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Revision as of 01:14, 24 December 2018
Media File Sandbox File:Sandbox.png
Monster Project
As part of the Monster Overhaul Project:
Propose a merging of:
Into a single, more easily updated "Monster" page with the same information about weaknesses and tendencies and so on in the top part of the page, and all the organization is in this sortable list (this list is of course incomplete and a WiP, just has a few examples in it to test sortability). This page could easily have a {{main|List of monsters}} instead of being one large page. We could also divide the list by monster family (similar to how the monster page currently is) instead of one giant list, though this reduces sortability.
Feedback: don't touch monster page as much. We should still mention other methods of organization, either in a better reworded top or in See Also.
Proposal: Reclassify Wheel Launcher and Swarm Source as exploration entities instead of monsters.
List
The subsection division of this list is roughly based on the loot tables of defeated monsters.
If a field is empty, then the monster does not have an encountered variant associated with that aspect.
Certain monsters may have the same appearance for all tiers, but they probably have more attacks with intensified effects in higher tiers. See individual pages for details.
Many monsters can inflict stun in addition to other status ailments. The status column indicates a monster themed with that status. A monster without a status in this list may or may not be able to inflict stun or some other status. For example, curse is a Tier 3 status only and there aren't any "curse" stratum themes.
General
These monsters can almost always be found in an appropriate area. Some are randomly spawned, while others have set spawn points. Unless they are generated by a respawn pad, they have a chance to drop crowns, heat, hearts, a pickup, a vitapod, and/or materials when defeated. Lower tier monsters as well as monsters in Danger Rooms seem to have a higher chance of dropping nothing.
Name | Tier 1 | Tier 2 | Tier 3 | Family | Status | Type | Class | Notes |
---|---|---|---|---|---|---|---|---|
Wolver | Beast |
Wolver | Grunt | Introduced 21 February 2011. | ||||
Alpha Wolver | Beast |
Wolver | Brute | Introduced 21 February 2011. | ||||
Ash Tail | Beast |
Fire |
Wolver | Grunt | Introduced 21 February 2011. | |||
Alpha Ash Tail | Beast |
Fire |
Wolver | Brute | Introduced 21 February 2011. | |||
Frostifur | Beast |
Freeze |
Wolver | Grunt | Introduced 21 February 2011. | |||
Alpha Frostifur | Beast |
Freeze |
Wolver | Brute | Introduced February 2011. | |||
Gremlin Knocker | Same appearance | Same appearance | Gremlin |
Knocker | Mini | Introduced ??? | ||
Gremlin Lighter | Same appearance | Same appearance | Gremlin |
Fire |
Knocker | Mini | Introduced ??? | |
Gremlin Cooler | Same appearance | Same appearance | Gremlin |
Freeze |
Knocker | Mini | Introduced ??? | |
Gremlin Choker | Same appearance | Same appearance | Gremlin |
Poison |
Knocker | Mini | Introduced ??? | |
Gremlin Jumper | Same appearance | Same appearance | Gremlin |
Shock |
Knocker | Mini | Introduced ??? | |
Tenderfoot Mender | Gremlin |
Mender | Support | Introduced ??? (very early) | ||||
Ironclaw Mender | Gremlin |
Mender | Support | Introduced ??? (very early) | ||||
Darkfang Mender | Gremlin |
Mender | Support | Introduced ??? (very early) | ||||
Poison Knight | Construct |
Poison |
Mecha Knight | Elite | Introduced ??? (very early) | |||
Spice Drop | Slime |
Fire |
Glop Drop | Mini | Introduced with release 2013-04-10. |
Boss
These monsters are powerful entities who reward a number of related tokens when defeated. These tokens can be exchanged with Brinks.
- Snarb
- Jelly
- Roar twin
- Vana
- Snarb (shadow lair)
- Jelly (shadow lair)
- Roar twin (shadow lair)
- Vana (shadow lair)
Oddities
These monsters only drop hearts. A few of them drop nothing. Some cannot be defeated via damage, or respawn later, or continue to spawn infinitely.
Name | Tier 1 | Tier 2 | Tier 3 | Family | Status | Type | Class | Notes |
---|---|---|---|---|---|---|---|---|
Phantom | Same appearance | Same appearance | Undead |
Phantom | Introduced with release 2011-03-02. | |||
Swarm Turret | Unknown |
The Swarm | Turret | Introduced with release 2011-10-19. | ||||
Void Lumber | Construct |
Lumber | Introduced with release 2011-10-19. | |||||
Dark Shankle | Same appearance | Same appearance | Unknown |
Shankle | Drone | Introduced with release 2011-12-19. | ||
Bog Wisp | Same appearance | Same appearance | Unknown |
Poison |
Wisp | Drone | Introduced with release 2011-12-19. | |
Golden Bog Wisp | Same appearance | Same appearance | Unknown |
Poison |
Wisp | Drone | Introduced with release 2011-12-19. | |
Lost Soul | Same appearance | Same appearance | Unknown |
Lost Soul | Introduced with release 2012-02-22 (???) | |||
Frozen Soul | Same appearance | Unknown |
Lost Soul | Introduced with release 2012-08-01 |
Rare
These monsters have a small chance to be encountered instead of something else. Conditions may vary, and some are much more rare than others. See individual pages for details.
Event
These monsters can only be encountered during a specific event.
Name | Tier 1 | Tier 2 | Tier 3 | Family | Status | Type | Class | Notes |
---|---|---|---|---|---|---|---|---|
Apocrean Harvester | Same appearance | Unknown |
Can only be encountered during a Shroud of the Apocrea event. Introduced with release 2013-10-23. | |||||
Black Kat | Undead |
Kat | Giant (???) | Can only be encountered during a Kataclysmic Confrontation event. Introduced with release 2013-01-30. |
Obsolete
These monsters cannot currently be encountered and fought. Most are considered obsolete, but may return at a later date.
- regular tortodrone (seen marching, but cannot be fought)
- Sloom
- Gold trojan (preview video)
- Vog cub (preview video)