The Collector is a 2-3 rank mission.
Overview
Description:
There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.
Objective:
Save the sprites and the researchers from the Collector.
Notes
History
Runthrough
First Floor
Level: Mission Lobby Depth: 0
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There is no combat here.
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Basil is located top left. Wares include certain tier-appropriate pickups and a vitapod. Basil has recipes for sale in most mission lobbies.
{{:{{{mission}}}/Basil}}
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Notes
A place to gear up.
[[{{{mission}}}]]'s lobby is exactly the same as other standard lobbies, with the exception of Basil's inventory.
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Gallery
Map of the standard lobby.
The standard lobby is a zoomed-out Ready Room.
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Second Floor
Level: Mechanized Mile Depth: 2
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- - moved to better umbrella name (so "area" vs. "level" isn't as confusing).
- Wegner can advise the player about mineral mining at the start of this floor. It is unusual to encounter minerals so early.
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Notes
Goal: Get to the elevator.
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Gallery
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Third Floor
Level: Camp Crimson Depth: 3
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- A special area filled with constructs and dangerous looking objects.
- Red Searchlight
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Notes
Goal: Rescue the researchers and battle sprites and defeat the Collector.
For the last fight, focus on depleting the health of the Collector. Other construct minions will vanish as soon as the Collector is defeated.
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Gallery
These knights need rescuing.
The missing Battle sprites. They are not white at the moment, perhaps they are trying to "adapt?"
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Fourth Floor
Level: The Lab Depth: ??? (assume surface)
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There is no combat here.
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The Lab as it appears according to the player's progression through rank missions.
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Notes
Talk to Morlin.
This dialogue is available after choosing a sprite in the 2-3 Mission: An Eternal Bond. Morlin will also provide this information if The Lab is loaded from the Haven Garrison until the player completes the ??? mission.
When initiating the conversation:
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Greetings, PLAYERNAME. I imagine you have some questions about battle sprites. How can I assist you?
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- How do sprites level up and evolve?
- Tell me about sprite skills.
- What are sprite harnesses?
- What are sprite perks?
- Nothing right now, thanks. (Ends conversation)
After the player has chosen at least one option:
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More questions about battle sprites? How can I assist you?
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- How do sprites level up and evolve?
- Tell me about sprite skills.
- What are sprite harnesses?
- What are sprite perks?
- Nothing right now, thanks. (Ends conversation)
If the player chooses How do sprites level up and evolve?:
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Battle sprites level up by acquiring heat, just like your weapons and gear. They can acquire heat in two ways: absorbing it as you battle in the Clockworks and by consuming materials and synthesizing them into heat.
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Feeding your sprite materials is the fastest way to level it up. Talk to Biscotti here in the Lab for more information on sprite feeding.
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- And how does my sprite evolve?
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Your sprite will evolve as you level it up. At certain key levels your sprite will require an Evo Catalyst be fed to it in order to level up further. Once fed, your sprite will physically change its appearance!
It will be interesting to see how these strange, new forms of battle sprites evolve in time.
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- I have other questions. (Goes back to the beginning)
- That's it for now, thanks! (Ends conversation)
If the player chooses Tell me about sprite skills.:
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As a sprite levels up, they will learn new combat skills as well as gain skill points.
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Each battle sprite will learn three skills that you can use in combat. Skills are learned automatically at certain levels as the sprite levels up.
Combat skills become stronger with skill points.
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Skill points are gained regularly as a sprite levels up. They can be applied to skills within the battle sprite interface.
When applying a skill point, you must choose an augment to increase, such as the cooldown rate or overall damage.
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And don't worry about applying skill points the 'wrong way,' since you will eventually gain enough skill points to max out all your skills!
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Once you've applied all your skill points and achieved a very high level with your sprite, you will being to select your 'ultimate skills.' Ultimate skills are improved versions of your sprite skills .Each sprite skill has two options for an ultimate skill.
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You may only select one ultimate skill per sprite skill so choose wisely! Also note that selecting ultimate skills will further change the appearance of your sprite.
With all these options, your max level sprite is sure to look and behave differently from the rest!
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- I have other questions. (Goes back to the beginning)
- That's it for now, thanks! (Ends conversation)
If the player chooses What are sprite harnesses?:
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All battle sprites wear a mechanical harness that aligns their skills to a damage type. Not all sprites can wear all harnesses though. For example, a drakon cannot output piercing damage.
By default, you have an iron harness that any sprite can equip. If you want to branch out as you likely do with your weapons and gear, you need to purchase new harnesses.
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- Where can I purchase more harnesses?
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See Riley here in the Lab to purchase new harnesses. Once purchased, a harness is automatically added to your harness list in the battle sprite interface.
Additionally, any time you purchase a diret upgrade to a harness you own, it will be replaced by the superior harness.
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Harness upgrades are definitely worth the crowns. Superior versions of each harness reduce combat skill cooldowns!
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- I have other questions. (Goes back to the beginning)
- That's it for now, thanks! (Ends conversation)
If the player chooses What are sprite perks?:
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Battle sprites gain perks at certain levels that you can equip within the battle sprite interface. Perks provide bonuses to your stats.
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Perks are unlocked at random. Some perks are much rarer than others and will require a sprite to level up very high to unlock them all.
You can even gain perks after reaching level 100!
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- I have other questions. (Goes back to the beginning)
- That's it for now, thanks! (Ends conversation)
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Gallery
Map of "The Lab" at this point in the story.
These sprites have been rescued from the Collector.
No sprite is being studied here right now.
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See Also