Difference between revisions of "Scenario Room"
From SpiralKnights
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{{GeographyList | {{GeographyList | ||
− | |area file = | + | |map = no |
+ | |area file = Scenario Room-Candlestick Keep 1 | ||
|parent = Candlestick Keep | |parent = Candlestick Keep | ||
|segment = Scenario Room | |segment = Scenario Room | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |area file = Scenario Room-Clockworks 1 |
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
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|notes = This room can be encountered at any tier. | |notes = This room can be encountered at any tier. | ||
− | A [[Geo Knight]] with a monitor is studying the affects of minerals have that attract certain types of monsters. There is also an [[Ice Cube]] whose name is Hubert. The monsters that the Geo Knight studies are [[Wolver]]s, [[Jelly|Jelly Cubes]], [[Scuttlebot]]s, [[Mender# | + | A [[Geo Knight]] with a monitor is studying the affects of minerals have that attract certain types of monsters. There is also an [[Ice Cube]] whose name is Hubert. The monsters that the Geo Knight studies are [[Wolver]]s, [[Jelly|Jelly Cubes]], [[Scuttlebot]]s, [[Mender#Ironclaw Mender|Ironclaw Menders]], [[Devilite#Yesman|Yesmen]] and [[Spookat]]s. |
{{Dialogue/Showhide | {{Dialogue/Showhide | ||
Line 75: | Line 76: | ||
{{Dialogue/Showhide | {{Dialogue/Showhide | ||
− | |title = | + | |title = Dialogues |
|content = | |content = | ||
*Spiral HQ wants us to have these minerals back to Haven. | *Spiral HQ wants us to have these minerals back to Haven. | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 4 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 96: | Line 98: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 5 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 114: | Line 117: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 14 | ||
|map file = Map-Clockwork Tunnels-Scenario Room4A | |map file = Map-Clockwork Tunnels-Scenario Room4A | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 10 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
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{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
|area file = Scenario Room-Clockworks 3 | |area file = Scenario Room-Clockworks 3 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
Line 156: | Line 162: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 6 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 168: | Line 175: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 13 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 180: | Line 188: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 7 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 8 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 9 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 12 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 19 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 16 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 252: | Line 266: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 18 | ||
|map file = Map-Clockwork Tunnels-Scenario Room14A | |map file = Map-Clockwork Tunnels-Scenario Room14A | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
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|notes = This room has been encountered in tier 3. | |notes = This room has been encountered in tier 3. | ||
− | An unmoving [[Tortodrone]] seems to have been | + | An unmoving [[Tortodrone]] seems to have been altered by [[fiend]]s. The Tortodrone is surrounded by [[Dark Matter]] crystals and has dark purple shards protruding from the top of its body. |
A [[Pit Boss]] and two [[Yesman|Yesmen]] spawns upon entering the area. | A [[Pit Boss]] and two [[Yesman|Yesmen]] spawns upon entering the area. | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 17 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 11 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 315: | Line 332: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Clockworks 15 | ||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
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{{GeographyList | {{GeographyList | ||
|area file = Area-Plan of Attack-Power Grid | |area file = Area-Plan of Attack-Power Grid | ||
− | |||
|parent = Clockwork Tunnels | |parent = Clockwork Tunnels | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 337: | Line 354: | ||
A construction site for the [[Roarmulus Twin]]. | A construction site for the [[Roarmulus Twin]]. | ||
+ | |||
+ | This scenario have [[:File:Area-Plan of Attack-Power Grid-2.png|this area]] at the top of the map, touching the screen will show this: | ||
+ | {{Dialogue/Showhide | ||
+ | |title = | ||
+ | |content = {{InfoBubble | ||
+ | |intro = Gremlin Schematics | ||
+ | |content = The monitor shows readouts coming from a prototype of a massive war machine labeled "Project R". | ||
+ | }} | ||
+ | }} | ||
}} | }} | ||
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|letter = A | |letter = A | ||
|notes = This room can always be encountered in {{mission|Terminal Meltdown}}: ''Red Alert'' | |notes = This room can always be encountered in {{mission|Terminal Meltdown}}: ''Red Alert'' | ||
+ | |||
+ | After pressing the button, a siren alarm will sound. The same alarm as the one before fighting against the [[Roarmulus Twins]]. | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Ruined Compound 1 | ||
|parent = Compound | |parent = Compound | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 371: | Line 400: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Compound 1 | ||
|parent = Compound | |parent = Compound | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 384: | Line 414: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Compound 5 | ||
|parent = Compound | |parent = Compound | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 397: | Line 428: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Compound 3 | ||
|parent = Compound | |parent = Compound | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 408: | Line 440: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Compound 4 | ||
|parent = Compound | |parent = Compound | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 419: | Line 452: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-DevilishDrudgery 1 | ||
|parent = Devilish Drudgery | |parent = Devilish Drudgery | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 426: | Line 460: | ||
|notes = This room can be encountered at any tier. | |notes = This room can be encountered at any tier. | ||
− | Placing the 5 statues on the 5 buttons completes the ritual. Some of the possible spawns after completing the ritual include: [[Crowns]], Fiend-related drops (like {{mat|Mug of Misery}}), five [[Silkwing]]s, [[Devilite]]s and [[Pit Boss|Pit Bosses]], or a [[Trojan]] (as can be seen [[:File: | + | Placing the 5 statues on the 5 buttons completes the ritual. Some of the possible spawns after completing the ritual include: [[Crowns]], Fiend-related drops (like {{mat|Mug of Misery}}), five [[Silkwing]]s, [[Devilite]]s and [[Pit Boss|Pit Bosses]], or a [[Trojan]] (as can be seen [[:File:Scenario Room-devildrudgery1.2summonedtrojan.png|here]]). |
The sparkling book pile reads: ''5 Ways to Appease your Pit Boss.'' | The sparkling book pile reads: ''5 Ways to Appease your Pit Boss.'' | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-DevilishDrudgery 3 | ||
|parent = Devilish Drudgery | |parent = Devilish Drudgery | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 447: | Line 482: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-DevilishDrudgery 2 | ||
|parent = Devilish Drudgery | |parent = Devilish Drudgery | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 457: | Line 493: | ||
A suspicious looking fiend activity. Several [[devilite]]s spawn with a [[silkwing]], ready to glower at any knights passing through. They seem to be shoving [[Dark Matter]] into a stitched-together [[Tortodrone]]. The button near the top lowers the gate. | A suspicious looking fiend activity. Several [[devilite]]s spawn with a [[silkwing]], ready to glower at any knights passing through. They seem to be shoving [[Dark Matter]] into a stitched-together [[Tortodrone]]. The button near the top lowers the gate. | ||
− | A closer look at the tortodrone can be seen [[:File: | + | A closer look at the tortodrone can be seen [[:File:Scenario Room-devildrudgery2.2closertortodrone.png|here]]. |
To check this room in a different theme check [https://forums.spiralknights.com/en/node/85284#comment-767999 this] and [https://forums.spiralknights.com/en/node/86971#comment-769486 this] forum's comment. | To check this room in a different theme check [https://forums.spiralknights.com/en/node/85284#comment-767999 this] and [https://forums.spiralknights.com/en/node/86971#comment-769486 this] forum's comment. | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-DevilishDrudgery 4 | ||
|parent = Devilish Drudgery | |parent = Devilish Drudgery | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 503: | Line 540: | ||
|number = 7 | |number = 7 | ||
|notes = This room can always be encountered in {{mission|Whipping and Mishandling}}: ''Sol'Fork Downtown'' | |notes = This room can always be encountered in {{mission|Whipping and Mishandling}}: ''Sol'Fork Downtown'' | ||
+ | |||
+ | {{Dialogue/Showhide | ||
+ | |title = Dialogues | ||
+ | |content = | ||
+ | Geo Knights: | ||
+ | *Good data is like a good pudding, you can never have too much of it. | ||
+ | *I'm collecting samples from all over this stratum. | ||
+ | *Just a few more tests... | ||
+ | |||
+ | Knights guarding the doors: | ||
+ | *Be safe out there, Knight. | ||
+ | *I'm here keeping watch. You never know when monsters might attack. | ||
+ | |||
+ | Knight at the right side with Recon armor: | ||
+ | *I know it was here somewhere... | ||
+ | }} | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Graveyard 1 | ||
|parent = Graveyard | |parent = Graveyard | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 528: | Line 582: | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
|map file = Map-Graveyard-Scenario Room1A | |map file = Map-Graveyard-Scenario Room1A | ||
|parent = Graveyard | |parent = Graveyard | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Graveyard 2 | ||
|parent = Graveyard | |parent = Graveyard | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 564: | Line 620: | ||
{{GeographyList | {{GeographyList | ||
+ | |map = no | ||
|area file = Scenario Room-Graveyard 4 | |area file = Scenario Room-Graveyard 4 | ||
|map file = Map-Graveyard-Scenario Room2A | |map file = Map-Graveyard-Scenario Room2A | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Graveyard 3 | ||
|parent = Graveyard | |parent = Graveyard | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 595: | Line 653: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Graveyard 7 | ||
|map file = Map-Graveyard-Scenario Room3A | |map file = Map-Graveyard-Scenario Room3A | ||
|parent = Graveyard | |parent = Graveyard | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Graveyard 5 | ||
|parent = Graveyard | |parent = Graveyard | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 620: | Line 680: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Graveyard 6 | ||
|map file = Map-Graveyard-Scenario Room4A | |map file = Map-Graveyard-Scenario Room4A | ||
|parent = Graveyard | |parent = Graveyard | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |area file = Scenario Room-Lichenous Lair 1 |
|parent = Lichenous Lair | |parent = Lichenous Lair | ||
|segment = Scenario Room | |segment = Scenario Room | ||
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|letter = B | |letter = B | ||
|notes = This variant is always encountered in the {{mission|Alien Ooze}}: ''Field Research Site'' | |notes = This variant is always encountered in the {{mission|Alien Ooze}}: ''Field Research Site'' | ||
+ | |||
+ | {{Dialogue/Showhide | ||
+ | |title = Dialogues | ||
+ | |content = | ||
+ | The two Knights standing: | ||
+ | *We're cut off! Please help us defeat those lichens! | ||
+ | *I din't ask for this. | ||
+ | *Don't know how long before our forcefield gives out... | ||
+ | *We were studying that meteorite when those lichens appeared! | ||
+ | |||
+ | The one Knight shaking: | ||
+ | *They came from the darkness. There was no time to react. | ||
+ | |||
+ | The two Knights near the Treasure Boxes: | ||
+ | *Thanks for rescuing our team! | ||
+ | *Thanks for your help! | ||
+ | *We were securing the elevator when the door shut behind us. | ||
+ | }} | ||
}} | }} | ||
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[[Edger]] is really happy in this library. | [[Edger]] is really happy in this library. | ||
+ | |||
+ | {{Dialogue/Showhide | ||
+ | |title = Dialogue | ||
+ | |content = {{:Edger Dialogue/Time Enough at Last}} | ||
+ | }} | ||
}} | }} | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Wolver Den 2 | ||
|parent = Wolver Den | |parent = Wolver Den | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 704: | Line 789: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Wolver Den 5 | ||
|parent = Wolver Den | |parent = Wolver Den | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 715: | Line 801: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Wolver Den 7 | ||
|parent = Wolver Den | |parent = Wolver Den | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 726: | Line 813: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Wolver Den 8 | ||
|parent = Wolver Den | |parent = Wolver Den | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 737: | Line 825: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Wolver Den 6 | ||
|parent = Wolver Den | |parent = Wolver Den | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 748: | Line 837: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Wolver Den 1 | ||
|parent = Wolver Den | |parent = Wolver Den | ||
|segment = Scenario Room | |segment = Scenario Room | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Wolver Den 3 | ||
|parent = Wolver Den | |parent = Wolver Den | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 772: | Line 863: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Wolver Den 4 | ||
|parent = Wolver Den | |parent = Wolver Den | ||
|segment = Scenario Room | |segment = Scenario Room | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Wolver Den 11 | ||
|parent = Wolver Den | |parent = Wolver Den | ||
|segment = Scenario Room | |segment = Scenario Room | ||
− | |5 = {{location|Wolver Den|Pack Brutality|1.3}} | + | |5 = {{location|Wolver Den|Pack Brutality|1.3}}<br>and<br>{{location|Wolver Den|High Voltail|1.3}} |
|number = | |number = | ||
− | |notes = This room has been encountered in tier 2. | + | |notes = This room has been encountered in tier 1 and 2. |
A sort of wishing well between two pillars. Interacting with the well will cause [[crowns]] and [[heat]] to appear. This can be done a few times. | A sort of wishing well between two pillars. Interacting with the well will cause [[crowns]] and [[heat]] to appear. This can be done a few times. | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Wolver Den 9 | ||
|parent = Wolver Den | |parent = Wolver Den | ||
|segment = Scenario Room | |segment = Scenario Room | ||
Line 807: | Line 901: | ||
{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Wolver Den 9.1 | ||
|parent = Wolver Den | |parent = Wolver Den | ||
|segment = Scenario Room | |segment = Scenario Room | ||
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{{GeographyList | {{GeographyList | ||
− | |area file = Scenario Room- | + | |map = no |
+ | |area file = Scenario Room-Wolver Den 10 | ||
|parent = Wolver Den | |parent = Wolver Den | ||
|segment = Scenario Room | |segment = Scenario Room |
Latest revision as of 20:13, 6 August 2020
A Scenario Room is a special room in the Clockworks that offer a little story and atmosphere, hints of a larger story, or a special bonus to those that discover them. Note that certain ones can also be found in missions as well, though they tend to be a bit different than those encountered in the arcade. Some scenario rooms are rarer than others.
List
Map | Visual | Location | Level &/or Segment | Notes | ||||||||||||||||
N/A | Candlestick Keep | "Scenario Room" Segment | Notes:
This room has been encountered in tier 2 and 3. There are two fallen Knights in a gated room with a Carnavon. | |||||||||||||||||
Candlestick Keep | Cold Shadows | Notes:
This room can always be encountered in 9-1 Mission: An Occurrence at Owlite Keep: The Forgotten Library
| ||||||||||||||||||
Clockwork Tunnels | "Scenario Room" Segment | Notes:
This room can be encountered at any tier. A Geo Knight with a monitor is studying the affects of minerals have that attract certain types of monsters. There is also an Ice Cube whose name is Hubert. The monsters that the Geo Knight studies are Wolvers, Jelly Cubes, Scuttlebots, Ironclaw Menders, Yesmen and Spookats. | ||||||||||||||||||
Clockwork Tunnels | Blast Furnace and Cooling Chamber: Wild Path |
Notes:
This room can be encountered at any tier. Three Geo Knights from Spiral HQ set up a campsite around a mineral room. | ||||||||||||||||||
N/A | Clockwork Tunnels | Cooling Chamber | Notes:
This room has been encountered in tier 2. A campfire with 4 knights. It looks like the knights are on their first expedition in the Clockworks. | |||||||||||||||||
N/A | Clockwork Tunnels | Wasteworks: Wild Path, and Blast Furnace |
Notes:
This room has been encountered in tier 2 and 3. A campfire with a frightened knight in a corner. The containers are empty and one of them have been overturned. It is possible some monsters have attacked the place. | |||||||||||||||||
N/A | Clockwork Tunnels | "Scenario Room" Segment | Notes:
This room has been encountered in tier 3. A campfire with a frightened knight in a corner. The containers are empty and one of them have been overturned. It is possible some monsters have attacked the place. | |||||||||||||||||
N/A | Clockwork Tunnels | Cooling Chamber | Notes:
This room has been encountered in tier 1 and 2. A campfire with a resting knight between two party buttons. Standing in the area will refill your knight's health. | |||||||||||||||||
N/A | Clockwork Tunnels | Cooling Chamber: Wild Path, Wasteworks: Infernal Passage, and Power Complex |
Notes:
This room has been encountered in tier 3. A bridge that is or is not being repaired - or destroyed. Some Knockers, Thwackers and Menders will spawn as the player passes through the room. | |||||||||||||||||
N/A | Clockwork Tunnels | Blast Furnace, Cooling Chamber, and Power Complex |
Notes:
This room has been encountered in tier 1 and 3. A giant metal beam that's been driven down the path. | |||||||||||||||||
N/A | Clockwork Tunnels | Wasteworks and Power Complex |
Notes:
This room has been encountered in tier 3. A broken bridge or hallway. It doesn't look like work will continue on that section. | |||||||||||||||||
N/A | Clockwork Tunnels | Power Complex: Infernal Passage | Notes:
This room has been encountered in tier 2. A possible Gremlin workshop of some sort. A Thwacker spawns at the corner table in the top right, and hitting the switch in the middle spawns 2 friendly Mecha Knights from the empty areas in the top of the room. Scuttlebots will also spawn from the destroyed grey blocks. | |||||||||||||||||
N/A | Clockwork Tunnels | Wasteworks: Slimeway | Notes:
This room has been encountered in tier 2. A slimy area with some tubes and poison traps. Toxigels may appear in the area. | |||||||||||||||||
N/A | Clockwork Tunnels | Cooling Chamber | Notes:
This room has been encountered in tier 3. A possible storage area of some sort. The grey blocks reveal hidden Scuttlebots and Treasure Boxes can be found at the end of the room. | |||||||||||||||||
N/A | Clockwork Tunnels | Cooling Chamber | Notes:
This room has been encountered in tier 2. A room with a large cooling fan in the center surrounded by Crystal Blocks. Breaking some of the blocks will spawn Ice Cubes. When cleaning some space, two dead Gremlin bodies can be found lying on the ground. | |||||||||||||||||
N/A | Clockwork Tunnels | Cooling Chamber: Mechanized Mile | Notes:
This room has been encountered in tier 3. A storage room of some kind. Gremlins hang around the area. Some of the blocks are hidden monster cages, which seem to only spawn Scuttlebots here. | |||||||||||||||||
N/A | Clockwork Tunnels | Wasteworks: Infernal Passage, and Blast Furnace |
Notes:
This room has been encountered in tier 3. An unmoving Tortodrone can be seen on a lower platform, next to some ruined constructs. | |||||||||||||||||
N/A | Clockwork Tunnels | Wasteworks: Infernal Passage | Notes:
This room has been encountered in tier 3. An unmoving Tortodrone seems to have been altered by fiends. The Tortodrone is surrounded by Dark Matter crystals and has dark purple shards protruding from the top of its body. | |||||||||||||||||
N/A | Clockwork Tunnels | Clockwork Tunnels: Gremlin Grounds | Notes:
This room has been encountered in tier 1. An unmoving Tortodrone can be seen next to some grass. | |||||||||||||||||
Clockwork Tunnels | Cooling Chamber | Notes:
This room has been encountered in tier 3. Some Knights and Recon Rangers seems to have set a camping around an unmoving Tortodrone to rest and collect samples of the stratum. Two Mecha Turrets are active helping to keep the area safe. One of the Knights have a Pulsar and one of the Recon Rangers have a Robo Wrecker.
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N/A | Clockwork Tunnels | Clockwork Tunnels. | Notes:
This room has been encountered in tier 1 and 2. A room with Gremlin tools. The room looks like it's under construction. | |||||||||||||||||
N/A | Clockwork Tunnels | Cooling Chamber | Notes:
This room has been encountered in tier 2. A construction site for the Roarmulus Twin. The button opens the gates and spawns 2 Gun Puppies. Behind them are 2 Treasure Boxes surrounded by Rocket Blocks found in the Ironclaw Munitions Factory. | |||||||||||||||||
Clockwork Tunnels | Power Complex: Gremlin Grounds | Notes:
This variant is always encountered in the 6-1 Mission: Plan of Attack: Power Grid A construction site for the Roarmulus Twin. This scenario have this area at the top of the map, touching the screen will show this: | ||||||||||||||||||
Clockwork Tunnels | Blast Furnace: Slimeway | Notes:
This room can always be encountered in 9-2 Mission: Terminal Meltdown: Red Alert After pressing the button, a siren alarm will sound. The same alarm as the one before fighting against the Roarmulus Twins. | ||||||||||||||||||
N/A | Compound | Ravenous Warrens | Notes:
This room has been encountered in tier 3. An abandoned mini lab likely used by Gremlins; there is a deactivated Mecha Knight in a corner and a piece of a Retrode's arm on the floor. With futher inspection if the player goes to the left to the passage and goes near the gated area in the back reveals that the pipes leaded from the unknown chemicals in the tubes were once being used on a Gremlin who is dead and may have been left to die or died becuase of the experiments that were being taken place. | |||||||||||||||||
Compound | Frozen Compound: Creeping Colony | Notes:
This room has been encountered in tier 3. An abandoned Gremlin panel with some small cages. | ||||||||||||||||||
N/A | Compound | Any level from Compound |
Notes:
This room has been encountered in tier 3. A gremlin pillbox with dead gremlins and mortars. The dead mender has a note that says: The others must never know. Silence them. -H. After reading it a Ghostmane Stalker appears. | |||||||||||||||||
N/A | Compound | Any level from Compound |
Notes:
This room has been encountered in tier 2 and 3. A statue of a Mecha knight with mismatched limbs. The Energy Mecha Knights in the area can be activated for the usual price of 5 energy, a potential combat bonus. To see this room in a freeze theme check this and this files. | |||||||||||||||||
N/A | Compound | Blighted Compound: Ravenous Warrens | Notes:
This room has been encountered in tier 3. A Tortodrone rests high on a cliff, surrounded by animated twilight lights. There are some treasure boxes to the right. | |||||||||||||||||
N/A | Compound | Shocked Compound: Chittering Burrows | Notes:
This room has been encountered in tier 2. A Tortodrone rests on a platform. There are some treasure boxes. | |||||||||||||||||
N/A | Devilish Drudgery | Overtime, Every Time, Hiring Freeze, and Everybody's Fired |
Notes:
This room can be encountered at any tier. Placing the 5 statues on the 5 buttons completes the ritual. Some of the possible spawns after completing the ritual include: Crowns, Fiend-related drops (like Mug of Misery), five Silkwings, Devilites and Pit Bosses, or a Trojan (as can be seen here). The sparkling book pile reads: 5 Ways to Appease your Pit Boss. | |||||||||||||||||
N/A | Devilish Drudgery | Any level from Devilish Drudgery |
Notes:
This room has been encountered in tier 2. A suspicious looking fiend activity. Several fiends, particularly Devilites or Gorgos, can spawn, ready to glower at any knights passing through. Fiendish Self-Help book reads: How do draw infernal symbols. Board reads: A Notice to All Employees: Due to continual under-performance, there will be no paid holidays or free coffee in the break room. No wonder they're so angry! | |||||||||||||||||
N/A | Devilish Drudgery | Overtime, Every Time and Toxic Workplace |
Notes:
This room has been encountered in tier 2 and 3. A suspicious looking fiend activity. Several devilites spawn with a silkwing, ready to glower at any knights passing through. They seem to be shoving Dark Matter into a stitched-together Tortodrone. The button near the top lowers the gate. A closer look at the tortodrone can be seen here. To check this room in a different theme check this and this forum's comment. | |||||||||||||||||
N/A | Devilish Drudgery | Wired for Synergy | Notes:
This room has been encountered in tier 2 and 3. A suspicious looking fiend activity. Several devilites spawn with a silkwing, ready to glower at any knights passing through. The button near the top lowers the gate. | |||||||||||||||||
Devilish Drudgery | Overtime, Every Time | Notes:
This area only appears during the March of the Tortodrones event. This room has been encountered in tier 3. A party button waits beyond aesthetic piles of dark matter. The area features a single Vortex Block. Several monsters spawn to fight, including Devilites, Trojans, and Howlitzers. The bulk glyph reward for this area seems to be rather small. | ||||||||||||||||||
Devilish Drudgery | Overtime, Every Time | Notes:
This room can always be encountered in 5-1 Mission: Work for Idle Hands: Devilish Drudgery | ||||||||||||||||||
Devilish Drudgery | Everybody's Fired | Notes:
This room can always be encountered in 6-2 Mission: Whipping and Mishandling: Sol'Fork Downtown Geo Knights:
Knights guarding the doors:
Knight at the right side with Recon armor:
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N/A | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 2 and 3. This room resembles a mausoleum. The information module mentions Torin from the 10-2 Mission: Shadowplay. | |||||||||||||||||
N/A | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 2 and 3. This room resembles a mausoleum. This variation includes Shadow Fire. The information module mentions Torin from the 10-2 Mission: Shadowplay. | |||||||||||||||||
N/A | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 3. A shining spark on the ground. Stepping off the grass onto dirt will cause damage (roughly half a bar of health) and inflict poison. You cannot activate the sparkling tile if you continue to shield through. Drops a Grim Spark upon interaction. | |||||||||||||||||
N/A | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 2. A poisonous mist that may be miasma. It poisons anyone who tries to walk through it. | |||||||||||||||||
N/A | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 2. A knight sitting down exhausted with 4 candles. There are 4 re-spawning Dust Zombies hidden in the dirt piles. The zombies can't enter the area where the candles are lit but their stun breath still works. | |||||||||||||||||
N/A | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 3. Similar to the previous but the knight is dead and the candles are unlit. The zombies are not restricted from entering between the candles. Nothing happens when the knight is examined. | |||||||||||||||||
N/A | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 2 and 3. A big coffin with chains on the sides. Dust Zombies may spawn upon interaction. | |||||||||||||||||
N/A | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 3. Similar to the previous room except that the coffin is gone. | |||||||||||||||||
Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 2. A single big coffin with purple miasma above in the middle of the area. A Carnavon appears when you get near. | ||||||||||||||||||
Lichenous Lair | Fiery Fusion and Shocking Synthesis |
Notes:
This room has been encountered in tier 2. A meteor of some sort that has crash landed into the Clockworks. Upon approaching the meteor, several waves of Lichens will spawn. It have Shadow Fire. | ||||||||||||||||||
Lichenous Lair | Prognosis: Symbiosis | Notes:
This variant is always encountered in the 3-1 Mission: Alien Ooze: Field Research Site The two Knights standing:
The one Knight shaking:
The two Knights near the Treasure Boxes:
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Lichenous Lair | Any level from Lichenous Lair |
Notes:
This room has been encountered in tier 2. A fountain with a totem on the middle. Shoot at the fountain with your gun or with a vial to get crowns. Lichens will sometimes spawn instead of crowns. Wolver Den have a variation of this scenario, the fountain its the same but instead of Lichen, Wolvers will spawn. | ||||||||||||||||||
Scarlet Fortress | Grim Gallery | Notes:
This room can always be encountered in 5-2 Mission: Time Enough at Last: Eternal Study Edger is really happy in this library. This NPC's dialogue is contained a speech bubble. It does not trigger a traditional dialogue screen. When spoken to, he will say one of the following:
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N/A | Wolver Den | Pack Brutality and Ashes to Ash Tails |
Notes:
This room has been encountered in tier 3. A giant sword on the ground surrounded by statues and boxes. | |||||||||||||||||
N/A | Wolver Den | Ashes to Ash Tails and High Voltail |
Notes:
This room has been encountered in tier 1 and 2. A campsite near the exit elevator. The campfire is still burning. Lots of unusable containers, 3 treasure boxes, a heart box, and two pickup items. | |||||||||||||||||
N/A | Wolver Den | Frosty Fury | Notes:
This room has been encountered in tier 2. A lonely campsite. Could they have possibly abandoned the camp, or did something worse happen? | |||||||||||||||||
N/A | Wolver Den | Ashes to Ash Tails, Pack Brutality, and Raving Rabids |
Notes:
This room has been encountered in tier 1 and 2. A camp with some recruits. Each recruit says a variety of things when interacting with. | |||||||||||||||||
N/A | Wolver Den | Ashes to Ash Tails and Frosty Fury |
Notes:
This room has been encountered in tier 1. 1 large Gun Puppy statue accompanied by 2 smaller Gun Puppy statues, with one pool on the left and right side. | |||||||||||||||||
N/A | Wolver Den | Raving Rabids, Frosty Fury, and Ashes to Ash Tails |
Notes:
This room has been encountered in tier 2 and 3. An ancient structure of some sort. | |||||||||||||||||
N/A | Wolver Den | Any level from Wolver Den |
Notes:
This room has been encountered in tier 2 and 3. A fountain with a totem on the middle. Shoot at the fountain with your gun or with a vial to get crowns. Wolvers will sometimes spawn instead of crowns. Lichenous Lair have a variation of this scenario, the fountain its the same but instead of Wolvers, Lichens will spawn. | |||||||||||||||||
N/A | Wolver Den | Ashes to Ash Tails and Frosty Fury |
Notes:
This room has been encountered in tier 2. A Snipe meadow with treasure boxes and invisible heart pads. | |||||||||||||||||
N/A | Wolver Den | Pack Brutality and High Voltail |
Notes:
This room has been encountered in tier 1 and 2. A sort of wishing well between two pillars. Interacting with the well will cause crowns and heat to appear. This can be done a few times. | |||||||||||||||||
N/A | Wolver Den | High Voltail | Notes:
This room has been encountered in tier 2. A place with a fossilized Tortodrone, a water feature, and 4 treasure boxes. Maybe the Tortodrone was abandoned by someone, or simply died. | |||||||||||||||||
N/A | Wolver Den | Frosty Fury | Notes:
This room has been encountered in tier 3. A place with a fossilized Tortodrone, a water feature, and 4 treasure boxes. | |||||||||||||||||
N/A | Wolver Den | Frosty Fury | Notes:
This room has been encountered in tier 3. A valley-like area with an unmoving Tortodrone on a pillar to the left. This one have 5 Treasure Boxes on the right. |