Difference between revisions of "Haven"
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+ | {{SKCell|[[Image:Boost-Mugshot.png|128px]]}} {{SKCell|'''[[Boost]]'''}} {{SKCell|Upgrades Merchant}} {{SKCell|[[Haven]]}} {{SKCell|Sells special upgrades in exchange for [[energy]].}} | ||
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[[File:Screenshot-Haven_1.png|thumb|350px|A Spiral Knight near several Stranger merchants.]] | [[File:Screenshot-Haven_1.png|thumb|350px|A Spiral Knight near several Stranger merchants.]] |
Revision as of 05:08, 14 October 2011
Haven is a major hub on the planet Cradle, as well as the home of the Strangers. These salvagers offer the Spiral Knights sanctuary in return for the treasures that they acquire while investigating the Clockworks. Friendly vendors from other races (such as the Gremlins and Devilites often encountered in the Clockworks) also reside here, though in much smaller population. Haven is also heavily populated with snipes, bulbous little birds with a curious means of locomotion.
Haven is divided into three districts -- the Town Square, the Bazaar, and the Arcade. Each area has an exit into the other two, forming a type of loop that offers quick access to any part of the town.
There can be more than one instance of Haven depending on the number of players logged in. You can move to other instances via the minimap.
History
Haven is the home of Strangers on Cradle. Since the Skylark crashed on the planet's surface, the Spiral Knights have gained the trust of the Strangers and found sanctuary in their town.
The Spiral Knights and Strangers both have a vested interest in the Clockworks and stage trips there from the town's Arcade. The knights seek the possibility of repairing their ship, and the Strangers have interest in the treasures that the knights bring back from their adventures.
Town Square
Town Square is the first point of entry for knights entering Haven from the rescue camp. The area features a large plaza, with a central fountain in front of the Auction House. The Advanced Training Hall can be found on the west path leading to the bazaar.
Points of Interest
- Advanced Training Hall
- Located on the west path before entering the Bazaar
- Alchemy Machine
- Located on a bluff in the eastern part of the Town Square
- Auction House
- Located behind the central fountain
Informants
Thumbnail | Name | Description | Location | Notes |
Bootshuze | Stranger of Haven | Haven | A Stranger that is dressed like a Gremlin and offers some information on Gremlins and their culture. | |
Cort | Spiral Knight | Haven | A Spiral Knight that offers guidance to other locations in Haven. | |
Energetic Knight | Spiral Knight | Haven | A Spiral Knight that offers information about types of energy. | |
Hailoh | Stranger of Haven | Haven | A Stranger that greets knights entering Haven. | |
Keston | Spiral Knight | Haven | A Spiral Knight that offers information about the Advanced Training Hall. | |
Plinkop | Stranger of Haven | Haven | A Stranger that offers information about the Clockworks. | |
Warnel | Stranger of Haven | Haven | A Stranger that offers information about the snipes. |
Vendors
Thumbnail | Name | Description | Location | Notes |
128px | Boost | Upgrades Merchant | Haven | Sells special upgrades in exchange for energy. |
Bazaar
The bazaar is located in the western part of Haven, and is home to various shops and traders.
Points of Interest
- Alchemy Machine
- Located along the northern wall, near the entrance to the Arcade.
- Alchemy Machine
Informants
Thumbnail | Name | Description | Location | Notes |
Bosco | Spiral Knight | Haven | A Spiral Knight that is looking to repair a broken Mecha Knight. | |
Energetic Knight | Spiral Knight | Haven | A Spiral Knight that offers information about types of energy. |
Vendors
Thumbnail | Name | Description | Location | Notes |
128px | Boost | Upgrades Merchant | Haven | Sells special upgrades in exchange for energy. |
Brinks | Token Trader | Moorcroft Manor Haven Emberlight |
| |
Greave | Armor Merchant | Haven | Stocks 2 & 3 star items that are chosen randomly and reset each night at midnight PST. | |
Kozma | Spiral Quartermaster | Emberlight Haven Moorcroft Manor |
| |
Kragen | Shield Merchant | Haven | Stocks 2 & 3 star items that are chosen randomly and reset each night at midnight PST. | |
Punch | Variant Smith | Haven | Sells variant tickets that can remove and replace existing unique variants on equipment. | |
Quillion | Blade Merchant | Haven | Stocks 2 & 3 star items that are chosen randomly and reset each night at midnight PST. | |
Ricasso | Guns & Explosives Merchant | Haven | Stocks 2 & 3 star items that are chosen randomly and reset each night at midnight PST. | |
Vatel | Recipe Merchant | Haven | Stocks 1 & 2 star recipes that are chosen randomly and reset each night at midnight PST. | |
Vise | Unbinding Smith | Haven | Can unbind weapons and armor in exchange for energy. |
Arcade
The Arcade is located in the northern-most part of Haven, and is the starting point for Spiral Knights venturing into the Clockworks. The knights access the clockworks by means of the eight gates in the Arcade -- four of which are active.
Points of Interest
- Active Gates
- Active gates are the four leftmost gates in the Arcade.
- These gates can be used to access the Clockworks.
- Dormant Gates
- Active gates are the four rightmost gates in the Arcade.
- Minerals can be deposited into these gates to determine the eventual structure of the gate.
- Krogmo Alchemy Machine
- Located near the entrance to the Bazaar.
- Contains recipes for 4 and 5 star trinkets that do not need to be learned.
Informants
Thumbnail | Name | Description | Location | Notes |
Feron | Spiral Knight | Haven | Oversees the Clockworks mining operation. Offers advice to new knights venturing into the Clockworks. | |
Wegner | Spiral Knight | Haven | A Spiral Knight that offers information about minerals and gates. |
Vendors
Thumbnail | Name | Description | Location | Notes |
Sullivan | Coliseum Rewards Supervisor | Haven |
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Gallery
See also
This article is a stub. You can help by expanding it. |