Difference between revisions of "The Collector"

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===First Floor===
 
===First Floor===
{{Floor/Standard Lobby|showbasil=no}}
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{{Level/Standard Lobby|showbasil=no}}
  
 
===Second Floor===
 
===Second Floor===

Revision as of 08:04, 16 December 2015

The Collector
Mission-The Collector.png
Mission List: Rank (Apprentice)
Preceded By:

2-3 Interface-icon-Dialogue.png Mission: An Eternal Bond

Followed By:

3-1 Interface-icon-Dialogue.png Mission: A Prestigious Opportunity

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png
Rewards:

The Collector is a 2-3 rank mission.

Overview

Description:

There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.


Objective:

Save the sprites and the researchers from the Collector.

Notes

History

Runthrough

First Floor

Gate-Generic Lobby.png
Level: Mission Lobby
Depth: 0

There is no combat here.

Notable Exploration Entities

Basil is located top left. Wares include certain tier-appropriate pickups and a vitapod. Basil has recipes for sale in most mission lobbies.
{{:{{{mission}}}/Basil}}

Notes

A place to gear up.

[[{{{mission}}}]]'s lobby is exactly the same as other standard lobbies, with the exception of Basil's inventory.

Gallery

Second Floor

Gate-Clockwork Tunnels-Mechanized Mile.png
Level: Mechanized Mile
Depth: 2

Notable Exploration Entities

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  • Wegner can advise the player about mineral mining at the start of this floor. It is unusual to encounter minerals so early.
Notes

Goal: Get to the elevator.

Gallery

Third Floor

Gate-Camp Crimson.png
Level: Camp Crimson
Depth: 3

Notable Exploration Entities

  • A special area filled with constructs and dangerous looking objects.
  • Red Searchlight
Notes

Goal: Rescue the researchers and battle sprites and defeat the Collector.

For the last fight, focus on depleting the health of the Collector. Other construct minions will vanish as soon as the Collector is defeated.

Gallery

Fourth Floor

Gate-Haven.png
Level: The Lab
Depth: ??? (assume surface)

There is no combat here.

Notable Exploration Entities

The Lab as it appears according to the player's progression through rank missions.

Notes

Talk to Morlin.

Gallery

See Also

Personal tools