Difference between revisions of "Shock"

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(Resisting Shock)
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==Resisting Shock==
 
==Resisting Shock==
The following armor [[sets]] grants knights a resistance, but not immunity, to shocking attacks:  
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The following armor [[sets]] grants knights resistance to shocking attacks:  
 
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*''See: [[:Category:Helmets providing Shock Resistance]]''
*[[Circuit Breaker Armor|Circuit Breaker Set]] and upgrades
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*''See: [[:Category:Armors providing Shock Resistance]]''
*[[Magic Cloak|Magic Set]] and upgrades except for the [[Chaos Cloak|Chaos]] set.
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*[[Quicksilver Mail|Quick Silver Set]] and upgrades
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*[[Mercurial Demo Suit|Mercurial Demo set]]
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The following [[shields]] will protect against static strikes:
 
The following [[shields]] will protect against static strikes:
*[[Circuit Breaker Shield]] and upgrades
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*''See: [[:Category:Shields providing Shock Resistance]]''
*[[Owlite Shield]] and upgrades
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*[[Darkfang Shield]]
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*[[Crest of Almire]]
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*[[Wild Shell]] and upgrades
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The following [[trinkets]] carry knights through the electric egresses of the Clockworks:
 
The following [[trinkets]] carry knights through the electric egresses of the Clockworks:
*[[Driftwood Bracelet]]
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*''See: [[:Category:Trinkets providing Shock Resistance]]''
*[[Redwood Bracelet]]
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*[[Ironwood Bracelet]]
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*[[Wyrmwood Bracelet]]
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Revision as of 08:08, 21 June 2014

Status: Shock
Icon status shock.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Shock is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing and damaging them. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Knights, on the other hand, will be interrupted by the spasm regardless of what they were doing (even interrupting the otherwise unstoppable charge attacks of the troika and striker line swords). Attacks that can shock deal a portion of elemental damage; damage taken from shock status can only be reduced by shock-resistant armor. If a knight is blocking when a spasm strikes, their shield will be lowered, exposing them to attacks from monsters (or hostile players in Lockdown, which can be catastrophic for a guardian) but will not take the damage from the spasm. Poison will increase the damage that each shock tick delivers. The strength of the applied Shock only affects its duration: the damage that Shock causes per spasm is dependant on the Star Rating of the weapon used to inflict it. This means that a higher damage shock can be overwritten if a lower damage shock is applied after it, provided the strength is the same: For this reason it is not recommended to bring weapons of different star ratings with the same shock strength on the same run.

A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break blocks, hurt both enemies and allies, and potentially spread the status.

Themed Enemies

Shock-themed enemies are immune to and may inflict shock status.

Inflicting Shock

Spiral Knights can inflict shock on monsters by using shock vials or barriers against them or using a weapon that has a chance of inflicting shock.

Weapons that are able to inflict shock are:

Resisting Shock

The following armor sets grants knights resistance to shocking attacks:

The following shields will protect against static strikes:

The following trinkets carry knights through the electric egresses of the Clockworks:

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