Difference between revisions of "Gate"

From SpiralKnights

Jump to: navigation, search
(Gate Progress)
(Gate Progress)
Line 23: Line 23:
  
 
=== Gate Progress ===
 
=== Gate Progress ===
Entrance to a [[subtown]], the first levels of tiers 2 and 3, is only free for that gate if a knight has reached that subtown from the previous tier in a previous run. Clearance for free tier entrance is entirely Free. Gate progress is shown on the Progress tab (O) and is marked by a star for each Tier completed:
+
Entrance to a [[subtown]], the first levels of tiers 2 and 3, is entirely Free. Gate progress is shown on the Progress tab (O) and is marked by a star for each Tier completed:
  
 
* Tier 1 - Depth 0-7
 
* Tier 1 - Depth 0-7

Revision as of 21:18, 25 August 2013

The parts of an active gate platform include: The control panel and display monitor showing the gate symbol.
Gate totems show either the current levels (active gates) or the current construction status (dormant gates).

Gates are entrances into the Clockworks used by the Spiral Knights to explore Cradle.

Gates are either active, permitting knights to travel down into the Clockworks, or dormant, with a countdown timer showing when they will become active.

There are four parts in a gate:

  • Control Panel - Used on active gates to go adventuring
  • Display Monitor - Visually shows the gate's name
  • Mineral Deposit Box - Used on dormant gates for gate construction
  • Totem - Shows either the current strata themes(active gates) or the current construction status (dormant gates)

Active Gates

Active gates are open for exploration by knights. Although a few are permanent, such as the tutorial gates and the former Firefly Gate, most are constructed by players in the Arcade and have different thematic levels depending on the construction process. The Arcade contains 8 gates at any time, of which the leftmost 4 are active and the rightmost 4 are dormant. Every two days, the leftmost gate disappears and all remaining gates are shifted left, causing a dormant gate to become active and a new dormant gate to be created; thus, each gate remains active for 8 days.

To enter a gate, go to the Control Panel and use your ATTACK key to access the options.

This knight can enter Moorcroft Manor at the Coral Pawn and Onyx Queen gates for free, but must pay for the Silver Knight or Sapphire Skull gates.

Tiers and Strata

Each gate contains three tiers of increasing difficulty separated by subtowns. Each tier is subdivided into two strata, each containing 3-5 floors populated with levels appropriate to the stratum's theme. Between these strata lies a Clockwork Terminal, a safe floor where you can change equipment, heal yourself, and buy recipes from Basil.

Players can enter the gate at the start of a tier or by joining an existing adventuring party. Most levels end with an elevator allowing knights to either descend to the next floor, or return to Haven; however, the elevators leading to a subtown or terminal descend automatically.

Gate Progress

Entrance to a subtown, the first levels of tiers 2 and 3, is entirely Free. Gate progress is shown on the Progress tab (O) and is marked by a star for each Tier completed:

  • Tier 1 - Depth 0-7
  • Tier 2 - Depth 8-17
  • Tier 3 - Depth 18-28

Level Rotation

Aside from levels having multiple possible versions, the next depth's level changes in real time if there is more than one possible level for that depth. The current next level can be seen on the monitor at the lift to the next depth, and on the Gate Map of your current adventure, which is accessed from the Icon-settings.png Main Menu icon in the top left corner of the screen.

A Gate Map showing both question mark and arrow depths.

On the Gate Map, there is a line leading from your current level (marked with a red circle and a "person" icon) to the next location. Each possible level is divided by arrows pointing left or right, or a question mark. The arrows indicate which direction the levels at the next depth are rotating in. Question marks mean that depth's next level is constantly changing, so the next level cannot be determined, and the line which usually indicates what the next level will be becomes a branch pointing to all possible levels. With enough waiting, it is possible to take the most desirable route down, barring the randomized Gate-Random.png depths.

The interval at which depths can change the path varies or may be random, although most of the time it changes around every 5 (3 to 7) minutes. It is possible for the levels to move left/right and the line leading to the level to change at the same time, bypassing what should have been the "next" level entirely. Levels continue to rotate even as you play through your current one, so you may wait an elevator for the desired level to appear. The next level is not locked in until all party members step on the lift; the monitor may change while heat is being distributed, but the level has already been chosen.

Each individual depth usually takes the same amount of time to rotate one level. This mean that depths which have previously taken extended periods of time to rotate will probably take extended periods of time to rotate again. While as aforementioned, depths usually change every 3 to 7 minutes, the complete range of possibilities lies between about 1:45 and 20 minutes.

Additionally, the rate at which levels change appears to be dependent upon the direction of rotation of the current depth, and the direction of the next. There seems to be tendency towards longer wait times if both rotate the same direction, and a tendency towards shorter times if they rotate in opposite directions. This can be pictured as two overlapping gears(the two levels), from which the knight is about to drop from the top one to the bottom one(descending further into the clockworks). If they both rotate opposite directions, the knight will quickly pass over every possibility on the lower gear(shorter wait times). If they both rotate the same direction, then the closer they are to the same speed, the longer the knight will spend waiting for a specific level.[1]

Dormant Gates

Gates in the construction process.

Dormant gates appear to the right side of the Arcade and have 8 days of gate construction before becoming active gates. You can see an exact day:hour:minute:second countdown indicator in the display when interacting with the mineral deposit area. During this time players can deposit minerals to create thematic levels within each stratum.

When the countdown timer reaches zero, the gate becomes active with whatever levels that have been constructed.

Gate Names

When a new gate is generated in the Arcade, it is randomly assigned a color and a symbol to give it a name. Below is a list of known colors and symbols.

Gate Name Combinations
Colors
  • Amber
  • Copper
  • Coral
  • Dark
  • Diamond
  • Emerald
  • Golden
  • Iron
  • Jade
  • Onyx
  • Ruby
  • Sapphire
  • Silver
Symbols
  • Bishop
  • Clover
  • Falcon
  • King
  • Knight
  • Lion
  • Pawn
  • Phantom
  • Queen
  • Rook
  • Serpent
  • Skull
  • Sun
  • Titan

There currently are 182 (= 13 colors * 14 symbols) possible combinations.

Level Icons

Clockwork depths have level icons that denote the type of level Knights will delve into. There are three things Knights should look for:

  • Background color: This indicates the elemental theme of the depth and determines which status ailments will appear.
  • Icon: This determines the map style and layout of the depth.
  • Icon color: This tells Knights what kind of monsters lurk in the depth, and in turn which damage type to expect.
Level combinations
Background colors Icons
Icon Map Boss.png
Boss
Icon Map Munitions1.PNG
Ironclaw Munitions Factory
or
Interface-icon-PvE.png Event Dangerous Mission: Grinchlin Assault!
or
Complex 357
Icon Map Castle.png
Firestorm Citadel
or
Royal Jelly Palace
or
Scarlet Fortress
Icon Map City.png
Concrete Jungle
or
Dark City
Icon Map Miniboss.png
Briar Bone Barrage
or
Stygian Steeds
or
Torporal Titan
or
Camp Crimson
Icon Map Candlestick Keep.png
Candlestick Keep
Icon Map Clockwork.png
Clockwork Tunnels
or
Compact Area
or
Deconstruction Zone
or
generic locations
Gate Icon-Swarm2.png
Shadow Lair
Gate-Gloaming Wildwoods.png
Gloaming Wildwoods
Gate-Graveyard.png
Graveyard
Icon Map Island.png
Aurora Isles
or
Jigsaw Valley
or
Starlight Cradle
or
Sunset Steppes
Gate-Generic Lobby.png
Party Lobby
Icon Map Monsters.png
Devilish Drudgery
or
Lichenous Lair
or
Wolver Den
Icon Map Shield.png
Battle Arena
Icon Map Compound.png
Compound
Gate-The Sanctuary.png
The Sanctuary
Gate-Terminal.png
Terminal
Icon Map Town.png
Subtown
Icon Map Treasure.png
Treasure Vault
Gate-Random.png
Random level
Gate-Core.png
The Core
Icon colors

Stratum Themes

Each gate can have up to 6 strata. A tier has 2 strata. The themes can be seen in the totem, and in the case of dormant gates they can also be seen in the gate construction information. There are 10 possible stratum themes.

Stratum Themes
Gate Icon-Beast.png
Beast
Gate Icon-Fiend.png
Fiend
Gate Icon-Gremlin.png
Gremlin
Gate Icon-Slime.png
Slime
Gate Icon-Undead.png
Undead
Gate Icon-Construct.png
Construct
Gate Icon-Fire.png
Fire
Gate Icon-Freeze.png
Freeze
Gate Icon-Poison.png
Poison
Gate Icon-Shock.png
Shock

See also

Other links

  • Deutscher Artikel: Tore
  • Artículo en español: Portales
  • Article en français: Porte
Personal tools