Difference between revisions of "Monster Classification"
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===Mini Bosses=== | ===Mini Bosses=== | ||
+ | * {{Monster_Icons|Construct}} [[Ironwood Sentinel]] | ||
* {{Monster_Icons|Construct}} [[Collector]] | * {{Monster_Icons|Construct}} [[Collector]] | ||
* {{Monster_Icons|Construct}} [[The Big Iron]] | * {{Monster_Icons|Construct}} [[The Big Iron]] | ||
* {{Monster_Icons|Fiend}} [[Arkus]] | * {{Monster_Icons|Fiend}} [[Arkus]] | ||
+ | * {{Monster_Icons|Fiend}} [[Maulos]] | ||
* {{Monster_Icons|Gremlin}} [[Schemer Razwog]] | * {{Monster_Icons|Gremlin}} [[Schemer Razwog]] | ||
* {{Monster_Icons|Gremlin}} [[Warmaster Seerus]] | * {{Monster_Icons|Gremlin}} [[Warmaster Seerus]] |
Revision as of 10:10, 6 January 2014
Monsters found in the clockworks can be classified into 8 different categories depending on their battle style and power: Grunt, brute, elite, turret, support, drone, giant and boss.[1]
Contents
Drone
The drone category is filled with miniature monsters with few attack variations and little health. Alone they pose little threat, but they can become a challenge when they group up in large numbers.
- Dust Bunny series
- Knocker
- Ice Mini, Jelly Green Mini and Royal Mini
- Glop Drop series
- Scarab series
- Smaller Gourdling
- Mini Creep Cake
Grunt
Grunts are the run-of-the-mill monsters that populate the clockworks. Their fighting ability varies, but they are generally not too difficult to defeat.
- Chromalisk series
- Wolver series, excluding Alpha Wolvers
- Retrode series
- Scuttlebot series
- Shufflebot
- Devilite series, excluding Overtimers, Pit Bosses and Yesmen.
- Jelly Cube and Ice Cube
- Blast Cube
- Smaller members of the Lichen series
- Kat series, excluding Margrel and Black Kats
- Zombie
- Bomb Gourdling
- Creep Cake
Brute
Brutes have superior health stats compared to all other monster categories except giants, and are thus very difficult to take down. Brutes usually can be found in small numbers, or with a larger group of other grunt/elite class monsters.
- Alpha Wolver series
- Lumber series
- Pit Boss
- Yesman
- Rock Jelly Cube
- Lichen Colony
- Bombie series
- Larger Gourdlings
Elite
Elites, although comparable to grunts in health and damage, have a much larger repertoire of attacks and can be challenging to handle when parting alone. Despite their superior fighting ability and difficulty, they are rarely found traveling alone. Knights are advised to travel with caution.
- Mecha Knight series
- Devilite Overtimer series
- Gorgo series
- Greaver series
- Thwacker
- Scorcher
- Demo
- Ghostmane Stalker
- Phantom
- Almirian Crusader
Giant
Giants are true to their name; they are large, powerful monsters that spawn rarely inside the clockworks. A single giant may require multiple knights to kill effectively. These colossal monstrosities usually travel do not travel in packs, but it is not unheard of.
- Battlepod series
- Tortodrone
- Trojan
- Jelly Green Giant
- Giant Lichen Colony
- Toxilargo
- Giant Toxoil
- Deadnaught series
Turret
Turrets include all of the monsters with ranged projectiles as their main attack. In later tiers, they wide range and rapid fire can prove to be quite a hassle when found in groups.
Support
Support monsters consist of those that assist other monsters in battle, rather than fight directly themselves. Support monsters have no means of attacking, and thus can easily be dispatched when alone.
Bosses
These monsters are incredibly and deviously powerful, and should not be taken lightly. They generally take an entire floor of a single arena, and yield great rewards when defeated.
- Snarbolax
- Rabid Snarbolax
- Roarmulus Twins
- Red Roarmulus Twins
- Lord Vanaduke
- Darkfire Vanaduke
- Royal Jelly
- Ice Queen
Mini Bosses
No Category
Some monsters have hard to classify abilities and do not fall under one of the above categories.