Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.
Retrode Traits by Tier
Tier 1
Retrodes appear to be twiggy mechanical Zombies.
Tier 2 & 3
Their most dangerous attack is their beam attack, which they only start using in Tier 2 and higher.
Their laser beams (which are the Retrode's equivalent of a zombie's breath attack but are more dangerous) will travel a straight path towards the adventurer before exploding, usually inflicting a negative status effect.
Strategy
The Retrode Propaganda when Greta informs you about the monsters attacking the Rescue Camp
Guide: Retrode Combat
Beam aside, Retrodes closely resemble a Zombie both in attack pattern and in strategy to defeat them - a full sword combo will usually knock them down, interrupting almost anything the Retrode was doing (although it WILL NOT stop a beam that has already been fired). The beam is the most problematic attack Retrodes have: after the beam is fired, explosions will follow the beam and inflict elemental damage as well as a status effect if it is not a normal Retrode. Here are some pointers on how to avoid dying at the hands of a Retrode's optical device:
When the Retrode rears its head back, GET OUT OF ITS LINE OF SIGHT - the beam and accompanying explosions always go in a straight line and if you are not in that straight line the Retrode will inevitably miss.
Can be lured to shoot the beam into walls and corners, despite the beam visual effect, the explosions will not occur making it the best time to counterattack.
The beam that they shoot does not cross gaps or any other object that you cannot walk through. For this reason, a Knight can sit behind a gap or a block and happily fire away while the Retrode sits there ineffectively firing beams at said Knight.
Unlike most enemies, Retrodes can still rotate to track you while charging their Swipe attack, so running behind them to dodge won't work; you need to either shield or get out of range. However, Retrodes do not rotate when preparing a beam attack, which is easily distinguished because it is telegraphed by a green aura rather than a red one.
Quick Glance Gear:
Pending
Notes
Retrodes can be seen attacking the Rescue Camp on the 'Light in the Darkness' stage. However, they will always be killed by Mecha Turrets within seconds of their appearance.
Retrodes can be seen emerging from the ground in the early levels of the game, this ability is not seen later in Clockwork Tunnels.
Despite sharing identical Weakness and Resistance as Construct monsters and clearly being a Retrode itself, Batterbots are not classed as a Construct by the game.
History
This monster has been encountered since release 2011-04-04 when the game officially launched.
List
Retrode
Monstrous Profile
Tier 1
Tier 2
Tier 3
Description
Humanoid constructs that resemble mechanical zombies.
Notes
This monster behaves like the others. See above strategy for combat and equip effective gear.
Combat
Swipe
Beam
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
You can feel the heat radiating off them, especially around the eyes.
Notes
Like other Fire themed monsters, this enemy is immune to fire. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Swipe
Beam
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Its touch can immobilize players and finally maul the trapped players in the most painful way.
Notes
Like other Freeze themed monsters, this enemy is immune to frezee. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Swipe
Beam
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
This construct has a weird bacteria inhabiting its body.
Notes
Like other Poison themed monsters, this enemy is immune to poison. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Swipe
Beam
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Like other Shock themed monsters, this enemy is immune to shock. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Swipe
Beam
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
This creation made by the Gremlin Chef Groat acts like a Voltrode except that it will drop a Current Cake monster upon defeat.
Notes
This monster behaves like the others. See above strategy for combat and equip effective gear.
Combat
Swipe
Beam
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.