Difference between revisions of "Scenario Room"
From SpiralKnights
m (→List: fix some entries) |
m (→List: typo) |
||
Line 393: | Line 393: | ||
A statue of a [[Mecha knight]] with mismatched limbs. The [[Energy Mecha Knight]]s in the area can be activated for the usual price of 5 [[energy]], a potential combat bonus. | A statue of a [[Mecha knight]] with mismatched limbs. The [[Energy Mecha Knight]]s in the area can be activated for the usual price of 5 [[energy]], a potential combat bonus. | ||
− | To | + | To see this room in a [[freeze]] theme check [[:File:Scenario Room-Compound 2.png|this]] and [[:File:Scenario Room-Compound 2 knight activation, closer view.png|this]] files. |
}} | }} | ||
Revision as of 03:36, 13 May 2020
A Scenario Room is a special room in the Clockworks that offer a little story and atmosphere, hints of a larger story, or a special bonus to those that discover them. Note that certain ones can also be found in missions as well, though they tend to be a bit different than those encountered in the arcade. Some scenario rooms are rarer than others.
List
Map | Visual | Location | Level &/or Segment | Notes | ||||||||||||||||
Scenario Room1 | Candlestick Keep | "Scenario Room" Segment | Notes:
This room has been encountered in tier 2 and 3. There are two fallen Knights in a gated room with a Carnavon. | |||||||||||||||||
Candlestick Keep | Cold Shadows | Notes:
This room can always be encountered in 9-1 Mission: An Occurrence at Owlite Keep: The Forgotten Library
| ||||||||||||||||||
Clockwork Tunnels | "Scenario Room" Segment | Notes:
This room can be encountered at any tier. A Geo Knight with a monitor is studying the affects of minerals have that attract certain types of monsters. There is also an Ice Cube whose name is Hubert. The monsters that the Geo Knight studies are Wolvers, Jelly Cubes, Scuttlebots, Ironclaw Menders, Yesmen and Spookats. | ||||||||||||||||||
Clockwork Tunnels | Blast Furnace and Cooling Chamber: Wild Path |
Notes:
This room can be encountered at any tier. Three Geo Knights from Spiral HQ set up a campsite around a mineral room. | ||||||||||||||||||
Scenario Room3A | Clockwork Tunnels | Cooling Chamber | Notes:
This room has been encountered in tier 2. A campfire with 4 knights. It looks like the knights are on their first expedition in the Clockworks. | |||||||||||||||||
Scenario Room4A | Clockwork Tunnels | Wasteworks: Wild Path, and Blast Furnace |
Notes:
This room has been encountered in tier 2 and 3. A campfire with a frightened knight in a corner. The containers are empty and one of them have been overturned. It is possible some monsters have attacked the place. | |||||||||||||||||
Scenario Room4B | Clockwork Tunnels | "Scenario Room" Segment | Notes:
This room has been encountered in tier 3. A campfire with a frightened knight in a corner. The containers are empty and one of them have been overturned. It is possible some monsters have attacked the place. | |||||||||||||||||
Scenario Room5A | Clockwork Tunnels | Cooling Chamber | Notes:
This room has been encountered in tier 1 and 2. A campfire with a resting knight between two party buttons. Standing in the area will refill your knight's health. | |||||||||||||||||
Scenario Room6A | Clockwork Tunnels | Cooling Chamber: Wild Path, Wasteworks: Infernal Passage, and Power Complex |
Notes:
This room has been encountered in tier 3. A bridge that is or is not being repaired - or destroyed. Some Knockers, Thwackers and Menders will spawn as the player passes through the room. | |||||||||||||||||
Scenario Room7A | Clockwork Tunnels | Blast Furnace, Cooling Chamber, and Power Complex |
Notes:
This room has been encountered in tier 1 and 3. A giant metal beam that's been driven down the path. | |||||||||||||||||
Scenario Room8A | Clockwork Tunnels | Wasteworks and Power Complex |
Notes:
This room has been encountered in tier 3. A broken bridge or hallway. It doesn't look like work will continue on that section. | |||||||||||||||||
Scenario Room9A | Clockwork Tunnels | Power Complex: Infernal Passage | Notes:
This room has been encountered in tier 2. A possible Gremlin workshop of some sort. A Thwacker spawns at the corner table in the top right, and hitting the switch in the middle spawns 2 friendly Mecha Knights from the empty areas in the top of the room. Scuttlebots will also spawn from the destroyed grey blocks. | |||||||||||||||||
Scenario Room10A | Clockwork Tunnels | Wasteworks: Slimeway | Notes:
This room has been encountered in tier 2. A slimy area with some tubes and poison traps. Toxigels may appear in the area. | |||||||||||||||||
Scenario Room11A | Clockwork Tunnels | Cooling Chamber | Notes:
This room has been encountered in tier 3. A possible storage area of some sort. The grey blocks reveal hidden Scuttlebots and Treasure Boxes can be found at the end of the room. | |||||||||||||||||
Scenario Room12A | Clockwork Tunnels | Cooling Chamber | Notes:
This room has been encountered in tier 2. A room with a large cooling fan in the center surrounded by Crystal Blocks. Breaking some of the blocks will spawn Ice Cubes. When cleaning some space, two dead Gremlin bodies can be found lying on the ground. | |||||||||||||||||
Scenario Room13A | Clockwork Tunnels | Cooling Chamber: Mechanized Mile | Notes:
This room has been encountered in tier 3. A storage room of some kind. Gremlins hang around the area. Some of the blocks are hidden monster cages, which seem to only spawn Scuttlebots here. | |||||||||||||||||
Scenario Room14A | Clockwork Tunnels | Wasteworks: Infernal Passage, and Blast Furnace |
Notes:
This room has been encountered in tier 3. An unmoving Tortodrone can be seen on a lower platform, next to some ruined constructs. | |||||||||||||||||
Scenario Room14B | Clockwork Tunnels | Wasteworks: Infernal Passage | Notes:
This room has been encountered in tier 3. An unmoving Tortodrone seems to have been edited by fiends. The Tortodrone is surrounded by Dark Matter crystals and has dark purple shards protruding from the top of its body. | |||||||||||||||||
Scenario Room15A | Clockwork Tunnels | Clockwork Tunnels: Gremlin Grounds | Notes:
This room has been encountered in tier 1. An unmoving Tortodrone can be seen next to some grass. | |||||||||||||||||
Clockwork Tunnels | Cooling Chamber | Notes:
This room has been encountered in tier 3. Some Knights and Recon Rangers seems to have set a camping around an unmoving Tortodrone to rest and collect samples of the stratum. Two Mecha Turrets are active helping to keep the area safe. One of the Knights have a Pulsar and one of the Recon Rangers have a Robo Wrecker.
| ||||||||||||||||||
Scenario Room17A | Clockwork Tunnels | Clockwork Tunnels. | Notes:
This room has been encountered in tier 1 and 2. A room with Gremlin tools. The room looks like it's under construction. | |||||||||||||||||
Scenario Room18A | Clockwork Tunnels | Cooling Chamber | Notes:
This room has been encountered in tier 2. A construction site for the Roarmulus Twin. The button opens the gates and spawns 2 Gun Puppies. Behind them are 2 Treasure Boxes surrounded by Rocket Blocks found in the Ironclaw Munitions Factory. | |||||||||||||||||
Scenario Room18B | Clockwork Tunnels | Power Complex: Gremlin Grounds | Notes:
This variant is always encountered in the 6-1 Mission: Plan of Attack: Power Grid A construction site for the Roarmulus Twin. | |||||||||||||||||
Clockwork Tunnels | Blast Furnace: Slimeway | Notes:
This room can always be encountered in 9-2 Mission: Terminal Meltdown: Red Alert | ||||||||||||||||||
Scenario Room1 | Compound | Ravenous Warrens | Notes:
This room has been encountered in tier 3. An abandoned mini lab likely used by Gremlins; there is a deactivated Mecha Knight in a corner and a piece of a Retrode's arm on the floor. With futher inspection if the player goes to the left to the passage and goes near the gated area in the back reveals that the pipes leaded from the unknown chemicals in the tubes were once being used on a Gremlin who is dead and may have been left to die or died becuase of the experiments that were being taken place. | |||||||||||||||||
Compound | Frozen Compound: Creeping Colony | Notes:
This room has been encountered in tier 3. An abandoned Gremlin panel with some small cages. | ||||||||||||||||||
Scenario Room3 | Compound | Any level from Compound |
Notes:
This room has been encountered in tier 3. A gremlin pillbox with dead gremlins and mortars. The dead mender has a note that says: The others must never know. Silence them. -H. After reading it a Ghostmane Stalker appears. | |||||||||||||||||
Scenario Room4 | Compound | Any level from Compound |
Notes:
This room has been encountered in tier 2 and 3. A statue of a Mecha knight with mismatched limbs. The Energy Mecha Knights in the area can be activated for the usual price of 5 energy, a potential combat bonus. To see this room in a freeze theme check this and this files. | |||||||||||||||||
Scenario Room5 | Compound | Blighted Compound: Ravenous Warrens | Notes:
This room has been encountered in tier 3. A Tortodrone rests high on a cliff, surrounded by animated twilight lights. There are some treasure boxes to the right. | |||||||||||||||||
Scenario Room6 | Compound | Shocked Compound: Chittering Burrows | Notes:
This room has been encountered in tier 2. A Tortodrone rests on a platform. There are some treasure boxes. | |||||||||||||||||
Scenario Room1 | Devilish Drudgery | Overtime, Every Time, Hiring Freeze, and Everybody's Fired |
Notes:
This room can be encountered at any tier. Placing the 5 statues on the 5 buttons completes the ritual. Some of the possible spawns after completing the ritual include: Crowns, Fiend-related drops (like Mug of Misery), five Silkwings, Devilites and Pit Bosses, or a Trojan (as can be seen here). The sparkling book pile reads: 5 Ways to Appease your Pit Boss. | |||||||||||||||||
Scenario Room2 | Devilish Drudgery | Any level from Devilish Drudgery |
Notes:
This room has been encountered in tier 2. A suspicious looking fiend activity. Several fiends, particularly Devilites or Gorgos, can spawn, ready to glower at any knights passing through. Fiendish Self-Help book reads: How do draw infernal symbols. Board reads: A Notice to All Employees: Due to continual under-performance, there will be no paid holidays or free coffee in the break room. No wonder they're so angry! | |||||||||||||||||
Scenario Room3A | Devilish Drudgery | Overtime, Every Time and Toxic Workplace |
Notes:
This room has been encountered in tier 2 and 3. A suspicious looking fiend activity. Several devilites spawn with a silkwing, ready to glower at any knights passing through. They seem to be shoving Dark Matter into a stitched-together Tortodrone. The button near the top lowers the gate. A closer look at the tortodrone can be seen here. To check this room in a different theme check this and this forum's comment. | |||||||||||||||||
Scenario Room3B | Devilish Drudgery | Wired for Synergy | Notes:
This room has been encountered in tier 2 and 3. A suspicious looking fiend activity. Several devilites spawn with a silkwing, ready to glower at any knights passing through. The button near the top lowers the gate. | |||||||||||||||||
Devilish Drudgery | Overtime, Every Time | Notes:
This area only appears during the March of the Tortodrones event. This room has been encountered in tier 3. A party button waits beyond aesthetic piles of dark matter. The area features a single Vortex Block. Several monsters spawn to fight, including Devilites, Trojans, and Howlitzers. The bulk glyph reward for this area seems to be rather small. | ||||||||||||||||||
Devilish Drudgery | Overtime, Every Time | Notes:
This room can always be encountered in 5-1 Mission: Work for Idle Hands: Devilish Drudgery | ||||||||||||||||||
Devilish Drudgery | Everybody's Fired | Notes:
This room can always be encountered in 6-2 Mission: Whipping and Mishandling: Sol'Fork Downtown | ||||||||||||||||||
Scenario Room1A | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 2 and 3. This room resembles a mausoleum. The information module mentions Torin from the 10-2 Mission: Shadowplay. | |||||||||||||||||
Scenario Room1B | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 2 and 3. This room resembles a mausoleum. This variation includes Shadow Fire. The information module mentions Torin from the 10-2 Mission: Shadowplay. | |||||||||||||||||
Scenario Room2A | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 3. A shining spark on the ground. Stepping off the grass onto dirt will cause damage (roughly half a bar of health) and inflict poison. You cannot activate the sparkling tile if you continue to shield through. Drops a Grim Spark upon interaction. | |||||||||||||||||
Scenario Room2B | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 2. A poisonous mist that may be miasma. It poisons anyone who tries to walk through it. | |||||||||||||||||
Scenario Room3A | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 2. A knight sitting down exhausted with 4 candles. There are 4 re-spawning Dust Zombies hidden in the dirt piles. The zombies can't enter the area where the candles are lit but their stun breath still works. | |||||||||||||||||
Scenario Room3B | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 3. Similar to the previous but the knight is dead and the candles are unlit. The zombies are not restricted from entering between the candles. Nothing happens when the knight is examined. | |||||||||||||||||
Scenario Room4A | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 2 and 3. A big coffin with chains on the sides. Dust Zombies may spawn upon interaction. | |||||||||||||||||
Scenario Room4B | Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 3. Similar to the previous room except that the coffin is gone. | |||||||||||||||||
Graveyard | Where Monsters Fear to Tread | Notes:
This room has been encountered in tier 2. A single big coffin with purple miasma above in the middle of the area. A Carnavon appears when you get near. | ||||||||||||||||||
Lichenous Lair | Fiery Fusion and Shocking Synthesis |
Notes:
This room has been encountered in tier 2. A meteor of some sort that has crash landed into the Clockworks. Upon approaching the meteor, several waves of Lichens will spawn. It have Shadow Fire. | ||||||||||||||||||
Lichenous Lair | Prognosis: Symbiosis | Notes:
This variant is always encountered in the 3-1 Mission: Alien Ooze: Field Research Site | ||||||||||||||||||
Lichenous Lair | Any level from Lichenous Lair |
Notes:
This room has been encountered in tier 2. A fountain with a totem on the middle. Shoot at the fountain with your gun or with a vial to get crowns. Lichens will sometimes spawn instead of crowns. Wolver Den have a variation of this scenario, the fountain its the same but instead of Lichen, Wolvers will spawn. | ||||||||||||||||||
Scarlet Fortress | Grim Gallery | Notes:
This room can always be encountered in 5-2 Mission: Time Enough at Last: Eternal Study Edger is really happy in this library. | ||||||||||||||||||
Scenario Room | Wolver Den | Pack Brutality and Ashes to Ash Tails |
Notes:
This room has been encountered in tier 3. A giant sword on the ground surrounded by statues and boxes. | |||||||||||||||||
Scenario Room | Wolver Den | Ashes to Ash Tails and High Voltail |
Notes:
This room has been encountered in tier 1 and 2. A campsite near the exit elevator. The campfire is still burning. Lots of unusable containers, 3 treasure boxes, a heart box, and two pickup items. | |||||||||||||||||
Scenario Room | Wolver Den | Frosty Fury | Notes:
This room has been encountered in tier 2. A lonely campsite. Could they have possibly abandoned the camp, or did something worse happen? | |||||||||||||||||
Scenario Room | Wolver Den | Ashes to Ash Tails, Pack Brutality, and Raving Rabids |
Notes:
This room has been encountered in tier 1 and 2. A camp with some recruits. Each recruit says a variety of things when interacting with. | |||||||||||||||||
Scenario Room | Wolver Den | Ashes to Ash Tails and Frosty Fury |
Notes:
This room has been encountered in tier 1. 1 large Gun Puppy statue accompanied by 2 smaller Gun Puppy statues, with one pool on the left and right side. | |||||||||||||||||
Scenario Room | Wolver Den | Raving Rabids, Frosty Fury, and Ashes to Ash Tails |
Notes:
This room has been encountered in tier 2 and 3. An ancient structure of some sort. | |||||||||||||||||
Scenario Room | Wolver Den | Any level from Wolver Den |
Notes:
This room has been encountered in tier 2 and 3. A fountain with a totem on the middle. Shoot at the fountain with your gun or with a vial to get crowns. Wolvers will sometimes spawn instead of crowns. Lichenous Lair have a variation of this scenario, the fountain its the same but instead of Wolvers, Lichens will spawn. | |||||||||||||||||
Scenario Room | Wolver Den | Ashes to Ash Tails and Frosty Fury |
Notes:
This room has been encountered in tier 2. A Snipe meadow with treasure boxes and invisible heart pads. | |||||||||||||||||
Scenario Room | Wolver Den | Pack Brutality | Notes:
This room has been encountered in tier 2. A sort of wishing well between two pillars. Interacting with the well will cause crowns and heat to appear. This can be done a few times. | |||||||||||||||||
Scenario RoomA | Wolver Den | High Voltail | Notes:
This room has been encountered in tier 2. A place with a fossilized Tortodrone, a water feature, and 4 treasure boxes. Maybe the Tortodrone was abandoned by someone, or simply died. | |||||||||||||||||
Scenario RoomB | Wolver Den | Frosty Fury | Notes:
This room has been encountered in tier 3. A place with a fossilized Tortodrone, a water feature, and 4 treasure boxes. | |||||||||||||||||
Scenario Room | Wolver Den | Frosty Fury | Notes:
This room has been encountered in tier 3. A valley-like area with an unmoving Tortodrone on a pillar to the left. |