Difference between revisions of "Shock"

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{{status conditions}}
 
{{status conditions}}
'''Shock''' is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing and damaging them. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Knights, on the other hand, will be interrupted by the spasm regardless of what they were doing (even interrupting the otherwise unstoppable charge attacks of the [[troika]] and [[striker]] line swords). Attacks that can shock deal a portion of [[Damage#Elemental Damage|elemental damage]]; damage taken from '''shock''' status can only be reduced by shock-resistant armor. If a knight is blocking when a spasm strikes, their shield will be lowered, exposing them to attacks from monsters (or hostile players in [[Lockdown]], which can be catastrophic for a guardian) but will not take the damage from the spasm.
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'''Shock''' is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing and damaging them. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Knights, on the other hand, will be interrupted by the spasm regardless of what they were doing (even interrupting the otherwise unstoppable charge attacks of the [[troika]] and [[striker]] line swords). Attacks that can shock deal a portion of [[Damage#Elemental Damage|elemental damage]]; damage taken from shock status can only be reduced by shock-resistant armor. If a knight is blocking when a spasm strikes, their shield will be lowered, exposing them to attacks from monsters (or hostile players in [[Lockdown]], which can be catastrophic for a guardian) but will not take the damage from the spasm.
  
 
A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break [[Exploration|blocks]], hurt both enemies and allies, and potentially spread the status.
 
A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break [[Exploration|blocks]], hurt both enemies and allies, and potentially spread the status.
  
 
==Themed Enemies==
 
==Themed Enemies==
[[Gate#Stratum Themes|Shock-themed]] enemies are ''immune'' to and may inflict '''shock''' status.
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[[Gate#Stratum Themes|Shock-themed]] enemies are ''immune'' to and may inflict shock status.
 
*[[Greaver#Beryl Greaver|Beryl Greavers]]
 
*[[Greaver#Beryl Greaver|Beryl Greavers]]
 
*[[Devilite#Devil-IT|Devil-ITs]]
 
*[[Devilite#Devil-IT|Devil-ITs]]
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*[[Zombie#Frankenzom|Frankenzoms]]
 
*[[Zombie#Frankenzom|Frankenzoms]]
 
*[[Lichen#Quicksilver|Quicksilvers]]
 
*[[Lichen#Quicksilver|Quicksilvers]]
**Quicksilvers are not ''immune'' to '''shock''', but are healed and gain super speed when '''shocked'''.
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**Quicksilvers are not ''immune'' to shock, but are healed and gain super speed when shocked.
 
*[[Gremlin|Gremlin Jumpers]]
 
*[[Gremlin|Gremlin Jumpers]]
**Jumpers are ''not immune to'' but can inflict '''shock'''.
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**Jumpers are ''not immune to'' but can inflict shock.
 
*[[Gun Puppy#Sparky|Sparkies]]
 
*[[Gun Puppy#Sparky|Sparkies]]
 
*[[Kat#Statikat|Statikats]]
 
*[[Kat#Statikat|Statikats]]
 
*[[Scuttlebot#Surgebot|Surgebots]]
 
*[[Scuttlebot#Surgebot|Surgebots]]
 
*[[Trojan|Trojans]]
 
*[[Trojan|Trojans]]
**Trojans are ''not immune to'' but can inflict '''shock'''.
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**Trojans are ''not immune to'' but can inflict shock.
 
*[[Tortodrone|Tortodrones]]
 
*[[Tortodrone|Tortodrones]]
**Tortodrones are ''not immune to'' but can inflict '''shock'''.
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**Tortodrones are ''not immune to'' but can inflict shock.
 
*[[Wolver#Voltail|Voltails]]
 
*[[Wolver#Voltail|Voltails]]
 
*[[Mecha Knight#Volt Knight|Volt Knights]]
 
*[[Mecha Knight#Volt Knight|Volt Knights]]
**All Mecha Knights can inflict '''shock''', but only Volt Knights are ''immune''. However, they can still '''shock''' themselves.
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**All Mecha Knights can inflict shock, but only Volt Knights are ''immune''. However, they can still shock themselves.
  
 
==Inflicting Shock==
 
==Inflicting Shock==
Spiral Knights can inflict '''shock''' on monsters by using '''shock''' vials against them or using a weapon that has a chance of inflicting '''shock'''.
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Spiral Knights can inflict shock on monsters by using shock vials against them or using a weapon that has a chance of inflicting shock.
  
Weapons that are able to inflict '''shock''' are:
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Weapons that are able to inflict shock are:
 
* [[Static Edge]] and upgrade
 
* [[Static Edge]] and upgrade
 
* [[Zapper]]
 
* [[Zapper]]
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* [[Static Capacitor]] and upgrades
 
* [[Static Capacitor]] and upgrades
 
* [[Shockburst Brandish]] and upgrades
 
* [[Shockburst Brandish]] and upgrades
** The Shockburst Brandish line can only inflict '''shock''' with the charge attack.
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** The Shockburst Brandish line can only inflict shock with the charge attack.
 
* [[Electron Charge]] and upgrades
 
* [[Electron Charge]] and upgrades
 
* [[Sealed Sword]]'s charge attack
 
* [[Sealed Sword]]'s charge attack

Revision as of 20:32, 6 July 2012

Status: Shock
Icon status shock.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Shock is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing and damaging them. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Knights, on the other hand, will be interrupted by the spasm regardless of what they were doing (even interrupting the otherwise unstoppable charge attacks of the troika and striker line swords). Attacks that can shock deal a portion of elemental damage; damage taken from shock status can only be reduced by shock-resistant armor. If a knight is blocking when a spasm strikes, their shield will be lowered, exposing them to attacks from monsters (or hostile players in Lockdown, which can be catastrophic for a guardian) but will not take the damage from the spasm.

A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break blocks, hurt both enemies and allies, and potentially spread the status.

Themed Enemies

Shock-themed enemies are immune to and may inflict shock status.

Inflicting Shock

Spiral Knights can inflict shock on monsters by using shock vials against them or using a weapon that has a chance of inflicting shock.

Weapons that are able to inflict shock are:

Resisting Shock

The following armor sets grants knights a resistance, but not immunity, to shocking attacks:

The following shields will protect against static strikes:

The following trinkets carry knights through the electric egresses of the Clockworks:

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