Difference between revisions of "Shock"

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(Updating with new monsters)
(Themed Enemies: shock minis added)
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*[[Chromalisk#Electrolisk|Electrolisks]]
 
*[[Chromalisk#Electrolisk|Electrolisks]]
 
*[[Zombie#Frankenzom|Frankenzoms]]
 
*[[Zombie#Frankenzom|Frankenzoms]]
 +
*[[Dust Bunny#Jolt Bunny|Jolt Bunnies]]
 
*[[Deadnaught#Static Deadnaught|Static Deadnaught]]
 
*[[Deadnaught#Static Deadnaught|Static Deadnaught]]
 
*[[Bombie#Surging Bombie|Surging Bombie]]
 
*[[Bombie#Surging Bombie|Surging Bombie]]
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*[[Gremlin|Gremlin Jumpers]]
 
*[[Gremlin|Gremlin Jumpers]]
 
**Jumpers are ''not immune to'' but can inflict shock.
 
**Jumpers are ''not immune to'' but can inflict shock.
 +
*[[Glop Drop#Power Drop|Power Drops]]
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*[[Scarab#Shocking Scarab|Shocking Scarabs]]
 
*[[Gun Puppy#Sparky|Sparkies]]
 
*[[Gun Puppy#Sparky|Sparkies]]
 
*[[Kat#Statikat|Statikats]]
 
*[[Kat#Statikat|Statikats]]

Revision as of 17:21, 30 April 2013

Status: Shock
Icon status shock.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Shock is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing and damaging them. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Knights, on the other hand, will be interrupted by the spasm regardless of what they were doing (even interrupting the otherwise unstoppable charge attacks of the troika and striker line swords). Attacks that can shock deal a portion of elemental damage; damage taken from shock status can only be reduced by shock-resistant armor. If a knight is blocking when a spasm strikes, their shield will be lowered, exposing them to attacks from monsters (or hostile players in Lockdown, which can be catastrophic for a guardian) but will not take the damage from the spasm. Poison will increase the damage that each shock tick delivers. The strength of the applied Shock only affects its duration: the damage that Shock causes per spasm is dependant on the Star Rating of the weapon used to inflict it. This means that a higher damage shock can be overwritten if a lower damage shock is applied after it, provided the strength is the same: For this reason it is not recommended to bring weapons of different star ratings with the same shock strength on the same run.

A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break blocks, hurt both enemies and allies, and potentially spread the status.

Themed Enemies

Shock-themed enemies are immune to and may inflict shock status.

Inflicting Shock

Spiral Knights can inflict shock on monsters by using shock vials against them or using a weapon that has a chance of inflicting shock.

Weapons that are able to inflict shock are:

Resisting Shock

The following armor sets grants knights a resistance, but not immunity, to shocking attacks:

The following shields will protect against static strikes:

The following trinkets carry knights through the electric egresses of the Clockworks:

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