Difference between revisions of "Crafting"

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{{TOCright}}
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[[File:Interface-Crafting-Standard.png|thumb|right|An example interface for crafting.]]
'''Crafting''' allows you to take materials obtained while adventuring and use them to create new items or upgrade items you already have. Crafting costs both [[crowns]] and [[energy]], in addition to the items listed in the recipe.
+
  
== Crafting an Item ==
+
'''Crafting''' is the process by which new [[equipment]] is made.  
[[Image:alchemy.jpg|thumb|right|An alchemy machine.]]
+
Once everything needed for a recipe is acquired, an item can be created at an Alchemy Machine. The process will use up the items, materials, [[crown]]s, and [[Official:Energy|energy]] listed on the recipe. Crafting is not tied to any skill, and the Alchemy Machine will always successfully create your item if you have all the required ingredients and can pay the cost.
+
  
=== Things You Will Need ===
+
==Basics==
In order to begin crafting, three things need to be located: a recipe, the materials detailed in the recipe, and an alchemy machine.
+
Crafting, a.k.a "transmuting" an item requires the [[material]]s listed in its [[recipe]], three [[orbs of alchemy]] (with the exception of [[furniture]]), a number of [[crown]]s, and usage of the correct [[List of Alchemy Stations|alchemy station]].  
  
==== Recipe ====
+
If the item is crafted at the regular [[Alchemy Machine]], the player must obtain and learn the recipe as well as collect the components of the desired item. Items made at the regular Alchemy Machine can be made anywhere in [[Haven]] by opening the recipe tab, which is [[controls|keybound]] to F5 by default.
Recipes are purchased from [[vendor]]s which can be found in [[Haven]] and while adventuring on the various levels. Hover over the recipes to see details on the item it will create. After a recipe is purchased, it can be found in your [[Arsenal]] under [[Recipes]]. Once a recipe is learned, the associated item may be crafted as many times as desired.  Recipes cannot be unlearned. The cost of recipes depends on the star level, and increases by a constant factor of 5.
+
  
Recipe Price:
+
Once the player has collected the required components, the desired item can be transmuted. Certain items must be crafted via specific stations, and in the case of furniture, components must be collected in the [[Guild Treasury|treasury]] of the player's guild instead of the [[arsenal]].
* ★☆☆☆☆: 50 crowns
+
* ★★☆☆☆: 250 crowns
+
* ★★★☆☆: 1,250 crowns
+
* ★★★★☆: 6,250 crowns
+
* ★★★★★: 16,500 crowns
+
  
==== Materials ====
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Crafting is not tied to any skill and always succeeds.
Materials can be found in [[The Clockworks]] while adventuring. Certain recipes may also require other pieces of [[equipment]], or even [[Leveling_Equipment|leveled up]] pieces of equipment. Using recipes to upgrade items creates a more powerful item than the one you started with. Press F5 or select Recipes from the Menu in the upper left corner to bring up the Recipe Manager. Here you can get more information on which materials are needed to create the item. Note that the Recipe Manager can't create the item, for that you need the Alchemy Machines described below.
+
  
==== Alchemy Machine ====
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==Upgrading==
Alchemy Machines are located in [[Haven]], [[Moorcroft Manor]], and [[Emberlight]]. Haven has several Alchemy Machines which can be found in the [[Bazaar]], [[Arcade]], and [[Main Square]].
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[[File:Interface-Transfer_UVs-Yes.png|thumb|right|UVs will transfer.]]
The cost of crafting an item depends on its star level, and generally doubles with each additional star.
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[[File:Interface-Transfer_UVs-No.png|thumb|right|UVs will be discarded.]]
  
Alchemy Cost:
+
When upgrading an item from one star level to the next, crafting also requires a precursor item. Items related to each other in this way are in the same [[:Category:Alchemy Paths|alchemy path]]. The precursor item must be unequipped in order to be used in a craft. The upgraded item replaces the precursor item in the player's arsenal.
* ★☆☆☆☆: 200 crowns/ 10 energy
+
* ★★☆☆☆: 400 crowns/ 50 energy
+
* ★★★☆☆: 800 crowns / 100 energy
+
* ★★★★☆: 1,600 crowns/ 200 energy
+
* ★★★★★: 3,200 crowns/ 300 energy
+
  
 +
To upgrade a 3-star item to 4 stars, the 3-star item must be [[heat]]ed to level 5 or higher. To upgrade a 4-star item to 5 stars, the 4-star item must have heat level 10. Beyond these minimum requirements, the heat level of the precursor item has no effect on the quality of the upgrade. The upgraded item always begins at heat level 1.
  
Usually, crafting is much cheaper than buying the item pre-made from a vendor, and also gives the added possibility of creating a unique variant (see below). Pre-made items increase in price as their star level increases. Thus, items with a high star level are generally cheaper to craft than to buy pre-made.
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If the precursor item is [[Binding|bound]], then the newly upgraded item will also be bound. Because an item must be equipped to be heated, and equipping an item binds it, this means that any newly made 4- and 5-star item is bound. The item cannot be traded to another player, unless an unbinding fee is paid at [[Vise]].
  
Price from Vendor:
+
When upgrading an item with one or more unique variants, the player can choose whether to "Transfer Unique Variants" under the "special" section of the crafting interface. If the UVs are kept, then the upgraded item will have those UVs, with no chance of more or better UVs. If the UVs are discarded, then the upgraded item has a chance of acquiring up to three UVs. This chance is the same as an item made from scratch.
* ☆☆☆☆☆: 200 crowns
+
* ★☆☆☆☆: 1,500 crowns
+
* ★★☆☆☆: 3,750 crowns
+
* ★★★☆☆: 11,250 crowns
+
* ★★★★☆: 33,750 crowns
+
* ★★★★★: 101,250 crowns
+
  
 +
Upgrading preserves [[accessory|accessories]], as long as the upgraded version has the accessory slot. If the item does not have a slot for the accessory, then the accessory is destroyed. For example, if an [[Ash Tail Coat]]  with an aura attached is upgraded to a [[Skolver Coat]] then the aura will be destroyed.
  
=== Unique Variants ===
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Upgrading an item can significantly improve its performance in certain combat situations. The next item must be carefully chosen if the item has a branched alchemy path, and this decision is often influenced by the combat situations the player plans to use the item in. For example, upgrading a [[Brandish]] up to the [[Voltedge]] is a good choice for some places, but [[Acheron]] is better for others. The solution is to plan ahead as well as craft a variety of gear, because the player can obtain more than one Brandish and so on. Upgrading is also integrated into player progression, because higher star items are necessary to receive Star Certification from [[Barrus]] in the [[Hall of Heroes]], thus unlocking more opportunities for exploration in deeper depths and higher ranked missions. On the other hand, players might not want to continue upgrading certain items in order to use them in the desired tier of [[Lockdown]].
[[Image:Unique_variant.png|thumb|right|A unique variant [[Jelly Helm]] with an increase to elemental defense.]]
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{{main|unique variant}}
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When crafting an item, you will sometimes be informed that you have crafted a "unique variant." These items have a stat bonus.  
+
==Economics==
 +
Acquiring an item via crafting is almost always significantly less expensive than buying the item from a [[vendor]] or the [[Supply Depot]]. Crafting also offers a chance of acquiring up to three [[unique variant]]s, which does not occur when the item is purchased from a vendor or the depot.
  
The variant's bonus is described in the tooltip and marked with a star icon.
+
A 5-star recipe costs more than its 2-, 3-, and 4-star versions combined. The overall cost of a completed 5-star item dwarfs the entire cost of making a 4-star item from scratch and heating it. In other words, as far as cost is concerned, a typical 4-star item is far less than halfway finished on its way to being a fully heated 5-star form.
{{clearall}}
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== List of Crafting Materials ==
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There are currently no transmutable 0-star items.
  
{{SKWindowSortable
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Items crafted via special alchemy stations have built-in recipes and therefore no recipe purchase cost. Many items crafted at these machines have economic patterns similar to items crafted at the standard alchemy machine, frequently differing significantly in total crown cost as well as material quantity.
| width = 100%
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| title = List of known crafting materials
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| body =
+
{{SKWindow/Cell|'''Icon'''}} {{SKWindow/Cell|'''Name'''}} {{SKWindow/Cell|'''Description'''}} {{SKWindow/Cell|'''Drops From'''}} {{SKWindow/Cell|'''Rating'''}}
+
  
 +
The following table summarizes the standard crafting costs of most items created via the standard alchemy machine. A few items do not follow these patterns consistently or predictably, such as the [[Swiftstrike Buckler]] and [[Lightning Capacitor]].
  
{{SKCraftEntry
+
{{CraftingEconomics/Start}}
| name = Blue Shard
+
| desc = A shard of Moonstone that is too small to be used in powering gates but highly useful in alchemy.
+
| drops =
+
*Any [[monsters]]
+
| rating = 0
+
}}
+
  
{{SKCraftEntry
+
{{CraftingEconomics
| name = Red Shard
+
|star  = 1
| desc = A shard of Crimsonite that is too small to be used in powering gates but highly useful in alchemy.
+
|recipe = 250
| drops =  
+
|craft  = 200
*Any [[monsters]]
+
|heat  = -
| rating = 0
+
|orb    = Flawed
 +
|0     = 3
 +
|1      = 2
 +
|2      = -
 +
|3      = -
 +
|4      = -
 +
|5      = -
 
}}
 
}}
  
{{SKCraftEntry
+
{{CraftingEconomics
| name = Green Shard
+
|star  = 2
| desc = A shard of Valestone that is too small to be used in powering gates but highly useful in alchemy.
+
|recipe = 1,000
| drops =  
+
|craft  = 400
*Any [[monsters]]
+
|heat  = -
| rating = 0
+
|orb    = Simple
 +
|0     = 5
 +
|1      = 2
 +
|2      = 2
 +
|3      = -
 +
|4      = -
 +
|5      = -
 
}}
 
}}
  
{{SKCraftEntry
+
{{CraftingEconomics
| name = Light Shard
+
|star  = 3
| desc = A shard of Luminite that is too small to be used in powering gates but highly useful in alchemy.
+
|recipe = 4,000
| drops =  
+
|craft  = 1,000
*Any [[monsters]]
+
|heat  = -
| rating = 0
+
|orb    = Advanced
 +
|0     = 10
 +
|1      = 3
 +
|2      = 2
 +
|3      = 1
 +
|4      = -
 +
|5      = -
 
}}
 
}}
  
{{SKCraftEntry
+
{{CraftingEconomics
| name = Dark Shard
+
|star  = 4
| desc = A shard of Dark Matter that is too small to be used in powering gates but highly useful in alchemy.
+
|recipe = 10,000
| drops =  
+
|craft  = 2,500
*Any [[monsters]]
+
|heat  = 5
| rating = 0
+
|orb    = Elite
 +
|0     = 15
 +
|1      = 4
 +
|2      = 3
 +
|3      = 2
 +
|4      = 1
 +
|5      = -
 
}}
 
}}
  
{{SKCraftEntry
+
{{CraftingEconomics
| name = Scrap Metal
+
|star  = 5
| desc = A discarded piece of metal that could easily be repurposed.
+
|recipe = 25,000
| drops =  
+
|craft  = 5,000
*[[Gun Puppy]] series
+
|heat  = 10
| rating = 1
+
|orb    = Eternal
 +
|0      = 20
 +
|1      = 5
 +
|2      = 4
 +
|3      = 3
 +
|4      = 2
 +
|5      = 1
 
}}
 
}}
  
{{SKCraftEntry
+
{{Table/End}}
| name = Bronze Bolt
+
| desc = A simple bronze bolt found everywhere throughout the Clockworks.
+
| drops =
+
*[[Gun Puppy]] series
+
*[[Lumber]] series
+
| rating = 1
+
}}
+
 
+
{{SKCraftEntry
+
| name = Power Cell
+
| desc = A small device used to power complex machines.
+
| drops =
+
*[[Gun Puppy]] series
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Fuel Canister
+
| desc = A small receptacle once used to hold fuel for a complex machine.
+
| drops =
+
*[[Gremlin#Gremlin Scorcher|Gremlin Scorchers]]
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Cooling Cell
+
| desc = A small device used in complex machines to keep them from overheating. Also handy to keep in your pockets on hot summer days.
+
| drops =
+
*[[Gun Puppy]] series
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Cursed Idol
+
| desc = A small, stone statue carved into the form of one of the thousands of arch fiends of the Underworld. The shadowy surface color seems to move and shift like smoke.
+
| drops =
+
*[[Devilite]] series
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Mug of Misery
+
| desc = A cursed drinking utility that can only be used by a truly wicked soul. Those that possess it are said to bring grave misfortune to those around them.
+
| drops =
+
*[[Devilite]] series
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Plasma Cell
+
| desc = A high-tech plasma source that could positively blind someone with science.
+
| drops =
+
*[[Gun Puppy]] series
+
| rating = 5
+
}}
+
 
+
{{SKCraftEntry
+
| name = Gel Drop
+
| desc = A drop of goo collected from a jelly. It's still quivering.
+
| drops =
+
*[[Jelly]] series
+
| rating = 1
+
}}
+
 
+
{{SKCraftEntry
+
| name = Ecto Drop
+
| desc = A bit of ectoplasm meticulously collected from an unwilling undead volunteer. It's an unpleasant shade of green.
+
| drops =
+
*[[Kat]] series
+
*[[Zombie]] series
+
| rating = 1
+
}}
+
 
+
{{SKCraftEntry
+
| name = Owlite Feather
+
| desc = A small feather plucked from an Owlite, said to be a mythical race of great magician birds.
+
| drops =
+
*[[Kat]] series
+
| rating = 2
+
}}
+
 
+
{{SKCraftEntry
+
| name = Phial of Phear
+
| desc = A glass tube containing a small dose of phearium, a strange chemical said to induce panic into anyone who even gets so much as a sniff of this stuff.
+
| drops =
+
*[[Devilite]] series
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Chroma Tear
+
| desc = A crystallized Chromalisk tear suitable as a lens for focusing weaponry, or for correcting myopia.
+
| drops =
+
*[[Chromalisk#Bull Chromalisk|Bull Chromalisk]]
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Philoso Feather
+
| desc = A large, grey feather plucked from the greatest of the Owlite magicians.
+
| drops =
+
*[[Kat]] series
+
| rating = 5
+
}}
+
 
+
{{SKCraftEntry
+
| name = Sharp Fang
+
| desc = A particularly pointy premolar. Or maybe it's a canine?
+
| drops =
+
*[[Wolver]] series
+
| rating = 1
+
}}
+
 
+
{{SKCraftEntry
+
| name = Beast Scale
+
| desc = A relatively intact scale recovered from a clockworks creature.
+
| drops =
+
*[[Chromalisk]] series
+
| rating = 1
+
}}
+
 
+
{{SKCraftEntry
+
| name = Critter Carapace
+
| desc = A chitinous chunk carefully shucked from a Clockworks creature. It's in surprisingly good shape.
+
| drops =
+
*[[Chromalisk]] series
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Bushy Tail
+
| desc = A peculiarly intact specimen of a Clockworks beast's tail.
+
| drops =
+
*[[Wolver]] series
+
*[[Gremlin]] series
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Drake Scale
+
| desc = A solid scale wrested from a brutal beast.
+
| drops =
+
*[[Chromalisk#Bull Chromalisk|Bull Chromalisk]]
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Dragon Scale
+
| desc = An armored scale from what was thought to be an extinct creature. It reflects light with an otherwordly sheen.
+
| drops =
+
| rating = 5
+
}}
+
 
+
{{SKCraftEntry
+
| name = Driftwood
+
| desc = A peculiar piece of wood that just won't stay put.
+
| drops = *[[Lumber]]
+
| rating = 2
+
}}
+
 
+
{{SKCraftEntry
+
| name = Redwood
+
| desc = A sturdy chunk of fine, unfinished wood. It's typically used in the production of cabinets.
+
| drops =
+
*[[Lumber#Redward|Redwards]]
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Blaze Pepper
+
| desc = A delectable spice hoarded by Clockworks beasts in anticipation of a winter that never comes. In powdered form, it has a terrible habit of clinging to absolutely everything.
+
| drops =
+
*[[Wolver#Ash Wolver|Ash Wolvers]]
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Ironwood
+
| desc = A pristine log of one of the hardest substances known to the Spiral Knights.
+
| drops =
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Brimstone
+
| desc = A smelly, stygian, sulfuric shard commonly found in the Underworld.
+
| drops =
+
*[[Devilite]] series
+
*[[Zombie#Slag Walker|Slag Walkers]]
+
*[[Slag Guard]]
+
| rating = 1
+
}}
+
 
+
{{SKCraftEntry
+
| name = Blast Powder
+
| desc = A dangerous explosive substance produced by the gremlins, and appropriated by just about everybody else who likes blowing stuff up.
+
| drops =
+
*[[Gremlin#Gremlin Demo|Gremlin Demos]]
+
| rating = 2
+
}}
+
 
+
{{SKCraftEntry
+
| name = Grave Soil
+
| desc = Dreadful dirt dredged from a creepy crypt. It is always a little cold to the touch.
+
| drops =
+
*[[Zombie]] series
+
*[[Kat]] series
+
| rating = 2
+
}}
+
 
+
{{SKCraftEntry
+
| name = Swordstone
+
| desc = A fine chunk of natural rock perfect for honing the edge of a deadly blade.
+
| drops =
+
*[[Devilite]] series
+
*[[Trojan]] series
+
| rating = 2
+
}}
+
 
+
{{SKCraftEntry
+
| name = Rock Salt
+
| desc = A small amount of Clockworks mineral that's been infused with absolutely nothing. It hungrily draws at nearby essences and flavors, making it a staple in cooking.
+
| drops = *Sold by [[Brinks]]
+
| rating = 2
+
}}
+
 
+
{{SKCraftEntry
+
| name = Soul Dust
+
| desc = The dust of the departed. Whether it still retains any shred of a soul remains to be seen.
+
| drops =
+
*[[Zombie]] series
+
*[[Kat]] series
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Warp Dust
+
| desc = A fabled powder that is said to give Ash Wolvers their fast speed.
+
| drops =
+
*[[Wolver]] series
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Meteor Mote
+
| desc = A small piece of a rare material that is said to have fallen from the sky. It's still warm to the touch.
+
| drops =
+
*[[Lichen]] series
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Gel Core
+
| desc = A fist-sized, gelatinous lump collected from a jelly.
+
| drops =
+
*[[Jelly]] series
+
| rating = 2
+
}}
+
 
+
{{SKCraftEntry
+
| name = Brute Core
+
| desc = An oozing blue lump from a particularly potent gelatinous opponent.
+
| drops =
+
*[[Jelly]] series
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Forbidden Fruit
+
| desc = A sinful snack favored by famished fiends.
+
| drops =
+
*[[Devilite]] series
+
| rating = 2
+
}}
+
 
+
{{SKCraftEntry
+
| name = Toxic Core
+
| desc = A solid gelatinous lump that oozes with vitriol.
+
| drops =
+
*[[Zombie#Droul|Drouls]]
+
*[[Toxigel]]s
+
*[[Hurkat]]s
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Zee Core
+
| desc = A pungent mass pulled from a slimy assailant. Its aroma is an excellent remedy for insomnia, as well as nighttime sniffling and sneezing.
+
| drops =
+
*[[Sloom]] series
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Unstable Core
+
| desc = A hazardous hunk pulled from a fulminating foe. It hums menacingly.
+
| drops =
+
*[[Jelly#Super Blast Cube|Super Blast Cubes]]
+
*[[Jelly#Ultra Blast Cube|Ultra Blast Cubes]]
+
*[[Gremlin#Ironclaw Demo|Ironclaw Demos]]
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Ghost Bell
+
| desc = A small, silvery bell worn by considerate ghosts that alerts the living when they are close by.
+
| drops =
+
*[[Kat]] series
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Rocky Core
+
| desc = A delicious gummy treat with an impenetrable rocky shell. More than a few teeth have been lost by knights attempting to get at the gooey interior.
+
| drops =
+
*[[Jelly#Brute Jelly Cube|Brute Jelly Cubes]]
+
*[[Jelly#Rock Jelly Cube|Rock Jelly Cubes]]
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Royal Core
+
| desc = A sweet-smelling lump of ooze collected from a particularly noble specimen of slime.
+
| drops =
+
*[[Jelly#Rock Jelly Cube|Rock Jelly Cubes]]
+
| rating = 5
+
}}
+
 
+
{{SKCraftEntry
+
| name = Perfect Snowball
+
| desc = An icy snowball of almost mythical perfection. Though it begs to be thrown squarely into the side of someone's head, it would be best to use in alchemy.
+
| drops =
+
*[[Kat#Bloogato|Bloogatos]]
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Thunderball
+
| desc = An orb of pure electricity that is typically found at the bottom of the sea of all places.
+
| drops =
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Gremlin Gizmo
+
| desc = A strange device used in gremlin machinery. It is inscribed with a warning against exposing it to direct sunlight or submerging it in water.
+
| drops =
+
| rating = 2
+
}}
+
 
+
{{SKCraftEntry
+
| name = Force Dynamo
+
| desc = A beguiling gadget that can seemingly generate energy from nowwhere.
+
| drops =
+
*[[Tortodrone]]
+
*[[Lumber#Redward|Redwards]]
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Silver Coil
+
| desc = An electromagnetic mechanism made of an extremely conductive metal.
+
| drops =
+
*[[Gremlin]] series
+
*[[Gun Puppy#Gun Puppy|Gun Puppies]]
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Frayed Fabric
+
| desc = The worn remains of a Clockworks denizen's duds. It could probably be recycled.
+
| drops =
+
*[[Kat]] series
+
*[[Gremlin]] series
+
| rating = 2
+
}}
+
 
+
{{SKCraftEntry
+
| name = Fine Fabric
+
| desc = A well-made length of sturdy cloth, swiped from a Clockworks inhabitant.
+
| drops =
+
*[[Kat]] series
+
*[[Gremlin]] series
+
| rating = 3
+
}}
+
 
+
{{SKCraftEntry
+
| name = Miracloth
+
| desc = A marvelous bolt of sublimely supple fabric.
+
| drops =
+
*[[Kat]] series
+
*[[Wing]] series
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Silverweave
+
| desc = A length of understated cloth intricately interwoven with precious metal. It's tastefully ostentatious, yet prudently protective.
+
| drops =
+
*[[Wing#Silkwing|Silkwings]]
+
*[[Gremlin]] series
+
| rating = 5
+
}}
+
 
+
{{SKCraftEntry
+
| name = Iron Gear
+
| desc = A metal gear that was once a component of a complicated contraption.
+
| drops =
+
*[[Gun Puppy]] series
+
*[[Lumber]] series
+
| rating = 2
+
}}
+
 
+
{{SKCraftEntry
+
| name = Heavy Gear
+
| desc = A heavily weighted gear that that once assisted in the operation of an enormous machine of some sort.
+
| drops =
+
*[[Lumber#Redward|Redwards]]
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Primal Ore
+
| desc = An extraordinary metal imbued with the savage spirit of the wild.
+
| drops = *[[Wolver#Ash Wolver|Ash Wolvers]]
+
| rating = 5
+
}}
+
 
+
{{SKCraftEntry
+
| name = Volcanic Iron
+
| desc = An extraordinary metal imbued with the blazing energy of magma.
+
| drops = * [[Gremlin#Darkfang Thwacker|Darkfang Thwackers]]
+
| rating = 5
+
}}
+
 
+
{{SKCraftEntry
+
| name = Shadow Steel
+
| desc = An extraordinary metal imbued with the creeping darkness of the Underworld.
+
| drops =
+
*[[Devilite]] series
+
| rating = 5
+
}}
+
 
+
{{SKCraftEntry
+
| name = Sun Silver
+
| desc = An extraordinary metal imbued with the radiant light of the sky.
+
| drops =
+
| rating = 5
+
}}
+
 
+
{{SKCraftEntry
+
| name = Monster Bone
+
| desc = An intact bone from a now-deceased beast.
+
| drops =
+
*[[Wolver]] series
+
*[[Zombie]] series
+
| rating = 2
+
}}
+
 
+
{{SKCraftEntry
+
| name = Blighted Bone
+
| desc = A plagued patella that's seen better days, after having seen a few better knights.
+
| drops =
+
*[[Zombie]] series
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Reaper Rib
+
| desc = A rib from Death himself. Said to curse those who hold this terrifying bone.
+
| drops =
+
*[[Zombie]] series
+
| rating = 5
+
}}
+
 
+
{{SKCraftEntry
+
| name = Trojan Horseshoe
+
| desc = A jet black horseshoe. It appears relatively harmless.
+
| drops =
+
*[[Trojan]] series
+
| rating = 4
+
}}
+
 
+
{{SKCraftEntry
+
| name = Flame Soul
+
| desc = A powerful essence left behind when a creature perishes during a blind rage.
+
| drops =
+
*[[Gremlin#Darkfang Scorcher|Darkfang Scorchers]]
+
*[[Zombie]] series
+
| rating = 5
+
}}
+
 
+
{{SKCraftEntry
+
| name = Plague Essence
+
| desc = A powerful essence left behind when a creature perishes from a particularly putrid disease.
+
| drops =
+
*Any [[Chromalisk]] series
+
*Any [[Zombie]] series
+
| rating = 5
+
}}
+
 
+
}}
+
 
+
== Rare Materials ==
+
This section may be removed in the future.
+
 
+
The following materials are hard to find in the game currently, since they don't drop from enemies:
+
* Sun Silver
+
* Everfrost
+
* Thunderball
+
 
+
The following recipes are made with those materials:
+
 
+
Sun Silver is required in crafting:
+
* Argent Peacemaker (5★)
+
* Divine Avenger (5★)
+
* Valkyrie Set(5★)
+
* Crest of Almire (5★)
+
* Prisma Driver (5★)
+
* Radiant Silvermail(5★)
+
 
+
Everfrost is required in crafting:
+
* Cold Iron Vanquisher (5★)
+
* Hail Driver (5★)
+
* Shivermist Buster (5★)
+
 
+
Thunderball is required in crafting:
+
* Storm Diver (5★)
+
  
== Other Links ==
+
==History==
 +
*{{release|2011-05-17}}: Changes to crafting economics
 +
*{{release|2011-07-20}}: Changes to alchemy regarding UVs 
 +
*{{release|2012-10-17}}: Improved crafting interface
 +
*{{release|2013-07-30}}: Crafting no longer requires a payment in [[energy]]. The cost was shifted to orbs of alchemy.
 +
*{{release|2013-10-16}}: Material Finder added to interface
  
* [[List of alchemy paths]]
+
==See Also==
* [[Minerals]]
+
*[[Exploration]]
 +
*[[Mission]]
  
 
[[Category:Items]]
 
[[Category:Items]]
[[Category:Arsenal Items]]
+
[[Category:Arsenal items]]
[[Category:Lists]]
+

Latest revision as of 11:18, 12 January 2016

An example interface for crafting.

Crafting is the process by which new equipment is made.

Basics

Crafting, a.k.a "transmuting" an item requires the materials listed in its recipe, three orbs of alchemy (with the exception of furniture), a number of crowns, and usage of the correct alchemy station.

If the item is crafted at the regular Alchemy Machine, the player must obtain and learn the recipe as well as collect the components of the desired item. Items made at the regular Alchemy Machine can be made anywhere in Haven by opening the recipe tab, which is keybound to F5 by default.

Once the player has collected the required components, the desired item can be transmuted. Certain items must be crafted via specific stations, and in the case of furniture, components must be collected in the treasury of the player's guild instead of the arsenal.

Crafting is not tied to any skill and always succeeds.

Upgrading

UVs will transfer.
UVs will be discarded.

When upgrading an item from one star level to the next, crafting also requires a precursor item. Items related to each other in this way are in the same alchemy path. The precursor item must be unequipped in order to be used in a craft. The upgraded item replaces the precursor item in the player's arsenal.

To upgrade a 3-star item to 4 stars, the 3-star item must be heated to level 5 or higher. To upgrade a 4-star item to 5 stars, the 4-star item must have heat level 10. Beyond these minimum requirements, the heat level of the precursor item has no effect on the quality of the upgrade. The upgraded item always begins at heat level 1.

If the precursor item is bound, then the newly upgraded item will also be bound. Because an item must be equipped to be heated, and equipping an item binds it, this means that any newly made 4- and 5-star item is bound. The item cannot be traded to another player, unless an unbinding fee is paid at Vise.

When upgrading an item with one or more unique variants, the player can choose whether to "Transfer Unique Variants" under the "special" section of the crafting interface. If the UVs are kept, then the upgraded item will have those UVs, with no chance of more or better UVs. If the UVs are discarded, then the upgraded item has a chance of acquiring up to three UVs. This chance is the same as an item made from scratch.

Upgrading preserves accessories, as long as the upgraded version has the accessory slot. If the item does not have a slot for the accessory, then the accessory is destroyed. For example, if an Ash Tail Coat with an aura attached is upgraded to a Skolver Coat then the aura will be destroyed.

Upgrading an item can significantly improve its performance in certain combat situations. The next item must be carefully chosen if the item has a branched alchemy path, and this decision is often influenced by the combat situations the player plans to use the item in. For example, upgrading a Brandish up to the Voltedge is a good choice for some places, but Acheron is better for others. The solution is to plan ahead as well as craft a variety of gear, because the player can obtain more than one Brandish and so on. Upgrading is also integrated into player progression, because higher star items are necessary to receive Star Certification from Barrus in the Hall of Heroes, thus unlocking more opportunities for exploration in deeper depths and higher ranked missions. On the other hand, players might not want to continue upgrading certain items in order to use them in the desired tier of Lockdown.

Economics

Acquiring an item via crafting is almost always significantly less expensive than buying the item from a vendor or the Supply Depot. Crafting also offers a chance of acquiring up to three unique variants, which does not occur when the item is purchased from a vendor or the depot.

A 5-star recipe costs more than its 2-, 3-, and 4-star versions combined. The overall cost of a completed 5-star item dwarfs the entire cost of making a 4-star item from scratch and heating it. In other words, as far as cost is concerned, a typical 4-star item is far less than halfway finished on its way to being a fully heated 5-star form.

There are currently no transmutable 0-star items.

Items crafted via special alchemy stations have built-in recipes and therefore no recipe purchase cost. Many items crafted at these machines have economic patterns similar to items crafted at the standard alchemy machine, frequently differing significantly in total crown cost as well as material quantity.

The following table summarizes the standard crafting costs of most items created via the standard alchemy machine. A few items do not follow these patterns consistently or predictably, such as the Swiftstrike Buckler and Lightning Capacitor.

Star Level Icon-Crown.png Recipe Cost Icon-Crown.png Crafting Cost Prerequisite Heat Orb of Alchemy x3 0* Icon-material.png 1* Icon-material.png 2* Icon-material.png 3* Icon-material.png 4* Icon-material.png 5* Icon-material.png
★☆☆☆☆ 250 200 - Rarity-Flawed Orb of Alchemy icon.png Flawed Orb of Alchemy 3 2 - - - -
★★☆☆☆ 1,000 400 - Rarity-Simple Orb of Alchemy icon.png Simple Orb of Alchemy 5 2 2 - - -
★★★☆☆ 4,000 1,000 - Rarity-Advanced Orb of Alchemy icon.png Advanced Orb of Alchemy 10 3 2 1 - -
★★★★☆ 10,000 2,500 5 Rarity-Elite Orb of Alchemy icon.png Elite Orb of Alchemy 15 4 3 2 1 -
★★★★★ 25,000 5,000 10 Rarity-Eternal Orb of Alchemy icon.png Eternal Orb of Alchemy 20 5 4 3 2 1

History

See Also

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