Difference between revisions of "Talk:Mecha Knight"

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{{MonsterInfo|construct}}
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{{MonsterInfo|construct|class=Elite}}
  
 
==Traits==
 
==Traits==
 
Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.  
 
Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.  
 
+
{{Showhide|{{PAGENAME}} Traits by Tier|content=
===Tier 1===
+
'''Tier 1'''
 +
----
 
*Has the unfortunate habit of "malfunctioning," slightly [[shock]]ing and damaging themselves in the process. They can pass shock to their enemies or an allied [[Lichen#Quicksilver|Quicksilver]]. This will also break several types of [[exploration]] blocks. When this monster malfunctions, it will stop whatever it was doing for a few moments.
 
*Has the unfortunate habit of "malfunctioning," slightly [[shock]]ing and damaging themselves in the process. They can pass shock to their enemies or an allied [[Lichen#Quicksilver|Quicksilver]]. This will also break several types of [[exploration]] blocks. When this monster malfunctions, it will stop whatever it was doing for a few moments.
  
 
*Wields a weapon similar to the [[Bolted Blade]], with minor effects relevant to the monster's status type.  
 
*Wields a weapon similar to the [[Bolted Blade]], with minor effects relevant to the monster's status type.  
  
===Tier 2===
+
'''Tier 2'''
*Weapon is reminiscent of swords such as the [[Hot Edge]], boasting a colorful glowing blade relevant to the monster's status type.
+
----
 +
*Weapon is reminiscent of swords such as the [[Hot Edge]], boasting a colored glowing blade relevant to the monster's status type.
  
 
*Has a shield with a similar appearance to the [[Iron Buckler]]. Mecha knight shield mechanics are very different from player [[shield]]s, decaying with time instead of damage.
 
*Has a shield with a similar appearance to the [[Iron Buckler]]. Mecha knight shield mechanics are very different from player [[shield]]s, decaying with time instead of damage.
  
===Tier 3===
+
'''Tier 3'''
*Weapon is reminiscent of swords such as the [[Searing Edge]], boasting a colorful glowing blade relevant to the monster's status type.
+
----
 +
*Weapon is reminiscent of swords such as the [[Searing Edge]], boasting a colored glowing blade relevant to the monster's status type.
  
 
*The general appearance of its shield is similar to the [[Heater Shield]], with much darker coloration.
 
*The general appearance of its shield is similar to the [[Heater Shield]], with much darker coloration.
  
*Will unleash 4 damaging bullets when they activate their charge attack. Normal Mecha Knights release bombs instead of bullets.
+
*Will unleash 4 bullets when they execute their charge attack. Normal Mecha Knights release bombs instead of bullets.
 +
}}
  
==Notes==
+
==Strategy==
Mecha Knights are creations supposedly made by [[Gremlin]]s to protect themselves during Clockworks maintenance. This is especially evident in many [[Deconstruction Zone]]s. There is evidence suggesting certain constructs have plans of their own, considering events that transpire during the {{mission|Ghosts in the Machine}}.  
+
{{Showhide|{{opinion/small}} Guide: Mecha Knight Combat|content=
 +
Mecha knight attacks can take away large chunks of player health even if the player has ideal defenses. If a mecha knight is nearby and emits a whirring sound, [[dash]] away or block the strike. Baiting them into their melee combo and then shooting is an effective strategy, because if they are shot during their combo they are automatically knocked down. It is very important to be mindful of this attack in Tier 3, as their 4 bullets can cause trouble for you as well as other players focused on a fight somewhere else. A mecha knight will only release its charge if a target is in range. Therefore...
  
The {{mission|Toy Soldiers}} features Mecha Knights. During the {{mission|The Ancient Generator}}, a lot of broken Mecha Knights are found in the level. Interestingly enough, there are several constructs species that the player must fight in the area, but no active Mecha Knights. Unmoving or "broken" Mecha Knights are found throughout the clockworks as aesthetic entities. [[:File:Scenario Room-Compound 5.png|This scenario room]] features a large statue of a mecha knight as well as Energy Mecha Knights.
+
It is best to take Mecha Knights down from afar because these enemies require close combat to damage targets. Even though they will automatically shield against projectiles, the risk of getting too close such an aggressive construct is too great. Their shields tend to have a few moments of cooldown - gunners can take this opportunity to land some shots. The automatic shielding behavior can be used to delay and distract these monsters if you or another player is having trouble and trying to run away.  
  
[[Bosco]] takes care of a mecha knight, hoping to use it as a bodyguard. The [[Mecha Knight Kit]] pickup and [[Exploration#Energy Mecha Knight|Energy Mecha Knight]] are friendly versions of this monster with their own equipment that can be used as bodyguards by players.
+
A reliable tactic with the [[Grim Repeater]] is to bait their shields up with an initial shot, charge up while their shields decay, and release shadowy doom. This weapon is handy in many situations, because gremlins are weak to the shadow damage of this gun and are often found in the same areas as mecha knights.
  
The [[Mecha Helm]] and [[Mecha Suit]] costumes allow the player to mimic the appearance of this monster. The descriptions of the [[Voltaic Radical Mask|Voltaic Radical]] costume set hint at the existence of a sentient mecha knight.
+
In general, it is best to use bombs against this monster. If menders are nearby, defeating Mecha Knights becomes a simple task of planting [[Venom Veiler]] charges and having Mecha Knights follow you until the mender(s) destroy them. This is an extremely effective strategy in all [[arena]]s involving this monster, except Venom Fang, because Poison Knights are immune to [[poison]]. The [[Dark Retribution]] is also an effective weapon against this monster as well as the usual enemies with whom they are found.
  
===History===
+
If freeze is involved in the battle plan, take caution when approaching a frozen Mecha Knight. They will start attacking even if approached from behind. They also spin around instantly, so striking one during the melee combo will likely result in taking a hit. Of course, freeze will not work against Cryo Knights.
*This monster been encountered since {{release|2011-04-04}} when the game officially launched.
+
  
===Strategy===
+
Interestingly, the shots from the [[Overcharged Mixmaster]] handgun do not cause this monster to shield up. This is confirmed to be a [[bug]], but has remained unfixed since the mixmaster's release.
Mecha knight attacks can take away large chunks of player health even if the player has ideal defenses. If a mecha knight is nearby and emits a whirring sound, [[dash]] away or block the strike. Baiting them into their melee combo and then shooting is an effective strategy, because if they are shot during their combo they are automatically knocked down. It is very important to be mindful of this attack in Tier 3, as their 4 bullets can cause trouble for you as well as other players focused on a fight somewhere else. A mecha knight will only release its charge if a target is in range. Therefore...
+
  
It is best to take Mecha Knights down from afar because these enemies require close combat to damage targets. Even though they will automatically shield against projectiles, the risk of getting too close such an aggressive construct is too great. Their shields tend to have a few moments of cooldown - gunners can take this opportunity to land some shots. The automatic shielding behavior can be used to delay and distract these monsters if you or another player is having trouble and trying to run away. In general, it is best to use bombs against this monster. If menders are nearby, defeating Mecha Knights becomes a simple task of planting [[Venom Veiler]] charges and having Mecha Knights follow you until the mender(s) destroy them. This is an extremely effective strategy in all [[arena]]s involving this monster, except Venom Fang, because Poison Knights are immune to [[poison]]. The [[Dark Retribution]] is also an effective weapon against this monster as well as the usual enemies with whom they are found.
+
'''Quick Glance Gear''':
 +
----
 +
*{{equip|Overcharged Mixmaster}}
 +
*{{equip|Grim Repeater}}
  
If freeze is involved in the battle plan, take caution when approaching a frozen Mecha Knight. They will start attacking even if approached from behind. They also spin around instantly, so striking one during the melee combo will likely result in taking a hit. Of course, freeze will not work against Cryo Knights.
+
*{{equip|Dark Retribution}}
 +
*{{equip|Venom Veiler}}
 +
}}
  
Interestingly, the shots from the [[Overcharged Mixmaster]] handgun do not cause this monster to shield up. This is confirmed to be a [[bug]], but has remained unfixed since the mixmaster's release.
+
==Notes==
 +
Mecha Knights are creations supposedly made by [[Gremlin]]s to protect themselves during Clockworks maintenance. This theory is supported by the gremlin logo on top of the head of a normal mecha knight, as well as their presence in many [[Deconstruction Zone]]s. There is evidence suggesting certain constructs have plans of their own, considering events that transpire during the {{mission|Ghosts in the Machine}}.
 +
 
 +
The {{mission|Toy Soldiers}} features Mecha Knights. During the {{mission|The Ancient Generator}}, a lot of broken Mecha Knights are found in the area. Interestingly enough, there are several constructs that the player must fight in this mission, but no active Mecha Knights. Unmoving or "broken" Mecha Knights are found throughout the clockworks as aesthetic entities. [[:File:Scenario Room-Compound 5.png|This scenario room]] randomly found in arcade [[compound]]s features a large statue of a mecha knight as well as Energy Mecha Knights.
 +
 
 +
[[Bosco]] takes care of a mecha knight, hoping to use it as a bodyguard. The [[Mecha Knight Kit]] pickup and [[Exploration#Energy Mecha Knight|Energy Mecha Knight]] are friendly versions of this monster with their own equipment that can be used as bodyguards by players.
 +
 
 +
The [[Mecha Helm]] and [[Mecha Suit]] costumes allow the player to mimic the appearance of this monster. The descriptions of the [[Voltaic Radical Mask|Voltaic Radical]] costume set hint at the existence of a sentient mecha knight.
 +
 
 +
===History===
 +
*This monster has been encountered since {{release|2011-04-04}} when the game officially launched.
  
 
==List==
 
==List==
 +
===Mecha Knight===
 +
{{MonstrousProfile
 +
|name      = Mecha Knight
 +
|tier      = 1,2,3
 +
|description= Gremlin-engineered sentries that share many of the capabilities of a Spiral Knight.
 +
|combat    =
 +
*Malfunction {{status|shock}}
 +
*Sword Slash {{attack|normal}}
 +
*Charge Attack {{attack|normal}}
 +
*Automatic Projectile Shield (Tier 2 and 3)
 +
*Bombs {{attack|normal}} (Tier 3)
 +
|loot      =
 +
{{Template:Material/Monster|family=construct}}
 +
}}
 +
 
===Firo Knight===
 
===Firo Knight===
 
{{MonstrousProfile
 
{{MonstrousProfile
 
|name      = Firo Knight
 
|name      = Firo Knight
|encounter =
+
|tier      = 1,2,3
*[[Battle Arena|Flame Lash Arenas]]
+
|description= A Mecha Knight that can inflict fire.
*[[Deconstruction Zone]]: Molten Mayhem
+
|notes    = Like other {{status|fire}} [[Fire]] themed monsters, this enemy is immune to fire. <br> It behaves like the others. See above strategy for combat and equip effective gear.
*[[Operation Crimson Hammer]]: Silence the Guns, Flank the Frontlines, Clear the Gatehouse
+
*[[The Gauntlet]]: Last Stand
+
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]
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*All [[Compounds|Charred Compound]]s levels
+
 
|combat    =
 
|combat    =
*Malfunction {{status|shock}} (Tier 1 and below)
+
*Malfunction {{status|shock}}
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|fire}} (Tier 1 and below)
+
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|fire}}
*Charge Attack {{attack|elemental}} {{status|fire}} (Tier 1 and below)
+
*Charge Attack {{attack|elemental}} {{status|fire}}
*Automatic Projectile Shield (Tier 2 and below)
+
*Automatic Projectile Shield (Tier 2 and 3)
*4 Charge Bullets {{attack|normal}} {{attack|elemental}} {{status|fire}} (Tier 3)
+
*Bullets {{attack|normal}} {{attack|elemental}} {{status|fire}} (Tier 3)
 
|loot      =
 
|loot      =
 
{{Template:Material/Monster|family=construct|status=fire}}
 
{{Template:Material/Monster|family=construct|status=fire}}
 
}}
 
}}
 +
 +
===Cryo Knight===
 +
{{MonstrousProfile
 +
|name      = Cryo Knight
 +
|tier      = 1,2,3
 +
|description= A Mecha Knight that can inflict freeze.
 +
|notes    = Like other {{status|freeze}} [[Freeze]] themed monsters, this enemy is immune to freeze. <br> It behaves like the others. See above strategy for combat and equip effective gear.
 +
|combat    =
 +
*Malfunction {{status|shock}}
 +
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|freeze}}
 +
*Charge Attack {{attack|elemental}} {{status|freeze}}
 +
*Automatic Projectile Shield (Tier 2 and 3)
 +
*Bullets {{attack|normal}} {{attack|elemental}} {{status|freeze}} (Tier 3)
 +
|loot      =
 +
{{Template:Material/Monster|family=construct|status=freeze}}
 +
}}
 +
 +
===Poison Knight===
 +
{{MonstrousProfile
 +
|name      = Poison Knight
 +
|tier      = 1,2,3
 +
|description= A Mecha Knight that can inflict poison.
 +
|notes    = Like other {{status|poison}} [[Poison]] themed monsters, this enemy is immune to poison. <br> It behaves like the others. See above strategy for combat and equip effective gear.
 +
|combat    =
 +
*Malfunction {{status|shock}}
 +
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|poison}}
 +
*Charge Attack {{attack|elemental}} {{status|poison}}
 +
*Automatic Projectile Shield (Tier 2 and 3)
 +
*Bullets {{attack|normal}} {{attack|elemental}} {{status|poison}} (Tier 3)
 +
|loot      =
 +
{{Template:Material/Monster|family=construct|status=poison}}
 +
}}
 +
 +
===Volt Knight===
 +
{{MonstrousProfile
 +
|name      = Volt Knight
 +
|tier      = 1,2,3
 +
|description= A Mecha Knight that can inflict shock.
 +
|notes    = Like other {{status|shock}} [[Shock]] themed monsters, this enemy is immune to shock. Despite that, it can still malfunction and shock itself. <br> It behaves like the others. See above strategy for combat and equip effective gear.
 +
|combat    =
 +
*Malfunction {{status|shock}}
 +
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|shock}}
 +
*Charge Attack {{attack|elemental}} {{status|shock}}
 +
*Automatic Projectile Shield (Tier 2 and 3)
 +
*Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}} (Tier 3)
 +
|loot      =
 +
{{Template:Material/Monster|family=construct|status=shock}}
 +
}}
 +
 +
===Other===
 +
*[[File:Item-MechKnight Kit.png|36px|link=Mecha Knight Kit]] [[Mecha Knight Kit]]: A pickup that summons a mecha knight ally.
 +
*[[Energy Mecha Knight]]: A mecha knight that will fight by your side if activated with [[energy]].
  
 
==See Also==
 
==See Also==
 
{{monster see also}}
 
{{monster see also}}

Latest revision as of 19:19, 29 April 2020

Mecha Knight
An example of a Mecha Knight
Taxonomy

Gate Icon-Construct.png Construct Family, Elite Class

Defenses of the Construct family:

Weak to Elemental damage


Resistant to Piercing damage


Neutral to Normal & Shadow damage

The Mecha Knight is a monster.

Traits

Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.

Strategy

Notes

Mecha Knights are creations supposedly made by Gremlins to protect themselves during Clockworks maintenance. This theory is supported by the gremlin logo on top of the head of a normal mecha knight, as well as their presence in many Deconstruction Zones. There is evidence suggesting certain constructs have plans of their own, considering events that transpire during the Interface-icon-PvE.png Dangerous Mission: Ghosts in the Machine.

The 3-1 Interface-icon-PvE.png Mission: Toy Soldiers features Mecha Knights. During the 1-2 Interface-icon-PvE.png Mission: The Ancient Generator, a lot of broken Mecha Knights are found in the area. Interestingly enough, there are several constructs that the player must fight in this mission, but no active Mecha Knights. Unmoving or "broken" Mecha Knights are found throughout the clockworks as aesthetic entities. This scenario room randomly found in arcade compounds features a large statue of a mecha knight as well as Energy Mecha Knights.

Bosco takes care of a mecha knight, hoping to use it as a bodyguard. The Mecha Knight Kit pickup and Energy Mecha Knight are friendly versions of this monster with their own equipment that can be used as bodyguards by players.

The Mecha Helm and Mecha Suit costumes allow the player to mimic the appearance of this monster. The descriptions of the Voltaic Radical costume set hint at the existence of a sentient mecha knight.

History

  • This monster has been encountered since release 2011-04-04 when the game officially launched.

List

Mecha Knight

Monstrous Profile
Tier 1
Monster-Mecha Knight.png
Tier 2
Monster-Mecha Knight 2.png
Tier 3
Monster-Mecha Knight 3.png
Description

Gremlin-engineered sentries that share many of the capabilities of a Spiral Knight.

Notes


This monster behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction Icon status shock.png
  • Sword Slash Attack normal icon.png
  • Charge Attack Attack normal icon.png
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bombs Attack normal icon.png (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This  list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal  version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for   details.
Encounter

Firo Knight

Monstrous Profile
Tier 1
Monster-Firo Knight.png
Tier 2
Monster-Firo Knight 2.png
Tier 3
Monster-Firo Knight 3.png
Description

A Mecha Knight that can inflict fire.

Notes


Like other Icon status fire.png Fire themed monsters, this enemy is immune to fire.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction Icon status shock.png
  • Sword Slash Attack normal icon.png Attack elemental icon.png Icon status fire.png
  • Charge Attack Attack elemental icon.png Icon status fire.png
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bullets Attack normal icon.png Attack elemental icon.png Icon status fire.png (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This  list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal  version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for   details.
Encounter

Cryo Knight

Monstrous Profile
Tier 1
Monster-Cryo Knight.png
Tier 2
Monster-Cryo Knight 2.png
Tier 3
Monster-Cryo Knight 3.png
Description

A Mecha Knight that can inflict freeze.

Notes


Like other Icon status freeze.png Freeze themed monsters, this enemy is immune to freeze.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction Icon status shock.png
  • Sword Slash Attack normal icon.png Attack elemental icon.png Icon status freeze.png
  • Charge Attack Attack elemental icon.png Icon status freeze.png
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bullets Attack normal icon.png Attack elemental icon.png Icon status freeze.png (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This  list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal  version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for   details.
Encounter

Poison Knight

Monstrous Profile
Tier 1
Monster-Poison Knight.png
Tier 2
Monster-Poison Knight 2.png
Tier 3
Monster-Poison Knight 3.png
Description

A Mecha Knight that can inflict poison.

Notes


Like other Icon status poison.png Poison themed monsters, this enemy is immune to poison.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction Icon status shock.png
  • Sword Slash Attack normal icon.png Attack elemental icon.png Icon status poison.png
  • Charge Attack Attack elemental icon.png Icon status poison.png
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bullets Attack normal icon.png Attack elemental icon.png Icon status poison.png (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This  list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal  version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for   details.
Encounter

Volt Knight

Monstrous Profile
Tier 1
Monster-Volt Knight.png
Tier 2
Monster-Volt Knight 2.png
Tier 3
Monster-Volt Knight 3.png
Description

A Mecha Knight that can inflict shock.

Notes


Like other Icon status shock.png Shock themed monsters, this enemy is immune to shock. Despite that, it can still malfunction and shock itself.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction Icon status shock.png
  • Sword Slash Attack normal icon.png Attack elemental icon.png Icon status shock.png
  • Charge Attack Attack elemental icon.png Icon status shock.png
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bullets Attack normal icon.png Attack elemental icon.png Icon status shock.png (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This  list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal  version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for   details.
Encounter

Other

See Also

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