The Gauntlet is a 9-2 rank mission.
Overview
Description:
One final battle stands in your way before reaching the Firestorm Citadel. Thought to be devised by Lord Vanaduke himself, this unrelenting gauntlet is teeming with all manners of dark creatures and culminates in a nightmarish battle arena that must be conquered in order to gain access to the gates of the Firestorm Citadel.
This mission will take everything you've got and requires a full arsenal of powerful weapons and gear. If Lord Vanaduke is testing you, give him the fight that he's asking for and show him what a true Champion can do!
Objective:
Battle your way to the Firestorm Citadel through a bulwark of monstrous might.
Notes
This mission was introduced with release 2012-03-07.
Its mission card features the old model of an Almirian Royal Guard, but these monsters don't appear during the mission.
: "Gauntlet" likely refers to the phrase Running the Gauntlet. In this sense "gauntlet" indicates a particularly arduous endeavor. Many players consider this mission to be very difficult due to its variety of dangerous obstacles.
Strategy
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Here are some strategies and tips to navigate through and complete "The Last Stand" of this mission:
- The Gauntlet is best done in parties rather than solo runs.
- Make sure to have gear to combat every monster family and each of the three status effects here. For example, with the second arena of Last Stand having monsters that inflict shadow damage with possible Freeze status, equipping gear such as the Dread Skelly and Snarbolax is highly advised.
- In Last Stand, as with Battle Arenas, a new wave of monsters is spawned once the monsters of the previous wave of that branch are defeated. Keeping the last monster alive of a wave of one branch can help you focus on preparing for the waves of the next branch.
- The second arena's freeze grates can be guaranteed death traps. Be careful not to be pushed onto a grate by a Trojan's attacks or a Howlitzer's skull missile attack. In case you get frozen on a grate, immediately use a Remedy Capsule or hope your shield lasts to break out of being frozen by a grate or a monster. The dash technique may help. Otherwise, hope you can escape from a slow, painful death. Getting frozen is almost inevitable, but better not to be over a grate if so.
Runthrough
First Floor
Second Floor
Level: Shock and Awe Depth: 24
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- - moved to better umbrella name (so "area" vs. "level" isn't as confusing).
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Notes
Goal: Get to the elevator.
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Third Floor
Level: Reign of Fire Depth: 25
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- - moved to better umbrella name (so "area" vs. "level" isn't as confusing).
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Notes
Goal: Get to the elevator.
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Fourth Floor
Level: Last Stand Depth: 26
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Wave 1
- First Branch:
- Second Branch:
Wave 2
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Wave 3
- First Branch:
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Wave 4
Wave 1
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Wave 2
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Wave 3
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Wave 4
Wave 1
- First Branch:
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Wave 2
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Wave 3
- First Branch:
- Second Branch:
Wave 4
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Notes
Goal: Get to the elevator.
The recon module only needs to be collected once, after that, it is accessible via the artifact tab of the player's arsenal.
Recon Module: The Gauntlet
A recording from Euclid, Alpha Squad Leader:
- Within the Clockworks we can afford little sleep. Hostiles are around every corner and many of the environments are unsuitable for camp.
But when sleep comes, I find myself dreaming more than I ever have before. In my dreams I see Cradle, slowly turning and drifting throught the stars. I see the patches of its varying terrain unfold and stretch across the stars like an enormous quilt. It is an oddly comforting dream, to see a world unravel itself...
But then I wake, and the chaos of the Clockworks engulfs me once more; the groans of its ever-turning cogs and howls of the terrible beasts that call it home echoing everywhere.
I hope to return one day to the surface, to a sun, to a place where peace is more than a fleeting dream.
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Gallery
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See also