Difference between revisions of "Shadow Lair"

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{{SKWindow
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{{RegionInfo
| width = 250px
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|name      = {{PAGENAME}}
| align = right
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|monster    = {{Monster_Icons|Swarm}} {{Monster_Icons|Beast}} {{Monster_Icons|Undead}} {{Monster_Icons|Slime}} {{Monster_Icons|Construct}} {{Monster_Icons|Gremlin}}
| margin = 0px 0px 20px 20px
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|status    = {{Status|poison}} {{Status|freeze}} {{Status|fire}} {{Status|shock}} {{Status|curse}}
| title = Shadow Lair
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|soundtrack =
| body =
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*Shadow's Swarm
{{SKEmptyCell|[[File:Gate Icon-Swarm2.png]]|center|}}
+
|level      =
{{SKNewRow}}
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*{{location|Unknown Passage||2.6}}
{{SKCell|'''Theme(s)'''|center}}
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*{{location|{{PAGENAME}}|Gloaming Wildwoods|2.3}}
{{SKNewRow}}
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*{{location|{{PAGENAME}}|Royal Jelly Palace|2.3}}
{{SKCell|{{{Theme|{{status|poison}}{{status|freeze}}{{status|shock}}{{status|fire}}{{status|curse}}}}}|center}}
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*{{location|{{PAGENAME}}|Ironclaw Munitions Factory|2.3}}
{{SKNewRow}}
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*{{location|{{PAGENAME}}|Firestorm Citadel|2.3}}
{{SKCell|'''Levels'''|center}}
+
}}
{{SKNewRow}}
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{{SKCell|{{{Level|[[File:Gate Icon-Swarm2.png|32px]] [[Rabid Snarbolax]]
+
  
[[File:Gate Icon-Swarm2.png|32px]] [[Ice Queen]]
+
== Description ==
 +
{{Quote|No gate icon description for this region.}}
  
[[File:Gate Icon-Swarm2.png|32px]] [[Red Roarmulus Twins]]
+
== Characteristics ==
 +
The Shadow Lair is a special area of the [[Clockworks]], that contains an alternate version of an ordinary Clockworks boss stratum. There are four Shadow Lairs:
 +
* The '''Shadow Gloaming Wildwoods''' is the [[Gloaming Wildwoods]], but infected with a poisonous miasma, which has transformed the Snarbolax into two [[Rabid Snarbolax]]es.
 +
* The '''Shadow Royal Jelly Palace''' is the [[Royal Jelly Palace]], but frozen over and occupied by the true heir to the slimy throne, the frigid [[Ice Queen]].
 +
* The '''Shadow Ironclaw Munitions Factory''' is the [[Ironclaw Munitions Factory]], but with additional fiery weapons, including its new ultimate weapon, the [[Red Roarmulus Twins]].
 +
* The '''Shadow Firestorm Citadel''' is [[Firestorm Citadel]] under a terrible curse, that has transformed its master into the mighty [[Darkfire Vanaduke]].
  
[[File:Gate Icon-Swarm2.png|32px]] [[Darkfire Vanaduke]]
+
Each Shadow Lair is significantly more difficult than its ordinary Clockworks counterpart, and requires a high cost of entry. It is recommended that only Tier-3 knights with gear specifically chosen for a Shadow Lair attempt it.
  
[[File:Gate Icon-Swarm2.png|32px]] [[Unknown Passage]]
+
===Entering===
 +
To access a Shadow Lair, the party needs only one [[File:Key-Shadow Key icon.png|16px]] [[Shadow Key]]. Shadow Keys can be found in [[Iron Lockbox]]es, purchased from [[Kozma]], or purchased from other players, for example through the [[Auction House]]. It is common for one party member to purchase the Shadow Key, and the other party members to pay their share of the cost in energy or crowns just before entering the Shadow Lair.
  
[[File:Gate-The Sanctuary.png|32px]] [[The Sanctuary]]}}}
+
A party with a Shadow Key can enter its desired Shadow Lair at depth 23 of any gate. That is, the party members assemble in a single depth-23 Clockworks Terminal, proceed to the north end of the terminal, and unlock the appropriate elevator with their Shadow Key.
}}}}
+
'''Shadow Lairs''' are intended for knights equipped with Tier 3 gear, specifically geared toward each Shadow Lair which includes:
+
*The ''[[Gloaming Wildwoods]]'' has been infected with a poisonous miasma transforming the Snarbolax into the [[Rabid Snarbolax]]...and now there're two of them!
+
*The ''[[Royal Jelly Palace]]'' has frozen over and it's king usurped by the true heir to the slimy throne, the frigid [[Ice Queen]]!
+
*The ''[[Ironclaw Munitions Factory]]'' has begun creating in fiery weapons and improved upon its ultimate weapon in the form of the [[Red Roarmulus Twins]]!
+
*A powerful curse has overtaken the ''[[Firestorm Citadel]]'', transforming its hordes and lead by the mighty [[Darkfire Vanaduke]]!
+
  
==Accessing==
+
As soon as a Shadow Key is used to unlock an elevator on depth 23, the key is destroyed. Any future visit to this or another Shadow Lair requires another Shadow Key. As soon as the party steps on the elevator, no new members may join the party.
  
Shadow Lairs are grouped into three ranks. All knights with Tier 3 clearance automatically gain Shadow Lair Clearance 1. Completing a Shadow Lair Rank 1 earns you clearance into the next rank and so on.
+
===Exiting===
The highest Shadow Lair Clearance Level of anyone in the party is respected. Not everyone needs the same rank to join a party in a Shadow Lair.
+
A Shadow Lair expedition does not end with the defeat of the Shadow Lair boss. The party must fight its way through the [[Unknown Passage]]. The Unknown Passage is identical for all four Shadow Lairs, and has nothing to do with any of their particular themes. The party emerges into the [[The Sanctuary|Sanctuary]], where it finally receives its rewards, before returning to [[Haven]].
[[image:Usable-Shadow Key.png|36px|left]]
+
Shadow Lairs require a [[Usable#Shadow Key|Shadow Key]] to access. Only one key is needed for the entire party. A Shadow Key is destroyed once used.
+
Shadow Keys can be found in ANY Iron Lockbox or from the Auction House if available.
+
  
==Levels==
+
== Notes ==
 +
Originally there were restrictions on the order in which Shadow Lairs were attempted. For example, a party could not enter the Shadow Royal Jelly Palace unless at least one party member had completed Shadow Gloaming Wildwoods. However, that restriction was removed.
  
===[[File:Gate-Gloaming_Wildwoods.png|70px|Left]]    Gloaming Wildwoods===
+
=== History ===
 +
*{{release|2011-10-19}}: Shadow Lairs were introduced to the game.
 +
*{{release|2013-10-16}}: Shadow Lairs can now be completed in any order.
  
The Shadow Gloaming Wildwoods are filled with beasts and undead with a poison theme. Armor that protects against normal, piercing, shadow, and poison is recommended. Piercing, elemental, and crowd-control weapons are recommended.
+
== Gallery ==
 +
<gallery>
 +
File:Swarm_Core_Carnavons.png|The Shadow Lair Propaganda with the Swarm Core and three [[Carnavon]]s.
 +
</gallery>
  
Monsters:
+
== See Also ==
*[[Wolver#Rabid_Wolver|Rabid Wolver]]
+
{{exploration see also}}
*[[Zombie#Droul|Droul]]
+
*[[Kat#Hurkat|Hurkat]]
+
*[[Chromalisk#Virulisk|Virulisk]]
+
*[[Wing#Silkwing|Silkwing]]
+
*[[Lumber#Vilewood|Vilewood]]
+
*[[Howlitzer#Vile_Howlitzer|Vile Howlitzer]]
+
  
{{Caged Monsters}}
+
[[Category:Terminology]]
 
+
Boss:
+
*Two [[Rabid Snarbolax]]es: Unlike the [[Roarmulus Twins]], they have independent healths.
+
*One [[Wing#Silkwing|Silkwing]]: It heals 63 health per second to each Rabid Snarbolax near it.
+
*[[The Swarm#Swarm Seed|Swarm Seed]]
+
 
+
===[[File:Gate-Royal_Jelly_Palace.png|70px|Left]]    Royal Jelly Palace===
+
 
+
The Shadow Royal Jelly Palace is filled with slimes (and some constructs and silkwings) with a freeze theme. Armor that protects against normal, piercing, and freeze is recommended. Shadow and elemental weapons are recommended.
+
 
+
Monsters:
+
*[[Jelly#Ice_Cube|Ice Cube]]
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*[[Polyp#Polar Polyp|Polar Polyp]]
+
*[[Jelly#Ice_Mini|Ice Mini]]
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*[[Silversap]]
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*[[Ultra Blast Cube]]
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*[[Lichen#Lichen|Lichen]]
+
*[[Lichen Colony]]
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*[[Giant Lichen Colony]]
+
*[[Silkwing]]
+
 
+
Boss:
+
*[[Ice Queen]]
+
*[[Jelly#Ice_Mini|Ice Mini]]
+
*[[Polyp#Royal Polar Polyp|Royal Polar Polyp]]
+
*[[Jelly#Ice_Cube|Ice Cube]]
+
*[[The Swarm#Swarm Seed|Swarm Seed]]
+
 
+
===[[File:Gate-Ironclaw_Munitions_Factory.png|70px|Left]]    Ironclaw Munitions Factory===
+
 
+
Monsters:
+
*[[Cinderbot]]
+
*[[Surgebot]]
+
*[[Firo Knight]]
+
*[[Volt Knight]]
+
*[[Oiler]]
+
*[[Quicksilver]]
+
*[[Hotrode]]
+
*[[Voltrode]]
+
*[[Red Rover]]
+
*[[Sparky]]
+
*[[Rocket Puppy]]
+
*[[Darkfang Mender]]
+
*[[Darkfang Scorcher]]
+
*[[Darkfang Thwacker]]
+
*[[Darkfang Demo]]
+
 
+
Boss:
+
*[[Red Roarmulus Twins]]
+
*[[The Swarm#Swarm Seed|Swarm Seed]]
+
 
+
===[[File:Gate-Firestorm_Citadel.png|70px|Left]]    Firestorm Citadel===
+
 
+
Monsters:
+
*[[Carnavon]]
+
*[[Smoking Howlitzer]]
+
*[[Red Rover]]
+
*[[Ash Tail]]
+
*[[Alpha Ash Tail]]
+
*[[Trojan]]
+
*[[Cursed Deadnaught]]
+
 
+
Boss:
+
*[[Darkfire Vanaduke]]
+
*[[The Swarm#Swarm Seed|Swarm Seed]]
+
 
+
==Unknown Passage==
+
{{main|Unknown Passage}}
+
[[File:Unknown_Passage.jpg|thumb|500px|left| A party traversing through a [[The Swarm#Swarm_Seed|Swarm Seed]], a primary obstacle of the passage.]]
+
 
+
 
+
*'''Monsters:'''
+
**[[Image:Gate_Icon-Slime.png|16px]] [[Image:Gate_Icon-Swarm.png|16px]]  [[Lichen#Void_Gel|Void Gel]]
+
**[[Image:Gate_Icon-Undead.png|16px]] [[Image:Gate_Icon-Swarm.png|16px]]  [[Zombie#Void_Zombie|Void Zombie]]
+
**[[Image:Gate_Icon-Beast.png|16px]] [[Image:Gate_Icon-Swarm.png|16px]]  [[Wolver#Void_Wolver|Void Wolver]]
+
**[[Image:Gate_Icon-Construct.png|16px]] [[Image:Gate_Icon-Swarm.png|16px]]  [[Lumber#Void_Lumber|Void Lumber]]
+
**[[Image:Gate_Icon-Gremlin.png|16px]] [[Image:Gate_Icon-Swarm.png|16px]]  [[Gremlin#Void_Thwacker|Void Thwacker]]
+
 
+
 
+
 
+
*'''Other'''
+
**[[Image:Gate_Icon-Swarm.png|16px]] [[The Swarm#Swarm_Seed|Swarm Seed]]
+
**[[Image:Gate_Icon-Swarm.png|16px]] [[The Swarm#Swarm_Turret|Swarm Turret]]
+
**[[Image:Gate_Icon-Swarm.png|16px]] [[The Swarm#Swarm_Source|Swarm Source]]
+
{{clear}}
+
 
+
==The Sanctuary==
+
{{main|The Sanctuary}}
+
[[Image:Sanctuary_Alchemy_Machine.png|thumb|250px|right|The [[Sanctuary Alchemy Machine]].]]
+
 
+
===Echo Stone===
+
:''Main article:'' [[Echo_Stone#Shadow_Lair_Artifacts|Echo Stone]]
+
An Echo Stone is a beacon of light, usually containing a message (or echo) from the past. There is one in each Sanctuary relating to the boss you have just defeated.
+
 
+
===Boss Armor===
+
It is crafted by using the [[Sanctuary Alchemy Machine]] shown in the picture.
+
{{item|Almirian Crusader Helm}}
+
{{item|Arcane Salamander Mask}}
+
{{item|Heavenly Iron Helm}}
+
{{item|Ice Queen Crown}}
+
{{item|Mercurial Demo Helm}}
+
{{item|Snarbolax Cap}}
+
{{item|Almirian Crusader Armor}}
+
{{item|Arcane Salamander Suit}}
+
{{item|Heavenly Iron Armor}}
+
{{item|Ice Queen Mail}}
+
{{item|Mercurial Demo Suit}}
+
{{item|Snarbolax Coat}}
+
{{clear}}
+
 
+
===Shadow Materials===
+
Shadow Materials are special crafting materials found in the Sanctuary. They are themed after the boss you have just defeated. They are used to create '''Boss Armor'''.
+
*[[File:Crafting-Nightmare Mane.png|32px]] [[Nightmare Mane]]
+
:*Obtained after '''Rabid Snarbolax Shadow Lair'''
+
*[[File:Crafting-Celestial Ore.png|32px]] [[Celestial Ore]]
+
:*Obtained after '''Ice Queen Shadow Lair'''
+
*[[File:Crafting-Gremlonium.png|32px]] [[Gremlonium]]
+
:*Obtained after '''Red Roarmulus Twins Shadow Lair'''
+
*[[File:Crafting-Maiden's Tear.png|32px]] [[Maiden's Tear]]
+
:*Obtained after '''Darkfire Vanaduke Shadow Lair'''
+
 
+
[[Category:Terminology]][[Category:Geography]]
+

Latest revision as of 11:48, 19 May 2020

Shadow Lair
Gate-Shadow Lair.png
Important stratum themes:
Soundtrack:
  • Shadow's Swarm
Levels:

The Shadow Lair is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

No gate icon description for this region.

Characteristics

The Shadow Lair is a special area of the Clockworks, that contains an alternate version of an ordinary Clockworks boss stratum. There are four Shadow Lairs:

Each Shadow Lair is significantly more difficult than its ordinary Clockworks counterpart, and requires a high cost of entry. It is recommended that only Tier-3 knights with gear specifically chosen for a Shadow Lair attempt it.

Entering

To access a Shadow Lair, the party needs only one Key-Shadow Key icon.png Shadow Key. Shadow Keys can be found in Iron Lockboxes, purchased from Kozma, or purchased from other players, for example through the Auction House. It is common for one party member to purchase the Shadow Key, and the other party members to pay their share of the cost in energy or crowns just before entering the Shadow Lair.

A party with a Shadow Key can enter its desired Shadow Lair at depth 23 of any gate. That is, the party members assemble in a single depth-23 Clockworks Terminal, proceed to the north end of the terminal, and unlock the appropriate elevator with their Shadow Key.

As soon as a Shadow Key is used to unlock an elevator on depth 23, the key is destroyed. Any future visit to this or another Shadow Lair requires another Shadow Key. As soon as the party steps on the elevator, no new members may join the party.

Exiting

A Shadow Lair expedition does not end with the defeat of the Shadow Lair boss. The party must fight its way through the Unknown Passage. The Unknown Passage is identical for all four Shadow Lairs, and has nothing to do with any of their particular themes. The party emerges into the Sanctuary, where it finally receives its rewards, before returning to Haven.

Notes

Originally there were restrictions on the order in which Shadow Lairs were attempted. For example, a party could not enter the Shadow Royal Jelly Palace unless at least one party member had completed Shadow Gloaming Wildwoods. However, that restriction was removed.

History

Gallery

See Also

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