Difference between revisions of "Talk:Mecha Knight"

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(Added descriptions from the current page and simplified combat abilities' tier information)
 
Line 65: Line 65:
 
|name      = Mecha Knight
 
|name      = Mecha Knight
 
|tier      = 1,2,3
 
|tier      = 1,2,3
 +
|description= Gremlin-engineered sentries that share many of the capabilities of a Spiral Knight.
 
|combat    =
 
|combat    =
*Malfunction {{status|shock}} (Tier 1 and below)
+
*Malfunction {{status|shock}}
*Sword Slash {{attack|normal}} (Tier 1 and below)
+
*Sword Slash {{attack|normal}}
*Charge Attack {{attack|normal}} (Tier 1 and below)
+
*Charge Attack {{attack|normal}}
*Automatic Projectile Shield (Tier 2 and below)
+
*Automatic Projectile Shield (Tier 2 and 3)
 
*Bombs {{attack|normal}} (Tier 3)
 
*Bombs {{attack|normal}} (Tier 3)
 
|loot      =
 
|loot      =
Line 79: Line 80:
 
|name      = Firo Knight
 
|name      = Firo Knight
 
|tier      = 1,2,3
 
|tier      = 1,2,3
 +
|description= A Mecha Knight that can inflict fire.
 
|notes    = Like other {{status|fire}} [[Fire]] themed monsters, this enemy is immune to fire. <br> It behaves like the others. See above strategy for combat and equip effective gear.  
 
|notes    = Like other {{status|fire}} [[Fire]] themed monsters, this enemy is immune to fire. <br> It behaves like the others. See above strategy for combat and equip effective gear.  
 
|combat    =
 
|combat    =
*Malfunction {{status|shock}} (Tier 1 and below)
+
*Malfunction {{status|shock}}
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|fire}} (Tier 1 and below)
+
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|fire}}
*Charge Attack {{attack|elemental}} {{status|fire}} (Tier 1 and below)
+
*Charge Attack {{attack|elemental}} {{status|fire}}
*Automatic Projectile Shield (Tier 2 and below)
+
*Automatic Projectile Shield (Tier 2 and 3)
 
*Bullets {{attack|normal}} {{attack|elemental}} {{status|fire}} (Tier 3)
 
*Bullets {{attack|normal}} {{attack|elemental}} {{status|fire}} (Tier 3)
 
|loot      =
 
|loot      =
Line 94: Line 96:
 
|name      = Cryo Knight
 
|name      = Cryo Knight
 
|tier      = 1,2,3
 
|tier      = 1,2,3
 +
|description= A Mecha Knight that can inflict freeze.
 
|notes    = Like other {{status|freeze}} [[Freeze]] themed monsters, this enemy is immune to freeze. <br> It behaves like the others. See above strategy for combat and equip effective gear.  
 
|notes    = Like other {{status|freeze}} [[Freeze]] themed monsters, this enemy is immune to freeze. <br> It behaves like the others. See above strategy for combat and equip effective gear.  
 
|combat    =
 
|combat    =
*Malfunction {{status|shock}} (Tier 1 and below)
+
*Malfunction {{status|shock}}
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|freeze}} (Tier 1 and below)
+
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|freeze}}
*Charge Attack {{attack|elemental}} {{status|freeze}} (Tier 1 and below)
+
*Charge Attack {{attack|elemental}} {{status|freeze}}
*Automatic Projectile Shield (Tier 2 and below)
+
*Automatic Projectile Shield (Tier 2 and 3)
 
*Bullets {{attack|normal}} {{attack|elemental}} {{status|freeze}} (Tier 3)
 
*Bullets {{attack|normal}} {{attack|elemental}} {{status|freeze}} (Tier 3)
 
|loot      =
 
|loot      =
Line 109: Line 112:
 
|name      = Poison Knight
 
|name      = Poison Knight
 
|tier      = 1,2,3
 
|tier      = 1,2,3
 +
|description= A Mecha Knight that can inflict poison.
 
|notes    = Like other {{status|poison}} [[Poison]] themed monsters, this enemy is immune to poison. <br> It behaves like the others. See above strategy for combat and equip effective gear.  
 
|notes    = Like other {{status|poison}} [[Poison]] themed monsters, this enemy is immune to poison. <br> It behaves like the others. See above strategy for combat and equip effective gear.  
 
|combat    =
 
|combat    =
*Malfunction {{status|shock}} (Tier 1 and below)
+
*Malfunction {{status|shock}}
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|poison}} (Tier 1 and below)
+
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|poison}}
*Charge Attack {{attack|elemental}} {{status|poison}} (Tier 1 and below)
+
*Charge Attack {{attack|elemental}} {{status|poison}}
*Automatic Projectile Shield (Tier 2 and below)
+
*Automatic Projectile Shield (Tier 2 and 3)
 
*Bullets {{attack|normal}} {{attack|elemental}} {{status|poison}} (Tier 3)
 
*Bullets {{attack|normal}} {{attack|elemental}} {{status|poison}} (Tier 3)
 
|loot      =
 
|loot      =
Line 124: Line 128:
 
|name      = Volt Knight
 
|name      = Volt Knight
 
|tier      = 1,2,3
 
|tier      = 1,2,3
|notes    = Like other {{status|shock}} [[Shock]] themed monsters, this enemy is immune to shock. <br> It behaves like the others. See above strategy for combat and equip effective gear.  
+
|description= A Mecha Knight that can inflict shock.
 +
|notes    = Like other {{status|shock}} [[Shock]] themed monsters, this enemy is immune to shock. Despite that, it can still malfunction and shock itself. <br> It behaves like the others. See above strategy for combat and equip effective gear.  
 
|combat    =
 
|combat    =
*Malfunction {{status|shock}} (Tier 1 and below)
+
*Malfunction {{status|shock}}
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|shock}} (Tier 1 and below)
+
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|shock}}
*Charge Attack {{attack|elemental}} {{status|shock}} (Tier 1 and below)
+
*Charge Attack {{attack|elemental}} {{status|shock}}
*Automatic Projectile Shield (Tier 2 and below)
+
*Automatic Projectile Shield (Tier 2 and 3)
 
*Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}} (Tier 3)
 
*Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}} (Tier 3)
 
|loot      =
 
|loot      =

Latest revision as of 19:19, 29 April 2020

Mecha Knight
An example of a Mecha Knight
Taxonomy

Gate Icon-Construct.png Construct Family, Elite Class

Defenses of the Construct family:

Weak to Elemental damage


Resistant to Piercing damage


Neutral to Normal & Shadow damage

The Mecha Knight is a monster.

Traits

Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.

Strategy

Notes

Mecha Knights are creations supposedly made by Gremlins to protect themselves during Clockworks maintenance. This theory is supported by the gremlin logo on top of the head of a normal mecha knight, as well as their presence in many Deconstruction Zones. There is evidence suggesting certain constructs have plans of their own, considering events that transpire during the Interface-icon-PvE.png Dangerous Mission: Ghosts in the Machine.

The 3-1 Interface-icon-PvE.png Mission: Toy Soldiers features Mecha Knights. During the 1-2 Interface-icon-PvE.png Mission: The Ancient Generator, a lot of broken Mecha Knights are found in the area. Interestingly enough, there are several constructs that the player must fight in this mission, but no active Mecha Knights. Unmoving or "broken" Mecha Knights are found throughout the clockworks as aesthetic entities. This scenario room randomly found in arcade compounds features a large statue of a mecha knight as well as Energy Mecha Knights.

Bosco takes care of a mecha knight, hoping to use it as a bodyguard. The Mecha Knight Kit pickup and Energy Mecha Knight are friendly versions of this monster with their own equipment that can be used as bodyguards by players.

The Mecha Helm and Mecha Suit costumes allow the player to mimic the appearance of this monster. The descriptions of the Voltaic Radical costume set hint at the existence of a sentient mecha knight.

History

  • This monster has been encountered since release 2011-04-04 when the game officially launched.

List

Mecha Knight

Monstrous Profile
Tier 1
Monster-Mecha Knight.png
Tier 2
Monster-Mecha Knight 2.png
Tier 3
Monster-Mecha Knight 3.png
Description

Gremlin-engineered sentries that share many of the capabilities of a Spiral Knight.

Notes


This monster behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction Icon status shock.png
  • Sword Slash Attack normal icon.png
  • Charge Attack Attack normal icon.png
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bombs Attack normal icon.png (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This  list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal  version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for   details.
Encounter

Firo Knight

Monstrous Profile
Tier 1
Monster-Firo Knight.png
Tier 2
Monster-Firo Knight 2.png
Tier 3
Monster-Firo Knight 3.png
Description

A Mecha Knight that can inflict fire.

Notes


Like other Icon status fire.png Fire themed monsters, this enemy is immune to fire.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction Icon status shock.png
  • Sword Slash Attack normal icon.png Attack elemental icon.png Icon status fire.png
  • Charge Attack Attack elemental icon.png Icon status fire.png
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bullets Attack normal icon.png Attack elemental icon.png Icon status fire.png (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This  list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal  version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for   details.
Encounter

Cryo Knight

Monstrous Profile
Tier 1
Monster-Cryo Knight.png
Tier 2
Monster-Cryo Knight 2.png
Tier 3
Monster-Cryo Knight 3.png
Description

A Mecha Knight that can inflict freeze.

Notes


Like other Icon status freeze.png Freeze themed monsters, this enemy is immune to freeze.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction Icon status shock.png
  • Sword Slash Attack normal icon.png Attack elemental icon.png Icon status freeze.png
  • Charge Attack Attack elemental icon.png Icon status freeze.png
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bullets Attack normal icon.png Attack elemental icon.png Icon status freeze.png (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This  list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal  version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for   details.
Encounter

Poison Knight

Monstrous Profile
Tier 1
Monster-Poison Knight.png
Tier 2
Monster-Poison Knight 2.png
Tier 3
Monster-Poison Knight 3.png
Description

A Mecha Knight that can inflict poison.

Notes


Like other Icon status poison.png Poison themed monsters, this enemy is immune to poison.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction Icon status shock.png
  • Sword Slash Attack normal icon.png Attack elemental icon.png Icon status poison.png
  • Charge Attack Attack elemental icon.png Icon status poison.png
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bullets Attack normal icon.png Attack elemental icon.png Icon status poison.png (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This  list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal  version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for   details.
Encounter

Volt Knight

Monstrous Profile
Tier 1
Monster-Volt Knight.png
Tier 2
Monster-Volt Knight 2.png
Tier 3
Monster-Volt Knight 3.png
Description

A Mecha Knight that can inflict shock.

Notes


Like other Icon status shock.png Shock themed monsters, this enemy is immune to shock. Despite that, it can still malfunction and shock itself.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction Icon status shock.png
  • Sword Slash Attack normal icon.png Attack elemental icon.png Icon status shock.png
  • Charge Attack Attack elemental icon.png Icon status shock.png
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bullets Attack normal icon.png Attack elemental icon.png Icon status shock.png (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This  list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal  version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for   details.
Encounter

Other

See Also

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