Difference between revisions of "Minimap"
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===History=== | ===History=== | ||
− | *{{release|2010-12-08}} | + | *{{release|2010-12-08}}, {{release|2013-01-30}}, and {{release|2013-05-22}}: icons in the minimap were added and/or modified. |
*{{release|2013-04-03}}: monsters show up on the minimap and the minimap has a "sleeker" look along with the rest of the HUD. | *{{release|2013-04-03}}: monsters show up on the minimap and the minimap has a "sleeker" look along with the rest of the HUD. | ||
*{{release|2014-02-26}}: the minimap shows a better contrast between walkable areas and obstacles. | *{{release|2014-02-26}}: the minimap shows a better contrast between walkable areas and obstacles. |
Latest revision as of 18:49, 14 December 2015
The minimap is a navigation tool. It is located in the top-right corner of the game window.
It also serves as a sort of radar, displaying things like other players, monsters, and special objects like golden keys.
Contents
Properties
An arrow indicates where your knight stands in the area. It is always in the center of the map. This arrow rotates to match the direction your knight is facing.
- This arrow is golden when not in the clockworks.
- This arrow matches your knight's Personal Color while in the clockworks.
The quality of your connection to the server is displayed in the top right of the minimap. The higher the number of bars, the better the connection.
Various buttons are attached tangentially to the minimap depending on the area (like Haven or the Clockworks) that allow the user to zoom in, see a more detailed map, and a few other things.
- - brings up a menu that allows the player to change Haven instances.
- - zooms in or out in certain areas.
- When players are close together and you are zoomed in, speech bubbles of very nearby players will not pop up.
- - locks up the HUD when in the clockworks to avoid opening up menus in the middle of combat. Is normally not toggle-able elsewhere.
The Minimap in General
Other players will appear on your minimap as colored dots, determined by their name color. If the knight is off the edge of your screen, their dot will change into an arrow pointing you toward their location.
- A greyish dot is a stranger - not a Stranger, haha - an unknown player!
- A blue dot is a Friend.
- A green dot is a Guild Member.
While in the Haven and other similar areas, various icons will indicate specific points of interest:
Alchemy Machines:
= Usually indicates an alchemy machine - can be regular or special like the Mysterious Alchemy Machine.
= Usually indicates a Krogmo Alchemy Machine.
= Usually indicates a machine that makes trophies.
Areas:
= Usually indicates the Auction House.
= Usually indicates the entrance to the Lab.
= Usually indicates the entrance to Guild Halls.
= Usually indicates the Training Hall or a Guild's Private Training Hall.
Vendors:
= Usually indicates a battle sprite vendor. Applies to Riley.
= Usually indicates an area where the player can accessorize. Applies to Bechamel and his station.
= Usually indicates Kozma and therefore the Supply Depot.
= Usually indicates an Energy vendor. Seen in the Haven Town Square.
= Usually indicates a vendor who sells gear that isn't a weapon. Seen in the Haven Bazaar.
= Usually indicates a recipe or miscellaneous stock (pickups, vitapods, personal colors...) vendor. Applies to Basil and Vatel.
= Usually indicates a Spiral knight, usually a HoH vendor.
= Usually indicates a token trader. Applies to Brinks and various other token vendors.
- = Usually indicates a specific token vendor during Caketastrophe.
- = Usually indicates a specific token vendor during the Dark Harvest Festival.
= Usually indicates a weapon vendor. Seen in the Haven Bazaar.
, = Usually indicate gremlin vendors. The wrench applies to Punch. The anvil applies to Vise. In the OCH lobby, Vise's machine uses the icon.
The minimap in the Clockworks
Other players will appear on your minimap as colored dots. These dots will match Personal Color of the player they represent.
While in the Clockworks icons for various entities can appear:
Clockworks Icons:
= Tends to indicate a temporary condition of interest or threat.
= Indicates an NPC that will talk to the player.
= Usually indicates that a quest has been finished and the player should investigate.
= where a knight can get on an elevator to progress or return to Haven.
= pick up this key and bring it to a golden gate.
= this gate could use a golden key found somewhere in the level.
= indicates a Golden Prize Wheel.
= indicates a gift's vendor like Smitty from the Golden Slime Casino.
= Usually indicates a Nature Sprite that needs help. Seen in the Firestorm Citadel.
= Usually indicates where a Nature Sprite should be placed. Seen in the Firestorm Citadel.
Notes
Static, or non-functioning minimap:
- In the "Unknown Passage," a floor encountered the after the boss fight in all Shadow Lairs, the mini map is covered by static.
- This is also the case for the "Grasping Plateau," a floor encountered in the event-exclusive prestige mission Shroud of the Apocrea.
History
- release 2010-12-08, release 2013-01-30, and release 2013-05-22: icons in the minimap were added and/or modified.
- release 2013-04-03: monsters show up on the minimap and the minimap has a "sleeker" look along with the rest of the HUD.
- release 2014-02-26: the minimap shows a better contrast between walkable areas and obstacles.
- release 2014-04-02: an option to show the area map as a transparent overlay was added to the HUD. (Controlled by the button or by pressing B).