A
News image for
Furniture.
Icon used for
Furnishing section of arsenal.
A Furniture is an item that can be placed in a Guild Hall. These are purely aesthetic items, with only a few exceptions (such as the Energy Well). Furniture items were introduced with this update, along with a major Guild Hall redesign. Furniture items show up in the "Furnishing" tab of your arsenal. This tab does not show up if you do not have any furniture. Furniture can be obtained and arranged in a variety of ways, see individual pages for availability and other details.
List of Available Furniture Items
About the Furniture List
- Linking: images are links too - click on them to navigate.
- If a furniture item has its own recipe or special interaction, then the image link will lead to a specific page for that item, while the text link will take you to a page with a list of items (a "group") that the item belongs to. Example: click the "energy well image" and the "energy well text" - you'll go to different but informative places. "Trophy (Boss)" and "Special" classified items will usually have this linking behavior.
- If a furniture item does not have any properties like the above, both the image and text links will direct you to the same place - a page containing a detailed list with that item as well as like-colored items or items in the same group.
- Sorting:
- This list is organized roughly by Group + Date of Release (DoR) - Alphabetical (alphabetically if items were released at the same time, DoR overrides).
- Use the little box in the top part of the columns to sort the table alphabetically.
- If the table has been sorted, click the "page" button in the top left, or refresh the page to reset the table to the rough DoR order.
- Other:
- Small tip: mousing over images without clicking them will reveal the full name (vs. the general name of the item in the "icon/form" column) of that item for certain browsers.
There are different colors and/or shape variations available for many of these items! Go to individual pages for more information and visuals.
Using Furniture
Design Mode
Your Guild's Furniture is stored in the Treasury and accessed while in Design Mode from the "Activities" tab on the right. You can search for specific items in the top left of the list panel.
The interface will let you know if you can't put something somewhere.
Furniture is intangible while in Design Mode! It's solid after the Hall is published (unless it's a creature in general) - Something to keep in mind.
Decorating a Guild Hall is fairly simple. Once Furniture has been obtained (methods below), go to the Hall's Command Console and deposit it into the Guild's Treasury - the furniture will go from your Knight's Arsenal into the Treasury. Once in the Treasury, furniture items can be placed around the Hall while in the Hall's Design Mode. Design Mode can only be entered by higher ranking members - interestingly, some ranks can move furniture in Design Mode, but not publish. Furniture items come in a variety of sizes, so some furniture can't be placed in certain areas. Design Mode is entered via the Command Console.
Once placed in the Treasury, an item can NOT be taken back out into your arsenal! It belongs to the Hall!
The Design Mode will "teach" a player how to rotate, move, and generally "decorate" with furniture via various tips (see far left image in the above gallery). Tiles highlighted in blue can have furniture placed on them. A pink X means that it can't. In general, decorating with furniture is like carrying a statue (or Golden Key, Grim Totem, etc.) in the clockworks. Pick it up, put it down! Unlike these clockworks items, furniture can usually be rotated (not all furniture can be rotated - it will just bounce above the knight's head if it can't). Access what furniture your guild has available from the Activities tab on the right - click on the item in the Treasury list, and it will pop out above your Knight's head if it hasn't been placed.
Once a furniture is placed, you'll have to put it away (and take it out again) or pick it up and move (walk, etc.) with it in order to place it somewhere else.
The Guild Hall "remembers" where things are placed in Design Mode. The Hall itself - outside of Design Mode - will not show changes until it is published. This way, a decoration projects can be returned to in Design Mode over time, without disrupting the flow and function of the Hall. Decorating can take a lot of time sometimes, so this is very convenient. When you're ready, go to the Command Console and publish! Publishing takes you out of Design Mode. Design Mode can be exited without publishing - simply join other players or go to your Guild Hall through the Activites tab, etc.
If published: Your furniture items will now be where you put them while decorating in Design Mode, and you'll be able to sit in them (if they're seats) and so on. Remember - furniture items are intangible in Design Mode. Sometimes you can accidentally block off access to chairs and so on! The available spots to place furniture will prevent you from accidentally blocking off access to the Command Console and rooms, so don't worry too much.
When published, the Hall will send an announcement to all players in the Hall. Everyone will be loaded back at the entrance after a Hall is Published.
- Rotation Information:
- Most "Light" classified furniture items cannot be rotated.
- Most "Pile" classified furniture items can be rotated in all directions (North, Northwest, West, Southwest, South, Southeast, East, Northeast).
- Most "Seat" classified furniture items that are "Chairs" can be rotated in all directions. Benches are typically limited to N/S/W/E!
- Most "Shelf" classified furniture items can be rotated: South, West, and East.
- Most "Table" classified furniture items can be rotated: North, South, West, and East.
- The Winterfest Table and Antique Table furniture items can be rotated in any direction.
And so on.
Other classification types and individual items within types are highly variable. See individual pages for details.
Published
Once published, many furniture items can be interacted with! Seats can be sat upon, the Energy Well allows player exchange, and very special furniture might summon strange but mostly harmless things, such as the cursed and mystical tome stands! Other furniture is just for looks. If an item can be interacted with, the game will let you know with a white homing animation - just like you see if you can pick something up, talk to NPCs, and so on. On certain graphics settings, pale smoke-like effects will emanate from the object if it can be interacted with.
You can sort of "interact" with creature type furniture - these entities will register your presence and this will have an effect on their course of travel, should they be "wandering" around your hall. There is no official "interaction" - just this AI behavior.
Obtaining Furniture
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The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth.
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If you disagree, discuss your concerns on the the talk page before editing.
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General Furniture
Most Furniture items are obtained randomly from various Prize Boxes. The box the items come from might change over time, as seen with the Winterfest items. (Innitially, these came from a Winterfest Prize Box, then they were available in the Decoration Kit Prize Box). Many furniture items are available from the Guild Hall's Birdsong Emporium - sometimes furniture is added to this catalog without public announcement (Copper Yellow items were as such) so check it once in a while! Other than these two sources, players might be told to pay attention to a Supply Depot Sale via a forum announcement like this one - several of the Moorcroft furniture items have been temporarily available in the Supply Depot. Certain furniture items can even be crafted by players!
It seems that furniture comes from many places. It would be prudent to "wait and see" - perhaps money could be saved! But then again, you might "miss out." The important thing to remember about furniture is that these items are designed to be for a group of people, not an individual - since the only place they can currently be used is in a Guild Hall! And Guilds are groups of people. Well...not all the time. Certainly, an individual can go about as the sole member of their own guild decorating their space, but in general - work together! Plan ahead! Be frugal! An item might cost a lot of energy from the depot, but if multiple players pool funding together to obtain the item, then it isn't so bad! Perhaps the high prices of some items in the Depot are high in order to encourage teamwork. ;)
Remember, always be very careful when pooling resources. Not every player can be trusted - sad stuff, so be wary!
Decorating your Guild Hall can be very expensive - or rather cheap if players work together and plan ahead economically to obtain desired items. This is especially important for the "Boss Trophy" Type of furniture!
Boss Trophies
A "Boss Trophy" is unlike other Furniture items - these are crafted at a special machine in the Hunter's Lodge, called the "Armero Alchemy Machine" by the community in general. These trophy items come at great cost, but decent planning and teamwork can make obtaining these items a great goal, instead of a tedious toil. Below are some tables outlining the raw material and crown costs of these furniture items. The actual cost of these might be very different for different guilds - would the participants rather buy materials from the Auction House, or "farm" for them in the clockworks?
Time and money... Which would you rather spend in large amounts? Decide together what is best for your group! Perhaps doing Shadow Lairs would be an alternative plan, since defeating bosses in a Shadow Lair gives more boss tokens. However, this leads to other expenses, such as the energy cost of the Shadow Keys, potentially more Sparks of Life used during the run, time planning, and so on.
Boss Trophy Economics: Snarbolax Group
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>>>>>>>>>>Level 1<<<<<<<<<<
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>>>>>>>>>>Level 2<<<<<<<<<<
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>>>>>>>>>>Level 3<<<<<<<<<<
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Level 1 Basic Recipe
The alchemy cost for this furniture item is 50,000 crowns. Below are the materials needed to make the Frumious Fang:
Components are deposited into the Guild Hall's Treasury. Nothing can be withdrawn from a Treasury after it is deposited.
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Level 2 Basic Recipe
The alchemy cost for this furniture item is 75,000 crowns. Below are the materials needed to make the Replica Natural Snarbolax:
Components are deposited into the Guild Hall's Treasury. Nothing can be withdrawn from a Treasury after it is deposited.
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Level 3 Basic Recipe
The alchemy cost for this furniture item is 100,000 crowns. Below are the materials needed to make the Replica Shadowy Snarbolax:
Components are deposited into the Guild Hall's Treasury. Nothing can be withdrawn from a Treasury after it is deposited.
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>>>>>>>>>>Level 1<<<<<<<<<<
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>>>>>>>>>>Level 2<<<<<<<<<<
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>>>>>>>>>>Level 3<<<<<<<<<<
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Level 3 Totals
Replica Shadowy Snarbolax Totals:
Consumes: SIXTEEN Level 1 trophies!
Consumes: FOUR Level 2 trophies!
Total Crown Cost: 1,200,000
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>>>>>>>>>>Level 1<<<<<<<<<<
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>>>>>>>>>>Level 2<<<<<<<<<<
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>>>>>>>>>>Level 3<<<<<<<<<<
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Total Boss Tokens: 48
Runs (4 player parties) Range: 3-4
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Total Boss Tokens: 192
Runs (4 player parties) Range: 12-16
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Total Boss Tokens: 768
Runs (4 player parties) Range: 48-64
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Notes:
- Level 3 Creation:
- Obtain materials and crowns.
- Place materials and crowns in Guild Treasury.
- At Machine: Craft SIXTEEN Level 1 trophies >>> Craft FOUR Level 2 trophies >>> Craft ONE Level 3 trophy.
- Overall Cost: These tables only factor in raw crafting costs. If your guild wishes to buy materials from other players or the Auction House, then the ACTUAL "total" crown cost will be different (but always greater than or equal to the one listed) for your guild.
- Farming:
- Start with all players in lobby.
- Defeating boss could give 3-4 tokens, randomly. This results in the run range.
- Shadow Lairs are an alternative, but this leads to more expenses and planning.
Boss Trophy Economics: Royal Jelly Group
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>>>>>>>>>>Level 1<<<<<<<<<<
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>>>>>>>>>>Level 2<<<<<<<<<<
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>>>>>>>>>>Level 3<<<<<<<<<<
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Level 1 Basic Recipe
The alchemy cost for this furniture item is 50,000 crowns. Below are the materials needed to make the Jelly Gem:
Components are deposited into the Guild Hall's Treasury. Nothing can be withdrawn from a Treasury after it is deposited.
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Level 2 Basic Recipe
The alchemy cost for this furniture item is 75,000 crowns. Below are the materials needed to make the Royal Jelly Crown:
Components are deposited into the Guild Hall's Treasury. Nothing can be withdrawn from a Treasury after it is deposited.
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Level 3 Basic Recipe
The alchemy cost for this furniture item is 100,000 crowns. Below are the materials needed to make the Replica Royal Jelly:
Components are deposited into the Guild Hall's Treasury. Nothing can be withdrawn from a Treasury after it is deposited.
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>>>>>>>>>>Level 1<<<<<<<<<<
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>>>>>>>>>>Level 2<<<<<<<<<<
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>>>>>>>>>>Level 3<<<<<<<<<<
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Level 1 Totals
Jelly Gem Totals:
Total Crown Cost: 50,000
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Level 2 Totals
Royal Jelly Crown Totals:
Consumes: FOUR Level 1 trophies!
Total Crown Cost: 275,000
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Level 3 Totals
Replica Royal Jelly Totals:
Consumes: SIXTEEN Level 1 trophies!
Consumes: FOUR Level 2 trophies!
Total Crown Cost: 1,200,000
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>>>>>>>>>>Level 1<<<<<<<<<<
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>>>>>>>>>>Level 2<<<<<<<<<<
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>>>>>>>>>>Level 3<<<<<<<<<<
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Total Boss Tokens: 60
Runs (4 player parties) Range: 4-5
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Total Boss Tokens: 240
Runs (4 player parties) Range: 15-20
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Total Boss Tokens: 960
Runs (4 player parties) Range: 60-80
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Notes:
- Level 3 Creation:
- Obtain materials and crowns.
- Place materials and crowns in Guild Treasury.
- At Machine: Craft SIXTEEN Level 1 trophies >>> Craft FOUR Level 2 trophies >>> Craft ONE Level 3 trophy.
- Overall Cost: These tables only factor in raw crafting costs. If your guild wishes to buy materials from other players or the Auction House, then the ACTUAL "total" crown cost will be different (but always greater than or equal to the one listed) for your guild.
- Farming:
- Start with all players in lobby.
- Defeating boss could give 3-4 tokens, randomly. This results in the run range.
- Shadow Lairs are an alternative, but this leads to more expenses and planning.
Boss Trophy Economics: Roarmulus Twin Group
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>>>>>>>>>>Level 1<<<<<<<<<<
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>>>>>>>>>>Level 2<<<<<<<<<<
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>>>>>>>>>>Level 3<<<<<<<<<<
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Level 1 Basic Recipe
The alchemy cost for this furniture item is 50,000 crowns. Below are the materials needed to make the Roarmulus Blueprints:
Components are deposited into the Guild Hall's Treasury. Nothing can be withdrawn from a Treasury after it is deposited.
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Level 2 Basic Recipe
The alchemy cost for this furniture item is 75,000 crowns. Below are the materials needed to make the Small Replica Roarmulus Twin:
Components are deposited into the Guild Hall's Treasury. Nothing can be withdrawn from a Treasury after it is deposited.
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Level 3 Basic Recipe
The alchemy cost for this furniture item is 100,000 crowns. Below are the materials needed to make the Large Replica Roarmulus Twin:
Components are deposited into the Guild Hall's Treasury. Nothing can be withdrawn from a Treasury after it is deposited.
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>>>>>>>>>>Level 1<<<<<<<<<<
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>>>>>>>>>>Level 2<<<<<<<<<<
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>>>>>>>>>>Level 3<<<<<<<<<<
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Level 3 Totals
Large Replica Roarmulus Twin Totals:
Consumes: SIXTEEN Level 1 trophies!
Consumes: FOUR Level 2 trophies!
Total Crown Cost: 1,200,000
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>>>>>>>>>>Level 1<<<<<<<<<<
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>>>>>>>>>>Level 2<<<<<<<<<<
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>>>>>>>>>>Level 3<<<<<<<<<<
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Total Boss Tokens: 72
Runs (4 player parties) Range: 4-6
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Total Boss Tokens: 288
Runs (4 player parties) Range: 18-24
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Total Boss Tokens: 1152
Runs (4 player parties) Range: 72-96
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Notes:
- Level 3 Creation:
- Obtain materials and crowns.
- Place materials and crowns in Guild Treasury.
- At Machine: Craft SIXTEEN Level 1 trophies >>> Craft FOUR Level 2 trophies >>> Craft ONE Level 3 trophy.
- Overall Cost: These tables only factor in raw crafting costs. If your guild wishes to buy materials from other players or the Auction House, then the ACTUAL "total" crown cost will be different (but always greater than or equal to the one listed) for your guild.
- Farming:
- Start with all players in lobby.
- Defeating boss could give 3-4 tokens, randomly. This results in the run range.
- Shadow Lairs are an alternative, but this leads to more expenses and planning.
Boss Trophy Economics: Lord Vanaduke Group
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>>>>>>>>>>Level 1<<<<<<<<<<
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>>>>>>>>>>Level 2<<<<<<<<<<
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>>>>>>>>>>Level 3<<<<<<<<<<
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Level 1 Basic Recipe
The alchemy cost for this furniture item is 50,000 crowns. Below are the materials needed to make the Almirian Seal:
Components are deposited into the Guild Hall's Treasury. Nothing can be withdrawn from a Treasury after it is deposited.
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Level 2 Basic Recipe
The alchemy cost for this furniture item is 75,000 crowns. Below are the materials needed to make the Lord Vanaduke's Mask:
Components are deposited into the Guild Hall's Treasury. Nothing can be withdrawn from a Treasury after it is deposited.
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Level 3 Basic Recipe
The alchemy cost for this furniture item is 100,000 crowns. Below are the materials needed to make the Lord Vanaduke's Finery:
Components are deposited into the Guild Hall's Treasury. Nothing can be withdrawn from a Treasury after it is deposited.
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>>>>>>>>>>Level 1<<<<<<<<<<
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>>>>>>>>>>Level 2<<<<<<<<<<
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>>>>>>>>>>Level 3<<<<<<<<<<
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Level 2 Totals
Lord Vanaduke's Mask Totals:
Consumes: FOUR Level 1 trophies!
Total Crown Cost: 275,000
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Level 3 Totals
Lord Vanaduke's Finery Totals:
Consumes: SIXTEEN Level 1 trophies!
Consumes: FOUR Level 2 trophies!
Total Crown Cost: 1,200,000
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>>>>>>>>>>Level 1<<<<<<<<<<
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>>>>>>>>>>Level 2<<<<<<<<<<
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>>>>>>>>>>Level 3<<<<<<<<<<
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Total Boss Tokens: 100
Runs (4 player parties) Range: 4-9
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Total Boss Tokens: 400
Runs (4 player parties) Range: 25-34
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Total Boss Tokens: 1600
Runs (4 player parties) Range: 100-134
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Notes:
- Level 3 Creation:
- Obtain materials and crowns.
- Place materials and crowns in Guild Treasury.
- At Machine: Craft SIXTEEN Level 1 trophies >>> Craft FOUR Level 2 trophies >>> Craft ONE Level 3 trophy.
- Overall Cost: These tables only factor in raw crafting costs. If your guild wishes to buy materials from other players or the Auction House, then the ACTUAL "total" crown cost will be different (but always greater than or equal to the one listed) for your guild.
- Farming:
- Start with all players in lobby.
- Defeating boss could give 3-4 tokens, randomly. This results in the run range.
- Shadow Lairs are an alternative, but this leads to more expenses and planning.
In conclusion:
- Be frugal.
- Be patient.
- Be wary.
- Plan ahead!
Notes
In the past, players didn't join each other at the entrance of the Hall. Near the initial release of furniture items (and the expandable Guild Hall), joining a player in a hall would land you right next to that person - sometimes "inside" a furniture piece! Understandably, this was promptly fixed.
Terminology
- "Pile" classified furniture items are named "clutter" in the game files. This term is arbitrarily and unofficially used for understanding of item groups.
- "Doodad" is a general term used in many games to describe a miscellaneous, non-interactive, perhaps animated, scenic entity. This term is arbitrarily and unofficially used for understanding of item types.
- Most "Creature" type furniture can be walked through (intangible) - but a knight will cause a wandering entity to change its travel path.