Difference between revisions of "Monster Classification"
From SpiralKnights
Snarbylord (Talk | contribs) m (Gorgos seem to have the same spawning pattern as Grunts and have little ability variation; reclassifying) |
Snarbylord (Talk | contribs) m (Adding a mention of some monsters not being in the normal class rotation (as is the purpose of most classifications) using a ★ marker; moved Mortafire as they behave vastly differently from any normal turret) |
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− | [[Monsters]] found in the [[clockworks]] can be classified into 8 different categories depending on their battle style and power: Drone, grunt, brute, elite, giant, turret, support, and boss.{{fn|http://forums.spiralknights.com/en/node/80262#comment-707919}} | + | Most [[Monsters]] found in the [[clockworks]] can be classified into 8 different categories depending on their battle style and power: Drone, grunt, brute, elite, giant, turret, support, and boss.{{fn|http://forums.spiralknights.com/en/node/80262#comment-707919}} |
+ | |||
+ | Most monsters can spawn randomly in the Clockworks alongside other monsters in their class based on the level type. Some monsters are not in the normal rotation and can only spawn under special conditions, such as an event or only in a specific level set; these are marked with a ★ in the list below. | ||
==Drone== | ==Drone== | ||
− | Introduced with {{release|2011-12-19}}. | + | Introduced with {{release|2011-12-19}}. Moves in a predictable pattern and has no abilities except for inflicting damage or a status on contact. |
* [[Shankle]] | * [[Shankle]] | ||
* [[Wisp]] | * [[Wisp]] | ||
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Minis have few attack variations and little health. Alone they pose little threat, but they can become a challenge when they group up in large numbers. | Minis have few attack variations and little health. Alone they pose little threat, but they can become a challenge when they group up in large numbers. | ||
* {{Monster_Icons|Beast}} [[Dust Bunny]] series | * {{Monster_Icons|Beast}} [[Dust Bunny]] series | ||
− | * {{Monster_Icons|Slime}} [[Jelly#Ice_Mini| Ice Mini]] | + | * ★ {{Monster_Icons|Slime}} [[Jelly#Ice_Mini|Ice Mini]] |
− | * {{Monster_Icons|Slime}} [[Jelly Green Mini]] | + | * ★ {{Monster_Icons|Slime}} [[Jelly Green Mini]] |
− | * {{Monster_Icons|Slime}} [[Royal Mini]] | + | * ★ {{Monster_Icons|Slime}} [[Royal Mini]] |
* {{Monster_Icons|Slime}} [[Glop Drop]] series | * {{Monster_Icons|Slime}} [[Glop Drop]] series | ||
* {{Monster_Icons|Undead}} [[Scarab]] series | * {{Monster_Icons|Undead}} [[Scarab]] series | ||
− | * {{Monster_Icons|Undead}} Smaller [[Gourdling]] | + | * ★ {{Monster_Icons|Undead}} Smaller [[Gourdling]] |
− | * [[Creep_Cake#Mini_Creep_Cake| Mini Creep Cake]] | + | * ★ [[Creep_Cake#Mini_Creep_Cake|Mini Creep Cake]] |
==Grunt== | ==Grunt== | ||
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* {{Monster_Icons|Construct}} [[Retrode]] series | * {{Monster_Icons|Construct}} [[Retrode]] series | ||
* {{Monster_Icons|Construct}} [[Scuttlebot]] series | * {{Monster_Icons|Construct}} [[Scuttlebot]] series | ||
− | * {{Monster_Icons|Construct}} [[Shufflebot]] | + | * ★ {{Monster_Icons|Construct}} [[Shufflebot]] |
* {{Monster_Icons|Fiend}} [[Devilite]] series, excluding Overtimers, Pit Bosses and Yesmen. | * {{Monster_Icons|Fiend}} [[Devilite]] series, excluding Overtimers, Pit Bosses and Yesmen. | ||
* {{Monster_Icons|Fiend}} [[Gorgo]] series | * {{Monster_Icons|Fiend}} [[Gorgo]] series | ||
* {{Monster_Icons|Gremlin}} [[Knocker]] series | * {{Monster_Icons|Gremlin}} [[Knocker]] series | ||
+ | * ★ {{Monster_Icons|Gremlin}} [[Mortafire]] series | ||
* {{Monster_Icons|Slime}} [[Jelly Cube]] and [[Ice Cube]] | * {{Monster_Icons|Slime}} [[Jelly Cube]] and [[Ice Cube]] | ||
− | * {{Monster_Icons|Slime}} [[Jelly#Blast_Cube| Blast Cube]] | + | * ★ {{Monster_Icons|Slime}} [[Jelly#Blast_Cube|Blast Cube]] |
* {{Monster_Icons|Slime}} Smaller members of the [[Lichen]] series | * {{Monster_Icons|Slime}} Smaller members of the [[Lichen]] series | ||
* {{Monster_Icons|Undead}} [[Kat]] series, excluding Margrel and Black Kats | * {{Monster_Icons|Undead}} [[Kat]] series, excluding Margrel and Black Kats | ||
* {{Monster_Icons|Undead}} [[Zombie]] | * {{Monster_Icons|Undead}} [[Zombie]] | ||
− | * {{Monster_Icons|Undead}} [[Gourdling#Bomb_Gourdling| Bomb Gourdling]] | + | * ★ {{Monster_Icons|Undead}} [[Gourdling#Bomb_Gourdling|Bomb Gourdling]] |
− | * [[Creep Cake]] | + | * ★ [[Creep Cake]] |
==Brute== | ==Brute== | ||
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* {{Monster_Icons|Beast}} [[Alpha Wolver]] series | * {{Monster_Icons|Beast}} [[Alpha Wolver]] series | ||
* {{Monster_Icons|Construct}} [[Lumber]] series | * {{Monster_Icons|Construct}} [[Lumber]] series | ||
− | * {{Monster_Icons|Slime}} [[Rock Jelly Cube]] | + | * ★ {{Monster_Icons|Slime}} [[Rock Jelly Cube]] |
− | * {{Monster_Icons|Slime}} [[Lichen Colony]] | + | * ★ {{Monster_Icons|Slime}} [[Lichen Colony]] |
− | * {{Monster_Icons|Undead}} [[Bombie]] series | + | * ★ {{Monster_Icons|Undead}} [[Bombie]] series |
− | * {{Monster_Icons|Undead}} Larger [[Gourdling]]s | + | * ★ {{Monster_Icons|Undead}} Larger [[Gourdling]]s |
==Elite== | ==Elite== | ||
Elites, although comparable to grunts in health and damage, have a much larger repertoire of attacks and can be challenging to handle when parting alone. Despite their superior fighting ability and difficulty, they are rarely found traveling alone. Knights are advised to travel with caution. | Elites, although comparable to grunts in health and damage, have a much larger repertoire of attacks and can be challenging to handle when parting alone. Despite their superior fighting ability and difficulty, they are rarely found traveling alone. Knights are advised to travel with caution. | ||
* {{Monster_Icons|Construct}} [[Mecha Knight]] series | * {{Monster_Icons|Construct}} [[Mecha Knight]] series | ||
− | * {{Monster_Icons|Fiend}} [[Devilite Overtimer]] series | + | * ★ {{Monster_Icons|Fiend}} [[Devilite Overtimer]] series |
* {{Monster_Icons|Fiend}} [[Greaver]] series | * {{Monster_Icons|Fiend}} [[Greaver]] series | ||
* {{Monster_Icons|Gremlin}} [[Thwacker]] | * {{Monster_Icons|Gremlin}} [[Thwacker]] | ||
* {{Monster_Icons|Gremlin}} [[Scorcher]] | * {{Monster_Icons|Gremlin}} [[Scorcher]] | ||
* {{Monster_Icons|Gremlin}} [[Demo]] | * {{Monster_Icons|Gremlin}} [[Demo]] | ||
− | * {{Monster_Icons|Gremlin}} [[Ghostmane Stalker]] | + | * ★ {{Monster_Icons|Gremlin}} [[Ghostmane Stalker]] |
− | * {{Monster_Icons|Undead}} [[Phantom]] | + | * ★ {{Monster_Icons|Undead}} [[Phantom]] |
− | * {{Monster_Icons|Undead}} [[Almirian Crusader]] | + | * ★ {{Monster_Icons|Undead}} [[Almirian Crusader]] |
==Giant== | ==Giant== | ||
Giants are true to their name; they are large, powerful monsters that spawn rarely inside the clockworks. A single giant may require multiple knights to kill effectively. These colossal monstrosities usually do not travel in packs, but it is not unheard of. | Giants are true to their name; they are large, powerful monsters that spawn rarely inside the clockworks. A single giant may require multiple knights to kill effectively. These colossal monstrosities usually do not travel in packs, but it is not unheard of. | ||
+ | |||
+ | They do not spawn in a standard rotation and do not need ★ markers. | ||
* {{Monster_Icons|Fiend}} [[Trojan]] | * {{Monster_Icons|Fiend}} [[Trojan]] | ||
* {{Monster_Icons|Slime}} [[Jelly Green Giant]] | * {{Monster_Icons|Slime}} [[Jelly Green Giant]] | ||
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==Turret== | ==Turret== | ||
− | Turrets | + | Turrets are monsters that cannot move on their own and use ranged projectiles as their main attack. In later tiers, their wide range and rapid fire can prove to be quite a hassle when found in groups. |
* {{Monster_Icons|Construct}} [[Gun Puppy]] series | * {{Monster_Icons|Construct}} [[Gun Puppy]] series | ||
− | |||
* {{Monster_Icons|Slime}} [[Polyp]] series | * {{Monster_Icons|Slime}} [[Polyp]] series | ||
* {{Monster_Icons|Undead}} [[Howlitzer]] series | * {{Monster_Icons|Undead}} [[Howlitzer]] series | ||
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==Support== | ==Support== | ||
Support monsters consist of those that assist other monsters in battle, rather than fight directly themselves. Support monsters have no means of attacking, and thus can easily be dispatched when alone. | Support monsters consist of those that assist other monsters in battle, rather than fight directly themselves. Support monsters have no means of attacking, and thus can easily be dispatched when alone. | ||
− | * {{Monster_Icons|Fiend}} [[Pit Boss]] | + | * ★ {{Monster_Icons|Fiend}} [[Pit Boss]] |
* {{Monster_Icons|Fiend}} [[Silkwing]] | * {{Monster_Icons|Fiend}} [[Silkwing]] | ||
− | * {{Monster_Icons|Fiend}} [[Yesman]] | + | * ★ {{Monster_Icons|Fiend}} [[Yesman]] |
* {{Monster_Icons|Gremlin}} [[Mender]] | * {{Monster_Icons|Gremlin}} [[Mender]] | ||
==Bosses== | ==Bosses== | ||
− | These monsters are incredibly and deviously powerful, and should not be taken lightly. They generally take an entire floor of a single arena, and yield great rewards when defeated. | + | These monsters are incredibly and deviously powerful, and should not be taken lightly. They generally take an entire floor of a single arena, and yield great rewards when defeated. |
+ | |||
+ | They do not spawn in a standard rotation and do not need ★ markers. | ||
* {{Monster_Icons|Beast}} [[Snarbolax]] | * {{Monster_Icons|Beast}} [[Snarbolax]] | ||
* {{Monster_Icons|Beast}} [[Rabid Snarbolax]] | * {{Monster_Icons|Beast}} [[Rabid Snarbolax]] | ||
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==No Category== | ==No Category== | ||
Some monsters have hard to classify abilities and do not fall under one of the above categories. | Some monsters have hard to classify abilities and do not fall under one of the above categories. | ||
+ | |||
+ | They do not spawn in a standard rotation and do not need ★ markers. | ||
* {{Monster_Icons|Undead}} [[Punkin King]] | * {{Monster_Icons|Undead}} [[Punkin King]] | ||
* {{Monster_Icons|Undead}} [[Grimalkin]] | * {{Monster_Icons|Undead}} [[Grimalkin]] |
Revision as of 03:24, 18 December 2017
Most Monsters found in the clockworks can be classified into 8 different categories depending on their battle style and power: Drone, grunt, brute, elite, giant, turret, support, and boss.[1]
Most monsters can spawn randomly in the Clockworks alongside other monsters in their class based on the level type. Some monsters are not in the normal rotation and can only spawn under special conditions, such as an event or only in a specific level set; these are marked with a ★ in the list below.
Contents
Drone
Introduced with release 2011-12-19. Moves in a predictable pattern and has no abilities except for inflicting damage or a status on contact.
Mini
Minis have few attack variations and little health. Alone they pose little threat, but they can become a challenge when they group up in large numbers.
- Dust Bunny series
- ★ Ice Mini
- ★ Jelly Green Mini
- ★ Royal Mini
- Glop Drop series
- Scarab series
- ★ Smaller Gourdling
- ★ Mini Creep Cake
Grunt
Grunts are the run-of-the-mill monsters that populate the clockworks. Their fighting ability varies, but they are generally not too difficult to defeat.
- Chromalisk series
- Wolver series, excluding Alpha Wolvers
- Retrode series
- Scuttlebot series
- ★ Shufflebot
- Devilite series, excluding Overtimers, Pit Bosses and Yesmen.
- Gorgo series
- Knocker series
- ★ Mortafire series
- Jelly Cube and Ice Cube
- ★ Blast Cube
- Smaller members of the Lichen series
- Kat series, excluding Margrel and Black Kats
- Zombie
- ★ Bomb Gourdling
- ★ Creep Cake
Brute
Brutes have superior health stats compared to all other monster categories except giants, and are thus very difficult to take down. Brutes usually can be found in small numbers, or with a larger group of other grunt/elite class monsters.
- Alpha Wolver series
- Lumber series
- ★ Rock Jelly Cube
- ★ Lichen Colony
- ★ Bombie series
- ★ Larger Gourdlings
Elite
Elites, although comparable to grunts in health and damage, have a much larger repertoire of attacks and can be challenging to handle when parting alone. Despite their superior fighting ability and difficulty, they are rarely found traveling alone. Knights are advised to travel with caution.
- Mecha Knight series
- ★ Devilite Overtimer series
- Greaver series
- Thwacker
- Scorcher
- Demo
- ★ Ghostmane Stalker
- ★ Phantom
- ★ Almirian Crusader
Giant
Giants are true to their name; they are large, powerful monsters that spawn rarely inside the clockworks. A single giant may require multiple knights to kill effectively. These colossal monstrosities usually do not travel in packs, but it is not unheard of.
They do not spawn in a standard rotation and do not need ★ markers.
Turret
Turrets are monsters that cannot move on their own and use ranged projectiles as their main attack. In later tiers, their wide range and rapid fire can prove to be quite a hassle when found in groups.
Support
Support monsters consist of those that assist other monsters in battle, rather than fight directly themselves. Support monsters have no means of attacking, and thus can easily be dispatched when alone.
Bosses
These monsters are incredibly and deviously powerful, and should not be taken lightly. They generally take an entire floor of a single arena, and yield great rewards when defeated.
They do not spawn in a standard rotation and do not need ★ markers.
- Snarbolax
- Rabid Snarbolax
- Roarmulus Twins
- Red Roarmulus Twins
- Lord Vanaduke
- Darkfire Vanaduke
- Royal Jelly
- Ice Queen
- Warmaster Seerus
- Schemer Razwog
- Collector
- The Big Iron
- Arkus
- Maulos
- Margrel
- Corrupted Tortodrone Pair
Mini Bosses
- Ironwood Sentinel
- Battlepod series
No Category
Some monsters have hard to classify abilities and do not fall under one of the above categories.
They do not spawn in a standard rotation and do not need ★ markers.
Notes
- Pit Bosses are one of the few monsters that can be categorized under multiple labels; it can be argued that they are also in the brute class.
- Beasts can be considered the most underrated monster family, as they have no members above the brute class. Alternatively, Gremlins can be considered the most formidable as they have the most members in the Elite class and above.