Difference between revisions of "Fire"

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(Themed Enemies: fireguts)
(Description: another example of how fire damage is not normal)
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{{status conditions}}
 
{{status conditions}}
 
==Description==
 
==Description==
'''Fire''' is a status condition that causes periodic damage to the victim. The damage ticks are red, suggesting Normal damage, but Normal armor does not lessen the damage from fire and neither does Elemental armor. Rather, only Fire-resistant armor lessens the damage (and duration, and perhaps chances) of fire. When a burning knight tries to throw an offensive [[Pickup#Vials|vial]], the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Before it wears off, it can be cured with a [[Pickup#Capsules|Remedy Capsule]]. In the [[Firestorm Citadel]], fire can be cured by getting splashed with a water orb. Being [[Freeze|frozen]] will also prematurely put out fire. Unlike Shock, Fire damage is not affected by poison.
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'''Fire''' is a status condition that causes periodic damage to the victim. When a burning knight tries to throw an offensive [[Pickup#Vials|vial]], the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Before it wears off, it can be cured with a [[Pickup#Capsules|Remedy Capsule]]. In [[Firestorm Citadel]], fire can be cured by getting splashed with a water orb. Being [[Freeze|frozen]] will also prematurely put out fire.
  
Unlike [[Shock]], Fire damage cannot be prevented by shielding.
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Fire damage ticks are red, like normal damage. However, fire damage is not really normal. Nor is it piercing, elemental, or shadow. Fire damage is best viewed as its own special kind of damage. For knights, damage protections on armor do not lessen the damage from fire. Rather, only fire-resistant armor lessens the damage (and duration, and perhaps chances). [[Monster]]s exhibit varying susceptibility to fire, independent of their monster families. For example, fire from [[Ash of Agni]] does more damage against [[zombie]]s than against [[kat]]s.
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Unlike damage from [[shock]], fire damage is not affected by poison, and cannot be prevented by shielding.
  
 
===Oil Slicks===
 
===Oil Slicks===

Revision as of 15:28, 29 August 2013

Status: Fire
Icon status fire.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Description

Fire is a status condition that causes periodic damage to the victim. When a burning knight tries to throw an offensive vial, the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Before it wears off, it can be cured with a Remedy Capsule. In Firestorm Citadel, fire can be cured by getting splashed with a water orb. Being frozen will also prematurely put out fire.

Fire damage ticks are red, like normal damage. However, fire damage is not really normal. Nor is it piercing, elemental, or shadow. Fire damage is best viewed as its own special kind of damage. For knights, damage protections on armor do not lessen the damage from fire. Rather, only fire-resistant armor lessens the damage (and duration, and perhaps chances). Monsters exhibit varying susceptibility to fire, independent of their monster families. For example, fire from Ash of Agni does more damage against zombies than against kats.

Unlike damage from shock, fire damage is not affected by poison, and cannot be prevented by shielding.

Oil Slicks

A field of pristine oil slicks.

Oil slicks periodically dropped by Oilers or released from Oil Jars can catch fire. They become a temporary floor hazard if set on fire, and burn up after several seconds. Oil slicks can be set on fire by:

  • Ground-based fire attacks from other enemies (Gremlin Scorchers, Red Rovers, Salamanders)
  • A flaming Oiler's attack
  • Adjacent flaming oil slicks
  • A Fire-inflicted player or enemy walking over an Oil slick
  • A fire jar
  • And Charged shots from the Firotech Alchemer series (The oil only catches fire if the shot disappears over an Oil slick)

As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or Scorcher.

Poisonous Oil Slicks

A field of pristine poisonous oil slicks.

Poisonous Oil slicks periodically dropped by Toxoils and Giant Toxoils can catch fire too and can be set on fire for the same circumstances that the normal Oil Slick. Fortunately, these types of slicks can be seen in the Danger Mission: Compound 42 only. It can cause poison too.

Map Hazards

Fire Grates and Shadow Fire are stationary hazards which can cause fire status.

Themed Enemies

Fire-themed enemies are usually immune to and may inflict fire status.

Inflicting Fire

Spiral Knights can inflict fire on monsters by using fire vials against them, throwing fire vases, and using a weapon that has a chance of inflicting fire.

Weapons that are able to inflict fire are:

Resisting Fire

The following armor sets grants knights a resistance, but not immunity, to burning attacks:

The following shields will protect against fierce, flaming foes:

The following trinkets carry knights through the fiery furnaces of the Clockworks:

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