|
|
|
Taxonomy
Undead Family, Grunt Class
|
|
Weak to damage
Resistant to damage
Neutral to & damage
|
|
The Zombie is a monster.
Traits
Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.
All Tiers
Unlike many monsters, Zombies do not change appearances as Knights progress deeper into the Clockworks.
All Zombies are immune to
Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived. They can also grab enemies with their jump, immobilizing and damaging the player.
Tier 2
- Zombies start using their breath attack and they will use it to inflict a status effect but deal no damage.
Strategy
Guide: Zombie Combat
- A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. In a recent update, leaping attacks now deal damage to the knight.
- Their leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move, shield, or change direction while a Zombie is on top of them, so keep attacking it until if falls off! The damaging portion of the attack is also very long-lasting. It will often take two blocks before you can lower your shield and knights can take damage from walking near a Zombie that has just recently landed from a jump.
- The breath attack is interrupted by any hit while the claw and leap attacks require sufficient damage or rapid-fire hits to interrupt. Zombies in tiers 1 and 2 are knocked down by interruptions but tier 3 zombies tend to only flinch.
- If you shield as a Zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.
- It would be best to move any nearby Totem(s) to one corner so you can have more room to fight.
Quick Glance Gear:
Pending
Grim Totem
|
|
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a Zombie is killed within this ring, its skull will land on the ground. The next pulse of energy the totem emits will revive the Zombie, accompanied by the graphical display of the word "ARISE!". Totems cannot be destroyed, but they can be carried to other locations. If the totem is removed before emitting a pulse the skull will desintegrate shortly after.
Grim Totems can be found in places as:
|
Notes

Monstrous Codex: Zombie
|
|
Zombies Shambling Zombies will rise from the dead if killed near a Grim Totem. Draw them away so you can give them eternal rest.
|
|
History
- This monster has been encountered since release 2011-04-04 when the game officially launched.
List
Dust Zombie
| Monstrous Profile
|
All Tiers
|
Description
These ghoulishly Zombies are frail of old-bones but still pack quite a punch, swiping at Knights who are too close. They will often lunge at their targets or spray their breath attack stunning them.
Notes
Black Kats in Tier 2 will summon hordes of these ghoulish ghouls to attack unsuspecting Knights.
|
Combat
- Swipe

- Lunge

- Bite

- Breath
(Tier 2 & Tier 3)
|
Loot
Depth and Material Drops:
Depth 1 and below:
Depth 4 and below:
Depth 8 and below:
Depth 13 and below:
Depth 18 and below:
As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.
|
Encounter
This monster has a very high chance to spawn in these areas:
|
|
Slag Walker
| Monstrous Profile
|
All Tiers
|
Description
The Slag Walker combines the dangers of a Zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
Notes
Like other Fire themed monsters, this enemy is immune to fire. It behaves like the others. See above strategy for combat and equip effective gear.
|
Combat
- Swipe

- Lunge

- Bite

- Burning Breath
(Tier 2 & Tier 3)
|
Loot
Depth and Material Drops:
Depth 1 and below:
Depth 4 and below:
Depth 8 and below:
Depth 13 and below:
Depth 18 and below:
As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.
|
Encounter
This monster has a very high chance to spawn in these areas:
|
|
Frozen Shambler
| Monstrous Profile
|
All Tiers
|
Description
These cold-hearted Zombies can freeze unwary Knights on their adventures in the depths.
Notes
Like other Freeze themed monsters, this enemy is immune to frezee. It behaves like the others. See above strategy for combat and equip effective gear.
|
Combat
- Swipe

- Lunge

- Bite

- Frost Breath
(Tier 2 & Tier 3)
|
Loot
Depth and Material Drops:
Depth 1 and below:
Depth 4 and below:
Depth 8 and below:
Depth 13 and below:
Depth 18 and below:
As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.
|
Encounter
This monster has a very high chance to spawn in these areas:
This monster can always be found in these areas:
|
|
Droul
| Monstrous Profile
|
All Tiers
|
Description
The Droul's skeleton is colored like a venomous animal, reflecting the poison inside.
Notes
Like other Poison themed monsters, this enemy is immune to poison. It behaves like the others. See above strategy for combat and equip effective gear.
|
Combat
- Swipe

- Lunge

- Bite

- Bad Breath
(Tier 2 & Tier 3)
|
Loot
Depth and Material Drops:
Depth 1 and below:
Depth 4 and below:
Depth 8 and below:
Depth 13 and below:
Depth 18 and below:
As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.
|
Encounter
This monster has a very high chance to spawn in these areas:
This monster can always be found in these areas:
|
|
Frankenzom
| Monstrous Profile
|
All Tiers
|
Description
Looking like they came out of a laboratory, these Zombies can shock Knights through a variety of attacks.
Notes
Like other Shock themed monsters, this enemy is immune to shock. It behaves like the others. See above strategy for combat and equip effective gear.
|
Combat
- Swipe

- Lunge

- Bite

- Shocking Breath
(Tier 2 & Tier 3)
|
Loot
Depth and Material Drops:
Depth 1 and below:
Depth 4 and below:
Depth 8 and below:
Depth 13 and below:
Depth 18 and below:
As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.
|
Encounter
This monster has a very high chance to spawn in these areas:
|
|
Carnavon
| Monstrous Profile
|
Tier 3
|
Description
A dreaded cursed Zombie with a ruined Blackened Crest protecting its backside from any incoming attacks. These dreadful ghouls are easily distinguishable by their purple-color and a Dread Seal hiding their grimly face. Their dreadful breath will Curse any Knights unprepared when confronted by one.
Notes
Black Kats in Tier 3 will summon hordes of these dastardly Zombies to hunt down any who come across their path.
|
Combat
- Swipe

- Lunge

- Bite

- Cursing Breath

- Protective Shield (Back)
|
Loot
Depth and Material Drops:
Depth 1 and below:
Depth 4 and below:
Depth 8 and below:
Depth 13 and below:
Depth 18 and below:
As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.
|
Encounter
This monster has a low chance to spawn in these areas:
This monster can always be found in these areas:
|
|
Void Zombie
| Monstrous Profile
|
Tier 3
|
Description
These dark monsters are Swarm-Infested, so they offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning.
Notes
Their defenses are enhanced on a Swarm Seed. Void Zombies are curiously incapable of the breath attack, and are immune to freeze despite the fact that they cannot inflict it.
|
Combat
|
Loot
|
Encounter
|
|
See Also