Difference between revisions of "Mission"

From SpiralKnights

Jump to: navigation, search
m (Arcade)
m (update and merge with List of Missions)
Line 1: Line 1:
{{TOCright}}
+
'''Missions''' provide players with a structure for [[exploration|exploring]] the world of Spiral Knights. There are three types of missions: Rank, Prestige, and Expansion. The vast and dynamic [[Clockworks]] is also accessible via the mission interface's Arcade button. Understanding [[Cradle]] via expeditions in arcade [[gate]]s as well as through missions is an important goal of Spiral HQ.
'''Missions''' provide players with a structure for navigating the world of Spiral Knights. Each mission features a reward that is guaranteed with completion in addition to the rewards acquired during the mission itself.
+
  
Missions range from simple tasks like speaking with an NPC to going on a major expedition within the [[Clockworks]]. One of the key features of missions is that everything is managed within the mission interface. You will never find yourself searching a town for NPCs or left to wonder what to do next. When you’re looking for action, simply open up the mission interface and away you go!
+
==List==
 
+
Each mission type has objectives. These objectives are used to categorize a mission with a subtype. The subtype of the mission is generally indicated by a symbol in the mission's start button, though this only includes Clockworks, Dialogue, and Supply. There are additional significant subtypes that do not have their own start button symbols. Subtypes include:
There are currently dozens of Missions available, but it's possible that more new Missions may be added.
+
*[[File:Interface-icon-PvE.png|25px|Clockworks Mission]] Clockworks: This is Player vs. Environment (PvE). The player must actively explore areas to complete the mission.
 
+
*[[File:Interface-icon-Supply.png|25px|Supply Mission]] Supply: The player is asked to turn in one or more items.
==Missions==
+
*[[File:Map-icon-conversation.png|25px|Dialogue Mission]] Dialogue: The player must listen to one or more NPCs. Exclusive to rank missions.
{{Mergefrom|List of missions}}
+
*[[File:Map-icon-SpiralKnight.png|25px|link=Hall of Heroes]] Hall of Heroes: The player must have appropriate equipment to receive certification and progress. Exclusive to rank missions.
{{main|List of missions}}
+
*[[File:Icon-Mission-Danger Prestige.png|25px|Dangerous Prestige Mission]] Danger: A particularly hazardous clockworks mission. Exclusive to prestige missions.
There are four types of missions: Rank, Prestige, Expansion and Arcade.
+
  
 
===Rank Missions===
 
===Rank Missions===
Rank Missions serve the main campaign of Spiral Knights. Comprised of over 80 missions, Rank Missions will allow a player to rise in the ranks of the Spiral Knights. Starting as a lowly Recruit, knights can ultimately achieve the mighty rank of Vanguard.
+
----
 +
[[File:Interface Button-Mission-Rank.png|right]]
 +
{{main|List of rank missions}}
  
Rank Missions also feature a new way of acquiring the recipes that you need. In each Rank Mission lobby you will find Basil selling a set selection of recipes that are geared toward the mission you are about to face. Additionally, Rank Missions have you regularly visiting the ‘Hall of Heroes’ where players can see veteran knight loadouts and purchase the recipes for their gear. The Hall of Heroes also serves as a stage for certification, requiring players have a loadout of a set star level to advance, much like the Spiral Warden’s requirements in subtowns.
+
Rank mission progression unlocks after the player navigates the [[Crash Site]] and talks to [[Rhendon]] in the [[Rescue Camp]]. All rank missions can be repeated by the player (except the missions in 1-1 to 1-4), but [[:Category:Mission reward lists|rewards]] will not be received from rank missions after the first time. Recruit missions will automatically be marked as completed for players who crossed the chasm into Haven before {{release|2012-02-22}}. All item rewards are [[bound]] when earned via completing a mission.  
  
[[File:Rankmission.png|thumb|300px|right|Mission Interface.]]
+
Upon completion of a Rank mission, the Mission interfaces' progress bar at the top of the interface will fill by a fraction depending on how many missions are available within that rank. When filled (all missions within that rank are completed), the player's knight will rank up and more missions will become available. Important rank-up intervals involve [[Hall of Heroes]] certification. There are ten [[Player Rank|ranks]], of which most are divided into two sub-ranks (with the exceptions of ranks 4 and 7, which are divided into three, and rank 9, which is divided into four). All missions from one sub-rank must be completed before missions of the next sub-rank become available, though they do not always have to be completed "in order" (from left to right) within the rank.
  
 +
The player's rank is displayed as a title in the Missions Interface's progress bar and in the [[inspect|inspect window]].
 +
{{clear}}
 
===Prestige Missions===
 
===Prestige Missions===
Prestige Missions are offered to you daily and can only be completed once. These missions reward you with ‘prestige’ which acts as a running score attached to your knight. There are three types of prestige missions available each day, which includes '''Clockworks Missions''', '''Supply Missions''', and '''[[Danger Mission|Danger Missions]]'''.
+
----
 +
[[File:Interface Button-Mission-Prestige.png|right]]
 +
{{main|List of prestige missions}}
  
Special prestige missions are temporarily added in during Spiral Knights featured [[:Category:Events|events]]. Examples include:
+
====Daily====
* '''[[Save Winterfest!]]'''
+
Daily prestige missions reward an amount of {{prestige|16px}}, based on the player's rank and the variant of the mission that day.
* '''[[Kataclysmic Confrontation]]'''
+
* '''[[Total Caketastrophe!]]'''
+
* '''[[The Dark Harvest]]'''
+
* '''[[Shroud of the Apocrea (Mission)|Shroud of the Apocrea]]'''
+
* '''[[March of the Tortodrones (Mission)|March of the Tortodrones]]'''
+
* '''[[A Gremlin in Knead]]'''
+
  
===Expansion Missions===
+
Daily prestige missions are part of a daily [[Prestige Mission/rotation|Prestige Mission Rotation]]. Because of the way these missions cycle (clockworks missions on a 6-day cycle, supply missions on a 9-day cycle and danger missions on a 4-day cycle), under normal conditions at Rank 10, there is a 36-day cycle for unique combinations of clockworks and supply missions. A total of 14,760 prestige can be gained over a 36-day period, of which 6,480 is from danger missions, 5,040 from supply missions and 3,240 from clockworks missions.
Expansion Missions are bonus missions that can be unlocked with purchase. Expansion Missions, like Rank Missions, feature set first-time completion rewards and can be played as often as you like once unlocked. Some expansion missions are in fact a ‘pack’ of missions and provide you with a version for different tiers that feature unique rewards. Currently, there is only one Expansion mission, titled "[[Operation Crimson Hammer]]", however, more Expanison Missions may be added someday.
+
  
===Arcade===
+
Daily prestige missions can be split into three subcategories: '''Clockworks Missions''', '''Danger Missions''', and '''Supply Missions'''. One of each type may completed every day, one "day" being from 12:00 AM to 12:00 AM in the U.S. Pacific Time Zone.  
Arcade Missions allow you to explore the [[clockworks]] without specific objectives. The Arcade provides you with the convenience of creating and joining parties in the Arcade directly from the mission interface. Start at the [[Arcade|Haven Arcade]] or a [[subtown]] and explore the vast possibilities within Cradle. You might even encounter rare [[scenario room]]s and [[Danger Room|dangerous areas]].
+
  
===Mission Examples===
+
*Regular clockwork missions feature a [[monster|monster family]]. They always contain two combat floors with [[:Category:geography|areas]] heavily associated with the relevant monster family as the final floor. These prestige missions can be hosted by players ranked 3-1 or higher.  
* Braving the Soldier’s Graveyard outside of Haven to pay respects to an unknown knight.
+
* Facing the deadly new ‘battlepods’ that can take the form of anything from mecha knight production machines to poison fume generators.
+
* Rescuing imprisoned knights from a gremlin prison and battling alongside them as you make your escape.
+
* Taking on the ultimate arena in a monstrous bulwark that protects the Firestorm Citadel.
+
* Exploring a mysterious statuary of trojans and discovering their terrible origin.
+
* Laying siege on the hidden castle of the Crimson Order’s weapon master.
+
  
==The Hall of Heroes==
+
*Danger missions are especially hazardous clockwork missions that contain four floors, two of which are combat floors. The first floor is a special lobby and the final floor is always a [[Treasure Floor]]. The combat floors typically feature areas exclusive to that mission. Note that the player cannot invite others after the first combat floor because the party locks. These prestige missions can be hosted by players ranked 4-1 or higher.
  
{{main|Hall of Heroes}}
+
*Supply missions request certain items. Once the player has the necessary items, the Start button for the mission unlocks and the mission can be completed immediately without any requirement to actually visit an NPC. There are four main supply missions, each with 2 or more variants. More mission variants become available as the player rises through the ranks. They are otherwise replaced by a different supply mission in the rotation.
  
The Hall of Heroes is a location made available upon reached Rank 4. This area includes a number of uniquely-equipped knights on either side of the Hall. Each knight has a recipe box beside them, from which the knight can purchase the recipe for any of the items that the associated knight is wearing or wielding.
+
====Event====
 +
{{main|List of prestige missions#Event}}
 +
Event prestige missions are only available during a specific [[event]]. They reward an amount of prestige, an event-related [[token]], or no tokens, depending on the mission. Some of them can be repeated as desired, while others can not. As a rule of thumb, if the mission does not have item rewards, it can be repeated. This is because certain special items are exclusively obtained via gameplay during the mission and/or in special areas in the [[arcade]] that only show up during the event, and several of these special items are often required to craft desired items at the [[Mysterious Alchemy Machine]]. Certain tokens are traded to special NPCs who visit the corner of the fountain in the [[Town Square|Haven Town Square]] during events.
 +
{{clear}}
 +
===Expansion Missions===
 +
----
 +
[[File:Interface Button-Mission-Expansion.png|right]]
 +
{{main|List of expansion missions}}
  
Initially, the Hall of Heroes contains only 2-star recipes. Upon completion of the identically titled Rank 5-2, Rank 6-2, and Rank 8-2 missions, 3-star, 4-star, and 5-star recipes will be made available, respectively. Some recipes cannot be found in the Hall of Heroes, most notably [[Sullivan]]'s, along with recipes that are associated with boss [[token]] rewards.
+
Expansion Missions are missions that can be unlocked with purchase. Purchasing an expansion unlocks a pack of the same mission objectives available in all three tiers, with each tier variation offering tier-related rewards. These are unique rewards which, like rank missions, can only be obtained the first time the mission is completed. Expansions can be played as often as desired once unlocked. Currently, there is only one - {{mission|Operation Crimson Hammer}}.
 +
{{clear}}
 +
===Arcade===
 +
----
 +
[[File:Interface Button-Mission-Arcade.png|right]]
 +
Arcade expeditions involve exploring the clockworks without specific objectives via gates. The mission interface provides players with the convenience of creating and joining parties in the clockworks. Start at the [[Arcade|Haven Arcade]] or a [[subtown]] and explore the vast possibilities within Cradle. Rare [[scenario room]]s and [[Danger Room|dangerous areas]] are often randomly encountered in the arcade, something that doesn't occur with missions, where such phenomenon are never randomized - instead, special areas are specifically located for players to reach and observe.
 +
{{clear}}
  
==The Supply Depot==
+
==Notes==
 +
Most missions offer rewards that are guaranteed with completion in addition to loot acquired during the mission itself. Most mission rewards are only obtained once, when the mission is completed for the first time. Players are qualified to receive rewards if they start in the lobby, complete objectives, and return to Haven via elevator. Mission rewards often consist of items that the player needs many of. Not to worry, there are many other ways to acquire most mission rewards. In fact, only expansion mission reward items are exclusively obtained via the expansion's completion.
  
{{main|Supply Depot}}
+
Missions range from simple tasks such as speaking with an [[NPC]] to going on a major expedition within the Clockworks. One of the key features of missions is that everything is managed within the mission interface. Players can immediately jump into action.
The Supply Depot is a vendor feature connected to the missions interface. The Supply Depot is a place where players can purchase items associated with missions for energy. This currently includes weapons, gear and upgrades. In future updates, accessories and energy packs will be made available through the Supply Depot. Items are made available to you through the Supply Depot as you rank up.
+
  
==Screenshots==
+
There are several out-of-game references regarding missions. For example, Mission 1-1, "Should You Choose to Accept" alludes to [http://en.wikipedia.org/wiki/Mission:Impossible Mission:Impossible], while Mission 4-3, "Elemental My Dear", alludes to [http://en.wikipedia.org/wiki/Sherlock_Holmes Sherlock Holmes].
 +
 
 +
===History===
 +
*{{release|2012-02-22}}: Missions introduced - previously, players explored exclusively via gates
 +
*{{release|2012-02-29}}: First expansion mission added
 +
*{{release|2012-03-07}}: More rank missions up to Vanguard added
 +
*{{release|2012-04-18}}: The [[prize wheel]] spins for missions as well as arcade expeditions.
 +
*{{release|2012-05-09}}: Pre-Haven missions and areas improved
 +
*{{release|2012-06-28}}: First dangerous prestige mission added
 +
*{{release|2013-07-30}}: Several rank missions involving [[Battle Sprite]]s added, [[difficulty]] can be adjusted via mission interface, removal of [[energy#history|mist energy]] mechanic
 +
*{{release|2014-05-21}}: Several existing rank missions changed to involve [[The Artifact]]
 +
*{{release|2015-02-18}}: Several rank 10-1 missions added
 +
*{{release|2015-05-13}}: Several rank 10-2 missions added
 +
 
 +
==Gallery==
 
<gallery widths=250px perrow=3>
 
<gallery widths=250px perrow=3>
Image:Readyroom.png ‎| The Ready Room.
+
File:Readyroom.png ‎| The Ready Room.
Image:Library.png ‎  ‎ | A library in an undead place.
+
File:Library.png ‎  ‎| A library in an undead place.
Image:Graveyard.png ‎| The Soldier's Graveyard.
+
File:Graveyard.png ‎| The Soldier's Graveyard.
Image:Warning.JPG ‎| A passage before Warmaster Seerus's room.
+
File:Defense.JPG ‎ | Part of Operation Crimson Hammer.
Image:Defense.JPG ‎| Part of Operation Crimson Hammer.
+
File:Screenshot-Arcade 5.png|Explore the bast clockworks via arcade gates.
 
</gallery>
 
</gallery>
  
==Notes==
+
==See Also==
There are several out-of-game references regarding missions. For example, Mission 1-1, "Should You Choose to Accept" alludes to [http://en.wikipedia.org/wiki/Mission:Impossible Mission:Impossible], while Mission 4-3, "Elemental My Dear", alludes to [http://en.wikipedia.org/wiki/Sherlock_Holmes Sherlock Holmes].
+
{{mission see also}}
  
 
[[Category:Terminology]]
 
[[Category:Terminology]]
 
[[Category:Missions|*]]
 
[[Category:Missions|*]]

Revision as of 19:25, 12 August 2015

Missions provide players with a structure for exploring the world of Spiral Knights. There are three types of missions: Rank, Prestige, and Expansion. The vast and dynamic Clockworks is also accessible via the mission interface's Arcade button. Understanding Cradle via expeditions in arcade gates as well as through missions is an important goal of Spiral HQ.

List

Each mission type has objectives. These objectives are used to categorize a mission with a subtype. The subtype of the mission is generally indicated by a symbol in the mission's start button, though this only includes Clockworks, Dialogue, and Supply. There are additional significant subtypes that do not have their own start button symbols. Subtypes include:

  • Clockworks Mission Clockworks: This is Player vs. Environment (PvE). The player must actively explore areas to complete the mission.
  • Supply Mission Supply: The player is asked to turn in one or more items.
  • Dialogue Mission Dialogue: The player must listen to one or more NPCs. Exclusive to rank missions.
  • Map-icon-SpiralKnight.png Hall of Heroes: The player must have appropriate equipment to receive certification and progress. Exclusive to rank missions.
  • Dangerous Prestige Mission Danger: A particularly hazardous clockworks mission. Exclusive to prestige missions.

Rank Missions


Interface Button-Mission-Rank.png

Rank mission progression unlocks after the player navigates the Crash Site and talks to Rhendon in the Rescue Camp. All rank missions can be repeated by the player (except the missions in 1-1 to 1-4), but rewards will not be received from rank missions after the first time. Recruit missions will automatically be marked as completed for players who crossed the chasm into Haven before release 2012-02-22. All item rewards are bound when earned via completing a mission.

Upon completion of a Rank mission, the Mission interfaces' progress bar at the top of the interface will fill by a fraction depending on how many missions are available within that rank. When filled (all missions within that rank are completed), the player's knight will rank up and more missions will become available. Important rank-up intervals involve Hall of Heroes certification. There are ten ranks, of which most are divided into two sub-ranks (with the exceptions of ranks 4 and 7, which are divided into three, and rank 9, which is divided into four). All missions from one sub-rank must be completed before missions of the next sub-rank become available, though they do not always have to be completed "in order" (from left to right) within the rank.

The player's rank is displayed as a title in the Missions Interface's progress bar and in the inspect window.

Prestige Missions


Interface Button-Mission-Prestige.png

Daily

Daily prestige missions reward an amount of Icon-Prestige Star.png Prestige, based on the player's rank and the variant of the mission that day.

Daily prestige missions are part of a daily Prestige Mission Rotation. Because of the way these missions cycle (clockworks missions on a 6-day cycle, supply missions on a 9-day cycle and danger missions on a 4-day cycle), under normal conditions at Rank 10, there is a 36-day cycle for unique combinations of clockworks and supply missions. A total of 14,760 prestige can be gained over a 36-day period, of which 6,480 is from danger missions, 5,040 from supply missions and 3,240 from clockworks missions.

Daily prestige missions can be split into three subcategories: Clockworks Missions, Danger Missions, and Supply Missions. One of each type may completed every day, one "day" being from 12:00 AM to 12:00 AM in the U.S. Pacific Time Zone.

  • Regular clockwork missions feature a monster family. They always contain two combat floors with areas heavily associated with the relevant monster family as the final floor. These prestige missions can be hosted by players ranked 3-1 or higher.
  • Danger missions are especially hazardous clockwork missions that contain four floors, two of which are combat floors. The first floor is a special lobby and the final floor is always a Treasure Floor. The combat floors typically feature areas exclusive to that mission. Note that the player cannot invite others after the first combat floor because the party locks. These prestige missions can be hosted by players ranked 4-1 or higher.
  • Supply missions request certain items. Once the player has the necessary items, the Start button for the mission unlocks and the mission can be completed immediately without any requirement to actually visit an NPC. There are four main supply missions, each with 2 or more variants. More mission variants become available as the player rises through the ranks. They are otherwise replaced by a different supply mission in the rotation.

Event

Event prestige missions are only available during a specific event. They reward an amount of prestige, an event-related token, or no tokens, depending on the mission. Some of them can be repeated as desired, while others can not. As a rule of thumb, if the mission does not have item rewards, it can be repeated. This is because certain special items are exclusively obtained via gameplay during the mission and/or in special areas in the arcade that only show up during the event, and several of these special items are often required to craft desired items at the Mysterious Alchemy Machine. Certain tokens are traded to special NPCs who visit the corner of the fountain in the Haven Town Square during events.

Expansion Missions


Interface Button-Mission-Expansion.png

Expansion Missions are missions that can be unlocked with purchase. Purchasing an expansion unlocks a pack of the same mission objectives available in all three tiers, with each tier variation offering tier-related rewards. These are unique rewards which, like rank missions, can only be obtained the first time the mission is completed. Expansions can be played as often as desired once unlocked. Currently, there is only one - Interface-icon-PvE.png Expansion Mission: Operation Crimson Hammer.

Arcade


Interface Button-Mission-Arcade.png

Arcade expeditions involve exploring the clockworks without specific objectives via gates. The mission interface provides players with the convenience of creating and joining parties in the clockworks. Start at the Haven Arcade or a subtown and explore the vast possibilities within Cradle. Rare scenario rooms and dangerous areas are often randomly encountered in the arcade, something that doesn't occur with missions, where such phenomenon are never randomized - instead, special areas are specifically located for players to reach and observe.

Notes

Most missions offer rewards that are guaranteed with completion in addition to loot acquired during the mission itself. Most mission rewards are only obtained once, when the mission is completed for the first time. Players are qualified to receive rewards if they start in the lobby, complete objectives, and return to Haven via elevator. Mission rewards often consist of items that the player needs many of. Not to worry, there are many other ways to acquire most mission rewards. In fact, only expansion mission reward items are exclusively obtained via the expansion's completion.

Missions range from simple tasks such as speaking with an NPC to going on a major expedition within the Clockworks. One of the key features of missions is that everything is managed within the mission interface. Players can immediately jump into action.

There are several out-of-game references regarding missions. For example, Mission 1-1, "Should You Choose to Accept" alludes to Mission:Impossible, while Mission 4-3, "Elemental My Dear", alludes to Sherlock Holmes.

History

Gallery

See Also

Personal tools