Difference between revisions of "Kat"

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{{Monster family|Undead}}
+
{{Monster family|Undead Family|Undead|Undead|Undead}}
 
{{TOCright}}
 
{{TOCright}}
 
'''Kats''' are a type of [[monsters|monster]] found in the [[Clockworks]].
 
'''Kats''' are a type of [[monsters|monster]] found in the [[Clockworks]].
Line 14: Line 14:
 
==Types==
 
==Types==
 
{{Hidden header|Spookat}}
 
{{Hidden header|Spookat}}
{{Monster
+
{{MonsterTemporary
 
|name=Spookat
 
|name=Spookat
 
|location=
 
|location=
*All [[Clockwork Tunnels]]: Haunted Passage, Mechanized Mile
+
*All [[Clockwork Tunnels]]: Haunted Passage, Infernal Passage
 
*All [[Battle Arena]]s: Cadaverous Clash
 
*All [[Battle Arena]]s: Cadaverous Clash
*[[Candlestick Keep]]: Fear The Dark
+
*[[Gloaming Wildwoods]]: Terrilous Trail
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)
+
*All [[Candlestick Keep]] levels
 +
*All [[Dark City]] levels
 
*[[Scarlet Fortress]]: Cravat Hall (II & III)
 
*[[Scarlet Fortress]]: Cravat Hall (II & III)
 +
*[[Legion of Almire]]: Necropolis Grounds, Inner Sanctum
 +
*[[Purr Terror]]
 +
*[[Compounds|Ruined Compound]]: Chittering Burrows
 
|description=
 
|description=
A swift pink Kat that if disturbed floats quickly behind knights to confuse their whereabouts and attack.
+
A swift pink Kat that prefers to attack from behind.
*Tier 1: Small and smooth-skinned with long idle times; only use bite to attack.
+
*Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.
*Tier 2: Larger and can shoot one bullet, also attacks more frequently.
+
*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.
+
 
|abilities=
 
|abilities=
 +
Elite and Advanced Difficulty:
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bullets {{attack|shadow}}
 
*Bullets {{attack|shadow}}
 +
 +
Normal Difficulty:
 +
*Bite {{attack|normal}} {{attack|shadow}}
 +
*Bullets {{attack|normal}} {{attack|shadow}}
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=undead}}
*{{Mat|Dark Shard}}
+
*{{Mat|Ecto Drop}}
+
*{{Mat|Frayed Fabric}}
+
*{{Mat|Grave Soil}}
+
*{{Mat|Owlite Feather}}
+
*{{Mat|Fine Fabric}}
+
*{{Mat|Soul Dust}}
+
*{{Mat|Ghost Bell}}
+
*{{Mat|Miracloth}}
+
*{{Mat|Philoso Feather}}
+
 
}}
 
}}
  
{{Hidden header|Hurkat}}
+
{{Hidden header|Pepperkat}}
{{Monster
+
{{MonsterTemporary
|name=Hurkat
+
|name=Pepperkat
 
|location=
 
|location=
*[[Clockwork Tunnels|Wasteworks]]: Haunted Passage
+
*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash
+
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)
+
*[[Candlestick Keep]]: Burning Blackout
*[[Scarlet Fortress]]: Spiral Court (I & II)
+
*[[Scarlet Fortress]]: Grim Gallery
*[[Candlestick Keep]]: Noxious Night
+
*[[Bad Luck and Brimstone]]
|description=
+
*[[Compound|Charred Compound]]: Chittering Burrows
Hurkats are the ill-looking members of the Kat family. They are just as speedy as Spookats, but use long-ranged bullets to attack and poison. Hurkats tend to keep their distance when engaged in battle, so knights must anticipate their next move to land an attack.
+
*[[Shadowplay]]: Greenstone Bridge
*Tier 1: Smooth-skinned with long idle times.
+
|description=Its seemingly adorable face is difficult to see, but that is probably for the better. When it senses a knight's presence, its eyes and jaws open revealing an inner hellfire before it sinks its teeth into its victim.
*Tier 2: Can shoot one bullet, also attacks more frequently.
+
*Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.
*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.
+
 
|abilities=
 
|abilities=
* Bite {{attack|normal}} {{attack|shadow}} {{status|poison}}
+
Elite and Advanced Difficulty:
* Bullets {{attack|shadow}} {{status|poison}}
+
*Bite {{attack|normal}} {{attack|shadow}} {{status|fire}}
 +
*Bullets {{attack|shadow}} {{status|fire}}
 +
 
 +
Normal Difficulty:
 +
*Bite {{attack|normal}} {{attack|shadow}} {{status|fire}}
 +
*Bullets {{attack|normal}} {{attack|shadow}} {{status|fire}}
 
|drop=
 
|drop=
*{{Mat|Dark Shard}}
+
{{Template:Material/Monster|family=undead|status=fire}}
*{{Mat|Green Shard}}
+
*{{Mat|Ecto Drop}}
+
*{{Mat|Frayed Fabric}}
+
*{{Mat|Grave Soil}}
+
*{{Mat|Nightshade}}
+
*{{Mat|Owlite Feather}}
+
*{{Mat|Fine Fabric}}
+
*{{Mat|Soul Dust}}
+
*{{Mat|Toxic Core}}
+
*{{Mat|Philoso Feather}}
+
*{{Mat|Plague Essence}}  
+
 
}}
 
}}
  
 
{{Hidden header|Bloogato}}
 
{{Hidden header|Bloogato}}
{{Monster
+
{{MonsterTemporary
 
|name=Bloogato
 
|name=Bloogato
 
|location=
 
|location=
 
*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage
 
*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage
 
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash
 
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)
+
*[[Dark City]]: Sinful Steps II
 
*[[Scarlet Fortress]]: Spiral Court (I & II)
 
*[[Scarlet Fortress]]: Spiral Court (I & II)
 
*[[Candlestick Keep]]: Cold Shadows
 
*[[Candlestick Keep]]: Cold Shadows
|description=A huge and frosty blue kat, the Bloogato's size is matched by its range of attacks. It combines the short-range bite of the Spookat and long-range bullets of the Hurkat with the ability to freeze knights. Bloogatos have the same movement patterns as other Kats, making them just as difficult to hit.
+
*[[The Gauntlet]]: Last Stand
*Tier 1: Smooth-skinned with long idle times.
+
*[[Compounds|Frozen Compound]]: Chittering Burrows
*Tier 2: Smooth-skinned with a snowy aura. Can shoot one bullet.
+
|description=A frosty blue Kat that can give knights a bad case of frostbite.
*Tier 3: Smooth-skinned and very shiny, can shoot 3 bullets.
+
*Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.
 
|abilities=
 
|abilities=
 +
Elite and Advanced Difficulty:
 
*Bite {{attack|normal}} {{attack|shadow}} {{status|freeze}}
 
*Bite {{attack|normal}} {{attack|shadow}} {{status|freeze}}
 
*Bullets {{attack|shadow}} {{status|freeze}}
 
*Bullets {{attack|shadow}} {{status|freeze}}
|drop=*{{Mat|Light Shard}}
+
 
*{{Mat|Dark Shard}}
+
Normal Difficulty:
*{{Mat|Ecto Drop}}
+
*Bite {{attack|normal}} {{attack|shadow}} {{status|freeze}}
*{{Mat|Frayed Fabric}}
+
*Bullets {{attack|normal}} {{attack|shadow}} {{status|freeze}}
*{{Mat|Grave Soil}}
+
|drop=
*{{Mat|Owlite Feather}}
+
{{Template:Material/Monster|family=undead|status=freeze}}
*{{Mat|Fine Fabric}}
+
*{{Mat|Hailstone}}
+
*{{Mat|Soul Dust}}
+
*{{Mat|Ghost Bell}}
+
*{{Mat|Perfect Snowball}}
+
*{{Mat|Everfrost}}
+
 
}}
 
}}
  
{{Hidden header|Pepperkat}}
+
{{Hidden header|Hurkat}}
{{Monster
+
{{MonsterTemporary
|name=Pepperkat
+
|name=Hurkat
 
|location=
 
|location=
*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage
+
*[[Clockwork Tunnels|Wasteworks]]: Haunted Passage
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash
+
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash
*[[Candlestick Keep]]: Burning Blackout
+
*All [[Dark City]] levels
|description=Its seemingly adorable face is difficult to see, but that is probably for the better. When it senses a knight's presence, its eyes and jaws open revealing an inner hellfire inside before it sinks its teeth into its victim.
+
*[[Scarlet Fortress]]: Spiral Court (I & II)
*Tier 1: Light-burgundy, smooth-skinned with long idle times and glowing eyes.
+
*[[Candlestick Keep]]: Noxious Night
*Tier 2: Can shoot one bullet and has fiery eyes, also attacks more frequently.
+
*[[Shadow Lair]]: [[Gloaming Wildwoods]]
*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.
+
*[[That Mold and Black Magic]]: Haunted Passage
 +
*[[Compounds|Blighted Compound]]: Chittering Burrows
 +
|description=
 +
Ill-looking members of the Kat family.
 +
*Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.
 
|abilities=
 
|abilities=
*Bite {{attack|normal}} {{attack|shadow}} {{status|fire}}
+
Elite and Advanced Difficulty:
*Bullets {{attack|shadow}} {{status|fire}}
+
*Bite {{attack|normal}} {{attack|shadow}} {{status|poison}}
|drop=*{{Mat|Light Shard}}
+
*Bullets {{attack|shadow}} {{status|poison}}
*{{Mat|Dark Shard}}
+
*{{Mat|Ecto Drop}}
+
*{{Mat|Frayed Fabric}}
+
*{{Mat|Grave Soil}}
+
*{{Mat|Owlite Feather}}
+
*{{Mat|Fine Fabric}}
+
*{{Mat|Soul Dust}}
+
*{{Mat|Torchstone}}
+
*{{Mat|Ghost Bell}}
+
*{{Mat|Flame Soul}}
+
  
 +
Normal Difficulty:
 +
*Bite {{attack|normal}} {{attack|shadow}} {{status|poison}}
 +
*Bullets {{attack|normal}} {{attack|shadow}} {{status|poison}}
 +
|drop=
 +
{{Template:Material/Monster|family=undead|status=poison}}
 
}}
 
}}
 +
 
{{Hidden header|Statikat}}
 
{{Hidden header|Statikat}}
{{Monster
+
{{MonsterTemporary
 
|name=Statikat
 
|name=Statikat
 
|location=
 
|location=
 
*[[Clockwork Tunnels|Power Complex]]: Haunted Passage
 
*[[Clockwork Tunnels|Power Complex]]: Haunted Passage
 
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash
 
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash
|description=These electrical ethereal can swiftly swoop down on knights like its cousins, making attacking from afar rather difficult. Their attacks can [[shock]] players, making it more difficult to chain a combo of attacks on the Kat.
+
*[[Candlestick Keep]]: Galvanized Gloom
*Tier 1: Smooth-skinned, hollow-eyed and small with long idle times.
+
*[[Compounds|Shocked Compound]]: Chittering Burrows
*Tier 2: Has shocks in its eyes, larger and can shoot one bullet.
+
|description=These statically charged Kats cling to knights with their teeth.
*Tier 3: More scarred and can shoot 3 bullets.
+
*Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.
 
|abilities=
 
|abilities=
 +
Elite and Advanced Difficulty:
 
*Bite {{attack|normal}} {{attack|shadow}} {{status|shock}}
 
*Bite {{attack|normal}} {{attack|shadow}} {{status|shock}}
 
*Bullets {{attack|shadow}} {{status|shock}}
 
*Bullets {{attack|shadow}} {{status|shock}}
 +
 +
Normal Difficulty:
 +
*Bite {{attack|normal}} {{attack|shadow}} {{status|shock}}
 +
*Bullets {{attack|normal}} {{attack|shadow}} {{status|shock}}
 
|drop=
 
|drop=
*{{Mat|Dark Shard}}
+
{{Template:Material/Monster|family=undead|status=shock}}
*{{Mat|Ecto Drop}}
+
*{{Mat|Frayed Fabric}}
+
*{{Mat|Grave Soil}}
+
*{{Mat|Fine Fabric}}
+
*{{Mat|Soul Dust}}
+
*{{Mat|Static Clinger}}
+
*{{Mat|Philoso Feather}}
+
*{{Mat|Spark of Life}}
+
}}
+
 
+
{{Monster
+
|name=Black Kat
+
}}
+
 
+
{{Monster
+
|name=Cattywampus
+
 
}}
 
}}
  
 
==Notable Kats==
 
==Notable Kats==
 
{{Hidden header|Mewkat}}
 
{{Hidden header|Mewkat}}
{{Monster
+
{{MonsterTemporary
 
|name=Mewkat
 
|name=Mewkat
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=This monster has a rare chance to appear in place of any Kat species.
 
|location=This monster has a rare chance to appear in place of any Kat species.
 
|description= A cute little harmless Kat. As much as you may provoke it, this tiny Kat will never lose its cool. Ask yourself, are a few crowns ''really'' worth killing this peaceful little thing?
 
|description= A cute little harmless Kat. As much as you may provoke it, this tiny Kat will never lose its cool. Ask yourself, are a few crowns ''really'' worth killing this peaceful little thing?
 
|drop=
 
|drop=
*{{Mat|Light Shard}}
+
{{Template:Material/Monster|family=undead}}
*{{Mat|Dark Shard}}
+
 
*{{Mat|Ecto Drop}}
+
*{{Equip|Ghostly Aura|16px}}
*{{Mat|Owlite Feather}}
+
*[[Vertical Vents]] (style unknown)
*{{Mat|Soul Dust}}
+
*{{Mat|Ghost Bell}}
+
 
}}
 
}}
  
 
{{Hidden header|Grimalkin}}
 
{{Hidden header|Grimalkin}}
{{Monster
+
{{MonsterTemporary
 
|name=Grimalkin
 
|name=Grimalkin
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|description=A huge Spookat. It cannot be blocked or killed, so run while you can!
 
|description=A huge Spookat. It cannot be blocked or killed, so run while you can!
 
Grimalkins appear within 3 seconds after a knight enters a dark area.  It cannot dash toward you like other kats. Instead, they trail behind the nearest knight and will bite any knight who gets too close!  Grimalkins can move though walls and areas outside the navigable map (similar to a phantom,) but they will not enter an area lit by a candle.  A maximum of 4 Grimalkins can appear at any given time. The larger your party size, the more Grimalkins spawn! Beware!   
 
Grimalkins appear within 3 seconds after a knight enters a dark area.  It cannot dash toward you like other kats. Instead, they trail behind the nearest knight and will bite any knight who gets too close!  Grimalkins can move though walls and areas outside the navigable map (similar to a phantom,) but they will not enter an area lit by a candle.  A maximum of 4 Grimalkins can appear at any given time. The larger your party size, the more Grimalkins spawn! Beware!   
*Tier 1: A large, grayish, indestructible kat that hungrily bites the closest knight.
 
*Tier 2: A large, grayish, indestructible kat that hungrily bites the closest knight.
 
*Tier 3: A large, grayish, indestructible kat that hungrily bites the closest knight.
 
 
|location=
 
|location=
*[[Candlestick Keep]]: Fear The Dark, Noxious Night, Burning Blackout, and Cold Shadows
+
*[[Candlestick Keep]]: Fear The Dark, Noxious Night, Burning Blackout, Galvanized Gloom and Cold Shadows
 
|abilities=  
 
|abilities=  
*Bite {{attack|normal}} {{attack|shadow}}
+
*Bite {{attack|normal}}
 
(Bite cannot be blocked, and ignores the shield entirely.)
 
(Bite cannot be blocked, and ignores the shield entirely.)
|drop=*None. (Cannot be killed)}}
+
|drop=*None (Cannot be killed)}}
 +
 
 +
{{Hidden header|Black Kat}}
 +
{{MonsterTemporary
 +
|name=Black Kat
 +
|T1=no
 +
|location=
 +
*[[That Mold and Black Magic]]
 +
*[[Bad Luck and Brimstone]]
 +
*[[Purr Terror]]
 +
* This monster has a low chance of appearing in place of any other Kat during the [[Kataclysmic Confrontation]] event.
 +
|description=Big Kats with curse attacks summoned into the Clockworks by someone or something. They are really hungry for books of ancient grimoires.
 +
 
 +
(Predetermined Black Kats will drop nothing)
 +
*Drops a single [[Ancient Page]] and summons [[Dust Zombie]]s in Tier 2.
 +
*Drops three [[Ancient Page]]s and summons [[Carnavon]]s in Tier 3.
 +
|abilities=
 +
*Bite {{attack|normal}} {{attack|shadow}} {{status|curse}}
 +
*Bullets {{attack|shadow}} {{status|curse}}
 +
*Summon [[Dust Zombie]]s (Tier 2)
 +
*Summon [[Carnavon]]s (Tier 3)
 +
|drop= {{Showhide|Depth and Material Drops:|width=auto|content=
 +
Depth 9 and below:
 +
----
 +
*{{mat|Dark Shard}}
 +
*{{mat|Light Shard}}
 +
*{{mat|Ecto Drop}}
 +
*{{mat|Vile Seal}}
 +
 
 +
*{{mat|Grave Soil}}
 +
*{{mat|Owlite Feather}}
 +
 
 +
*{{mat|Dead Gold}}
 +
*{{mat|Soul Dust}}
 +
 
 +
Depth 13 and below:
 +
----
 +
*{{mat|Blighted Bone}}
 +
*{{mat|Ghost Bell}}
 +
 
 +
Depth 18 and below:
 +
----
 +
*{{mat|Philoso Feather}}
 +
*{{mat|Reaper Rib}}
 +
}}
 +
 
 +
*{{token|Ancient Page|20px}}
 +
*{{Mat|Book of Dark Rituals}}
 +
}}
 +
 
 +
{{Hidden header|Margrel}}
 +
{{MonsterTemporary
 +
|name=Margrel
 +
|tier1=Tier 2
 +
|image2=
 +
|image3=
 +
|description={{main|Margrel}}
 +
A massive Grimalkin-like creature, summoned accidentally by the Konjuring Kat's dark ritual using the [[Book of Dark Rituals]]. Margrel was originally the great Kat Tribe hero who opened the Book of Grey Feathers, causing about the Kataclysm destroying both the Kat-tribe and the [[Owlite|Owlites]].
 +
 
 +
Margrel is the unluckiest Kat to have ever lived.
 +
 
 +
The Cursed Summon is only used on Margrel's initial summon.
 +
|location=*[[Moorcroft Manor]]
 +
|abilities=
 +
*Bite {{attack|normal}} {{attack|shadow}}
 +
*Cursed Summon {{status|curse}}
 +
*Orbiting Bullets {{attack|shadow}}
 +
*Poison Smog {{status|poison}}
 +
*Summon Black Kats
 +
|drop=
 +
*{{token|Ancient Page|20px}} x6
 +
*{{Mat|Wicked Whisker}}
 +
*{{Equip|Black Kat Cowl|16px}} (User of [[Book of Dark Rituals]] only.)
 +
}}
  
 
==Strategy==
 
==Strategy==
 
There are a few ways you can manage these monsters:
 
There are a few ways you can manage these monsters:
* Stun will totally disable Kats.
+
 
* Shock will also make kats substantially less dangerous, as it tends to interrupt their lunges, deals elemental damage (which kats, being undead, are vulnerable to), and is easily passed from kat to kat due to the kat's habit of grouping together.
+
* Shock will also make Kats substantially less dangerous, as it tends to interrupt their lunges, deals elemental damage (which Kats, being undead, are vulnerable to), and is easily passed from Kat to Kat due to their habit of grouping together.
 
* Wait for an opening after they charge forward, turn and attack.
 
* Wait for an opening after they charge forward, turn and attack.
 
* Relentlessly strike them into a wall or corner and take them out quickly.
 
* Relentlessly strike them into a wall or corner and take them out quickly.
Line 206: Line 254:
 
The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.
 
The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.
  
When dealing with Grimalkins, while you can't kill them, you can get a rid of them. As you should notice, they disappear after having bitten a knight. What you may not know is that they do not have to bite the knight to disappear. If you run from one side of it to the other, passing in front of it, it will try to bite you and miss, disappearing even though it doesn't hit anything. NOTE: If you run towards a Grimalkin from the front and then run away again, you will get hurt.
+
Black Kats can be very dangerous if not taken care of quickly. They can sustain roughly twice the damage of their smaller brethren, and rapidly summon Carnavons, which both protect the Black Kat from attacks and can be dangerous with their curse attacks. However, it is very difficult for sword attacks to roll off them due to their size and knockback resistance; a Warmaster Rocket Hammer can kill them quickly.
 +
 
 +
When dealing with Grimalkins, while you can't kill them, you can get rid of them. As you should notice, they disappear after having bitten a knight. What you may not know is that they do not have to bite the knight to disappear. If you run from one side of it to the other, passing in front of it, it will try to bite you and miss, disappearing even though it doesn't hit anything. NOTE: If you run toward a Grimalkin from the front and then run away again, you will get hurt. Another strategy is if you are in a party and someone happens to be K.O.ed, run them into the K.O.ed player.
 +
 
 +
[[File:Grimalkin_Attack.png|225 px|thumb|Grimalkin chasing an unlucky knight]]
 +
<br>
 +
Grimalkin Rules:
 +
 
 +
* A Grimalkin spawns after a player is not within the radius of a candle for 3 seconds.
 +
* For every 3 seconds after, another spawns, up to a maximum of the number of party members.
 +
* If a knight dashes or shield bashes through a Grimalkin, they will remain unharmed and the Grimalkin will go away.
 +
* A Grimalkin will disappear if it has not encountered a player or a candle within a certain amount of time.
 +
* If a Grimalkin disappears when a player is not within a candle's radius, another Grimalkin will spawn immediately.
 +
* Grimalkins can still damage knights within a candle! Be very careful even when you think you are safe.
  
 
==Notes==
 
==Notes==
*Even though the Grimalkin's bite cannot be blocked, the Grimalkin can be shield bumped out of the way (and can be knocked back by any gun of the [[Pulsar]] line's expanded shots,) it is unknown if this is a bug or not.
+
*Even though the Grimalkin's bite cannot be blocked, the Grimalkin can be shield bumped and knocked back by any gun of the [[Pulsar]] line's expanded shots.
 +
*One more Grimalkin can appear for each allied NPC following the party (Mecha Knight Kit, NPC Knights, Recon Rangers).
 +
*Because Black Kats have a small chance of appearing in place of any other Kat, they can appear in unexpected places such as [[Legion of Almire]] or [[Shadow Lair]]: [[Gloaming Wildwoods]]
 +
*Black Kats are known to spawn over mewkats, which causes a bug to make the mewkat drop Ancient pages, or the Black Kat to drop normal loot.
  
 
==See also==
 
==See also==

Latest revision as of 17:19, 12 February 2021

Undead Family
Icon Gate Icon-Undead.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense decreased.png Defense none.png Defense increased.png

Kats are a type of monster found in the Clockworks.

Traits

General cuteness until spotting a living creature. Things turn ugly afterward.

All Kats are immune to Curse.

Kats become progressively more terrifying as knights delve deeper into the Clockworks. Starting at Tier 2, they can spit projectiles. In Tier 3, their scream upon defeat is much deeper to match their scarier appearance.

Types

Spookat

Spookat
Tier 1
Monster-Spookat.png
Tier 2
Monster-Spookat 2.png
Tier 3
Monster-Spookat 3.png
Abilities

Elite and Advanced Difficulty:

  • Bite Attack normal icon.png Attack shadow icon.png
  • Bullets Attack shadow icon.png

Normal Difficulty:

  • Bite Attack normal icon.png Attack shadow icon.png
  • Bullets Attack normal icon.png Attack shadow icon.png
Location Drops
Description

A swift pink Kat that prefers to attack from behind.

  • Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.


Pepperkat

Pepperkat
Tier 1
Monster-Pepperkat.png
Tier 2
Monster-Pepperkat 2.png
Tier 3
Monster-Pepperkat 3.png
Abilities

Elite and Advanced Difficulty:

  • Bite Attack normal icon.png Attack shadow icon.png Icon status fire.png
  • Bullets Attack shadow icon.png Icon status fire.png

Normal Difficulty:

  • Bite Attack normal icon.png Attack shadow icon.png Icon status fire.png
  • Bullets Attack normal icon.png Attack shadow icon.png Icon status fire.png
Location Drops
Description

Its seemingly adorable face is difficult to see, but that is probably for the better. When it senses a knight's presence, its eyes and jaws open revealing an inner hellfire before it sinks its teeth into its victim.

  • Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.


Bloogato

Bloogato
Tier 1
Monster-Bloogato.png
Tier 2
Monster-Bloogato 2.png
Tier 3
Monster-Bloogato 3.png
Abilities

Elite and Advanced Difficulty:

  • Bite Attack normal icon.png Attack shadow icon.png Icon status freeze.png
  • Bullets Attack shadow icon.png Icon status freeze.png

Normal Difficulty:

  • Bite Attack normal icon.png Attack shadow icon.png Icon status freeze.png
  • Bullets Attack normal icon.png Attack shadow icon.png Icon status freeze.png
Location Drops
Description

A frosty blue Kat that can give knights a bad case of frostbite.

  • Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.


Hurkat

Hurkat
Tier 1
Monster-Hurkat.png
Tier 2
Monster-Hurkat 2.png
Tier 3
Monster-Hurkat 3.png
Abilities

Elite and Advanced Difficulty:

  • Bite Attack normal icon.png Attack shadow icon.png Icon status poison.png
  • Bullets Attack shadow icon.png Icon status poison.png

Normal Difficulty:

  • Bite Attack normal icon.png Attack shadow icon.png Icon status poison.png
  • Bullets Attack normal icon.png Attack shadow icon.png Icon status poison.png
Location Drops
Description

Ill-looking members of the Kat family.

  • Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.


Statikat

Statikat
Tier 1
Monster-Statikat.png
Tier 2
Monster-Statikat 2.png
Tier 3
Monster-Statikat 3.png
Abilities

Elite and Advanced Difficulty:

  • Bite Attack normal icon.png Attack shadow icon.png Icon status shock.png
  • Bullets Attack shadow icon.png Icon status shock.png

Normal Difficulty:

  • Bite Attack normal icon.png Attack shadow icon.png Icon status shock.png
  • Bullets Attack normal icon.png Attack shadow icon.png Icon status shock.png
Location Drops
Description

These statically charged Kats cling to knights with their teeth.

  • Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.


Notable Kats

Mewkat

Mewkat
All Tiers
Monster-Mewkat.png


Abilities

This monster has no known abilities.

Location

This monster has a rare chance to appear in place of any Kat species.

Drops
Description

A cute little harmless Kat. As much as you may provoke it, this tiny Kat will never lose its cool. Ask yourself, are a few crowns really worth killing this peaceful little thing?


Grimalkin

Grimalkin
All Tiers
Monster-Grimalkin.png


Abilities
  • Bite Attack normal icon.png

(Bite cannot be blocked, and ignores the shield entirely.)

Location
  • Candlestick Keep: Fear The Dark, Noxious Night, Burning Blackout, Galvanized Gloom and Cold Shadows
Drops
  • None (Cannot be killed)
Description

A huge Spookat. It cannot be blocked or killed, so run while you can! Grimalkins appear within 3 seconds after a knight enters a dark area. It cannot dash toward you like other kats. Instead, they trail behind the nearest knight and will bite any knight who gets too close! Grimalkins can move though walls and areas outside the navigable map (similar to a phantom,) but they will not enter an area lit by a candle. A maximum of 4 Grimalkins can appear at any given time. The larger your party size, the more Grimalkins spawn! Beware!


Black Kat

Black Kat
Tier 2
Monster-Black Kat 2.png
Tier 3
Monster-Black Kat 3.png
Abilities Location Drops
Description

Big Kats with curse attacks summoned into the Clockworks by someone or something. They are really hungry for books of ancient grimoires.

(Predetermined Black Kats will drop nothing)


Margrel

Margrel
Tier 2
Monster-Margrel.png


Abilities
  • Bite Attack normal icon.png Attack shadow icon.png
  • Cursed Summon Icon status curse.png
  • Orbiting Bullets Attack shadow icon.png
  • Poison Smog Icon status poison.png
  • Summon Black Kats
Location Drops
Description

A massive Grimalkin-like creature, summoned accidentally by the Konjuring Kat's dark ritual using the Book of Dark Rituals. Margrel was originally the great Kat Tribe hero who opened the Book of Grey Feathers, causing about the Kataclysm destroying both the Kat-tribe and the Owlites.

Margrel is the unluckiest Kat to have ever lived.

The Cursed Summon is only used on Margrel's initial summon.


Strategy

There are a few ways you can manage these monsters:

  • Shock will also make Kats substantially less dangerous, as it tends to interrupt their lunges, deals elemental damage (which Kats, being undead, are vulnerable to), and is easily passed from Kat to Kat due to their habit of grouping together.
  • Wait for an opening after they charge forward, turn and attack.
  • Relentlessly strike them into a wall or corner and take them out quickly.
  • Run towards the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.
  • Back away about 6-8 tiles and leave a bomb for when they charge.

The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.

Black Kats can be very dangerous if not taken care of quickly. They can sustain roughly twice the damage of their smaller brethren, and rapidly summon Carnavons, which both protect the Black Kat from attacks and can be dangerous with their curse attacks. However, it is very difficult for sword attacks to roll off them due to their size and knockback resistance; a Warmaster Rocket Hammer can kill them quickly.

When dealing with Grimalkins, while you can't kill them, you can get rid of them. As you should notice, they disappear after having bitten a knight. What you may not know is that they do not have to bite the knight to disappear. If you run from one side of it to the other, passing in front of it, it will try to bite you and miss, disappearing even though it doesn't hit anything. NOTE: If you run toward a Grimalkin from the front and then run away again, you will get hurt. Another strategy is if you are in a party and someone happens to be K.O.ed, run them into the K.O.ed player.

Grimalkin chasing an unlucky knight


Grimalkin Rules:

  • A Grimalkin spawns after a player is not within the radius of a candle for 3 seconds.
  • For every 3 seconds after, another spawns, up to a maximum of the number of party members.
  • If a knight dashes or shield bashes through a Grimalkin, they will remain unharmed and the Grimalkin will go away.
  • A Grimalkin will disappear if it has not encountered a player or a candle within a certain amount of time.
  • If a Grimalkin disappears when a player is not within a candle's radius, another Grimalkin will spawn immediately.
  • Grimalkins can still damage knights within a candle! Be very careful even when you think you are safe.

Notes

  • Even though the Grimalkin's bite cannot be blocked, the Grimalkin can be shield bumped and knocked back by any gun of the Pulsar line's expanded shots.
  • One more Grimalkin can appear for each allied NPC following the party (Mecha Knight Kit, NPC Knights, Recon Rangers).
  • Because Black Kats have a small chance of appearing in place of any other Kat, they can appear in unexpected places such as Legion of Almire or Shadow Lair: Gloaming Wildwoods
  • Black Kats are known to spawn over mewkats, which causes a bug to make the mewkat drop Ancient pages, or the Black Kat to drop normal loot.

See also

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