Difference between revisions of "Battle Sprite"

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[[File:Promo drakon-wknight fire.png|thumb|One of the Battle Sprite [[Battle sprite preview| Preview Images]].|right|300px]]
[[File:Battle_Sprite_interface.png|thumb|left|The Battle Sprite interface.]]
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A '''Battle Sprite''' is a combat companion that all Spiral Knights can acquire. Each Battle Sprite has a selection of skills that can be used by the player when the Sprite is equipped. Skills range from direct attacks to party buffs and monster debuffs.
+
  
Prior to the [[Skylark]] crash, Battle Sprites, known originally as E-Class Battle sprites, were initially small, mechanical, AI-driven field companions that aided the Spiral Knights in planetary reconnaissance.
+
A '''battle sprite''' is a combat companion for a Spiral Knight. A knight may own more than one sprite, although only one can be equipped at a time. Each sprite has one, two, or three '''skills''' that the knight can deploy in combat. Skills range from direct attacks to party buffs and monster debuffs. Sprites also offer '''[[perk]]s''', which give the knight offensive and defensive bonuses, much like [[trinket]]s.
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They are intended to provide players with the ability to specialize their role in a party. The choices that you make for your sprite act like a class for your knight, augmenting your [[weapon]]s and [[armor]] in special ways. For example, you may choose an attack-oriented sprite or a sprite that bolsters your party's defense.
  
Sprites collected from the crash within the [[Clockworks]] appear to be reacting to the Core's energy signal, changing dramatically based on their environment, improving their capabilities even as they remain loyal to their primary directive to support Knights in exploration and discovery.
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==Types==
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Prior to the ''[[Skylark]]'' crash, the Spiral Knights used small field robots called "[[:File:Dialogue-E-Class Battle Sprite.png|E-class battle sprite]]s" for reconnaissance. ([[Laboratory|Biotech Morlin]] still owns one.) When the ''Skylark'' crashed, sprites were apparently dispersed throughout the [[Clockworks]], where the [[Core]]'s energy signal caused them to mutate into new forms:
  
They are intended to provide players with the ability to specialize their role in a party. The choices you make for your Sprite will act like a class for your knight, augmenting your choice of [[weapon]]s and [[armor]]. For example, you may choose a Sprite that deals direct damage with attack enhancements or instead choose a Sprite that bolsters your parties defenses.
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*[[File:Battle Sprite-Drakon-T3-icon.png|36px|link=Drakon]] The smoldering '''[[Drakon]]''' resembles a dragon and delivers powerful, fiery blasts to foes. It may be considered the most offensive out of the three starter battle sprites.
  
== Obtaining a Battle Sprite ==
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*[[File:Battle Sprite-Seraphynx-T3-icon.png|36px|link=Seraphynx]] The divine '''[[Seraphynx]]''' resembles an angelic cat-like creature and uses its luminous powers to defend the party from attacks. Although a support sprite, it can damage enemies directly.
A series of rank missions are available players as soon as they reach [[Haven]]. These missions teach players about Battle Sprites and allow them to try out each of the three starter sprites before ultimately choosing one to keep.
+
  
A player's first battle sprite is awarded to the player after completion of [[Missions|An Eternal Bond]]. Currently, a player may only own one battle sprite.
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*[[File:Battle Sprite-Maskeraith-T3-icon.png|36px|link=Maskeraith]] The shadowy '''[[Maskeraith]]''' resembles a masked phantom and uses its toxic powers to debilitate enemies. This sprite has a mix of damage and support skills.
  
==Using a Battle Sprite ==
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Several "[[reskin]]s" of these are available. See the [[#List|list]] on this page to view all available battle sprites.
[[File:Battle_Sprite_equip.png|thumb|left|Equip or unequip a Battle Sprite.]]
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Any sprites the knight owns will show up in an [[arsenal]] section called "Battle Sprites". This section does not appear if you do not own one.  
+
  
To access the Battle Sprite interface, click on the [[character]] button (hotkey: P), then select the Battle Sprite tab. This interface will show options to [[#Feeding_Sprites|feed]] feed the sprite, equip a [[#Harnesses|harness]] on them or choose a [[#Perks|perk]].
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== Acquisition and Usage ==
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[[File:Battle_Sprite_interface.png|thumb|left|The Battle Sprite interface.]]
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[[File:Rhendon_Drakon.png|thumb|right|150 px|thumb|Rhendon with a Drakon battle sprite]]
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A series of rank missions is available to knights as soon as they reach [[Haven]]. [[Rhendon]] and Morlin teach them about skills, perks, harnesses, and leveling, while [[Biscotti]] explains how to feed and care for battle sprites. These missions also allow knights to try out each of the three starter sprites.
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 +
A knight's first battle sprite is awarded after completion of [[Missions|An Eternal Bond]]. Knights should take their time to know a little about sprites or see them in action before choosing. Once a selection is made, there's no going back, although knights can obtain more battle sprites through the [[Supply Depot]] by purchasing [[Sprite Pod|Pods]] that contain a level-1 battle sprite of their choosing.
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{{clear}}
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[[File:Battle_Sprite_equip.png|thumb|left|Equip, unequip, or rename a Battle Sprite.]]
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 +
All sprites that you own appear in the Battle Sprite section of your [[arsenal]]. Clicking on a sprite's icon brings up a menu allowing you to equip, unequip, or rename the sprite.
  
Battle Sprites can execute powerful combat skills on your command. Changing or updating the keys selected for them can be done under the '[[controls]]' section of the options screen.  
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Once a sprite is equipped, you can examine and configure it by clicking on the [[character]] button (default hotkey: P) and selecting the Battle Sprite tab. This interface shows options for [[#Heating|feeding]] the sprite, allocating [[#Leveling|skill points]], equipping a [[#Harnesses|harness]], and activating a [[perk]].
  
 +
Key shortcuts for using battle sprite powers are not configured in this interface. Instead, those keys are configured with all other keys, in the [[Controls]] section of the Options screen (hotkey: Escape).
 
{{clear}}
 
{{clear}}
== Types of Battle Sprites ==
 
=== Drakon ===
 
{{main|Drakon}}
 
  
The smoldering Drakon resembles a dragon and delivers powerful, fiery blasts to foes. Because of its immense firepower focusing on direct assault, it may be considered the most offensive out of the three starter battle sprites.
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==Heating==
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[[File:Battle_Sprites_feeding.png|thumb|left|The Battle Sprite feeding interface.]]
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[[File:Biscotti_Alchemy_Machine.png|thumb|right|A [[Sprite Food Alchemy Machine]] used to create food for Battle Sprites.]]
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A sprite progresses through a sequence of 100 [[heat]] levels. Like all equippable items, a sprite gains heat when it is equipped for combat in the [[Clockworks]]. However, this method of heating is very slow.  
  
=== Seraphynx ===
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Quantifying heat is difficult, but some patterns are clear. High levels require more heat than low levels do. High-star materials give more heat than low-star materials do. Favored food gives more heat than other materials of that star level do. Here is an example for heating a sprite over level 75, based on data collected by some players:
{{main|Seraphynx}}
+
  
The divine Seraphynx resembles an angelic cat-like creature and uses its luminous powers to defend the party from attacks. Although a support sprite, it can attack enemies directly, dealing enough damage to weaken or vanquish an enemy.
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''One level's worth of heat amounts to roughly 65 3-star materials, 35 4-star materials, 20 5-star materials, or 4 5-star favored foods. Therefore, feeding favored food is efficient in terms of time and materials, while feeding other materials is efficient in terms of crowns and minerals.'' -research from players.
  
[[File:Battle_Sprites_action.png|thumb|right|Battle sprite in action.]]
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A sprite can heat faster by being fed [[material]]s. To feed your sprite, bring up the character panel, select the Battle Sprite tab, click on the feeding sub-tab, choose any material from your arsenal, and click the Feed Sprite button. The rate at which a sprite can be fed is limited by its '''appetite'''. Appetite is rated on a scale from zero to five. When the appetite is zero, the sprite will not eat. When the sprite has at least one bar (or "point") of appetite, feeding the sprite a material decreases its appetite by one point. Appetite regenerates at a rate of roughly five points per hour of real time, whether or not the knight is online. Playing with the sprite in the Clockworks can help increase its appetite a bit faster.
=== Maskeraith ===
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{{main|Maskeraith}}
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The shadowy Maskeraith resembles a masked phantom and uses its toxic powers to debilitate enemies. This sprite has a healthy mix of offensive abilities as well as the ability to debuff enemies.
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ANY unbound material can be fed to a sprite if it's just increasing its heat bar, and not its level. A sprite simply has a '''favored food''', as shown in the table below, which helps fills up its heat bar more than any other material. This is not always the most economic choice. Favored foods can be crafted using [[Sprite Food Alchemy Machine]]s, found in the Laboratory and the [[Town Square]]. Crafted food is unbound and can be traded among knights or sold on the auction house. Sometimes food is a prize in a Prize Box, as with the [[Companion Prize Box]] and the [[Gourmet Prize Box]]. These boxes would give certain star levels of food, (randomly power/shadow/divine) to players in relation to their [[Player Rank]] - but prizebox food materials are bound.
  
== Skills ==
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{{clearleft}}
After having bonded permanently with their knight, a sprite will start off with having one skill that a player can use. As a battle sprite levels up, they gain skill points that the player can use to improve the augments of any given skill. When all three augments of a skill have been maxed out, the player can choose an ultimate version of the skill, making the base skill even more powerful and evolving the sprite in the process.
+
  
A sprite gains a new skill at levels 15 and 50 after being fed a [[Battle Sprite#Required Items|required item]].
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==Leveling==
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 +
When the sprite's heat meter is filled, the sprite is ready for promotion to the next heat level. The sprite must be fed a '''required item'''. For most levels, the required item is the favored food, and the sprite gains a '''skill point''' or a [[perk]] upon promotion. The knight allocates skill points to the sprite's skills, to '''augment''' (enhance) their speed, duration, intensity, etc. Unallocated skill points are saved, so knights who delay or forget to allocate points are not penalized in any way. By the time a sprite reaches level 100, it will have gained enough skill points to max out every augment, so there is no "wrong" strategy for allocation.
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 +
Battle sprites cannot be leveled when their new level would surpass the knight's own [[equip limit]]. For example, an Apprentice (rank 2) knight is permitted to equip only 0- and 1-star gear. The knight is not permitted to level a sprite from level 14 to level 15, because the latter is considered 2-star.
  
 
[[File:Battle_Sprites_skill.png|thumb|right|Choosing an ultimate skill.]]
 
[[File:Battle_Sprites_skill.png|thumb|right|Choosing an ultimate skill.]]
== Feeding Sprites ==
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At certain special levels, the sprite undergoes dramatic changes. The required item is not the favored food, but rather an [[Evo Catalyst]] of the appropriate star level.
Feeding sprites is one way of increasing its [[heat]], but also reduces its appetite. When its appetite is low, it will be impossible to feed the sprite. Over time, appetite increases slowly on its own. Adventuring into the [[Clockworks]] is another and quicker way of increasing a sprite's appetite, and also gives the sprite heat.
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* 15: The sprite gains its second skill and changes its appearance.
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* 50: The sprite gains its third skill and changes its appearance.
 +
* 90: The sprite's first skill evolves into one of two ultimate forms, chosen by the knight. This choice alters part of the sprite's appearance, while leaving other parts unchanged.
 +
* 95: The sprite's second skill evolves into one of two ultimate forms. One aspect of the sprite's appearance changes.
 +
* 100: The sprite's third skill evolves into one of two ultimate forms. One aspect of the appearance changes.
  
To feed a sprite, bring up the character panel and select the Battle Sprite tab, then click on your Battle Sprite's icon. Choose any material from the Arsenal to feed the sprite. Some materials will grant more heat than others while still decreasing appetite at the same rate, so be sure to feed your sprite its favorite item!
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There are 2<sup>3</sup> = 8 possible ultimate appearances for a sprite, based on the two choices for each of the three skills. Just as skill point allocation can be delayed, so can the choice of ultimate form. In fact, the knight may elect not to choose either ultimate form of a skill, leaving the skill in its ordinary form forever. Taking this possibility into account, there are 3<sup>3</sup> = 27 possible end-game appearances for a sprite.
  
=== Favored Items ===
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At level 100, there are still five perks to be gained. The knight may continue leveling the sprite through extra heat levels. These levels could be called 101-105, although they are all displayed as "100" in the user interface. At level 105, the sprite is functionally complete. The sprite continues to gain heat until its heat meter is filled, but the user interface does not allow the sprite to be promoted to level 106.
[[favored item|Favored items]] are materials that a battle sprite enjoys eating the most. Feeding a battle sprite with a favored item will grant it much more heat than if the sprite was fed a different item. Favored items can be crafted at the [[Biscotti_Alchemy_Machine|alchemy machine]] next to [[Biscotti]].
+
  
[[File:Biscotti_Alchemy_Machine.png|thumb|right|An alchemy machine used to create food specific to Battle Sprites.]]
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A special material called a [[Reset Star]] is sold in the [[Supply Depot]]. The Reset Star resets all of the knight's choices: where to allocate skill points, and which ultimate skills to choose. The knight gets to make those choices all over again. The sprite does not lose any of its progress. It keeps its level, its perks, and its skill points. The knight does not have to re-spend any Evo Catalysts.
  
=== Required Items ===
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==Economics==
In order for a Battle Sprite to advance and level up, a required item will need to be fed to the Battle Sprite. Most of the time, the item will be a material or the sprite's favored item. However, at certain levels, the required item will be an [[Evo Catalyst]], allowing the sprite to evolve in some cases. Without the required item, the battle sprite will not level up, no matter what or how many materials the player feeds the sprite.
+
[[File:Icon-alert.png|20px]]: ''Data in this section is provided by players and is therefore subject to player error. OOO is not responsible for player mishap regarding making a budget according to this data.''
  
A battle sprite will require an Evo Catalyst at levels 14, 29, 49, 74, and 99 before advancing a level. A sprite will evolve and change its appearance at levels 15, 50, and 100 after being fed a required item.
+
The tables below summarize which sprite eats what food when, and how much, considering a minimalistic budget plan for leveling.  
  
[[File:Battle_Sprites_feeding.png|thumb|right|The Battle Sprite feeding interface.]]
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Tables assume that the player already has the sprite, and do not factor in obtaining costs or harness upgrade costs.
  
== Harnesses ==
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Research details can be found in this [http://forums.spiralknights.com/en/node/102394 Forum Post].
[[harness|Harnesses]] are items that a battle sprite can equip to gain bonuses or to deal a certain type of [[damage]]. Some harnesses can also reduce skill cooldown by a certain percentage.
+
  
Please keep in mind that some harnesses cannot be equipped on certain sprites. For example, Drakons cannot output piercing damage, so it will be unable to equip the Golden Harness.
+
'''Sprites and Food''':
  
Harnesses can be purchased from [[Riley]], the Harness merchant in the [[The Lab|Lab]].
+
Sprites can be fed any unbound material to gain heat, these are just the materials that grant the most heat.  
  
== Perks ==
+
Bear in mind, these are required for the sprite to actually level up, gradually increasing in star level from 0-star to 5-star.
Perks are buffs that a sprite gives to a player. These buffs include [[health]] boosts to status resistances to reductions in charge time. Like skills, perks are unlocked as a sprite levels up. They can be chosen or changed at any time in the Battle Sprites tab.
+
{| align="left" border="1" cellpadding="4" cellspacing="0" style="border:\#c9c9c9 1px solid; margin: 1em 1em 1em 0; border-collapse: collapse;"
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| align="center" style="background:#93add4;"|'''Level Range'''
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| align="center" style="background:#93add4;"|'''Drakon Family'''
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| align="center" style="background:#93add4;"|'''Maskeraith Family'''
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| align="center" style="background:#93add4;"|'''Seraphynx Family'''
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|-
 +
| 1-14||{{BSfood|Power Mote}}||{{BSfood|Shadow Mote}}||{{BSfood|Divine Mote}}
 +
|-
 +
| 15-29||{{BSfood|Power Dust}}||{{BSfood|Shadow Dust}}||{{BSfood|Divine Dust}}
 +
|-
 +
| 30-49||{{BSfood|Power Stone}}||{{BSfood|Shadow Stone}}||{{BSfood|Divine Stone}}
 +
|-
 +
| 50-74||{{BSfood|Power Orb}}||{{BSfood|Shadow Orb}}||{{BSfood|Divine Orb}}
 +
|-
 +
| 75-100||{{BSfood|Power Star}}||{{BSfood|Shadow Star}}||{{BSfood|Divine Star}}
 +
|}
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 +
{{clearleft}}
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 +
Note: Each knight gains an Evo Catalyst, an Advanced Evo Catalyst, and an Ultimate Evo Catalyst upon first-time completion of, respectively, the [[Shadow of the Beast]], [[Built to Destroy!]], and [[The King of Ashes]] [[Mission#Rank Missions|rank missions]]. Thus, for a knight's first battle sprite, only two Ultimate Evo Catalysts need to be obtained at cost.
 +
 
 +
{| align="left" border="1" cellpadding="4" cellspacing="0" style="border:\#c9c9c9 1px solid; margin: 1em 1em 1em 0; border-collapse: collapse;"
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| align="center" style="background:#93add4;"|'''Evo Levels'''
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| align="center" style="background:#93add4;"|'''Item'''
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| align="center" style="background:#93add4;"|'''Energy'''
 +
|-
 +
|15||[[File:Rarity-Evo Catalyst icon.png|36px|link=Evo Catalyst]]||125
 +
|-
 +
|50||[[File:Rarity-Advanced Evo Catalyst icon.png|36px|link=Advanced Evo Catalyst]]||250
 +
|-
 +
|90||[[File:Rarity-Ultimate Evo Catalyst icon.png|36px|link=Ultimate Evo Catalyst]]||525
 +
|-
 +
|95||[[File:Rarity-Ultimate Evo Catalyst icon.png|36px|link=Ultimate Evo Catalyst]]||525
 +
|-
 +
|100||[[File:Rarity-Ultimate Evo Catalyst icon.png|36px|link=Ultimate Evo Catalyst]]||525
 +
|}
 +
 
 +
{{clearleft}}
 +
 
 +
'''Minimum Components''':
 +
{| align="left" border="1" cellpadding="4" cellspacing="0" style="border:\#c9c9c9 1px solid; margin: 1em 1em 1em 0; border-collapse: collapse;"
 +
| align="center" style="background:#93add4;"|'''Food Type'''
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| align="center" style="background:#93add4;"|'''[[File:Icon-material.png|15px|link=Material]] Material Minimum for Crafting Food'''
 +
| align="center" style="background:#93add4;"|'''[[File:Icon-mineral.png|15px|link=Mineral]] Mineral Minimum'''
 +
| align="center" style="background:#93add4;"|'''[[File:Icon-Crown.png|15px|link=Crowns]] Crown Minimum'''
 +
|-
 +
|Mote: 13||Any ★☆☆☆☆: 26||65||130
 +
|-
 +
|Dust: 15||Any ★★☆☆☆: 30||150||375
 +
|-
 +
|Stone: 19||Any ★★★☆☆: 38||285||950
 +
|-
 +
|Orb: 25||Any ★★★★☆: 50||500||5,000
 +
|-
 +
|Star: 22||Any ★★★★★: 44||550||11,000
 +
|-
 +
|Stars for Perks: 5||Any ★★★★★: 10||125||2,500
 +
|}
 +
{{clearleft}}
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 +
'''Totals''':
 +
{| align="left" border="1" cellpadding="4" cellspacing="0" style="border:\#c9c9c9 1px solid; margin: 1em 1em 1em 0; border-collapse: collapse;"
 +
| align="center" style="background:#93add4;"|'''Item'''
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| align="center" style="background:#93add4;"|'''Totals'''
 +
|-
 +
|Minimum Minerals to reach 100:||[[File:Icon-mineral.png|15px|link=Mineral]] 1,550
 +
|-
 +
|Minimum Minerals to get all Perks:||[[File:Icon-mineral.png|15px|link=Mineral]] 1,675
 +
|-
 +
|Minimum Crowns to reach 100:||[[File:Icon-Crown.png|15px|link=Crowns]] 14,955
 +
|-
 +
|Minimum Crowns to get all Perks:||[[File:Icon-Crown.png|15px|link=Crowns]] 19,955
 +
|-
 +
|Minimum Energy to reach 100 (first sprite):||[[File:Icon-Energy.png|15px|link=Energy]] 1,050
 +
|-
 +
|Minimum Energy to reach 100 (subsequent sprites):||[[File:Icon-Energy.png|15px|link=Energy]] 1,950
 +
|}
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{{clear}}
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 +
==Harnesses==
 +
[[File:Elite Iron Harness.png|100px|thumb|right|A [[Harness]].]]
 +
{{main|Harness}}
 +
'''Harnesses''' are items that a battle sprite can equip to gain bonuses or to deal a certain type of [[damage]]. Some harnesses can also reduce skill cooldown by a certain percentage.
 +
 
 +
Harnesses can be acquired only by purchase from [[Riley]], the harness merchant in the [[The Lab|Lab]].
 +
 
 +
When a knight owns multiple sprites, the harnesses are shared among the sprites. However, some harnesses cannot be equipped on certain sprites. For example, a Drakon cannot be equipped with the Golden Harness.
 +
 
 +
 
 +
==Sprite Pods==
 +
[[File:Icon-Drakon Pod.png|100px|thumb|right|A [[Sprite Pod]].]]
 +
{{main|Sprite Pod}}
 +
'''Sprite Pods''' are "[[Usable|usable]]" items that were introduced [http://forums.spiralknights.com/en/node/88128 29 August 2013].
 +
 
 +
A pod contains a level 1 battle sprite. Pods are obtained unbound. Once opened, the sprite within is permanently bound to whomever opened the pod.
 +
 
 +
Pods serve as a means for knights to obtain more battle sprites in addition to the one chosen in the 2-3 Rank Mission ''An Eternal Bond''.
 +
 
 +
==History==
 +
The Drakon, Maskeraith, and Seraphynx battle sprites were added to the game in {{release|2013-07-30}}.
 +
:They were announced [http://forums.spiralknights.com/en/node/72304 here], and the post linked to preview images of these sprites [[Battle sprite preview|here]].
 +
 
 +
More reskins have been introduced over time - see individual pages for details.
 +
 
 +
==List==
 +
Below is a list of all available battle sprites. This list is ordered by Date of Release (DoR) when in default, alphabetically if tied.
 +
 
 +
Use this list to decide which sprite(s) to raise based on damage types, economics (rarity of sprite and minerals the player might have), ease of acquisition, and/or aesthetics. One should also carefully consider abilities when choosing sprite(s) to take care of - see individual pages for details on abilities.
 +
 
 +
[[Reskin]]s are the same as the original sprite in the family - the only differences are how they look and how they're obtained.
 +
 
 +
{{SpriteList/Start}}
 +
 
 +
{{SpriteList
 +
|name          = Drakon
 +
|#            = 1
 +
|sprite family = Drakon
 +
|dor          = 30 July 2013
 +
|notes        = This sprite's pod can be obtained for 2,100 {{Link+Icon|Energy}} from Supply Depot. <div style="font-size:85%"> Alternatively, this sprite can be the one the player chooses from the {{mission|An Eternal Bond}}.</div>
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Seraphynx
 +
|#            = 2
 +
|sprite family = Seraphynx
 +
|dor          = 30 July 2013
 +
|notes        = This sprite's pod can be obtained for 2,100 {{Link+Icon|Energy}} from Supply Depot. <div style="font-size:85%"> Alternatively, this sprite can be the one the player chooses from the {{mission|An Eternal Bond}}.</div>
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Maskeraith
 +
|#            = 3
 +
|sprite family = Maskeraith
 +
|dor          = 30 July 2013
 +
|notes        = This sprite's pod can be obtained for 2,100 {{Link+Icon|Energy}} from Supply Depot. <div style="font-size:85%"> Alternatively, this sprite can be the one the player chooses from the {{mission|An Eternal Bond}}.</div>
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Seraphynx (Black Kat)
 +
|#            = 4
 +
|sprite family = Seraphynx
 +
|dor          = 30 April 2014
 +
|notes        = This reskin's pod can be crafted at the Mysterious Alchemy Machine.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Drakon (Gun Pup)
 +
|#            = 5
 +
|sprite family = Drakon
 +
|dor          = 13 August 2014
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Gremlin}}.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Maskeraith (Punkin)
 +
|#            = 6
 +
|sprite family = Maskeraith
 +
|dor          = 22 October 2014
 +
|notes        = This reskin's pod can be crafted at the Mysterious Alchemy Machine.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Maskeraith (Spiralhorn)
 +
|#            = 7
 +
|sprite family = Maskeraith
 +
|dor          = 18 February 2015
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Spiralhorn}}.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Drakon (Divine)
 +
|#            = 8
 +
|sprite family = Drakon
 +
|dor          = 24 June 2015
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Spritely}}.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Drakon (Shadow)
 +
|#            = 9
 +
|sprite family = Drakon
 +
|dor          = 24 June 2015
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Spritely}}.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Maskeraith (Freeze)
 +
|#            = 10
 +
|sprite family = Maskeraith
 +
|dor          = 24 June 2015
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Spritely}}, {{PrizeBox|Glacial 2016}}, or {{PrizeBox|Glacial 2020}}.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Maskeraith (Snarblepup)
 +
|#            = 11
 +
|sprite family = Maskeraith
 +
|dor          = 24 June 2015
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Spritely}}.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Maskeraith (Volcanic)
 +
|#            = 12
 +
|sprite family = Maskeraith
 +
|dor          = 24 June 2015
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Spritely}} or {{PrizeBox|Volcanic}}.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Seraphynx (Siamese)
 +
|#            = 13
 +
|sprite family = Seraphynx
 +
|dor          = 24 June 2015
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Spritely}}.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Seraphynx (Tabby)
 +
|#            = 14
 +
|sprite family = Seraphynx
 +
|dor          = 24 June 2015
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Spritely}}.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Drakon (Spiraltail)
 +
|#            = 15
 +
|sprite family = Drakon
 +
|dor          = 3 February 2016
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Spiraltail}}.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Drakon (Grey)
 +
|#            = 16
 +
|sprite family = Drakon
 +
|dor          = 6 November 2017
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Grey}}.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Maskeraith (Grey)
 +
|#            = 17
 +
|sprite family = Maskeraith
 +
|dor          = 6 November 2017
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Grey}}.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Seraphynx (Grey)
 +
|#            = 18
 +
|sprite family = Seraphynx
 +
|dor          = 6 November 2017
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Grey}}.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Seraphynx (Love Puppy)
 +
|#            = 19
 +
|sprite family = Seraphynx
 +
|dor          = 16 February 2018
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Running Wild}}.
 +
}}
 +
 
 +
{{SpriteList
 +
|name          = Drakon (Piggy)
 +
|#            = 20
 +
|sprite family = Drakon
 +
|dor          = 19 April 2019
 +
|notes        = This reskin's pod can be randomly obtained from a {{PrizeBox|Boar}}.
 +
}}
 +
 
 +
{{Table/End}}
 +
<!--===============================
 +
 
 +
If there are more battle sprite families (sprites that are not reskins or that don't follow conventional eating/skill behavior etc.), add switch details to this template:
 +
http://wiki.spiralknights.com/Template:SpriteList
 +
 
 +
===============================-->
 +
{{clear}}
  
== Historical Notes ==
+
==See Also==
* Battle Sprites were implemented in game on {{release|2013-07-30}}
+
{{sprite see also}}
 +
*[[The Collector]]
  
== See Also ==
 
* [[The Collector]]
 
* [[Battle sprite preview]]
 
* [http://forums.spiralknights.com/en/node/72304 Announcing: Battle Sprites!]
 
 
* [http://forums.spiralknights.com/en/node/83068 Battle Sprite Skill Details]
 
* [http://forums.spiralknights.com/en/node/83068 Battle Sprite Skill Details]
 
* [http://forums.spiralknights.com/en/node/83949 Battle Sprite Ultimate Skill details]
 
* [http://forums.spiralknights.com/en/node/83949 Battle Sprite Ultimate Skill details]
 +
* [http://forums.spiralknights.com/en/node/85618 Battle Sprite Ultimate Appearances and Skills Information]
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Arsenal items]]
 
[[Category:Arsenal items]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]
[[Category:Lists]]
+
[[Category:Battle Sprites|*]]

Latest revision as of 16:14, 8 May 2020

One of the Battle Sprite Preview Images.

A battle sprite is a combat companion for a Spiral Knight. A knight may own more than one sprite, although only one can be equipped at a time. Each sprite has one, two, or three skills that the knight can deploy in combat. Skills range from direct attacks to party buffs and monster debuffs. Sprites also offer perks, which give the knight offensive and defensive bonuses, much like trinkets. They are intended to provide players with the ability to specialize their role in a party. The choices that you make for your sprite act like a class for your knight, augmenting your weapons and armor in special ways. For example, you may choose an attack-oriented sprite or a sprite that bolsters your party's defense.

Types

Prior to the Skylark crash, the Spiral Knights used small field robots called "E-class battle sprites" for reconnaissance. (Biotech Morlin still owns one.) When the Skylark crashed, sprites were apparently dispersed throughout the Clockworks, where the Core's energy signal caused them to mutate into new forms:

  • Battle Sprite-Drakon-T3-icon.png The smoldering Drakon resembles a dragon and delivers powerful, fiery blasts to foes. It may be considered the most offensive out of the three starter battle sprites.
  • Battle Sprite-Seraphynx-T3-icon.png The divine Seraphynx resembles an angelic cat-like creature and uses its luminous powers to defend the party from attacks. Although a support sprite, it can damage enemies directly.
  • Battle Sprite-Maskeraith-T3-icon.png The shadowy Maskeraith resembles a masked phantom and uses its toxic powers to debilitate enemies. This sprite has a mix of damage and support skills.

Several "reskins" of these are available. See the list on this page to view all available battle sprites.

Acquisition and Usage

The Battle Sprite interface.
Rhendon with a Drakon battle sprite

A series of rank missions is available to knights as soon as they reach Haven. Rhendon and Morlin teach them about skills, perks, harnesses, and leveling, while Biscotti explains how to feed and care for battle sprites. These missions also allow knights to try out each of the three starter sprites.

A knight's first battle sprite is awarded after completion of An Eternal Bond. Knights should take their time to know a little about sprites or see them in action before choosing. Once a selection is made, there's no going back, although knights can obtain more battle sprites through the Supply Depot by purchasing Pods that contain a level-1 battle sprite of their choosing.

Equip, unequip, or rename a Battle Sprite.

All sprites that you own appear in the Battle Sprite section of your arsenal. Clicking on a sprite's icon brings up a menu allowing you to equip, unequip, or rename the sprite.

Once a sprite is equipped, you can examine and configure it by clicking on the character button (default hotkey: P) and selecting the Battle Sprite tab. This interface shows options for feeding the sprite, allocating skill points, equipping a harness, and activating a perk.

Key shortcuts for using battle sprite powers are not configured in this interface. Instead, those keys are configured with all other keys, in the Controls section of the Options screen (hotkey: Escape).

Heating

The Battle Sprite feeding interface.
A Sprite Food Alchemy Machine used to create food for Battle Sprites.

A sprite progresses through a sequence of 100 heat levels. Like all equippable items, a sprite gains heat when it is equipped for combat in the Clockworks. However, this method of heating is very slow.

Quantifying heat is difficult, but some patterns are clear. High levels require more heat than low levels do. High-star materials give more heat than low-star materials do. Favored food gives more heat than other materials of that star level do. Here is an example for heating a sprite over level 75, based on data collected by some players:

One level's worth of heat amounts to roughly 65 3-star materials, 35 4-star materials, 20 5-star materials, or 4 5-star favored foods. Therefore, feeding favored food is efficient in terms of time and materials, while feeding other materials is efficient in terms of crowns and minerals. -research from players.

A sprite can heat faster by being fed materials. To feed your sprite, bring up the character panel, select the Battle Sprite tab, click on the feeding sub-tab, choose any material from your arsenal, and click the Feed Sprite button. The rate at which a sprite can be fed is limited by its appetite. Appetite is rated on a scale from zero to five. When the appetite is zero, the sprite will not eat. When the sprite has at least one bar (or "point") of appetite, feeding the sprite a material decreases its appetite by one point. Appetite regenerates at a rate of roughly five points per hour of real time, whether or not the knight is online. Playing with the sprite in the Clockworks can help increase its appetite a bit faster.

ANY unbound material can be fed to a sprite if it's just increasing its heat bar, and not its level. A sprite simply has a favored food, as shown in the table below, which helps fills up its heat bar more than any other material. This is not always the most economic choice. Favored foods can be crafted using Sprite Food Alchemy Machines, found in the Laboratory and the Town Square. Crafted food is unbound and can be traded among knights or sold on the auction house. Sometimes food is a prize in a Prize Box, as with the Companion Prize Box and the Gourmet Prize Box. These boxes would give certain star levels of food, (randomly power/shadow/divine) to players in relation to their Player Rank - but prizebox food materials are bound.


Leveling

When the sprite's heat meter is filled, the sprite is ready for promotion to the next heat level. The sprite must be fed a required item. For most levels, the required item is the favored food, and the sprite gains a skill point or a perk upon promotion. The knight allocates skill points to the sprite's skills, to augment (enhance) their speed, duration, intensity, etc. Unallocated skill points are saved, so knights who delay or forget to allocate points are not penalized in any way. By the time a sprite reaches level 100, it will have gained enough skill points to max out every augment, so there is no "wrong" strategy for allocation.

Battle sprites cannot be leveled when their new level would surpass the knight's own equip limit. For example, an Apprentice (rank 2) knight is permitted to equip only 0- and 1-star gear. The knight is not permitted to level a sprite from level 14 to level 15, because the latter is considered 2-star.

Choosing an ultimate skill.

At certain special levels, the sprite undergoes dramatic changes. The required item is not the favored food, but rather an Evo Catalyst of the appropriate star level.

  • 15: The sprite gains its second skill and changes its appearance.
  • 50: The sprite gains its third skill and changes its appearance.
  • 90: The sprite's first skill evolves into one of two ultimate forms, chosen by the knight. This choice alters part of the sprite's appearance, while leaving other parts unchanged.
  • 95: The sprite's second skill evolves into one of two ultimate forms. One aspect of the sprite's appearance changes.
  • 100: The sprite's third skill evolves into one of two ultimate forms. One aspect of the appearance changes.

There are 23 = 8 possible ultimate appearances for a sprite, based on the two choices for each of the three skills. Just as skill point allocation can be delayed, so can the choice of ultimate form. In fact, the knight may elect not to choose either ultimate form of a skill, leaving the skill in its ordinary form forever. Taking this possibility into account, there are 33 = 27 possible end-game appearances for a sprite.

At level 100, there are still five perks to be gained. The knight may continue leveling the sprite through extra heat levels. These levels could be called 101-105, although they are all displayed as "100" in the user interface. At level 105, the sprite is functionally complete. The sprite continues to gain heat until its heat meter is filled, but the user interface does not allow the sprite to be promoted to level 106.

A special material called a Reset Star is sold in the Supply Depot. The Reset Star resets all of the knight's choices: where to allocate skill points, and which ultimate skills to choose. The knight gets to make those choices all over again. The sprite does not lose any of its progress. It keeps its level, its perks, and its skill points. The knight does not have to re-spend any Evo Catalysts.

Economics

Icon-alert.png: Data in this section is provided by players and is therefore subject to player error. OOO is not responsible for player mishap regarding making a budget according to this data.

The tables below summarize which sprite eats what food when, and how much, considering a minimalistic budget plan for leveling.

Tables assume that the player already has the sprite, and do not factor in obtaining costs or harness upgrade costs.

Research details can be found in this Forum Post.

Sprites and Food:

Sprites can be fed any unbound material to gain heat, these are just the materials that grant the most heat.

Bear in mind, these are required for the sprite to actually level up, gradually increasing in star level from 0-star to 5-star.

Level Range Drakon Family Maskeraith Family Seraphynx Family
1-14 Food-Power Mote.png Power Mote Food-Shadow Mote.png Shadow Mote Food-Divine Mote.png Divine Mote
15-29 Food-Power Dust.png Power Dust Food-Shadow Dust.png Shadow Dust Food-Divine Dust.png Divine Dust
30-49 Food-Power Stone.png Power Stone Food-Shadow Stone.png Shadow Stone Food-Divine Stone.png Divine Stone
50-74 Food-Power Orb.png Power Orb Food-Shadow Orb.png Shadow Orb Food-Divine Orb.png Divine Orb
75-100 Food-Power Star.png Power Star Food-Shadow Star.png Shadow Star Food-Divine Star.png Divine Star


Note: Each knight gains an Evo Catalyst, an Advanced Evo Catalyst, and an Ultimate Evo Catalyst upon first-time completion of, respectively, the Shadow of the Beast, Built to Destroy!, and The King of Ashes rank missions. Thus, for a knight's first battle sprite, only two Ultimate Evo Catalysts need to be obtained at cost.

Evo Levels Item Energy
15 Rarity-Evo Catalyst icon.png 125
50 Rarity-Advanced Evo Catalyst icon.png 250
90 Rarity-Ultimate Evo Catalyst icon.png 525
95 Rarity-Ultimate Evo Catalyst icon.png 525
100 Rarity-Ultimate Evo Catalyst icon.png 525


Minimum Components:

Food Type Icon-material.png Material Minimum for Crafting Food Icon-mineral.png Mineral Minimum Icon-Crown.png Crown Minimum
Mote: 13 Any ★☆☆☆☆: 26 65 130
Dust: 15 Any ★★☆☆☆: 30 150 375
Stone: 19 Any ★★★☆☆: 38 285 950
Orb: 25 Any ★★★★☆: 50 500 5,000
Star: 22 Any ★★★★★: 44 550 11,000
Stars for Perks: 5 Any ★★★★★: 10 125 2,500


Totals:

Item Totals
Minimum Minerals to reach 100: Icon-mineral.png 1,550
Minimum Minerals to get all Perks: Icon-mineral.png 1,675
Minimum Crowns to reach 100: Icon-Crown.png 14,955
Minimum Crowns to get all Perks: Icon-Crown.png 19,955
Minimum Energy to reach 100 (first sprite): Icon-Energy.png 1,050
Minimum Energy to reach 100 (subsequent sprites): Icon-Energy.png 1,950

Harnesses

Harnesses are items that a battle sprite can equip to gain bonuses or to deal a certain type of damage. Some harnesses can also reduce skill cooldown by a certain percentage.

Harnesses can be acquired only by purchase from Riley, the harness merchant in the Lab.

When a knight owns multiple sprites, the harnesses are shared among the sprites. However, some harnesses cannot be equipped on certain sprites. For example, a Drakon cannot be equipped with the Golden Harness.


Sprite Pods

Sprite Pods are "usable" items that were introduced 29 August 2013.

A pod contains a level 1 battle sprite. Pods are obtained unbound. Once opened, the sprite within is permanently bound to whomever opened the pod.

Pods serve as a means for knights to obtain more battle sprites in addition to the one chosen in the 2-3 Rank Mission An Eternal Bond.

History

The Drakon, Maskeraith, and Seraphynx battle sprites were added to the game in release 2013-07-30.

They were announced here, and the post linked to preview images of these sprites here.

More reskins have been introduced over time - see individual pages for details.

List

Below is a list of all available battle sprites. This list is ordered by Date of Release (DoR) when in default, alphabetically if tied.

Use this list to decide which sprite(s) to raise based on damage types, economics (rarity of sprite and minerals the player might have), ease of acquisition, and/or aesthetics. One should also carefully consider abilities when choosing sprite(s) to take care of - see individual pages for details on abilities.

Reskins are the same as the original sprite in the family - the only differences are how they look and how they're obtained.

Name Food Harnesses DoR Notes

Drakon
Drakon
Crimsonite
Crimsonite (Power)
Iron Harness (Normal damage)
1
Crystal Harness (Elemental damage)
1
Dark Harness (Shadow damage)
2
2013.11
30 July 2013
This sprite's pod can be obtained for 2,100 Icon-Energy.png Energy from Supply Depot.
Alternatively, this sprite can be the one the player chooses from the 2-3 Interface-icon-Dialogue.png Mission: An Eternal Bond.
Seraphynx
Seraphynx
Luminite
Luminite (Divine)
Iron Harness (Normal damage)
1
Crystal Harness (Elemental damage)
2 1
Golden Harness (Piercing damage)
2013.11
30 July 2013
This sprite's pod can be obtained for 2,100 Icon-Energy.png Energy from Supply Depot.
Alternatively, this sprite can be the one the player chooses from the 2-3 Interface-icon-Dialogue.png Mission: An Eternal Bond.
Maskeraith
Maskeraith
Dark Matter
Dark Matter (Shadow)
Iron Harness (Normal damage)
2 1
Dark Harness (Shadow damage)
1
Golden Harness (Piercing damage)
2013.11
30 July 2013
This sprite's pod can be obtained for 2,100 Icon-Energy.png Energy from Supply Depot.
Alternatively, this sprite can be the one the player chooses from the 2-3 Interface-icon-Dialogue.png Mission: An Eternal Bond.
Seraphynx (Black Kat)
Seraphynx (Black Kat)
Luminite
Luminite (Divine)
Iron Harness (Normal damage)
1
Crystal Harness (Elemental damage)
2 1
Golden Harness (Piercing damage)
2014.11
30 April 2014
This reskin's pod can be crafted at the Mysterious Alchemy Machine.
Drakon (Gun Pup)
Drakon (Gun Pup)
Crimsonite
Crimsonite (Power)
Iron Harness (Normal damage)
1
Crystal Harness (Elemental damage)
1
Dark Harness (Shadow damage)
2
2014.22
13 August 2014
This reskin's pod can be randomly obtained from a Usable-Gremlin Prize Box icon.png Gremlin Prize Box.
Maskeraith (Punkin)
Maskeraith (Punkin)
Dark Matter
Dark Matter (Shadow)
Iron Harness (Normal damage)
2 1
Dark Harness (Shadow damage)
1
Golden Harness (Piercing damage)
2014.29
22 October 2014
This reskin's pod can be crafted at the Mysterious Alchemy Machine.
Maskeraith (Spiralhorn)
Maskeraith (Spiralhorn)
Dark Matter
Dark Matter (Shadow)
Iron Harness (Normal damage)
2 1
Dark Harness (Shadow damage)
1
Golden Harness (Piercing damage)
2015.06
18 February 2015
This reskin's pod can be randomly obtained from a Usable-Spiralhorn Prize Box icon.png Spiralhorn Prize Box.
Drakon (Divine)
Drakon (Divine)
Crimsonite
Crimsonite (Power)
Iron Harness (Normal damage)
1
Crystal Harness (Elemental damage)
1
Dark Harness (Shadow damage)
2
2015.20
24 June 2015
This reskin's pod can be randomly obtained from a Usable-Spritely Prize Box icon.png Spritely Prize Box.
Drakon (Shadow)
Drakon (Shadow)
Crimsonite
Crimsonite (Power)
Iron Harness (Normal damage)
1
Crystal Harness (Elemental damage)
1
Dark Harness (Shadow damage)
2
2015.20
24 June 2015
This reskin's pod can be randomly obtained from a Usable-Spritely Prize Box icon.png Spritely Prize Box.
Maskeraith (Freeze)
Maskeraith (Freeze)
Dark Matter
Dark Matter (Shadow)
Iron Harness (Normal damage)
2 1
Dark Harness (Shadow damage)
1
Golden Harness (Piercing damage)
2015.20
24 June 2015
This reskin's pod can be randomly obtained from a Usable-Spritely Prize Box icon.png Spritely Prize Box, Usable-Glacial Prize Box 2016 icon.png Glacial Prize Box 2016, or Usable-Glacial Prize Box icon.png Glacial Prize Box 2020.
Maskeraith (Snarblepup)
Maskeraith (Snarblepup)
Dark Matter
Dark Matter (Shadow)
Iron Harness (Normal damage)
2 1
Dark Harness (Shadow damage)
1
Golden Harness (Piercing damage)
2015.20
24 June 2015
This reskin's pod can be randomly obtained from a Usable-Spritely Prize Box icon.png Spritely Prize Box.
Maskeraith (Volcanic)
Maskeraith (Volcanic)
Dark Matter
Dark Matter (Shadow)
Iron Harness (Normal damage)
2 1
Dark Harness (Shadow damage)
1
Golden Harness (Piercing damage)
2015.20
24 June 2015
This reskin's pod can be randomly obtained from a Usable-Spritely Prize Box icon.png Spritely Prize Box or Usable-Volcanic Prize Box icon.png Volcanic Prize Box.
Seraphynx (Siamese)
Seraphynx (Siamese)
Luminite
Luminite (Divine)
Iron Harness (Normal damage)
1
Crystal Harness (Elemental damage)
2 1
Golden Harness (Piercing damage)
2015.20
24 June 2015
This reskin's pod can be randomly obtained from a Usable-Spritely Prize Box icon.png Spritely Prize Box.
Seraphynx (Tabby)
Seraphynx (Tabby)
Luminite
Luminite (Divine)
Iron Harness (Normal damage)
1
Crystal Harness (Elemental damage)
2 1
Golden Harness (Piercing damage)
2015.20
24 June 2015
This reskin's pod can be randomly obtained from a Usable-Spritely Prize Box icon.png Spritely Prize Box.
Drakon (Spiraltail)
Drakon (Spiraltail)
Crimsonite
Crimsonite (Power)
Iron Harness (Normal damage)
1
Crystal Harness (Elemental damage)
1
Dark Harness (Shadow damage)
2
2016.030
3 February 2016
This reskin's pod can be randomly obtained from a Usable-Spiraltail Prize Box icon.png Spiraltail Prize Box.
Drakon (Grey)
Drakon (Grey)
Crimsonite
Crimsonite (Power)
Iron Harness (Normal damage)
1
Crystal Harness (Elemental damage)
1
Dark Harness (Shadow damage)
2
2017.21
6 November 2017
This reskin's pod can be randomly obtained from a Usable-Grey Prize Box icon.png Grey Prize Box.
Maskeraith (Grey)
Maskeraith (Grey)
Dark Matter
Dark Matter (Shadow)
Iron Harness (Normal damage)
2 1
Dark Harness (Shadow damage)
1
Golden Harness (Piercing damage)
2017.21
6 November 2017
This reskin's pod can be randomly obtained from a Usable-Grey Prize Box icon.png Grey Prize Box.
Seraphynx (Grey)
Seraphynx (Grey)
Luminite
Luminite (Divine)
Iron Harness (Normal damage)
1
Crystal Harness (Elemental damage)
2 1
Golden Harness (Piercing damage)
2017.21
6 November 2017
This reskin's pod can be randomly obtained from a Usable-Grey Prize Box icon.png Grey Prize Box.
Seraphynx (Love Puppy)
Seraphynx (Love Puppy)
Luminite
Luminite (Divine)
Iron Harness (Normal damage)
1
Crystal Harness (Elemental damage)
2 1
Golden Harness (Piercing damage)
2018.030
16 February 2018
This reskin's pod can be randomly obtained from a Usable-Running Wild Box icon.png Running Wild Box.
Drakon (Piggy)
Drakon (Piggy)
Crimsonite
Crimsonite (Power)
Iron Harness (Normal damage)
1
Crystal Harness (Elemental damage)
1
Dark Harness (Shadow damage)
2
2019.07
19 April 2019
This reskin's pod can be randomly obtained from a Usable-Battle Boar Box icon.png Battle Boar Box.

See Also

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