Difference between revisions of "Shadow Lair"
From SpiralKnights
m (Removed Isotrodes and Toxigel from Gloaming Wildwoods) |
|||
Line 115: | Line 115: | ||
==Unknown Passage== | ==Unknown Passage== | ||
{{main|Unknown Passage}} | {{main|Unknown Passage}} | ||
− | [[File:Unknown_Passage.jpg|thumb|500px|left| A | + | [[File:Unknown_Passage.jpg|thumb|500px|left| A party traversing through a [[The Swarm#Swarm_Seed|Swarm Seed]], a primary obstacle of the passage.]] |
Revision as of 10:04, 3 November 2011
| |||||
|
Shadow Lairs are intended for knights equipped with Tier 3 gear, specifically geared toward each Shadow Lair which includes:
- The Gloaming Wildwoods has been infected with a poisonous miasma transforming the Snarbolax into the Rabid Snarbolax...and now there're two of them!
- The Royal Jelly Palace has frozen over and it's king usurped by the true heir to the slimy throne, the frigid Ice Queen!
- The Ironclaw Munitions Factory has begun creating in fiery weapons and improved upon its ultimate weapon in the form of the Red Roarmulus Twins!
- A powerful curse has overtaken the Firestorm Citadel, transforming its hordes and lead by the mighty Darkfire Vanaduke!
Contents
Accessing
Shadow Lairs are grouped into three ranks. All knights with Tier 3 clearance automatically gain Shadow Lair Clearance 1. Completing a Shadow Lair Rank 1 earns you clearance into the next rank and so on. The highest Shadow Lair Clearance Level of anyone in the party is respected. Not everyone needs the same rank to join a party in a Shadow Lair.
Shadow Lairs require a Shadow Key to access. Only one key is needed for the entire party. A Shadow Key is destroyed once used. Shadow Keys can be found in ANY Iron Lockbox or from the Auction House if available.
Levels
Gloaming Wildwoods
Monsters:
Information below is based on lack of information and might be incorrect. Most monsters have been witnessed. The following have not been reported in any tier:
- Drone (Wisps, Shankles of any kind)
- Lost Souls of any kind
- Boss:
- 2 Rabid Snarbolaxes - Independent life from each other (not like the Roarmulus Twins)
- 1 Silkwing - Heals 63 per second to each Rabid Snarbolax near it.
Royal Jelly Palace
Monsters:
- Ice Cube
- Polar Polyp
- Ice Mini
- Silversap
- Ultra Blast Cube
- Lichen
- Lichen Colony
- Giant Lichen Colony
- Silkwing
Boss:
Ironclaw Munitions Factory
Monsters:
- Cinderbot
- Surgebot
- Firo Knight
- Volt Knight
- Oiler
- Quicksilver
- Hotrode
- Voltrode
- Red Rover
- Sparky
- Rocket Puppy
- Darkfang Mender
- Darkfang Scorcher
- Darkfang Thwacker
- Darkfang Demo
Boss:
Firestorm Citadel
Monsters:
Boss:
Unknown Passage
- Monsters:
The Sanctuary
Echo Stone
- Main article: Echo Stone
An Echo Stone is a beacon of light, usually containing a message (or echo) from the past. There is one in each Sanctuary relating to the boss you have just defeated.
Boss Armor
It is crafted by using the Sanctuary Alchemy Machine shown in the picture.
- Almirian Crusader Helm
- Arcane Salamander Mask
- Heavenly Iron Helm
- Ice Queen Crown
- Mercurial Demo Helm
- Snarbolax Cap
- Almirian Crusader Armor
- Arcane Salamander Suit
- Heavenly Iron Armor
- Ice Queen Mail
- Mercurial Demo Suit
- Snarbolax Coat
Shadow Materials
Shadow Materials are special crafting materials found in the Sanctuary. They are themed after the boss you have just defeated. They are used to create Boss Armor.
- Obtained after Rabid Snarbolax Shadow Lair
- Obtained after Ice Queen Shadow Lair
- Obtained after Red Roarmulus Twins Shadow Lair
- Obtained after Darkfire Vanaduke Shadow Lair