Mecha Knight

From SpiralKnights
(Redirected from Mechaknight)
Mecha Knight
An example of a Mecha Knight
Taxonomy

Construct Family, Elite Class

Defenses of the Construct family:

Weak to Elemental damage


Resistant to Piercing damage


Neutral to Normal & Shadow damage

The Mecha Knight is a monster.

Traits

Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.

Strategy

Notes

Mecha Knights are creations supposedly made by Gremlins to protect themselves during Clockworks maintenance. This theory is supported by the gremlin logo on top of the head of a normal mecha knight, as well as their presence in many Deconstruction Zones. There is evidence suggesting certain constructs have plans of their own, considering events that transpire during the Dangerous Mission: Ghosts in the Machine.

The 3-1 Mission: Toy Soldiers features Mecha Knights. During the 1-2 Mission: The Ancient Generator, a lot of broken Mecha Knights are found in the area. Interestingly enough, there are several constructs that the player must fight in this mission, but no active Mecha Knights. Unmoving or "broken" Mecha Knights are found throughout the clockworks as aesthetic entities. This scenario room randomly found in arcade compounds features a large statue of a mecha knight as well as Energy Mecha Knights.

Bosco takes care of a mecha knight, hoping to use it as a bodyguard. The Mecha Knight Kit pickup and Energy Mecha Knight are friendly versions of this monster with their own equipment that can be used as bodyguards by players.

The Mecha Helm and Mecha Suit costumes allow the player to mimic the appearance of this monster. The descriptions of the Voltaic Radical costume set hint at the existence of a sentient mecha knight.

History

  • This monster has been encountered since release 2011-04-04 when the game officially launched.

List

Mecha Knight

Monstrous Profile
Tier 1
Tier 2
Tier 3
Description

Gremlin-engineered sentries that share many of the capabilities of a Spiral Knight.

Notes


This monster behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction
  • Sword Slash
  • Charge Attack
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bombs (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Firo Knight

Monstrous Profile
Tier 1
Tier 2
Tier 3
Description

A Mecha Knight that can inflict fire.

Notes


Like other Fire themed monsters, this enemy is immune to fire.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction
  • Sword Slash
  • Charge Attack
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bullets (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Cryo Knight

Monstrous Profile
Tier 1
Tier 2
Tier 3
Description

A Mecha Knight that can inflict freeze.

Notes


Like other Freeze themed monsters, this enemy is immune to freeze.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction
  • Sword Slash
  • Charge Attack
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bullets (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Poison Knight

Monstrous Profile
Tier 1
Tier 2
Tier 3
Description

A Mecha Knight that can inflict poison.

Notes


Like other Poison themed monsters, this enemy is immune to poison.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction
  • Sword Slash
  • Charge Attack
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bullets (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Volt Knight

Monstrous Profile
Tier 1
Tier 2
Tier 3
Description

A Mecha Knight that can inflict shock.

Notes


Like other Shock themed monsters, this enemy is immune to shock. Despite that, it can still malfunction and shock itself.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Malfunction
  • Sword Slash
  • Charge Attack
  • Automatic Projectile Shield (Tier 2 and 3)
  • Bullets (Tier 3)
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Other

An activated Mecha Knight

See Also