Difference between revisions of "Compound"

From SpiralKnights

Jump to: navigation, search
m (Shocked Compound: order)
(update infobox template)
Line 1: Line 1:
{{SKWindow
+
{{AreaInfo|version=new
| width = 250px
+
|cat = no
| align = right
+
|name      = Compound
| margin = 0px 0px 20px 20px
+
|theme      =
| title = {{PAGENAME}}
+
*Monsters: {{Monster_Icons|Beast}} {{Monster_Icons|Construct}} {{Monster_Icons|Fiend}} {{Monster_Icons|Gremlin}} {{Monster_Icons|Slime}} {{Monster_Icons|Undead}}  
| body =
+
*Status: {{status|fire}} {{status|freeze}} {{status|poison}} {{status|shock}}
{{SKEmptyCell|[[File:Gate-Compound.png]]|center}}
+
}}
{{SKNewRow}}
+
{{SKCell|'''Themes'''|center}}
+
{{SKNewRow}}
+
{{SKCell|{{Monster_Icons|Beast}} {{Monster_Icons|Construct}} {{Monster_Icons|Fiend}} {{Monster_Icons|Gremlin}} {{Monster_Icons|Slime}} {{Monster_Icons|Undead}} {{status|fire}} {{status|freeze}} {{status|poison}} {{status|shock}}|center}}
+
{{SKNewRow}}
+
{{SKCell|'''Areas'''|center}}
+
{{SKNewRow}}
+
{{SKCell|[[File:Gate-Ruined_Compound.png|32px]] Ruined Compound
+
  
[[File:Gate-Charred_Compound.png|32px]] Charred Compound
+
==Description==
 +
{{Quote|No gate icon description for this region.}}
  
[[File:Gate-Frozen_Compound.png|32px]] Frozen Compound
+
== Characteristics ==
 +
Its floors are composed of random map segments. Compounds are floating islands, similar to other areas such as the Wolver Den. They only appear in Tier 2 and 3 of the Clockworks. {{status|curse}} [[Curse]] and {{status|sleep}} [[Sleep]] are the only status themes not encountered in these levels.
  
[[File:Gate-Blighted_Compound.png|32px]] Blighted Compound
+
Monster population consists of many monster families. The more organic "brush" areas are always populated by [[Slime]]s, [[Wolver]]s, and a large number of minis. The type of monsters populating the "facilities" is indicated by the color of the gate's monster icon. Infinite numbers of minis will spawn in the facility areas, despite the area's description. [[Shankle]]s, [[Wisp]]s, and minis populate both facility and brush. Every monster family can spawn in a single Compound if it is a Ravenous Warrens or Creeping Colony with a Fiend theme. The beast/slime minis will spawn, as well as their accompanying pierce-damaging family. Gremlins and Constructs almost always spawn in Compounds by default. On top of this, fiends will spawn, and in some places where a turret is designated to spawn, a Howlitzer will appear, since the Fiend family has no turrets.
  
[[File:Gate-Shocked_Compound.png|32px]] Shocked Compound}}
+
To help keep track of the diversity the player will encounter in a compound: "Chittering Burrows" = Scarabs, "Creeping Colony" = Drops, "Ravenous Warrens" = Bunnies.
{{SKNewRow}}
+
{{SKCell|'''Levels'''|center|}}
+
{{SKNewRow}}
+
{{SKCell|
+
[[File:Gate-Compound.png|32px]] Chittering Burrows
+
  
[[File:Gate-Compound.png|32px]] Creeping Colony
+
As with most gate icons, [[File:Gate-Ruined Compound-(Fiend).png|16px]] Blue monster icon = fiends, [[File:Gate-Ruined Compound-(Construct).png|16px]] Grey monster icon  = constructs, [[File:Gate-Ruined Compound-(Gremlin).png|16px]] Orange monster icon = gremlins (for compounds, this indicates population in the facility segments). The background colors of the icon indicate status.
  
[[File:Gate-Compound.png|32px]] Ravenous Warrens}}
+
Bunnies, Drops, and Scarabs are members of the Beast, Slime, and Undead family, respectively. The only monster icons used in compound gate maps are for families that do not have a compound-associated mini class: Construct, Fiend, and Gremlin. For example, there are no compound icons that use a pink monster symbol for slimes. This pattern includes all monster families in relation to compounds.
}}
+
 
+
== Description ==
+
{{Quote|No gate icon description for this region.}}
+
 
+
== Characteristics ==
+
A floating island much like the [[Wolver Den]], consisting of two combined monster families and only appearing in Tier 2 and 3 of the Clockworks. These depths have small factories occupied by either [[Construct]]s, [[Gremlin]]s, or [[Fiend]]s. On the other hand, either [[Slime]]s, [[Beast]]s, or [[Undead]] can be found in the 'grassland' of the depth. [[Shankle]]s, [[Wisp]]s and Mini Monsters appear throughout the entire level.
+
 
+
Compounds contain the widest array of monsters found anywhere in the Clockworks. Compounds will always contain a set species of mini: Ravenous Warrens will contain [[Bunny|Bunnies]], Chittering Burrows has [[Scarab]]s, and Creeping Colony hosts [[Drop]]s. Compounds have two sections, the inner facility and the outer facility. The outer facility contains one of the three more primitive monster families (Beasts, Undead and Slimes) of the same family as the level's mini. The inner facility contains one of the more intelligent monster families (Gremlins, Constructs and Fiends) of the family whose color is displayed on the level's icon. Minis are found throughout the whole level. [[Damage#Damage_Types|Normal-Type]] weapons and/or a balanced loadout, and crowd control weapons such as [[Bomb]]s are recommended.
+
  
 
== Lore ==
 
== Lore ==
"{{Quote|The Compounds feature the remains of some sort of unknown facility, where more intelligent monsters await, harvesting resources or perhaps attempting to power up the derelict machinery. However, just outside the confines of the facilities, hordes of mini monsters await in the brush, waiting to strike.}}
+
{{Quote|The Compounds feature the remains of some sort of unknown facility, where more intelligent monsters await, harvesting resources or perhaps attempting to power up the derelict machinery. However, just outside the confines of the facilities, hordes of mini monsters await in the brush, waiting to strike.}}
  
 
==Notes==
 
==Notes==
[[Curse]] (and [[Sleep]]) are the only status not seen in Compounds.
+
A Rare [[Scenario Room]] will spawn a [[Ghostmane Stalker]].
 +
 
 +
Deactivated [[Mecha Knight]]s can sometimes be found in [[Scenario Room]]s, offering a little help if it is necessary for 5 {{Link+Icon|Energy}}.
  
A Rare [[Scenario Room]] will spawn a [[Stalker#Ghostmane Stalker|Ghostmane Stalker]].
+
Every single monster family can spawn in a single Compound if it is a Ravenous Warrens with a Fiend theme.
  
Deactivated [[Mecha Knight]]s can sometimes be found in [[Scenario Room]]s, offering a little help if it is necessary for 5 energy.
+
{{opinion/small}} [[Damage#Damage_Types|Normal]] weapons and/or crowd control weapons such as [[bomb]]s are recommended.
  
Every single monster family can spawn in a single Compound if it is a Ravenous Warrens with a Fiend theme. The beast minis will spawn, as well as their accompanying family. Fiends will spawn inside. Polyps and Howlitzers will spawn since the Beast and Fiend families have no turrets. Gremlins will spawn outside in places where elite enemies are designated to spawn and Lumbers will spawn as Brutes inside.
+
===History===
 +
{{release|2013-04-10}}: The Compound has been introduced.
  
 
== Levels ==
 
== Levels ==

Revision as of 21:47, 12 May 2020

Compound
Gate-Compound.png
Soundtrack:

Variable. See level information for details.

Important stratum themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Construct.png Gate Icon-Fiend.png Gate Icon-Gremlin.png Gate Icon-Slime.png Gate Icon-Undead.png
  • Status: Icon status fire.png Icon status freeze.png Icon status poison.png Icon status shock.png

The Compound is an area consisting of levels which share similar characteristics.

Description

No gate icon description for this region.

Characteristics

Its floors are composed of random map segments. Compounds are floating islands, similar to other areas such as the Wolver Den. They only appear in Tier 2 and 3 of the Clockworks. Icon status curse.png Curse and Icon status sleep.png Sleep are the only status themes not encountered in these levels.

Monster population consists of many monster families. The more organic "brush" areas are always populated by Slimes, Wolvers, and a large number of minis. The type of monsters populating the "facilities" is indicated by the color of the gate's monster icon. Infinite numbers of minis will spawn in the facility areas, despite the area's description. Shankles, Wisps, and minis populate both facility and brush. Every monster family can spawn in a single Compound if it is a Ravenous Warrens or Creeping Colony with a Fiend theme. The beast/slime minis will spawn, as well as their accompanying pierce-damaging family. Gremlins and Constructs almost always spawn in Compounds by default. On top of this, fiends will spawn, and in some places where a turret is designated to spawn, a Howlitzer will appear, since the Fiend family has no turrets.

To help keep track of the diversity the player will encounter in a compound: "Chittering Burrows" = Scarabs, "Creeping Colony" = Drops, "Ravenous Warrens" = Bunnies.

As with most gate icons, Gate-Ruined Compound-(Fiend).png Blue monster icon = fiends, Gate-Ruined Compound-(Construct).png Grey monster icon = constructs, Gate-Ruined Compound-(Gremlin).png Orange monster icon = gremlins (for compounds, this indicates population in the facility segments). The background colors of the icon indicate status.

Bunnies, Drops, and Scarabs are members of the Beast, Slime, and Undead family, respectively. The only monster icons used in compound gate maps are for families that do not have a compound-associated mini class: Construct, Fiend, and Gremlin. For example, there are no compound icons that use a pink monster symbol for slimes. This pattern includes all monster families in relation to compounds.

Lore

The Compounds feature the remains of some sort of unknown facility, where more intelligent monsters await, harvesting resources or perhaps attempting to power up the derelict machinery. However, just outside the confines of the facilities, hordes of mini monsters await in the brush, waiting to strike.

Notes

A Rare Scenario Room will spawn a Ghostmane Stalker.

Deactivated Mecha Knights can sometimes be found in Scenario Rooms, offering a little help if it is necessary for 5 Icon-Energy.png Energy.

Every single monster family can spawn in a single Compound if it is a Ravenous Warrens with a Fiend theme.

The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth. If you disagree, discuss your concerns on the the talk page before editing. Normal weapons and/or crowd control weapons such as bombs are recommended.

History

release 2013-04-10: The Compound has been introduced.

Levels

Ruined Compound

Ruined Compound: Chittering Burrows

Ruined Compound: Creeping Colony

Ruined Compound: Ravenous Warrens


Charred Compound

Charred Compound: Chittering Burrows

Charred Compound: Creeping Colony

Charred Compound: Ravenous Warrens


Frozen Compound

Frozen Compound: Chittering Burrows

Frozen Compound: Creeping Colony

Frozen Compound: Ravenous Warrens


Blighted Compound

Blighted Compound: Chittering Burrows

Blighted Compound: Creeping Colony

Blighted Compound: Ravenous Warrens


Shocked Compound

Shocked Compound: Chittering Burrows

Shocked Compound: Creeping Colony

Shocked Compound: Ravenous Warrens

See also

Personal tools