Difference between revisions of "Crafting"

From SpiralKnights

Jump to: navigation, search
(started rewrite)
(finished rewriting page)
Line 16: Line 16:
 
A recipe can also be purchased from other knights, for example through the [[Auction House]], but usually for a higher price. When purchasing a recipe, the player can view its details by hovering his or her mouse over the recipe. Once a recipe is purchased, it appears in the knight's [[Arsenal]], under the Recipes heading. Before the recipe is used, it must be learned. When a recipe is learned, it vanishes from the knight's Arsenal but appears in the knight's list of learned recipes. Once a recipe is learned, it cannot be unlearned or traded to another knight, but the item may be crafted as many times as the player desires.
 
A recipe can also be purchased from other knights, for example through the [[Auction House]], but usually for a higher price. When purchasing a recipe, the player can view its details by hovering his or her mouse over the recipe. Once a recipe is purchased, it appears in the knight's [[Arsenal]], under the Recipes heading. Before the recipe is used, it must be learned. When a recipe is learned, it vanishes from the knight's Arsenal but appears in the knight's list of learned recipes. Once a recipe is learned, it cannot be unlearned or traded to another knight, but the item may be crafted as many times as the player desires.
  
Materials can be found in the [[Clockworks]] while adventuring. Certain recipes may also require other pieces of [[equipment]], or even equipment with certain level of [[heat]]. Using recipes to upgrade items creates a more powerful item than the one you started with. Press F5 or select Recipes from the Menu in the upper left corner to bring up the Recipe Manager. Here you can get more information on which materials are needed to create the item. Note that the Recipe Manager can't create the item, for that you need the Alchemy Machines described below. Higher-ranked materials have a better chance of dropping the deeper you delve into the Clockworks. Here is a general outline of where to find materials of each star rating.  
+
Each recipe lists the materials that it requires. A complete list of materials can be found [[#List of Crafting Materials|below]]. Materials are acquired randomly while adventuring in the [[Clockworks]]. Higher-ranked materials have a better chance of dropping on deeper levels of the Clockworks. Here is a general outline (not a strict list) of where to find materials of each star rating.
 
+
'''''Note:''' This is not a strict list, and some materials may be found higher or lower in the Clockworks.''
+
 
* ☆☆☆☆☆: All depths
 
* ☆☆☆☆☆: All depths
 
* ★☆☆☆☆: All depths
 
* ★☆☆☆☆: All depths
Line 27: Line 25:
  
 
[[Image:alchemy.png|thumb|right|An alchemy machine.]]
 
[[Image:alchemy.png|thumb|right|An alchemy machine.]]
Alchemy Machines are located in [[Haven]], [[Moorcroft Manor]], and [[Emberlight]]. Haven has several Alchemy Machines which can be found in Guildhalls, the [[Bazaar]], [[Arcade]], and the [[Town Square]].
 
  
Apart from regular Alchemy Machines, several special Alchemy Machines also exist on Cradle. Instead of reading the recipes a Knight has learned, such machine stores unique recipes within, that a Knight may use as if it were his own. Special machines allow Knights to craft items they are otherwise incapable of producing themselves. So far there are three special Alchemy Machines known to the Knights:
+
Once the knight has learned a recipe and assembled its materials, he or she can craft the item at an [[alchemy machine]]. These machines are scattered around Haven, and can also be found in [[Moorcroft Manor]], [[Emberlight]], mission lobbies, and [[guild hall]]s. An alchemy machine requires a payment of [[energy]] and [[crowns]] for each item that it crafts. The cost of crafting roughly doubles with each star level:
*[[Krogmo Alchemy Machine]]
+
* ★☆☆☆☆: 200 crowns and 10 energy
*[[Sanctuary Alchemy Machine]]
+
* ★★☆☆☆: 400 crowns and 50 energy
*[[Vise Alchemy Machine]]
+
* ★★★☆☆: 1,000 crowns and 200 energy
 +
* ★★★★☆: 2,500 crowns and 400 energy
 +
* ★★★★★: 5,000 crowns and 800 energy
  
The cost of crafting an item depends on its star level, and generally doubles with each additional star.
+
==Upgrading==
  
Alchemy Cost:
+
Crafting is not only used to make items from scratch. It is also used to upgrade items from one star level to the next. The recipe for an upgrade lists the precursor item in addition to the materials. The precursor item must be unequipped when it is used in the upgrade crafting. The upgraded item replaces the precursor item in the knight's Arsenal.
* ★☆☆☆☆: 200 crowns/ 10 energy
+
* ★★☆☆☆: 400 crowns/ 50 energy
+
* ★★★☆☆: 1,000 crowns / 200 energy
+
* ★★★★☆: 2,500 crowns/ 400 energy
+
* ★★★★★: 5,000 crowns/ 800 energy
+
  
Usually, crafting is much cheaper than buying the item pre-made from a vendor, and also gives the added possibility of creating a unique variant (see below). Pre-made items increase in price as their star level increases. Thus, items with a high star level are generally cheaper to craft than to buy pre-made.
+
At high star levels, the precursor item must be heated. To upgrade a 3-star item to 4 stars, the 3-star item must have heat level 5 or higher. To upgrade a 4-star item to 5 stars, the 4-star item must have heat level 10. Beyond these minimum requirements, the heat level of the precursor item has no effect on the quality of the upgrade.
  
Price from Vendor:
+
If the precursor item is bound, then the newly upgraded item will also be bound. Because an item must be equipped to be heated, and equipping an item binds it, this rule means that any newly made 4- and 5-star item is bound. The item cannot be traded to another player, unless an unbinding fee is paid at [[Vise]]. Consequently, 4- and 5-star items are extremely costly, in comparison to 3-star items.
* ☆☆☆☆☆: 150 crowns
+
* ★☆☆☆☆: 3,000 crowns
+
* ★★☆☆☆: 7,500 crowns
+
* ★★★☆☆: 35,000 crowns
+
* ★★★★☆: 100,000 crowns
+
* ★★★★★: 300,000 crowns
+
  
==Upgrading==
+
When performing an upgrade, the knight may elect whether to keep the unique variants (UVs) on the precursor. If he or she keeps the UVs, then the upgraded item will have those UVs, with no chance of more or better UVs. If he or she discards the UVs, then the upgraded item has the same chance of acquiring up to three UVs as an item made from scratch, without a precursor.
  
Crafting is not only used to make items from scratch. It is also used to upgrade items from one star level to the next. When crafting an upgrade, the precursor item is listed in the recipe. The precursor item must be unequipped when it is upgraded.
+
It is worth noting that the cost of upgrading a 4-star item to a 5-star item is larger than the total cost of making a 4-star item. In other words, most of the cost in making a 5-star item comes in the final upgrade.
  
At high star levels, the precursor item must be heated. To upgrade a 3-star item to 4 stars, the 3-star item must have heat level 5 or higher. To upgrade a 4-star item to 5 stars, the 4-star item must have heat level 10. Beyond these minimum requirements, the heat level of the precursor item has no effect on the quality of the upgrade.
+
==Special Alchemy Machines==
  
If the precursor item is bound, then the newly upgraded item will also be bound. Because an item must be equipped to be heated, and equipping an item binds it, this rule means that any newly made 4- and 5-star item is bound. The item cannot be traded to another player, unless an unbinding fee is paid at [[Vise]]. Consequently, 4- and 5-star items are extremely costly, in comparison to 3-star items.
+
Apart from regular alchemy machines described earlier, there are several special alchemy machines that function differently. These alchemy machines cannot be used to craft any item; rather, each one has a predetermined library of items that it can craft. The knight does not need the recipes for these items; the recipes are "built in" to the alchemy machine.
 +
* The [[Krogmo Alchemy Machine]] is near the western end of the [[Arcade]] in Haven.
 +
* The [[Sanctuary Alchemy Machine]] can be found in the [[The Sanctuary|Sanctuary]] at the end of every [[Shadow Lair]] expedition.
 +
* The [[Vise Alchemy Machine]] stands in the [[Operation Crimson Hammer]] mission lobby.
  
 
== List of Crafting Materials ==
 
== List of Crafting Materials ==
Line 68: Line 59:
 
| body =  
 
| body =  
 
{{SKWindow/Cell|'''Icon'''}} {{SKWindow/Cell|'''Name'''}} {{SKWindow/Cell|'''Description'''}} {{SKWindow/Cell|'''Drops From'''}} {{SKWindow/Cell|'''Rating'''}}
 
{{SKWindow/Cell|'''Icon'''}} {{SKWindow/Cell|'''Name'''}} {{SKWindow/Cell|'''Description'''}} {{SKWindow/Cell|'''Drops From'''}} {{SKWindow/Cell|'''Rating'''}}
 
  
 
{{SKCraftEntry
 
{{SKCraftEntry
Line 842: Line 832:
  
 
* [[List of alchemy paths]]
 
* [[List of alchemy paths]]
* [[Recipes]]
 
* [[Energy]]
 
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Arsenal items]]
 
[[Category:Arsenal items]]
 
[[Category:Lists]]
 
[[Category:Lists]]

Revision as of 19:01, 2 November 2012

Crafting is the process by which knights make new equipment such as weapons and armor. Crafting an item is usually much less expensive than buying the item from a vendor. Crafting also offers a chance of acquiring unique variants.

Crafting an item requires a recipe, energy, crowns, and the materials listed in the recipe. When upgrading an item from one star level to the next, crafting also requires a precursor item. The knight assembles these ingredients at an alchemy machine. Crafting is not tied to any skill, and it always succeeds.

Basic Crafting

This section outlines the ingredients (recipe, materials, crowns, and energy) and procedure for crafting an item from scratch.

A recipe can be purchased from vendors in Haven, Clockwork Terminals, mission lobbies, and the Hall of Heroes, for a predetermined price:

  • ★☆☆☆☆: 250 crowns
  • ★★☆☆☆: 1,000 crowns
  • ★★★☆☆: 4,000 crowns
  • ★★★★☆: 10,000 crowns
  • ★★★★★: 25,000 crowns

A recipe can also be purchased from other knights, for example through the Auction House, but usually for a higher price. When purchasing a recipe, the player can view its details by hovering his or her mouse over the recipe. Once a recipe is purchased, it appears in the knight's Arsenal, under the Recipes heading. Before the recipe is used, it must be learned. When a recipe is learned, it vanishes from the knight's Arsenal but appears in the knight's list of learned recipes. Once a recipe is learned, it cannot be unlearned or traded to another knight, but the item may be crafted as many times as the player desires.

Each recipe lists the materials that it requires. A complete list of materials can be found below. Materials are acquired randomly while adventuring in the Clockworks. Higher-ranked materials have a better chance of dropping on deeper levels of the Clockworks. Here is a general outline (not a strict list) of where to find materials of each star rating.

  • ☆☆☆☆☆: All depths
  • ★☆☆☆☆: All depths
  • ★★☆☆☆: Stratum 2 and deeper
  • ★★★☆☆: Stratum 3 and deeper
  • ★★★★☆: Stratum 4 and deeper
  • ★★★★★: Stratum 5 and deeper
An alchemy machine.

Once the knight has learned a recipe and assembled its materials, he or she can craft the item at an alchemy machine. These machines are scattered around Haven, and can also be found in Moorcroft Manor, Emberlight, mission lobbies, and guild halls. An alchemy machine requires a payment of energy and crowns for each item that it crafts. The cost of crafting roughly doubles with each star level:

  • ★☆☆☆☆: 200 crowns and 10 energy
  • ★★☆☆☆: 400 crowns and 50 energy
  • ★★★☆☆: 1,000 crowns and 200 energy
  • ★★★★☆: 2,500 crowns and 400 energy
  • ★★★★★: 5,000 crowns and 800 energy

Upgrading

Crafting is not only used to make items from scratch. It is also used to upgrade items from one star level to the next. The recipe for an upgrade lists the precursor item in addition to the materials. The precursor item must be unequipped when it is used in the upgrade crafting. The upgraded item replaces the precursor item in the knight's Arsenal.

At high star levels, the precursor item must be heated. To upgrade a 3-star item to 4 stars, the 3-star item must have heat level 5 or higher. To upgrade a 4-star item to 5 stars, the 4-star item must have heat level 10. Beyond these minimum requirements, the heat level of the precursor item has no effect on the quality of the upgrade.

If the precursor item is bound, then the newly upgraded item will also be bound. Because an item must be equipped to be heated, and equipping an item binds it, this rule means that any newly made 4- and 5-star item is bound. The item cannot be traded to another player, unless an unbinding fee is paid at Vise. Consequently, 4- and 5-star items are extremely costly, in comparison to 3-star items.

When performing an upgrade, the knight may elect whether to keep the unique variants (UVs) on the precursor. If he or she keeps the UVs, then the upgraded item will have those UVs, with no chance of more or better UVs. If he or she discards the UVs, then the upgraded item has the same chance of acquiring up to three UVs as an item made from scratch, without a precursor.

It is worth noting that the cost of upgrading a 4-star item to a 5-star item is larger than the total cost of making a 4-star item. In other words, most of the cost in making a 5-star item comes in the final upgrade.

Special Alchemy Machines

Apart from regular alchemy machines described earlier, there are several special alchemy machines that function differently. These alchemy machines cannot be used to craft any item; rather, each one has a predetermined library of items that it can craft. The knight does not need the recipes for these items; the recipes are "built in" to the alchemy machine.

List of Crafting Materials

List of known crafting materials
Icon Name Description Drops From Rating
Crafting-Blue Shard.png
Blue Shard A shard of Moonstone that is too small to be used in powering gates but highly useful in alchemy. ☆☆☆☆☆


Crafting-Red Shard.png
Red Shard A shard of Crimsonite that is too small to be used in powering gates but highly useful in alchemy. ☆☆☆☆☆


Crafting-Green Shard.png
Green Shard A shard of Valestone that is too small to be used in powering gates but highly useful in alchemy. ☆☆☆☆☆


Crafting-Light Shard.png
Light Shard A shard of Luminite that is too small to be used in powering gates but highly useful in alchemy. ☆☆☆☆☆


Crafting-Dark Shard.png
Dark Shard A shard of Dark Matter that is too small to be used in powering gates but highly useful in alchemy. ☆☆☆☆☆


Crafting-Bronze Bolt.png
Bronze Bolt A simple bronze bolt found everywhere throughout the Clockworks. ★☆☆☆☆


Crafting-Scrap Metal.png
Scrap Metal A discarded piece of metal that could easily be repurposed. ★☆☆☆☆


Crafting-Cooling Cell.png
Cooling Cell A small device used in complex machines to keep them from overheating. Also handy to keep in your pockets on hot summer days. ★★☆☆☆


Crafting-Fuel Canister.png
Fuel Canister A small receptacle once used to hold fuel for a complex machine. ★★☆☆☆


Crafting-Power Cell.png
Power Cell A small device used to power complex machines. ★★☆☆☆


Crafting-Waste Module.png
Waste Module A small receptable that once collected refuse from a device built to wreak havoc. Now, it just plain reeks. ★★☆☆☆


Crafting-Mod Calibrator.png
Mod Calibrator This complicated device was specially built to calibrate mods, and should not be confused with a Calibrator Mod, which modifies calibrators. It's a common mistake.
  • Obtained from Sullivan for 75 Krogmo Coins.
★★★★☆


Crafting-Plasma Cell.png
Plasma Cell A high-tech plasma source that could positively blind someone with science. ★★★★★


Crafting-Ghost Bell.png
Ghost Bell A small, silvery bell worn by considerate ghosts that alerts the living when they are close by. ★★★★☆


Crafting-Ecto Drop.png
Ecto Drop A bit of ectoplasm meticulously collected from an unwilling undead volunteer. It's an unpleasant shade of green. ★☆☆☆☆


Crafting-Gel Drop.png
Gel Drop A drop of goo collected from a jelly. It's still quivering. ★☆☆☆☆


Crafting-Frost Gel.png
Frost Gel A drop of chilly gunk collected from a cool Clockworks customer. ★★☆☆☆


Crafting-Volt Oil.png
Volt Oil A slippery substance that always holds a slight electrical charge. ★★★☆☆


Crafting-Chroma Tear.png
Chroma Tear A crystallized Chromalisk tear suitable as a lens for focusing weaponry, or for correcting myopia. ★★★★☆


Crafting-Corrosive Acid.png
Corrosive Acid A caustic substance characteristic of corrosive creatures. ★★★★☆


Crafting-Phial of Phear.png
Phial of Phear A glass tube containing a small dose of phearium, a strange chemical said to induce panic into anyone who even gets so much as a sniff of this stuff. ★★★☆☆


Crafting-Mug of Misery.png
Mug of Misery A cursed drinking utility that can only be used by a truly wicked soul. Those that possess it are said to bring grave misfortune to those around them. ★★★★☆


Crafting-Owlite Feather.png
Owlite Feather A small feather plucked from an Owlite, said to be a mythical race of great magician birds. ★★☆☆☆


Crafting-Philoso Feather.png
Philoso Feather A large, grey feather plucked from the greatest of the Owlite magicians. ★★★★★


Crafting-Sharp Fang.png
Sharp Fang A particularly pointy premolar. Or maybe it's a canine? ★☆☆☆☆


Crafting-Beast Scale.png
Beast Scale A relatively intact scale recovered from a Clockworks creature. ★☆☆☆☆


Crafting-Critter Carapace.png
Critter Carapace A chitinous chunk carefully shucked from a Clockworks creature. It's in surprisingly good shape. ★★☆☆☆


Crafting-Bushy Tail.png
Bushy Tail A peculiarly intact specimen of a Clockworks beast's tail. ★★★☆☆


Crafting-Drake Scale.png
Drake Scale A solid scale wrested from a brutal beast. ★★★☆☆


Crafting-Dragon Scale.png
Dragon Scale An armored scale from what was thought to be an extinct creature. It reflects light with an otherwordly sheen. ★★★★★


Crafting-Driftwood.png
Driftwood A peculiar piece of wood that just won't stay put. ★★☆☆☆


Crafting-Redwood.png
Redwood A sturdy chunk of fine, unfinished wood. It's typically used in the production of cabinets. ★★★☆☆


Crafting-Ironwood.png
Ironwood A pristine log of one of the hardest substances known to the Spiral Knights. ★★★★☆


Crafting-Forbidden Fruit.png
Forbidden Fruit A sinful snack favored by famished fiends. ★★☆☆☆


Crafting-Nightshade.png
Nightshade A hazardous herb that's bad for most beasts, but tasty to a teeming variety of toxic creatures. ★★☆☆☆


Crafting-Static Clinger.png
Static Clinger A latent strand of energy that floats throughout the Clockworks, frequently catching onto hair and clothing. It's too large to properly distill into Mist Energy, but it's very useful in alchemy. ★★☆☆☆


Crafting-Blaze Pepper.png
Blaze Pepper A delectable spice hoarded by Clockworks beasts in anticipation of a winter that never comes. In powdered form, it has a terrible habit of clinging to absolutely everything. ★★★★☆


Crafting-Brimstone.png
Brimstone A smelly, stygian, sulfuric shard commonly found in the Underworld. ★☆☆☆☆


Crafting-Blast Powder.png
Blast Powder A dangerous by-product produced by fire-based organic creatures. Gremlins like to use it to blow stuff up. ★★☆☆☆


Crafting-Grave Soil.png
Grave Soil Dreadful dirt dredged from a creepy crypt. It is always a little cold to the touch. ★★☆☆☆


Crafting-Swordstone.png
Swordstone A fine chunk of natural rock perfect for honing the edge of a deadly blade. ★★☆☆☆


Crafting-Rock Salt.png
Rock Salt A small amount of Clockworks mineral that's been infused with absolutely nothing. It hungrily draws at nearby essences and flavors, making it a staple in cooking, and the bane of jellies everywhere. ★★★☆☆


Crafting-Soul Dust.png
Soul Dust The dust of the departed. Whether it still retains any shred of a soul remains to be seen. ★★★☆☆


Crafting-Warp Dust.png
Warp Dust A light dust left behind when a creature travels at unbelievable speed. It tastes great in dip. ★★★★☆


Crafting-Meteor Mote.png
Meteor Mote A small piece of a rare material that is said to have fallen from the sky. Gremlins typically use it in the construction of power sources. ★★★★☆


Crafting-Gremlonium.png
Gremlonium A highly advanced compound created by gremlin engineers to power their most devious machines. It constantly emits an unsettling hissing sound.
  • Obtained from the The Sanctuary after completing the Shadow Lair Ironclaw Munitions Factory.
★★★★★


Crafting-Gel Core.png
Gel Core A fist-sized, gelatinous lump collected from a jelly. ★★☆☆☆


Crafting-Brute Core.png
Brute Core An oozing blue lump from a particularly potent gelatinous opponent. ★★★☆☆


Crafting-Toxic Core.png
Toxic Core A solid gelatinous lump that oozes with vitriol. ★★★☆☆


Crafting-Unstable Core.png
Unstable Core A hazardous hunk pulled from a fulminating foe. It hums menacingly. ★★★☆☆


Crafting-Zee Core.png
Zee Core A pungent mass pulled from a slimy assailant. Its aroma is an excellent remedy for insomnia, as well as nighttime sniffling and sneezing. ★★★☆☆


Crafting-Perfect Snowball.png
Perfect Snowball An icy snowball of almost mythical perfection. Though it begs to be thrown squarely into the side of someone's head, it would be best to use in alchemy. ★★★★☆


Crafting-Rocky Core.png
Rocky Core A delicious gummy treat with an impenetrable rocky shell. More than a few teeth have been lost by knights attempting to get at the gooey interior. ★★★★☆


Crafting-Royal Core.png
Royal Core A sweet-smelling lump of ooze collected from a particularly noble specimen of slime. ★★★★★


Crafting-Enamorock.png
Enamorock A strange stone that makes you have warm and fuzzy feelings inside just by holding it.
  • Obtained from Sullivan for 10 Krogmo Coins.
★☆☆☆☆


Crafting-Hailstone.png
Hailstone A small rock that's always a little cold to the touch. It's great for chilling beverages without diluting their flavor. ★★★☆☆


Crafting-Torchstone.png
Torchstone A small rock that smolders constantly. Gremlins patrolling the Cooling Chambers occasionally use them as hand warmer. ★★★☆☆


Crafting-Thunderball.png
Thunderball An orb of pure electricity that is typically found at the bottom of the sea of all places. ★★★★☆


Crafting-Maiden's Tear.png
Maiden's Tear A sacred jewel cherished by Almirian knights. Given to them by their beloved, it is said to keep them safe in battle.
  • Obtained from the The Sanctuary after completing the Shadow Lair Firestorm Citadel.
★★★★★


Crafting-Gremlin Gizmo.png
Gremlin Gizmo A strange device used in gremlin machinery. It is inscribed with a warning against exposing it to direct sunlight or submerging it in water. ★★☆☆☆


Crafting-Force Dynamo.png
Force Dynamo A beguiling gadget that can seemingly generate energy from nowwhere. ★★★☆☆


Crafting-Silver Coil.png
Silver Coil An electromagnetic mechanism made of an extremely conductive metal. ★★★★☆


Crafting-Frayed Fabric.png
Frayed Fabric The worn remains of a Clockworks denizen's duds. It could probably be recycled. ★★☆☆☆


Crafting-Fine Fabric.png
Fine Fabric A well-made length of sturdy cloth, swiped from a Clockworks inhabitant. ★★★☆☆


Crafting-Miracloth.png
Miracloth A marvelous bolt of sublimely supple fabric. ★★★★☆


Crafting-Silverweave.png
Silverweave A length of understated cloth intricately interwoven with precious metal. It's tastefully ostentatious, yet prudently protective. ★★★★★


Crafting-Nightmare Mane.png
Nightmare Mane A coat of coarse fur taken from a Snarbolax. Each fiber seems to curl and fray as if life is still flowing through it.
  • Obtained from the Sanctuary after completing the Shadow Lair Gloaming Wildwoods.
★★★★★


Crafting-Iron Gear.png
Iron Gear A metal gear that was once a component of a complicated contraption. ★★☆☆☆


Crafting-Rocket Sprocket.png
Rocket Sprocket A sturdy sprocket used by machines that fire projectiles. ★★★☆☆


Crafting-Heavy Gear.png
Heavy Gear A heavily weighted gear that that once assisted in the operation of an enormous machine of some sort. ★★★★☆


Crafting-Primal Ore.png
Primal Ore An extraordinary metal imbued with the savage spirit of the wild. ★★★★★


Crafting-Volcanic Iron.png
Volcanic Iron An extraordinary metal imbued with the blazing energy of magma. ★★★★★


Crafting-Shadow Steel.png
Shadow Steel An extraordinary metal imbued with the creeping darkness of the Underworld. ★★★★★


Crafting-Sun Silver.png
Sun Silver An extraordinary metal imbued with the radiant light of the sky. ★★★★★


Crafting-Celestial Ore.png
Celestial Ore An extremely rare metal of great power said to be from the heavens above. It is often completely wasted on crowns and jewelry for slime royalty.
  • Obtained from the The Sanctuary after completing the Shadow Lair Royal Jelly Palace.
★★★★★


Crafting-Monster Bone.png
Monster Bone An intact bone from a now-deceased beast. ★★☆☆☆


Crafting-Blighted Bone.png
Blighted Bone A peculiar patella that's seen better days, after having seen a few better knights. ★★★★☆


Crafting-Reaper Rib.png
Reaper Rib A bone stained black by the wickedness of its former possessor. ★★★★★


Crafting-Trojan Horseshoe.png
Trojan Horseshoe A jet black horseshoe. It appears relatively harmless. ★★★★☆


Crafting-Everfrost.png
Everfrost A small patch of ice crystals that never seem to melt, even when exposed to direct heat. ★★★★★


Crafting-Flame Soul.png
Flame Soul A powerful essence left behind when a creature perishes during a blind rage. ★★★★★


Crafting-Plague Essence.png
Plague Essence A powerful essence left behind when a creature perishes from a particularly putrid disease. ★★★★★


Spark of Life A powerful essence that presents itself to beings in dire straits. With this, you feel like you could turn the nighttime into the day. ★★★★★


Crafting-Fractured Seerus Mask Fragment.png
Fractured Seerus Mask Fragment A fractured Fragment of the mask once worn by Warmaster Seerus, recovered from the siege of his Grand Arsenal. ★☆☆☆☆


Crafting-Flawed Seerus Mask Fragment.png
Flawed Seerus Mask Fragment A flawed Fragment of the mask once worn by Warmaster Seerus, recovered from the siege of his Grand Arsenal. ★★★☆☆


Crafting-Perfect Seerus Mask Fragment.png
Perfect Seerus Mask Fragment A perfect Fragment of the mask once worn by Warmaster Seerus, recovered from the siege of his Grand Arsenal. ★★★★★

Other Links

Personal tools