, or nothing, depending on the mission. Some of these missions can be repeated as desired. As a rule of thumb, if the mission does not have rewards, it can be repeated. This is because special items are exclusively obtained via gameplay during the mission. These are considered to be the "reward" and they are usually needed in bulk. Thus the mission can be repeated to obtain them. Some events also feature Mysterious Rooms or other scenarios in the arcade to help collection outside of missions.

Tokens are traded to special NPCs who usually visit the corner of the fountain in the Haven Town Square during the relevant event. Materials are used to craft items at the Mysterious Alchemy Machine.

Expansion Missions


Interface Button-Mission-Expansion.png
See: List of expansion missions

One of the knights on the player's account must have completed the 3-2 Interface-icon-Dialogue.png Mission: The Pioneers in order to be eligible for expansion missions. Once eligible, select an Expansion Mission from the Expansion Mission menu and select 'Purchase Expansion'. Steam users will be taken to Steam and Web users to the Energy Depot to complete their purchase. As of release 2013-09-26, Steam users can also use energy to purchase expansions. All knights on the player's account will have access to purchased expansions.

Purchasing an expansion unlocks a pack of the same mission objectives available in all three tiers, with each tier variation offering tier-related rewards. These are unique rewards which, as with rank missions, can only be obtained the first time the mission is completed. Expansions can be played as often as desired once unlocked. There are other items associated with the expansion that are not part of the completion rewards that must be collected several times, but can only be collected once per playthrough. For example, players will need to play Tier 3 OCH three times to collect three Perfect Seerus Mask Fragments required to craft the Perfect Mask of Seerus.

Currently, there is only one Expansion Mission - Interface-icon-PvE.png Expansion Mission: Operation Crimson Hammer.

Arcade


Interface Button-Mission-Arcade.png

Arcade expeditions involve exploring the clockworks without specific objectives via gates. The mission interface provides players with the convenience of creating and joining parties in the clockworks. Start at the Haven Arcade or a subtown and explore the vast possibilities within Cradle. Rare scenario rooms and dangerous areas are often randomly encountered in the arcade, something that doesn't occur with missions, where such phenomenon are never randomized - instead, special areas are specifically located for players to reach and observe.

Notes

Most missions offer rewards that are guaranteed with completion in addition to loot acquired during the mission itself. Most mission rewards are only obtained once, when the mission is completed for the first time. Players are qualified to receive rewards if they start in the lobby, complete objectives, and return to Haven via elevator. Mission rewards often consist of items that the player needs many of. Not to worry, there are many other ways to acquire most mission rewards. In fact, only expansion mission reward items are exclusively obtained via the expansion's completion.

Missions range from simple tasks such as speaking with an NPC to going on a major expedition within the Clockworks. One of the key features of missions is that everything is managed within the mission interface. Players can immediately jump into action.

There are several out-of-game references regarding missions. For example, the 1-1 Interface-icon-Dialogue.png Mission: Should You Choose to Accept alludes to Mission:Impossible, while 4-3 Interface-icon-Dialogue.png Mission: Elemental My Dear alludes to Sherlock Holmes.

History

Gallery

See Also

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