Difference between revisions of "Monster"

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m (Construct Family)
(this page has been a mess for a while so cleaning it up some (also moving vanaduke to fiends as he is explicity stated by the UI to be one))
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[[Image:Gate_Icon-Beast.png|left|55x55px]]
 
[[Image:Gate_Icon-Beast.png|left|55x55px]]
  
The '''Beast Family''' consists of all the creatures within the '''Cradle''' that growl, yelp, bark, and roar. Everything from the pesky '''Wolvers''' to the sneaky '''Chromalisks''' and the stampeding '''Dust bunnies''' belong to this vicious family.
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The '''Beast Family''' consists of all the creatures within the '''Cradle''' that growl, yelp, bark, and roar. Everything from the pesky '''Wolvers''' to the sneaky '''Chromalisks''' belong to this vicious family.
  
 
Beasts resist [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage and are weak to [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage.
 
Beasts resist [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage and are weak to [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage.
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[[Image:Gate_Icon-Construct.png|left|55x55px]]
 
[[Image:Gate_Icon-Construct.png|left|55x55px]]
  
The '''Construct Family''' consists of a variety of machines and automatons found throughout the Clockworks. Many machines contain the characteristics of an animal or plant -- from dogs to turtles and even trees. No one seems to know who built these machines, although they seem determined to protect the Clockworks at any cost (with some rare exceptions!).
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The '''Construct Family''' consists of a variety of machines and automatons found throughout the Clockworks. Many Constructs are of Gremlin design, built to protect the Clockworks from intruders or to help the Gremlins wreak havoc. Other constructs of unknown origin can be found throughout the Clockworks, although almost all are hostile and determined to defend the Clockworks at any cost.
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 +
All Constructs are immune to the [[Sleep]] status.
  
 
Constructs resist [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage and are weak to [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage.
 
Constructs resist [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage and are weak to [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage.
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* [[Roarmulus Twins]]
 
* [[Roarmulus Twins]]
 
* [[Red Roarmulus Twins]]
 
* [[Red Roarmulus Twins]]
* [[Wheel Launcher]]
 
**Although not classed as Constructs by the game, Wheel Launchers share identical Weakness and Resistances to Constructs.
 
  
 
==Fiend Family==
 
==Fiend Family==
 
[[Image:Gate_Icon-Fiend.png|left|55x55px]]
 
[[Image:Gate_Icon-Fiend.png|left|55x55px]]
  
The '''Fiend Family''' consists of the working class fiends, the Trojans (evil stone knights), and evil spirit-like creatures that roam the clockworks. Trojans are immune to the [[Curse]] status. Interestingly, this is the only family that cannot be found in the [[Unknown Passage]].
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The '''Fiend Family''' consists of the working class fiends and other evil creatures that roam the clockworks. Interestingly, this is the only family that cannot be found in the [[Unknown Passage]].
 +
 
 +
All fiends except Greavers and Silkwings are immune to the [[Curse]] status.
  
 
Fiends resist [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage and are weak to [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage.
 
Fiends resist [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage and are weak to [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage.
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* [[Arkus]]
 
* [[Arkus]]
 
* [[Lord Vanaduke]]
 
* [[Lord Vanaduke]]
 +
**Lord Vanaduke has unique damage resistances and is not affected by fiend damage bonus UVs.
 
* [[Darkfire Vanaduke]]
 
* [[Darkfire Vanaduke]]
 +
**Darkfire Vanaduke has unique damage resistances and is not affected by fiend damage bonus UVs.
 +
  
 
==Gremlin Family==
 
==Gremlin Family==
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{{main|Gremlin}}
 
{{main|Gremlin}}
  
'''Gremlins''' are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at anything they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break what it is they're attempting to fix -- or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins get their orders from the core itself, but for now, their secret is safe, as the gremlin language is completely indecipherable to any other intelligent race.
+
'''Gremlins''' are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at anything they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break whatever it is they're attempting to fix, or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins take their orders from the [[Crimson Order]] and [[King Tinkinzar]], or perhaps even from the [[Core]] itself.
  
 
Gremlins resist [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage and are weak to [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage.
 
Gremlins resist [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage and are weak to [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage.
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* [[Scarab]] series
 
* [[Scarab]] series
 
* [[Gourdling]]
 
* [[Gourdling]]
**Part of the [[Dark Harvest Festival]] and is only around during that time.
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**Part of the [[Dark Harvest Festival]] and is only present while the event is active.
 
* [[Punkin King]]
 
* [[Punkin King]]
**Part of the [[Dark Harvest Festival]] and is only around during that time.
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**Part of the [[Dark Harvest Festival]] and is only present while the event is active.
  
 
==No Type==
 
==No Type==
These monsters do not belong to any monster family. They are neutral to all damage types or have unique resistances, and take no damage from monster-specific damage UVs (Excluding Lord Vanaduke and Darkfire Vanaduke, which are now considered Fiends due to the release of the new UI).
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These monsters do not belong to any monster family. They are neutral to all damage types or have unique resistances, and take no damage from monster-specific damage UVs.
  
 
*[[Creep Cake]]s
 
*[[Creep Cake]]s
*[[Darkfire Vanaduke]]
+
**Part of the [[Anniversary]] and is only present while the event is active.
*[[Lord Vanaduke]] <!--Notice to editors looking to move Vanaduke: It has been tested over and over again that Vanaduke is neutral to all damage vs. monster UVs and has resistances that do not conform to any official monster family.-->
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*[[Wheel Launcher]]
 
*[[Wheel Launcher]]
** Wheel Launchers have the same Damage Resistances as a Construct monster, but they are not considered really a "Construct" since the UI update doesn't show the icon.
+
**While they are not classified as Constructs, Wheel Launchers posses the same weaknesses and resistances as them.
 
*[[Lost Soul]]s
 
*[[Lost Soul]]s
 
*[[Shankle]] series
 
*[[Shankle]] series

Revision as of 23:09, 28 July 2013

Monster Group.png

Monsters are the terrible creatures that can be found within the ever-changing halls of the Clockworks. Varying greatly in strength and intelligence, monsters are the primary obstacle keeping the Spiral Knights from the secrets and treasures of the world beneath Cradle.

For ease of reference, monsters are broken up into several families. This grouping typically indicates similar appearances and types of attack, as well as general weaknesses they may have to particular items or damage types.

Beast Family

Gate Icon-Beast.png

The Beast Family consists of all the creatures within the Cradle that growl, yelp, bark, and roar. Everything from the pesky Wolvers to the sneaky Chromalisks belong to this vicious family.

Beasts resist Defense elemental icon.png elemental damage and are weak to Defense piercing icon.png piercing damage.

Construct Family

Gate Icon-Construct.png

The Construct Family consists of a variety of machines and automatons found throughout the Clockworks. Many Constructs are of Gremlin design, built to protect the Clockworks from intruders or to help the Gremlins wreak havoc. Other constructs of unknown origin can be found throughout the Clockworks, although almost all are hostile and determined to defend the Clockworks at any cost.

All Constructs are immune to the Sleep status.

Constructs resist Defense piercing icon.png piercing damage and are weak to Defense elemental icon.png elemental damage.

Fiend Family

Gate Icon-Fiend.png

The Fiend Family consists of the working class fiends and other evil creatures that roam the clockworks. Interestingly, this is the only family that cannot be found in the Unknown Passage.

All fiends except Greavers and Silkwings are immune to the Curse status.

Fiends resist Defense shadow icon.png shadow damage and are weak to Defense piercing icon.png piercing damage.


Gremlin Family

Gate Icon-Gremlin.png

Gremlins are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at anything they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break whatever it is they're attempting to fix, or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins take their orders from the Crimson Order and King Tinkinzar, or perhaps even from the Core itself.

Gremlins resist Defense elemental icon.png elemental damage and are weak to Defense shadow icon.png shadow damage.

Slime Family

Gate Icon-Slime.png

The Slime Family consists of all the gooey, icky, and gelatinous creatures of The Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage.

Slimes resist Defense piercing icon.png piercing damage and are weak to Defense shadow icon.png shadow damage.

Undead Family

Gate Icon-Undead.png

The Undead Family consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind.

All undead, with the exception of the Howlitzer, are immune to curse.

Undead resist Defense shadow icon.png shadow damage and are weak to Defense elemental icon.png elemental damage.

No Type

These monsters do not belong to any monster family. They are neutral to all damage types or have unique resistances, and take no damage from monster-specific damage UVs.

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