Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.
Zombie Traits by Tier
All Tiers
Unlike many monsters, Zombies do not change appearances as Knights progress deeper into the Clockworks.
All Zombies are immune to Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived. They can also grab enemies with their jump, immobilizing and damaging the player.
Tier 2
Zombies start using their breath attack and they will use it to inflict a status effect but deal no damage.
Strategy
Guide: Zombie Combat
A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. In a recent update, leaping attacks now deal damage to the knight.
Their leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move, shield, or change direction while a Zombie is on top of them, so keep attacking it until if falls off! The damaging portion of the attack is also very long-lasting. It will often take two blocks before you can lower your shield and knights can take damage from walking near a Zombie that has just recently landed from a jump.
The breath attack is interrupted by any hit while the claw and leap attacks require sufficient damage or rapid-fire hits to interrupt. Zombies in tiers 1 and 2 are knocked down by interruptions but tier 3 zombies tend to only flinch.
If you shield as a Zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.
It would be best to move any nearby Totem(s) to one corner so you can have more room to fight.
Quick Glance Gear:
Pending
Grim Totem
A Grim Totem.
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a Zombie is killed within this ring, its skull will land on the ground. The next pulse of energy the totem emits will revive the Zombie, accompanied by the graphical display of the word "ARISE!". Totems cannot be destroyed, but they can be carried to other locations. If the totem is removed before emitting a pulse the skull will desintegrate shortly after.
Zombies Shambling Zombies will rise from the dead if killed near a Grim Totem. Draw them away so you can give them eternal rest.
Close Codex
History
This monster has been encountered since release 2011-04-04 when the game officially launched.
List
Dust Zombie
Monstrous Profile
All Tiers
Description
These ghoulishly Zombies are frail of old-bones but still pack quite a punch, swiping at Knights who are too close. They will often lunge at their targets or spray their breath attack stunning them.
Notes
Black Kats in Tier 2 will summon hordes of these ghoulish ghouls to attack unsuspecting Knights.
Combat
Swipe
Lunge
Bite
Breath (Tier 2 & Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
The Slag Walker combines the dangers of a Zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
Notes
Like other Fire themed monsters, this enemy is immune to fire. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Swipe
Lunge
Bite
Burning Breath (Tier 2 & Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
These cold-hearted Zombies can freeze unwary Knights on their adventures in the depths.
Notes
Like other Freeze themed monsters, this enemy is immune to frezee. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Swipe
Lunge
Bite
Frost Breath (Tier 2 & Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
The Droul's skeleton is colored like a venomous animal, reflecting the poison inside.
Notes
Like other Poison themed monsters, this enemy is immune to poison. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Swipe
Lunge
Bite
Bad Breath (Tier 2 & Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
Looking like they came out of a laboratory, these Zombies can shock Knights through a variety of attacks.
Notes
Like other Shock themed monsters, this enemy is immune to shock. It behaves like the others. See above strategy for combat and equip effective gear.
Combat
Swipe
Lunge
Bite
Shocking Breath (Tier 2 & Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a very high chance to spawn in these areas:
A dreaded cursed Zombie with a ruined Blackened Crest protecting its backside from any incoming attacks. These dreadful ghouls are easily distinguishable by their purple-color and a Dread Seal hiding their grimly face. Their dreadful breath will Curse any Knights unprepared when confronted by one.
Notes
Black Kats in Tier 3 will summon hordes of these dastardly Zombies to hunt down any who come across their path.
Combat
Swipe
Lunge
Bite
Cursing Breath
Protective Shield (Back)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter
Random Spawn
This monster has a low chance to spawn in these areas:
These dark monsters are Swarm-Infested, so they offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning.
Notes
Their defenses are enhanced on a Swarm Seed. Void Zombies are curiously incapable of the breath attack, and are immune to freeze despite the fact that they cannot inflict it.
Combat
Swipe
Lunge
Bite
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.