Difference between revisions of "Release/all"
From SpiralKnights
Axis Entropy (Talk | contribs) (added april 11th and 12th) |
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− | Spiral Knights is currently under development. Most [[release]]s are given summary announcement from one of the | + | Spiral Knights is currently under development. Most [[release]]s are given summary announcement from one of the [[developer]]s. The five latest sets of release notes can be seen at [[release/latest]]. You can also view the release notes in [[release calendar|calendar format]]. |
− | + | ||
__NOTOC__ | __NOTOC__ | ||
Line 6: | Line 5: | ||
! colspan=2 | '''Contents''' | ! colspan=2 | '''Contents''' | ||
|- | |- | ||
+ | ! '''2016''': | ||
+ | | January - February - March - April - [[#2016-05-18|May]] | ||
+ | |- | ||
+ | ! '''2015''': | ||
+ | | [[#2015-01-21|January]] - [[#2015-02-11|February]] - March - [[#2015-04-23|April]] - [[#2015-05-13|May]] - [[#2015-06-25|June]] - July - August - September - October - [[#2015-11-24|November]] | ||
+ | |- | ||
+ | ! '''2014''': | ||
+ | | [[#2014-01-08|January]] - [[#2014-02-06|February]] - [[#2014-03-04|March]] - [[#2014-04-02|April]] - [[#2014-05-01|May]] - [[#2014-06-04|June]] - [[#2014-07-02|July]] - [[#2014-08-29|August]] - September - October - November - [[#2014-12-03|December]] | ||
+ | |- | ||
+ | ! '''2013''': | ||
+ | | [[#2013-01-16|January]] - [[#2013-02-13|February]] - March - [[#2013-04-03|April]] - [[#2013-05-01|May]] - June - [[#2013-07-30|July]] - [[#2013-08-01|August]] - [[#2013-09-25|September]] - [[#2013-10-16|October]] - November - [[#2013-12-11|December]] | ||
+ | |- | ||
+ | ! '''2012''': | ||
+ | | [[#2012-01-04|January]] - [[#2012-02-22|February]] - [[#2012-03-01|March]] - [[#2012-04-04|April]] - [[#2012-05-09|May]] - [[#2012-06-06|June]] - [[#2012-07-11|July]] - [[#2012-08-01|August]] - [[#2012-09-12|September]] - [[#2012-10-17|October]] - [[#2012-11-14|November]]- [[#2012-12-12|December]] | ||
+ | |- | ||
! '''2011''': | ! '''2011''': | ||
− | | [[#2011-01-05|January]] - [[#2011-02-11| | + | | [[#2011-01-05|January]] - [[#2011-02-11|February]] - [[#2011-03-25|March]] - [[#2011-04-20|April]] - [[#2011-05-17|May]] - [[#2011-06-02|June]] - [[#2011-07-06|July]] - [[#2011-08-02|August]] - [[#2011-09-06|September]] - [[#2011-10-05|October]] - [[#2011-11-01|November]] - [[#2011-12-12|December]] |
|- | |- | ||
! '''2010''': | ! '''2010''': | ||
| [[#2010-10-12|October]] - [[#2010-11-03|November]] - [[#2010-12-01|December]] | | [[#2010-10-12|October]] - [[#2010-11-03|November]] - [[#2010-12-01|December]] | ||
|} | |} | ||
+ | |||
+ | == 2016-05-18 == | ||
+ | {{:Release Notes 2016-05-18}} | ||
+ | |||
+ | == 2015-11-24 == | ||
+ | {{:Release Notes 2015-11-24}} | ||
+ | |||
+ | == 2015-06-25 == | ||
+ | {{:Release Notes 2015-06-25}} | ||
+ | |||
+ | == 2015-05-20 == | ||
+ | {{:Release Notes 2015-05-20}} | ||
+ | |||
+ | == 2015-05-13 == | ||
+ | {{:Release Notes 2015-05-13}} | ||
+ | |||
+ | == 2015-04-23 == | ||
+ | {{:Release Notes 2015-04-23}} | ||
+ | |||
+ | == 2015-02-18 == | ||
+ | {{:Release Notes 2015-02-18}} | ||
+ | |||
+ | == 2015-02-11 == | ||
+ | {{:Release Notes 2015-02-11}} | ||
+ | |||
+ | == 2015-01-21 == | ||
+ | {{:Release Notes 2015-01-21}} | ||
+ | |||
+ | == 2014-12-03 == | ||
+ | {{:Release Notes 2014-12-03}} | ||
+ | |||
+ | == 2014-08-29 == | ||
+ | {{:Release Notes 2014-08-29}} | ||
+ | |||
+ | == 2014-07-30 == | ||
+ | {{:Release Notes 2014-07-30}} | ||
+ | |||
+ | == 2014-07-16 == | ||
+ | {{:Release Notes 2014-07-16}} | ||
+ | |||
+ | == 2014-07-02 == | ||
+ | {{:Release Notes 2014-07-02}} | ||
+ | |||
+ | == 2014-06-18 == | ||
+ | {{:Release Notes 2014-06-18}} | ||
+ | |||
+ | ==2014-06-11== | ||
+ | {{:Release Notes 2014-06-11}} | ||
+ | |||
+ | ==2014-06-04== | ||
+ | {{:Release Notes 2014-06-04}} | ||
+ | |||
+ | ==2014-05-22== | ||
+ | {{:Release Notes 2014-05-22}} | ||
+ | |||
+ | ==2014-05-21== | ||
+ | {{:Release Notes 2014-05-21}} | ||
+ | |||
+ | ==2014-05-01== | ||
+ | {{:Release Notes 2014-05-01}} | ||
+ | |||
+ | ==2014-04-30== | ||
+ | {{:Release Notes 2014-04-30}} | ||
+ | |||
+ | ==2014-04-23== | ||
+ | {{:Release Notes 2014-04-23}} | ||
+ | |||
+ | ==2014-04-16== | ||
+ | {{:Release Notes 2014-04-16}} | ||
+ | |||
+ | ==2014-04-04== | ||
+ | {{:Release Notes 2014-04-04}} | ||
+ | |||
+ | ==2014-04-03== | ||
+ | {{:Release Notes 2014-04-03}} | ||
+ | |||
+ | ==2014-04-02== | ||
+ | {{:Release Notes 2014-04-02}} | ||
+ | |||
+ | ==2014-03-26== | ||
+ | {{:Release Notes 2014-03-26}} | ||
+ | |||
+ | ==2014-03-12== | ||
+ | {{:Release Notes 2014-03-12}} | ||
+ | |||
+ | ==2014-03-05== | ||
+ | {{:Release Notes 2014-03-05}} | ||
+ | |||
+ | ==2014-03-04== | ||
+ | {{:Release Notes 2014-03-04}} | ||
+ | |||
+ | ==2014-02-27== | ||
+ | {{:Release Notes 2014-02-27}} | ||
+ | |||
+ | ==2014-02-26== | ||
+ | {{:Release Notes 2014-02-26}} | ||
+ | |||
+ | ==2014-02-06== | ||
+ | {{:Release Notes 2014-02-06}} | ||
+ | |||
+ | ==2014-01-22== | ||
+ | {{:Release Notes 2014-01-22}} | ||
+ | |||
+ | ==2014-01-15== | ||
+ | {{:Release Notes 2014-01-15}} | ||
+ | |||
+ | ==2014-01-08== | ||
+ | {{:Release Notes 2014-01-08}} | ||
+ | |||
+ | ==2013-12-19== | ||
+ | {{:Release Notes 2013-12-19}} | ||
+ | |||
+ | ==2013-12-18== | ||
+ | {{:Release Notes 2013-12-18}} | ||
+ | |||
+ | ==2013-12-12== | ||
+ | {{:Release Notes 2013-12-12}} | ||
+ | |||
+ | ==2013-12-11== | ||
+ | {{:Release Notes 2013-12-11}} | ||
+ | |||
+ | ==2013-10-30== | ||
+ | {{:Release Notes 2013-10-30}} | ||
+ | |||
+ | ==2013-10-25== | ||
+ | {{:Release Notes 2013-10-25}} | ||
+ | |||
+ | ==2013-10-23== | ||
+ | {{:Release_Notes_2013-10-23}} | ||
+ | |||
+ | ==2013-10-16== | ||
+ | {{:Release Notes 2013-10-16}} | ||
+ | |||
+ | ==2013-09-26== | ||
+ | {{:Release Notes 2013-09-26}} | ||
+ | |||
+ | ==2013-09-25== | ||
+ | {{:Release Notes 2013-09-25}} | ||
+ | |||
+ | ==2013-08-28== | ||
+ | {{:Release Notes 2013-08-28}} | ||
+ | |||
+ | ==2013-08-23== | ||
+ | {{:Release Notes 2013-08-23}} | ||
+ | |||
+ | ==2013-08-21== | ||
+ | {{:Release Notes 2013-08-21}} | ||
+ | |||
+ | ==2013-08-06== | ||
+ | {{:Release Notes 2013-08-06}} | ||
+ | |||
+ | ==2013-08-05== | ||
+ | {{:Release Notes 2013-08-05}} | ||
+ | |||
+ | ==2013-08-01== | ||
+ | {{:Release Notes 2013-08-01}} | ||
+ | |||
+ | ==2013-07-31== | ||
+ | {{:Release Notes 2013-07-31}} | ||
+ | |||
+ | ==2013-07-30== | ||
+ | {{:Release Notes 2013-07-30}} | ||
+ | |||
+ | ==2013-05-29== | ||
+ | {{:Release Notes 2013-05-29}} | ||
+ | |||
+ | ==2013-05-22== | ||
+ | {{:Release Notes 2013-05-22}} | ||
+ | |||
+ | ==2013-05-01== | ||
+ | {{:Release Notes 2013-05-01}} | ||
+ | |||
+ | ==2013-04-24== | ||
+ | {{:Release Notes 2013-04-24}} | ||
+ | |||
+ | ==2013-04-10== | ||
+ | {{:Release Notes 2013-04-10}} | ||
+ | |||
+ | ==2013-04-05== | ||
+ | {{:Release Notes 2013-04-05}} | ||
+ | |||
+ | ==2013-04-03== | ||
+ | {{:Release Notes 2013-04-03}} | ||
+ | |||
+ | ==2013-02-13== | ||
+ | {{:Release Notes 2013-02-13}} | ||
+ | |||
+ | ==2013-01-30== | ||
+ | {{:Release Notes 2013-01-30}} | ||
+ | |||
+ | ==2013-01-16== | ||
+ | {{:Release Notes 2013-01-16}} | ||
+ | |||
+ | ==2012-12-19== | ||
+ | {{:Release Notes 2012-12-19}} | ||
+ | |||
+ | ==2012-12-12== | ||
+ | {{:Release Notes 2012-12-12}} | ||
+ | |||
+ | ==2012-11-16== | ||
+ | {{:Release Notes 2012-11-16}} | ||
+ | |||
+ | ==2012-11-14== | ||
+ | {{:Release Notes 2012-11-14}} | ||
+ | |||
+ | ==2012-10-24== | ||
+ | {{:Release Notes 2012-10-24}} | ||
+ | |||
+ | ==2012-10-19== | ||
+ | {{:Release Notes 2012-10-19}} | ||
+ | |||
+ | ==2012-10-17== | ||
+ | {{:Release Notes 2012-10-17}} | ||
+ | |||
+ | ==2012-09-19== | ||
+ | {{:Release Notes 2012-09-19}} | ||
+ | |||
+ | ==2012-09-13== | ||
+ | {{:Release Notes 2012-09-13}} | ||
+ | |||
+ | ==2012-09-12== | ||
+ | {{:Release Notes 2012-09-12}} | ||
+ | |||
+ | ==2012-09-05== | ||
+ | {{:Release Notes 2012-09-05}} | ||
+ | |||
+ | ==2012-08-23== | ||
+ | {{:Release Notes 2012-08-23}} | ||
+ | |||
+ | ==2012-08-22== | ||
+ | {{:Release Notes 2012-08-22}} | ||
+ | |||
+ | ==2012-08-08== | ||
+ | {{:Release Notes 2012-08-08}} | ||
+ | |||
+ | ==2012-08-01== | ||
+ | {{:Release Notes 2012-08-01}} | ||
+ | |||
+ | ==2012-07-26== | ||
+ | {{:Release Notes 2012-07-26}} | ||
+ | |||
+ | ==2012-07-25== | ||
+ | {{:Release Notes 2012-07-25}} | ||
+ | |||
+ | ==2012-07-11== | ||
+ | {{:Release Notes 2012-07-11}} | ||
+ | |||
+ | ==2012-06-28== | ||
+ | {{:Release Notes 2012-06-28}} | ||
+ | |||
+ | ==2012-06-21== | ||
+ | {{:Release Notes 2012-06-21}} | ||
+ | |||
+ | ==2012-06-19== | ||
+ | {{:Release Notes 2012-06-19}} | ||
+ | |||
+ | ==2012-06-13== | ||
+ | {{:Release Notes 2012-06-13}} | ||
+ | |||
+ | ==2012-06-06== | ||
+ | {{:Release Notes 2012-06-06}} | ||
+ | |||
+ | ==2012-05-24== | ||
+ | {{:Release Notes 2012-05-24}} | ||
+ | |||
+ | ==2012-05-16== | ||
+ | {{:Release Notes 2012-05-16}} | ||
+ | |||
+ | ==2012-05-10== | ||
+ | {{:Release Notes 2012-05-10}} | ||
+ | |||
+ | ==2012-05-09== | ||
+ | {{:Release Notes 2012-05-09}} | ||
+ | |||
+ | ==2012-04-26== | ||
+ | {{:Release Notes 2012-04-26}} | ||
+ | |||
+ | ==2012-04-25== | ||
+ | {{:Release Notes 2012-04-25}} | ||
+ | |||
+ | ==2012-04-18== | ||
+ | {{:Release Notes 2012-04-18}} | ||
+ | |||
+ | ==2012-04-12== | ||
+ | {{:Release Notes 2012-04-12}} | ||
+ | |||
+ | ==2012-04-10== | ||
+ | {{:Release Notes 2012-04-10}} | ||
+ | |||
+ | ==2012-04-04== | ||
+ | {{:Release Notes 2012-04-04}} | ||
+ | |||
+ | ==2012-03-30== | ||
+ | {{:Release Notes 2012-03-30}} | ||
+ | |||
+ | ==2012-03-23== | ||
+ | {{:Release Notes 2012-03-23}} | ||
+ | |||
+ | ==2012-03-22== | ||
+ | {{:Release Notes 2012-03-22}} | ||
+ | |||
+ | ==2012-03-15== | ||
+ | {{:Release Notes 2012-03-15}} | ||
+ | |||
+ | ==2012-03-08== | ||
+ | {{:Release Notes 2012-03-08}} | ||
+ | |||
+ | ==2012-03-07== | ||
+ | {{:Release Notes 2012-03-07}} | ||
+ | |||
+ | ==2012-03-01== | ||
+ | {{:Release Notes 2012-03-01}} | ||
+ | |||
+ | ==2012-02-29== | ||
+ | {{:Release Notes 2012-02-29}} | ||
+ | |||
+ | ==2012-02-23== | ||
+ | {{:Release Notes 2012-02-23}} | ||
+ | |||
+ | ==2012-02-22== | ||
+ | {{:Release Notes 2012-02-22}} | ||
+ | |||
+ | ==2012-01-30== | ||
+ | {{:Release Notes 2012-01-30}} | ||
+ | |||
+ | ==2012-01-18== | ||
+ | {{:Release Notes 2012-01-18}} | ||
+ | |||
+ | ==2012-01-10== | ||
+ | {{:Release Notes 2012-01-10}} | ||
+ | |||
+ | == 2012-01-04 == | ||
+ | {{:Release Notes 2012-01-04}} | ||
+ | |||
+ | ==2011-12-19== | ||
+ | {{:Release Notes 2011-12-19}} | ||
+ | |||
+ | ==2011-12-14== | ||
+ | {{:Release Notes 2011-12-14}} | ||
+ | |||
+ | ==2011-12-12== | ||
+ | {{:Release Notes 2011-12-12}} | ||
+ | |||
+ | ==2011-11-30== | ||
+ | {{:Release Notes 2011-11-30}} | ||
+ | |||
+ | == 2011-11-16 == | ||
+ | {{:Release Notes 2011-11-16}} | ||
+ | |||
+ | == 2011-11-07 == | ||
+ | {{:Release Notes 2011-11-07}} | ||
+ | |||
+ | == 2011-11-01 == | ||
+ | {{:Release Notes 2011-11-01}} | ||
+ | |||
+ | == 2011-10-27 == | ||
+ | {{:Release Notes 2011-10-27}} | ||
+ | |||
+ | == 2011-10-26 == | ||
+ | {{:Release Notes 2011-10-26}} | ||
+ | |||
+ | == 2011-10-21 == | ||
+ | {{:Release Notes 2011-10-21}} | ||
+ | |||
+ | == 2011-10-20 == | ||
+ | {{:Release Notes 2011-10-20}} | ||
+ | |||
+ | == 2011-10-19 == | ||
+ | {{:Release Notes 2011-10-19}} | ||
+ | |||
+ | == 2011-10-12 == | ||
+ | {{:Release Notes 2011-10-12}} | ||
+ | |||
+ | == 2011-10-06 == | ||
+ | {{:Release Notes 2011-10-06}} | ||
+ | |||
+ | == 2011-10-05 == | ||
+ | {{:Release Notes 2011-10-05}} | ||
+ | |||
+ | == 2011-09-20 == | ||
+ | {{:Release Notes 2011-09-20}} | ||
+ | |||
+ | ==2011-09-19== | ||
+ | {{:Release Notes 2011-09-19}} | ||
+ | |||
+ | == 2011-09-15 == | ||
+ | {{:Release Notes 2011-09-15}} | ||
+ | |||
+ | == 2011-09-14 == | ||
+ | {{:Release Notes 2011-09-14}} | ||
+ | |||
+ | == 2011-09-09 == | ||
+ | {{:Release Notes 2011-09-09}} | ||
+ | |||
+ | == 2011-09-06 == | ||
+ | {{:Release Notes 2011-09-06}} | ||
+ | |||
+ | == 2011-08-24 == | ||
+ | {{:Release Notes 2011-08-24}} | ||
+ | |||
+ | == 2011-08-22 == | ||
+ | {{:Release Notes 2011-08-22}} | ||
+ | |||
+ | == 2011-08-12 == | ||
+ | {{:Release Notes 2011-08-12}} | ||
+ | |||
+ | == 2011-08-11 == | ||
+ | {{:Release Notes 2011-08-11}} | ||
+ | |||
+ | == 2011-08-04 == | ||
+ | {{:Release Notes 2011-08-04}} | ||
+ | |||
+ | == 2011-08-03 == | ||
+ | {{:Release Notes 2011-08-03}} | ||
+ | |||
+ | == 2011-08-02 == | ||
+ | {{:Release Notes 2011-08-02}} | ||
+ | |||
+ | == 2011-07-21 == | ||
+ | {{:Release Notes 2011-07-21}} | ||
+ | |||
+ | == 2011-07-20 == | ||
+ | {{:Release Notes 2011-07-20}} | ||
+ | |||
+ | == 2011-07-08 == | ||
+ | {{:Release Notes 2011-07-08}} | ||
+ | |||
+ | == 2011-07-06 == | ||
+ | {{:Release Notes 2011-07-06}} | ||
+ | |||
+ | == 2011-06-24 == | ||
+ | {{:Release Notes 2011-06-24}} | ||
+ | |||
+ | == 2011-06-23 == | ||
+ | {{:Release Notes 2011-06-23}} | ||
+ | |||
+ | == 2011-06-22 == | ||
+ | {{:Release Notes 2011-06-22}} | ||
+ | |||
+ | == 2011-06-17 == | ||
+ | {{:Release Notes 2011-06-17}} | ||
+ | |||
+ | == 2011-06-13 == | ||
+ | {{:Release Notes 2011-06-13}} | ||
+ | |||
+ | == 2011-06-09 == | ||
+ | {{:Release Notes 2011-06-09}} | ||
+ | |||
+ | == 2011-06-03 == | ||
+ | {{:Release Notes 2011-06-03}} | ||
+ | |||
+ | == 2011-06-02 == | ||
+ | {{:Release Notes 2011-06-02}} | ||
+ | |||
+ | == 2011-05-27 == | ||
+ | {{:Release Notes 2011-05-27}} | ||
+ | |||
+ | == 2011-05-26 == | ||
+ | {{:Release Notes 2011-05-26}} | ||
+ | |||
+ | == 2011-05-20 == | ||
+ | {{:Release Notes 2011-05-20}} | ||
+ | |||
+ | == 2011-05-19 == | ||
+ | {{:Release Notes 2011-05-19}} | ||
+ | |||
+ | == 2011-05-17 == | ||
+ | {{:Release Notes 2011-05-17}} | ||
+ | |||
+ | == 2011-04-28 == | ||
+ | {{:Release Notes 2011-04-28}} | ||
+ | |||
+ | == 2011-04-27 == | ||
+ | {{:Release Notes 2011-04-27}} | ||
+ | |||
+ | == 2011-04-25 == | ||
+ | {{:Release Notes 2011-04-25}} | ||
+ | |||
+ | == 2011-04-20 == | ||
+ | {{:Release Notes 2011-04-20}} | ||
+ | |||
+ | == 2011-04-19 == | ||
+ | {{:Release Notes 2011-04-19}} | ||
+ | |||
+ | == 2011-04-14 == | ||
+ | {{:Release Notes 2011-04-14}} | ||
+ | |||
+ | == 2011-04-13 == | ||
+ | {{:Release Notes 2011-04-13}} | ||
== 2011-04-12 == | == 2011-04-12 == | ||
Line 21: | Line 524: | ||
== 2011-04-06 == | == 2011-04-06 == | ||
{{:Release Notes 2011-04-06}} | {{:Release Notes 2011-04-06}} | ||
+ | |||
+ | == 2011-04-04 == | ||
+ | {{:Release Notes 2011-04-04}} | ||
== 2011-04-02 == | == 2011-04-02 == |
Latest revision as of 16:53, 18 May 2016
Spiral Knights is currently under development. Most releases are given summary announcement from one of the developers. The five latest sets of release notes can be seen at release/latest. You can also view the release notes in calendar format.
Contents | |
---|---|
2016: | January - February - March - April - May |
2015: | January - February - March - April - May - June - July - August - September - October - November |
2014: | January - February - March - April - May - June - July - August - September - October - November - December |
2013: | January - February - March - April - May - June - July - August - September - October - November - December |
2012: | January - February - March - April - May - June - July - August - September - October - November- December |
2011: | January - February - March - April - May - June - July - August - September - October - November - December |
2010: | October - November - December |
2016-05-18
From the Release Notes: |
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2015-11-24
From the Release Notes: |
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2015-06-25
From the Release Notes: |
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2015-05-20
From the Release Notes: |
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2015-05-13
From the Release Notes: |
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Today's patch features the release of more Rank Missions! This patch includes five new Rank 10-2 missions that unravel some long standing mysteries while weaving new tales and adventures. These missions must be played in order.
After strange interference is detected deep within Firestorm Citadel the Vanguards embark on a series of missions that will have them returning to old stomping grounds and beyond. Reunite with old friends and foes alike and discover a new charge for the future of the Spiral Order.
|
2015-04-23
From the Release Notes: |
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Bug Fixes:
|
2015-02-18
From the Release Notes: |
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10-1 Breaking in the Recruits: Operation Greenhorn
The Underworks
Complex 357
|
2015-02-11
From the Release Notes: |
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Today's patch features the release of new Rank Missions! This patch includes three new Rank 10-1 missions that pave the way for even more new Vanguard missions.
Breaking in the Recruits What's a knight to do after slaying the mighty Lord Vanaduke? Train some starry-eyed recruits of course! Pass on what you've learned as you lead a group of knights on a routine training exercise.
Spiral HQ has been monitoring several known Crimson Order bases in hopes of intercepting one of their elusive high-ranking members. One of those bases has suddenly gone silent. Head down and investigate.
A squad of Desna's Recon Rangers is trapped somewhere in deep in the Clockworks. Rescue them and find out what went wrong.
|
2015-01-21
From the Release Notes: |
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|
2014-12-03
From the Release Notes: |
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These include: Shadow Autoguns (3-5 Star)
Shadow Blasters (3-5 Star)
Elemental Blasters (3-5 Star)
Piercing Blasters (3-5 Star)
Fiery/Elemental Pulsars (3-5 Star)
Freeze/Shadow Pulsars (3-5 Star)
Freeze/Shadow Magnus (3-5 Star)
Piercing Antigua (4-5 Star)
These include: Padded Armor & Cap (1 Star) - normal Pathfinder Armor & Helm (2-5 Star) - normal/piercing
Sentinel Armor & Helm (2-5 Star) - normal/elemental
Shade Armor & Helm (2-5 Star) - normal/shadow
Handgun Mechanic and Balance Changes: A number of Handguns have had their mechanics changed in order to better balance all the gun lines. All Handguns
Magnus Line
Autogun Line
Antigua Line
Polaris Line
Catalyzer Line
Misc Changes
|
2014-08-29
From the Release Notes: |
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2014-07-30
From the Release Notes: |
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2014-07-16
From the Release Notes: |
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2014-07-02
From the Release Notes: |
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2014-06-18
From the Release Notes: |
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2014-06-11
From the Release Notes: |
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2014-06-04
From the Release Notes: |
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2014-05-22
From the Release Notes: |
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2014-05-21
From the Release Notes: |
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2014-05-01
From the Release Notes: |
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2014-04-30
From the Release Notes: |
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2014-04-23
From the Release Notes: |
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2014-04-16
From the Release Notes: |
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2014-04-04
From the Release Notes: |
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2014-04-03
From the Release Notes: |
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2014-04-02
From the Release Notes: |
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2014-03-26
From the Release Notes: |
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2014-03-12
From the Release Notes: |
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The March of the Tortodrones mission has been extended through March 14th.
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2014-03-05
From the Release Notes: |
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2014-03-04
From the Release Notes: |
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2014-02-27
From the Release Notes: |
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2014-02-26
From the Release Notes: |
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2014-02-06
From the Release Notes: |
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2014-01-22
From the Release Notes: |
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2014-01-15
From the Release Notes: |
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2014-01-08
From the Release Notes: |
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2013-12-19
From the Release Notes: |
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2013-12-18
From the Release Notes: |
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2013-12-12
From the Release Notes: |
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2013-12-11
From the Release Notes: |
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2013-10-30
From the Release Notes: |
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2013-10-25
From the Release Notes: |
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The results we've seen from players tackling the Shroud of the Apocrea mission have been most impressive! So much so that we feel it necessary to adjust the difficulty and payouts of the mission. The following changes have been made to the mission:
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2013-10-23
From the Release Notes: |
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In the deep dark below, beyond the space where time wakens and yawns, beyond the shadows cast by the great leviathan of eternity, the Apocrea stir. Within cities where geometry and madness share meaning, constructed from thought, from unnatural impulse, the Apocrea dream dark machines into being. Only souls keep these engines roaring, heard screaming across distant stars. Only souls can fill their void, sublime in its vast emptiness. Oh such beautiful souls! Bright and vibrant like fruit warming on the branch from a summer’s sun, longing for the pull of the earth below, the chance to seed and grow and birth anew. What terrible naivety! What utter farce! All of them mere crops against their relentless scythe! Though they may steal sanctuary in the cracks and corners of their terrible realm, it is ever fleeting. The blinding gaze of the Apocrea is boundless. The daylight, the starlight; all hope is merely waiting for their dark shroud to return this cosmic play to its primordial black. Dear heavens! The stars grin down with lustful intent! It is an abomination, an embodiment of sublime beauty, dark and blooded! I weep and laugh before the shroud that waits! Nuul-duggath, I am seared in your gaze oh Apocrea, teeming filth of ages! Nyarrlotth-MORG! (The remaining pages are a series of indecipherable symbols and patterns, seemingly drawn with great haste.) - Recovered from the journal of Prof. Allister Danford, Dean of Antiquities
'Shroud of the Apocrea' is a new, repeatable* Prestige Mission for knights available for a limited time. In Shroud of the Apocrea, several capable knights have gone missing in a seemingly normal area of the Clockwork Tunnels. Spiral HQ suspects foul play and has assigned you to investigate the level. You must be at least Rank 4-1 to access the Shroud of the Apocrea mission.
Tokens:
Materials:
Weapons:
These new items can only be obtained in Shroud of the Apocrea, though getting them will not be easy. Only truly courageous knights will be capable of obtaining a full set of Obsidian weapons!
An exceptional curiosity has arrived in the Supply Depot and is available to you through November 3, 2013, the Obsidian Prize Box. Plucked from the depths of the Apocrean realm, Obsidian Prize boxes are almost certainly guaranteed to not induce madness upon ownership. There is literally almost no chance you will hide one deep within your family cellar and pour over its intricate, arcane craftsmanship. And opening one will not in any way unleash a terrible, ancient entity from a world of unending, dark dreams into your own. No, instead, the Obsidian Prize Box contains an assortment of unique and very rare Apocrean treasures. These ageless, undying antiquities include: 97% chance for one of the following costume items:
2% chance for the following accessory:
1% chance for the following accessory:
Plus a bonus chance for even more prizes!
All contents of the Obsidian Prize Box are unbound. Full details can be found here.
Through November 3, 2013, join the Strangers in celebrating the Dark Harvest Festival! This annual tribute to the Punkin King ensures an abundant fall harvest. Collect candy tokens from the mischievous Punkin King himself, then trade with Maskwell in Haven Town Square for Frankenzom, Spookat, and Phantom masks, or for Harvest Prize Boxes. You can find the Punkin King through the daily prestige mission, The Dark Harvest. He may also surprise you at random in the Clockworks, so be ready! More about the Dark Harvest Festival, including Harvest Prize Box contents can be found here.
Now, if you'll excuse me, I've recently acquired quite a curious relic from a lost era of history. It has the most fascinating markings. The more I study them the more they seem to shift, as if... alive? No, no that can't be. I've simply been working too hard... |
2013-10-16
From the Release Notes: |
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The first phase of our re-design of the Arcade is now available. This includes significant changes to the Arcade experience and does not represent our intended final design for the Arcade Redux. However, this update is important to both set the stage for future revisions as well as provide a faster solution for the current overabundance of themes resulting from valestone and moonstone deposits.
New pickups have been added. These include:
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2013-09-26
From the Release Notes: |
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2013-09-25
From the Release Notes: |
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2013-08-28
From the Release Notes: |
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Nonna and her adorable, adoptable pocket pets are back in the Haven Town Square through September 8th, 2013.
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2013-08-23
From the Release Notes: |
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2013-08-21
From the Release Notes: |
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The following prices in the Guild Hall have been adjusted:
All guilds have been granted a week of free upkeep and any guild currently in default has been removed from default.
New recipes have been added to rank missions that allow the conversion of Fire Crystals from one star level to the next lower star level. These recipes are bound once acquired. Any fire crystals produced via alchemy are bound. Additionally, any knight that has already completed the required missions will receive these recipes in the mail.
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2013-08-06
From the Release Notes: |
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2013-08-05
From the Release Notes: |
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2013-08-01
From the Release Notes: |
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2013-07-31
From the Release Notes: |
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2013-07-30
From the Release Notes: |
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Today, many exciting changes have arrived to Spiral Knights! Many of these changes were previously explained in detail here. Please read the following patch notes carefully as they outline some significant changes and important, new features to the world of Spiral Knights.
Battle Sprites are new combat companions that all players can acquire by completing a new series of Rank 2 missions upon reaching Haven. These missions teach players about Battle Sprites and allow them to try out each of the three starter sprites before ultimately choosing one to keep. The three starter Battle Sprites are the fiery Drakon, the divine Seraphinx, and the shadowy Maskeraith; each with their own unique powers that will become more powerful as the sprite levels up and evolves! Just remember to feed them materials or food crafted from the Lab so your sprite can level up faster, evolve and gain new skills. You can read the original Battle Sprite announcement here. More information on Battle Sprite Skills can be found here and here. Additional Battle Sprite Info:
The Biotechs of the Spiral Knights have finally got the Lab up and running! Head on over to the Haven Garrison and learn more about Battle Sprites and what the Spiral Knights have discovered about the world of Cradle. The Lab also includes an ensemble of NPCs related to Battle Sprites:
Players may now choose one of three difficulty levels when taking on missions or expeditions:
New materials have been added. These include:
Equipping items is now limited by your Mission Rank:
Any equipment bound before this patch will become your new current equip limit. For example. A knight who had only completed missions through Rank 3 but had 4 star gear equipped will be able to equip gear 4 star and below until achieving Rank 8.
Energy is no longer required to use alchemy. A new type of item, ‘Orbs of Alchemy,’ have replaced energy associated with alchemy. There are five orbs of alchemy in all:
Orbs of alchemy may be purchased in unbound stacks from the Supply Depot, acquired via missions or as rare loot in treasure blocks.
Items that acquire heat will no longer automatically level up when enough heat is required at the end of a level. Instead, a new type of item called ‘Fire Crystals’ must be used within a new interface called ‘The Forge’ in order to level up your items. Fire crystals include:
The Forge can be accessed in town or at any arsenal station. When an item is ready to level up, open the Forge and select the item. The item will require a certain number of a specific fire crystal to level up. However, in some cases there is a chance the forge will not succeed and the fire crystals will be lost. No heat is ever lost due a failed forging. Additionally, players have the option to add more than the requisite fire crystals in order to improve the odds of a successful forge as well as the chance to gain a special bonus. These bonuses include:
Fire crystals may be purchased in stacks in the Supply Depot, acquired via missions or found as loot in treasure blocks.
A number of recipes have had their crafting requirements changed in order to better balance out the usage of both new and old materials: Handguns
Swords
Bombs
Armor
Helms
Shields
New items have been added to the Supply Depot:
All existing players have been sent rarities based on their current Mission Rank. Each player will receive exactly the total number of rarities they would have otherwise received from missions as of this update. All items are bound.
We believe that these new changes represent a significant improvement to the world of Spiral Knights. We look forward to seeing you raise your new battle sprites into powerful combat allies, forge powerful items and explore the Clockworks to your heart’s content. But that’s not all! We’ve got plenty more surprises in store for the future. So gear up and prepare for more of what you love from Spiral Knights: cooperative, action*packed adventures with your friends in a world unlike any other! (Just be sure to feed your sprite before you leave.) |
2013-05-29
From the Release Notes: |
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2013-05-22
From the Release Notes: |
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In order to help combat the ever-growing threat within the Clockworks, all Knights can now use two powerful abilities: the evasive dash and the stunning shield bash! Both abilities have default mappings in each control scheme or can be set in Custom Controls.
The dash provides a burst of speed and limited invulnerability, allowing a knight to evade the damage caused by enemy attacks but not damage from hazards and traps. After performing a dash, there is a cooldown that must be endured before it can be performed again. This cooldown can be seen just above the quickslot bar when a dash is performed. A knight dashes in the direction the knight is currently moving, or if standing still, the direction the knight is facing.
The shield bash is used to rush one or more enemies, doing a small amount of damage, knocking them back and stunning them for a limited time. A shield bash requires a shield with full power to perform. Additionally, after performing a shield bash, your shield is drained of some of its power. A shield bash is always executed in the direction you are facing.
As part of the continuing push to improve the visuals of Spiral Knights, item pills and icons have been updated to show much more detail.
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2013-05-01
From the Release Notes: |
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A new fiend has been summoned from the Underworld to swell the ranks of the devilite workforce: the gluttonous gorgo! Gorgos are bulbous fiends who are constantly on the lookout for their next meal. Within the Underworld they are among the lowest in the fiendish pecking order and are used as a twisted form of motivation for white collar devilites. For those that don't work hard every day will eventually become a terrible gorgo; their bodies bloating and their two eyes forming into one, because why waste all that extra energy blinking both? Gorgos will now appear alongside their devilite coworkers in any fiendish encounter within the Clockworks and come in the following varieties:
Greavers have been newly classified as elite monsters, much like mecha knights and gremlin thwackers. Designed to pose a greater challenge, the already challenging greavers have received a health boost and will now be less prone to showing up in large swarms.
We've added a new way to set your controls in the options menu! For new players, the option to choose a control scheme will appear after creating your character! For existing players installing the game on a new machine or for those who have never changed their controls, the option to choose controls will appear just after logging in. If you'd like to change your controls at any time, you'll find the new options under "Controls" in the options menu! Please note: choosing a new default control scheme will override any customized controls. Of course, you can still customize your controls with the Custom scheme option!
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2013-04-24
From the Release Notes: |
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2013-04-10
From the Release Notes: |
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A new class of monsters known as 'minis' now roams the Clockworks. Experienced knights shouldn't have much of a problem dealing with them, but beware, minis are prone to swarm in packs dozens strong.
Minis will appear in select levels of the Clockworks and will eventually find their way into many more in future updates.
A new set of random levels have been added to the Clockworks, known as the Compounds. The Compounds feature the remains of some sort of unknown facility, where more intelligent monsters await, harvesting resources or perhaps attempting to power up the derelict machinery. However, just outside the confines of the facilities, hordes of mini monsters await in the brush, waiting to strike. Compounds levels include:
The Compounds are unique in that they combine two monster families and only appear in Tier 2 and 3 of the Clockworks. Currently, Compounds levels will only appear in the Arcade but will be added to some missions in future updates.
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2013-04-05
From the Release Notes: |
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2013-04-03
From the Release Notes: |
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Spiral Knights is celebrating its second anniversary with a special event! Join in on the fun now through April 16, 2013!
Visit the Haven Town Square to meet the Skylark's Head Chef, Biscotti. She will inform you of a 'situation' at hand that involves hordes of monstrous cakes known as 'Creep Cakes.' Helping her solve this 'situation' will reward you with cake helms and prize boxes! Features include:
Please note, the Frosted Helm and Foiled Frosted Helm will expire on April 30th 2013, however the Prismatic Frosted Helm lasts forever!
Anniversary Prize Boxes can be purchased from Maskwell in exchanged for Cake Slice tokens. Anniversary Prize Box contents include:
One accessory (always included): 4% Chance:
2% Chance:
1% Chance:
As part of our second anniversary celebration, we're rolling out a new UI for Spiral Knights! The new UI contains a number of improvements and an easier to understand layout. These changes include:
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2013-02-13
From the Release Notes: |
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The Kataclysmic Confrontation has ended... for now. Those black kats cannot be kept at bay for ever and will likely find a way to return from the depths of the abyss once more! Pembrooke, Montague and the Moorcroft Alchemy Station will remain in Moorcroft Manor and all tokens and materials associated with the event do not expire.
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2013-01-30
From the Release Notes: |
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Someone or something has summoned a horde of cursed black kats into the Clockworks. These shadowy beasts hunger for arcane power and raided the Moorcroft Manor Archives' precious collection of magical grimoires.
Kataclysmic Confrontation is a new event that will run for a limited time but will return again some time in the future. The goal of the event is to collect Ancient Page tokens for all-new kat gear in Moorcroft Manor. The event is available for knights rank 4-1 and up. Ancient Page tokens can be acquired in two ways:
Black kats are a new monster that focus on powerful curse attacks. They can randomly be found in place of any spookat-type monster in any Tier 2 and Tier 3 level level of the Clockworks (Missions and Arcade Gates). Black kats often, but no always, drop Ancient Page tokens (1 token in Tier 2, 3 tokens in Tier 3). Specifically, any 'guaranteed encounters' of black kats in a mission do not drop page tokens, though the mission guarantees them as rewards (once a day).
Moorcroft Manor is now outfitted with the Moorcroft Archives, a special library of ancient grimoires. Unfortunately just as soon as it opened it was raided by a mysterious swarm of black kats and its up to you to help restore it. New Features:
Pembrooke, Montague and the Moorcroft Alchemy Station will remain after the event ends.
Remember, the only way to claim this new gear is by hunting down black kats and collecting those Ancient Page tokens. So equip yourself with curse-resistant gear and get hunting!
A new feature is now available for Guild Halls, 'themes' and 'environments.' Both allow your Guild Hall to stand out and give it a totally new feel! Themes change the lighting, walls, floor, fog and background of the Guild Hall. Available themes include:
Environments change the weather and other ambient effects of the Guild Hall. Available environments include:
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2013-01-16
From the Release Notes: |
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2012-12-19
From the Release Notes: |
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For the brave knights facing the perils of the 'Save Winterfest!' mission in Tier 3, a new threat has surfaced. Grinchlin stalkers have infiltrated the Emberlight alley and seek to assassinate any knight on sight!
For the knights who are very dedicated in the pursuit of saving Winterfest, three new holiday scarf accessories have been added to Randolph's stock:
The Save Winterfest mission timer has been adjusted for each tier to balance token payouts and further incentivise higher level play:
Guild Records can now be saved to your desktop in CSV format.
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2012-12-12
From the Release Notes: |
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As snow begins to fall on Haven once more the Strangers and snipes have begun to celebrate Winterfest! This year the holiday festivities include a new Coliseum map, a special Prestige Mission, exclusive prizes and more!
Impostoclaus has come to town but unfortunately not every child will be receiving a present from him. In the gremlin outcast town of Emberlight, a faction of fiendish, green-furred gremlins called 'grinchlins' have begun an attack on Emberlight. These grinchlins seek to rob the orphans of Emberlight of their presents and even destroy Impostoclaus! It's up to you to accept the new Prestige Mission, 'Save Winterfest!' and help Impostoclaus deliver presents through a monster infested back alley of Emberlight. Knights have only a limited time to run presents to safety, avoiding monsters who mean to steal the presents as well as defending Impostoclaus from grinchlin attacks! 'Save Winterfest!' is a unique Prestige Mission as it can be completed as often as you like while available. Delivering presents successfully rewards the party with Winter Wish tokens.
Battle over a snow-swept cityscape where the snow is not just for shoveling, but great for throwing at other knights! Features:
Participation in the 'Save Winterfest!' Prestige Mission and Coliseum events will earn you Winterfest rewards in the Haven Town Square. Visit Impostoclaus and his little helper, Randolph to cash in Krogmo Coins and Winter Wishes for the following:
And more!
Guild Halls with both 3F expansions can now install the Hunter's Lodge. The Hunter's Lodge is a monster hunting lodge curated by the great hunter, Armero. It contains a guild alchemy machine containing monster trophy recipes. Guild alchemy machines use resources from the Guild Treasury and deposit results into the Guild Treasury. Boss trophies require special materials available from Brinks in the Haven Bazaar for boss tokens. Materials include:
Boss trophies list:
Guild Hall rooms can now have doors that restrict access to guild members of specific ranks. Doors can be installed via the room console. Like rooms, they must be re-installed if they are ever removed. Doors include:
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2012-11-16
From the Release Notes: |
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2012-11-14
From the Release Notes: |
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Engineering systems are back online at Spiral HQ and guilds are now clear to turn their Guild Halls into grand castles. All current guild halls are being upgraded all*new expandable guild hall! They may be stranded on Cradle, but their new Guild Halls offer a bit more comfort and enhanced community for fellow knights. But its not all for show, for these newly expanded halls will also serve as fortifications against the coming darkness that lurks within the Clockworks.
You can read a more detailed description of features here
The Spiral Knights are celebrating the Guild Hall Expansion with a Homecoming Celebration! As part of the celebration, Spiral HQ is awarding special prizes based on rank to all knights! Each knight will receive a Battle Stand furnishing item, Honor Blade sword and Honor Guard Shield just for logging in during the Homecoming Celebration.
Items are awarded to knights based on rank: Rank 1*1 to 3*2
Rank 4*1 to 6*2
Rank 7*1 to 9*4
Rank 10
The Spiral Order has increased their presence in Haven by setting up a permanent Garrison to the east of the Town Square. The Garrison contains the Hall of Heroes, Guild Hall and another building currently under development.
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2012-10-24
From the Release Notes: |
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2012-10-19
From the Release Notes: |
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2012-10-17
From the Release Notes: |
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The Dark Harvest Festival is now being celebrated in Haven and will end on November 1st! This annual event honors the mischievous Punkin King in order to ensure a healthy fall harvest for Haven. All Clockwork Tunnels-style levels like Power Complexes and Blast Furnaces now have a chance of featuring special rooms inhabited by the Punkin King. Simply hop on the party pad and discover if the Punkin King has candy tokens or something else in store for you! There is also a Prestige Missions available daily throughout the event that gives you a guaranteed encounter with the Punkin King. Both via the Arcade or the Prestige Mission, Tier 1 awards the fewest candy tokens while Tier 3 the most candy tokens. Candy tokens come in three varieties (Hard Candy, Sour Candy and Sweet Candy) and can be exchanged in the Haven Town Square for festive masks and prize boxes!
Maskwell has set up shop in the Haven Town Square and will trade items for candy tokens. Masks include:
In case you're just a few pieces of candy shy of the mask you desire, candy tokens can also be purchased from Bulky in the Haven Town Square.
In addition to festive masks, Maskwell also has Dark Harvest Prize Boxes for trade. Dark Harvest Prize Boxes contain random, unbound items.
33% for one of the following:
33% for one of the following:
33% for one of the following:
1% - Haunted Aura
Each Dark Harvest Prize Box also includes random handfuls of Trick or Treat Confetti as well as a chance to receive even more prizes: Trinket Slot and Weapon Slot Upgrades, Krogmo Coin Boosters and Heat Amplifiers! Trick or Treat Confetti launches a pumpkin in the air and then...
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2012-09-19
From the Release Notes: |
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2012-09-13
From the Release Notes: |
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2012-09-12
From the Release Notes: |
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Spiral HQ has received a distress call from a derelict facility deep within the Clockworks. The distress call came in the form of a digital message saying only 'save us.' Believing it to be a potential trap, Spiral HQ has deployed Desna's Recon Rangers to investigate the facility and assist anyone who may have sent the message. Ghosts in the Machine is a new Danger Mission, intended for skilled players. It is available in the Prestige Mission section of the Mission interface. New monsters are featured in Ghosts in the Machine and their official names are:
As a special launch celebration, Ghosts in the Machine will be available daily for a week! Following that it will be added to the the Danger Mission rotation.
You can now watch any live Coliseum game with Spectator Mode! To access, open the Coliseum and press the 'Spectate' button. Then just select the game you want to watch and enjoy!
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2012-09-05
From the Release Notes: |
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2012-08-23
From the Release Notes: |
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2012-08-22
From the Release Notes: |
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Hall of Heroes
Notifications
Bugfixes
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2012-08-08
From the Release Notes: |
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The changes that were detailed in our previous announcement here will be released with today's patch. The following bombs now have new attack behaviors:
Additionally, new bombs have been introduced with this patch and some existing bomb's damage type and recipes have changed. For an easy reference, here is the new shard bomb line:
Recipes for these bombs are available in all the usual places: Basil, the Bazaar, the Hall of Heroes, etc. Additionally, these bombs will be added to your Supply Depot catalog as you complete missions.
While we're confident that you'll enjoy the new way these bombs work, we also want you to know that we take changes like this seriously. We greatly appreciate the testing and feedback that many of you provided for us. Additionally, any current owners of shard bombs at the time of the patch's release will receive a gift as a thank you for previously investing in these bombs. Via an in-game mail you will receive the following for each bomb you own:
Please allow up to 24 hours from the time the patch goes live to receive your rewards.
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2012-08-01
From the Release Notes: |
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Join Desna's Recon Rangers and explore the fiendish city of Amu-Sol. This frozen wasteland is home to a deranged and devilish cult plotting to put the entire Clockworks into a permanent state of deep freeze! The entirety of Amu-Sol is swarming with frozen souls and deep within the heart of the city lies the source of it all: the cult's powerful leader, Maulos and a towering column of pure everfrost. Heart of Ice is a new Danger Mission, intended for skilled players. It is available in the Prestige Mission section of the Mission interface. New monsters are featured in Heart of Ice and their official names are:
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2012-07-26
From the Release Notes: |
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Levels
Bugfixes
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2012-07-25
From the Release Notes: |
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Spiral HQ has uncovered a gremlin bioweapons facility deep within the Clockworks. It is believed that this facility belongs to a member of the Crimson Order known only as ‘Herex.’ The Recon Rangers have been tasked with infiltrating the facility and uncovering the nature of Herex’s bioweapons before they are put to use. Compound 42 is a new Danger Mission, intended for skilled players. It is available in the Prestige Mission section of the Mission interface. New monsters are featured in Compound 42 and their official names are:
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2012-07-11
From the Release Notes: |
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2012-06-28
From the Release Notes: |
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As an honorary member of Desna's elite Recon Rangers squad, fight your way through a horde of Almirian undead to reach the inner sanctum of their necropolis, which is rumored to hold great wealth for those who survive its deadly defenses. Be warned - the cursed Legion of Almire will not give up its hidden riches without a fearsome fight!
Join the battle in two new Lockdown maps!
New monsters have been added that will be first seen in the new Danger Mission, Legion of Almire.
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2012-06-21
From the Release Notes: |
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2012-06-19
From the Release Notes: |
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A Party Finder feature has been added that allows players to find parties in the Arcade and on Missions. Simply press the 'Party Finder' button on the top of your screen and wait as it attempts to find parties for you near your current Rank. Available parties will populate your Notifications window and will adjust in real time so long as the Party Finder is toggled. |
2012-06-13
From the Release Notes: |
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2012-06-06
From the Release Notes: |
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A new 'Armor Rear' accessory slot is now available. Items that now use this slot are:
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2012-05-24
From the Release Notes: |
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Join the battle in two new Lockdown maps!
Changes to the Scoring System: Lockdown will now use a scaling point system where each additional Capture Point controlled by a team is worth fewer points per tick
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2012-05-16
From the Release Notes: |
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2012-05-10
From the Release Notes: |
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2012-05-09
From the Release Notes: |
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The Crash Site, Rescue Camp and Rescue Camp Missions have been revamped. New players will now meet their pal Rhendon and join him as they save the Rescue Camp from the monsters that lurk in the dark and the evil gremlin Schemer, Razwog. This new experience is a taste of what's to come in the Spiral Knights story. Stay tuned!
Minor art changes to the following Swords:
Damage increased:
Damage area increased:
Fuse time decreased:
Fuse time increased:
Status power increased:
Bullet Speed increased, minor knock*back added, charge shot damage radius increased:
Moderate Knock-Back added, MEDIUM construct damage added, extra shot added before reload:
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2012-04-26
From the Release Notes: |
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2012-04-25
From the Release Notes: |
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Nonna, a representative for the Emberlight Adoption Agency has come to Haven seeking Knights to care for baby monsters that have lost their way in the Clockworks! Head to the Haven Town Square and see how you can purchase the following accessories:
Each monster pocket is fully animated and attaches to the front of any compatible armor. Nonna will be in town through April 30th, 2012. She will return some time in the future, but you never know which monsters she will have available for adoption!
A new character creation interface is available that offers both a visual upgrade as well as new customization options. Options include: [Armor]
[Details]
[Personalize]
You can now ‘lock’ Unique Variants in Punch’s shop when purchasing the two and three UV tickets. Locking UVs will retain them while you roll for new ones!
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2012-04-18
From the Release Notes: |
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Spiral Knights has received a significant performance boost! SEGA has shared with OOO the secret of ‘Blast Processing’ and it has result in faster, smoother gameplay across the board! (Ok, maybe we just introduced a bunch of graphical optimizations.) Many players will find they now have greatly increased framerates in even the most hazardous of levels, such as the Ironclaw Munitions Factory. Please note that this boost will not necessarily be noticeable by every player, though some will see a dramatic change. If you had problems running the game in the past, or know someone who did, now is the time to jump back in and see the action in a whole, new way!
New items are now available that allow you to change your height and eyes. These items work just like Personal Color items and are consumed once used. Eyes change your eye type across any helm you wear, however not all helms allow you to see your eyes, like the Spiral Pith Helm. Height Modifiers only affect the visual height of your knight and have no gameplay implications of any kind. They do not make you a larger/smaller target, offer greater/reduced reach, etc. [Height Modifiers]
[Eyes]
These items are available via lockboxes with the exception of the Normal, Short and Tall Height Modifier and Normal, Almond, Determined and Happy Eyes, which are for sale in Vatel’s shop in the Bazaar.
A new lockbox will now randomly drop from the Prize Wheel, the Mirrored Lockbox. The Mirrored Lockbox contains an assortment of character modification items. These include:
New items are available inside Iron Lockboxes. These include:
Additionally, there is a small chance of it containing one item from the Mirrored Lockbox.
When a charge attack has reached 'max charge,' it can no longer lose charge to damage, only to death. Players who had experienced 'missing' bombs or charge attack misfires will no longer experience these issues.
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2012-04-12
From the Release Notes: |
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2012-04-10
From the Release Notes: |
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The Spiral Knights Anniversary Celebration has come to an end. The decorations have been taken down, the frosting cleaned up and the Total Caketastrophe mission is no longer available. Biscotti thanks all knights for their assistance in cleaning up a mess that never happened.
The first prestige reward, Prestige Badges, will now be granted to the most prestigious of knights! See the tooltip on any prestige reward for more information on all five levels of Prestige Badges.
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2012-04-04
From the Release Notes: |
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Spiral Knights is celebrating its first anniversary with a special event! Join in on the fun now through April 10, 2012!
Visit the Haven Town Square to meet the Skylark's Head Chef, Biscotti. She will inform you of a 'situation' at hand that involves hordes of monstrous cakes known as 'Creep Cakes.' Helping her solve this 'situation' will reward you with cake helms! Features include:
Please note, the Frosted Helm and Foiled Frosted Helm will expire, however the Prismatic Frosted Helm lasts forever!
To celebrate the first anniversary of Spiral Knights, the Haven Treasury is giving away a FREE Anniversary Prize Pack with the purchase of any $9.95 energy purchase! The prize pack contains a random assortment of goodies that includes:
One accessory (always included): 4% Chance:
2% Chance:
1% Chance:
Offer available through April 10, 2012 All prize pack items are delivered UNBOUND.
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2012-03-30
From the Release Notes: |
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Today's patch contains behind-the-scenes content for a future event. |
2012-03-23
From the Release Notes: |
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2012-03-22
From the Release Notes: |
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Items
Skelly series:
Magic Cloak series:
Drake Scale series:
Chaos set:
Justifier set:
Shadowsun set:
Deadshot set:
Nameless set:
Bombastic Demo set:
Drake scale series:
Troika and Triglav Series, Thwack Hammer: Charge attack changes:
Spur, Arc Razor and Winmillion: Basic attack combo changes:
Charge attack changes:
Crown and heat payouts for all levels will be undergoing adjustments over the next few patches in order to better balance the game economy and create a better experience for all players. In this patch you will see changes to missions and levels that were previously awarding an overabundance of crowns and heat.
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2012-03-15
From the Release Notes: |
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2012-03-08
From the Release Notes: |
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Operation Crimson Hammer
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2012-03-07
From the Release Notes: |
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2012-03-01
From the Release Notes: |
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Operation Crimson Hammer
Bugfixes
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2012-02-29
From the Release Notes: |
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The first Expansion Mission, Operation Crimson Hammer, has arrived! Warmaster Seerus is the evil master of munitions within the gremlin's all-powerful Crimson Order. Thought to be the true mastermind behind the Roarmulus Twins and countless other gremlin weapons, he is the Crimson Order’s creator and supplier for their diabolical engines of war. Recon Knights under the command of Lieutenant Feron recently discovered Seerus’s ‘Grand Arsenal,’ his development center and storage facility for all his weaponry. Now, Feron himself is leading several squads of knights directly into the Grand Arsenal, with the intention of weeding out Seerus and destroying his war machines. Met with heavy resistance, Feron’s squads require reinforcements and Spiral HQ is sending you in to assist.
Lead the Assault
Expand Your Arsenal
Ferocious New Monsters
Multiple Ways to Play
You can gain access to Expansion Missions by completing the Rank Mission 3-2 'The Pioneers.' Once you have access, select the Expansion Mission you wish to purchase from the Expansion Mission menu and select 'Purchase Expansion. Steam users will be taken to Steam and Web users to the Energy Depot to complete your purchase. Purchasing an Expansion Mission unlocks it for all knights on the account.
Three new item series have been added as part of Operation Crimson Hammer: 1* Prototype Rocket Hammer 3* Stable Rocket Hammer 5* Warmaster Rocket Hammer Obtained as a mission reward, this sword class weapon launches your forward with its combo and creates a doubly devastating blast when charged! 1* Dark Reprisal 3* Dark Reprisal Mk II 5* Dark Retribution Obtained as a mission reward, this shadowy bomb creates a swirling storm of projectiles after exploding! 1* Fractured Mask of Seerus 3* Flawed Mask of Seerus 5* Perfect Mask of Seerus Obtained as a bonus, craftable item, this gunner's mask can be created if you survive enough battles against the Warmaster himself! Talk to Vise in the mission lobby for details! Please note, Expansion Mission rewards cannot be sold, traded or dropped.
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2012-02-23
From the Release Notes: |
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2012-02-22
From the Release Notes: |
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Today's patch features the official release of Missions! This patch includes Rank Missions through Rank 6-2. More exciting missions will be released in the future!
Missions provide players with a a structure for navigating the world of Spiral Knights. Each mission features a reward that is guaranteed with completion in addition to the rewards acquired during the mission itself. Missions range from simple tasks like speaking with an NPC to going on an a major expedition within the Clockworks. One of the key features of missions is that everything is managed within the mission interface. You will never find yourself searching a town for NPCs or left to wonder what to do next. When you’re looking for action, simply open up the mission interface and away you go! Additionally, the Character Select interface now includes the ‘Ready Room.’ The Ready Room is where your knight chooses where to go after selection. You can chat with friends and guildmates, check out your Social Panel and Event Hub, head in to town or go directly on a mission. There are four types of missions: Rank, Prestige, Expansion and Arcade.
Rank Missions serve the main campaign of Spiral Knights. Comprised of over 80 missions, Rank Missions will allow a player to rise in the ranks of the Spiral Knights. Starting as a lowly Recruit, knights can ultimately achieve the mighty rank of Vanguard. Rank Missions also feature a new way of acquiring the recipes that you need. In each Rank Mission lobby you will find Basil selling a set selection of recipes that are geared toward the mission you are about to face. Additionally, Rank Missions have you regularly visiting the ‘Hall of Heroes’ where players can see veteran knight loadouts and purchase their recipes for their gear. The Hall of Heroes also serves as a stage for certification, requiring players have a loadout of a set star level to advance, much like the Spiral Warden’s requirements in subtowns. Any knight that had a particular Tier Clearance prior to this patch will still be able to access the appropriate Tier in the Clockworks. Knights without Tier 2 and 3 Clearance prior to this patch must complete Rank Missions in order to gain clearance.
Prestige Missions are offered to you daily and can only be completed once a day. These missions reward you with ‘prestige’ which acts as a running score attached to your knight. Knights with high prestige will earn a special bonus in the future.
Expansion Missions are bonus missions that can be unlocked with purchase. Expansion Missions, like Rank Missions, feature set rewards and can be played as often as you like once unlocked. Some expansion missions are a ‘pack’ of missions and provide you with a version for different tiers that feature unique rewards. Our first Expansion Mission pack, 'Operation: Crimson Hammer,' will be released in the near future.
Arcade Missions provide you with the convenience of creating and joining parties in the Arcade directly from the mission interface. However, the Arcade must still be visited to deposit minerals.
The Supply Depot is a new feature that is connected to the mission interface. The Supply Depot is a place where players can purchase items associated with missions with energy. This includes accessories, weapons, gear, upgrades and even energy packs. However, items in the Supply Depot must be earned. Items are added to your personal Supply Depot as you rank up. Achieve the highest rank you can and build the ultimate Supply Depot!
Silversix:
Argent Peacemaker:
Blackhawk:
Sentenza
The following handguns now push enemies away on charge attack instead of pulling them toward you;
Something has riled up the gremlins in the Clockworks, causing them to send out even the littlest ankle-biters of the bunch to join their front lines! A new series of levels called 'Gremlin Grounds' will now appear in the Clockworks. New gremlin monsters will now appear in Gremlin Grounds and missions:
Don't be fooled by their diminutive size* these horrible helpers will turn their tools against any knight they cross! |
2012-01-30
From the Release Notes: |
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Haven
NPCs
Items
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2012-01-18
From the Release Notes: |
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The $5.95 30 Day Elevator Pass is here to stay! Accounts that have purchased the Elevator Pass in the past can now purchase it again as often as they like. Time is added to the your current Elevator Pass at the time of purchase.
The following swords have had their charge attack changed from a swipe to a burst attack:
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2012-01-10
From the Release Notes: |
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2012-01-04
From the Release Notes: |
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Winterfest has ended and Impostoclaus has left Haven for another year, but the cold weather will remain in Haven for just a little while longer.
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2011-12-19
From the Release Notes: |
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Drone Monsters
Here are the official names for all drones:
Levels
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2011-12-14
From the Release Notes: |
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2011-12-12
From the Release Notes: |
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Winterfest! Winter has come to Cradle and all of Haven is covered in a soft blanket of snow. Snipes and monsters alike are in the holiday spirit and the Haven Arcade is being visited by Impostoclaus!
Event Hub
Heat Amplifiers
European Servers
Scenario Rooms
Interface
Items
Bugfixes
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2011-11-30
From the Release Notes: |
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Featured Auctions are special auctions run by the Haven Treasury. They often contain unique or rare items. Featured Auctions can be buyout only with set quantities. Quantities represent the number available currently and are not representative of future quantities. However, you never know when a new batch of items will show up, so if you see something you like, go for it! Featured Auctions will be displayed by default when opening the Auction House. They will also appear in standard category searches. The following items will be immediately available in Featured Auctions:
Items can now be previewed in the Auction House. You can even stack previews (if compatible)!
Vatel has upgraded his recipe shop to now sell 'general goods' and has a selection of items that allow Knights to change their personal color. Each color from Knight creation is available. Once used, your personal color will change to the color of the item and the item will be destroyed.
The official game credits are now accessible from the 'About' tab in the options menu.
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2011-11-16
From the Release Notes: |
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Many levels within the Clockworks now feature 'Arsenal Stations' that allow you to change your gear or loadouts before facing the challenges of a level. So long as you have a wide variety of equipment, a difficult stratum with varying themes will be no match for your arsenal! There are also one-way barriers positioned after each Arsenal Station. Choose your equipment wisely and use loadouts to save time!
Energy reviving now comes coupled with an energy blast that knocks back and damages monsters. There are four levels of power that are unlocked as more energy is used for the revive.
We're trying something new! For a limited time only, a 30 Day Elevator Pass may be purchased from the Energy Depot. This pass allows all Knights on the account the ability to bypass elevator costs. Elevator Passes are activated at the time of purchase and will show up in your arsenal's 'Useable' category as with other upgrades.
Shadow Keys are now available from Boost for the foreseeable future. They can be purchased for the now non-promotional price of 1,800 CE.
Surveys will now occasionally be available from the Uplink. Fill them out and help us improve Spiral Knights!
Systems with more memory should now see increased performance.
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2011-11-07
From the Release Notes: |
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2011-11-01
From the Release Notes: |
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Dark Harvest Festival
Shadow Keys
Bugfixes
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2011-10-27
From the Release Notes: |
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2011-10-26
From the Release Notes: |
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2011-10-21
From the Release Notes: |
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Graphics
Audio
Steam
Monsters
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2011-10-20
From the Release Notes: |
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2011-10-19
Shadows Fall Over Cradle!
From the Release Notes: |
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We've got some exciting additions to the Clockworks included in this release. The bravest, most elite knights can take on the most challenging levels to date in Shadow Lairs and everyone can celebrate the Dark Harvest Festival with visits to the Punkin King! Shadow Lair Overview The Clockwork Terminal on floor 23 now contains a new area north of the elevator leading to several 'Shadow Lairs.' These mysterious elevators contain the most fearsome challenges found in the Clockworks. Shadow Lairs are intended for knights equipped with Tier 3 gear, specifically geared toward each Shadow Lair which includes:
Shadow Lair Rewards All Shadow Lairs feature the following rewards:
Accessing a Shadow Lair Shadow Lairs are grouped into three ranks. All knights with Tier 3 clearance automatically gain Shadow Lair Clearance 1. Completing a Shadow Lair Rank 1 earns you clearance into the next rank and so on. The highest Shadow Lair Clearance Level of anyone in the party is respected. Not everyone needs the same rank to join a party in a Shadow Lair. Shadow Keys Shadow Lairs require a Shadow Key to access. Only one key is needed for the entire party. A Shadow Key is destroyed once used. Shadow Keys can be found in ANY Iron Lockbox or from the Auction House if available. The Dark Harvest Festival The Dark Harvest Festival is now being celebrated in Haven and will end on November 1st! This annual event honors the mischievous Punkin King in order to ensure a healthy fall harvest. All Clockwork Tunnels-style levels like Power Complexes and Blast Chambers now have a chance of featuring special rooms inhabited by the Punkin King. Simply hop on the party pad and discover if the Punkin King has candy tokens or something else in store for you! Candy tokens come in three varieties (Hard Candy, Sour Candy and Sweet Candy) and can be exchanged in the Haven Town Square for festive masks! Masks include:
In case you're just a few pieces of candy shy of the mask you desire, candy tokens can also be purchased in the Haven Town Square. However, they are very expensive! Remember, this event ends November 1st so collect all the candy you can and get those masks! Royal Jelly
Bugfixes
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2011-10-12
From the Release Notes: |
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2011-10-06
From the Release Notes: |
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2011-10-05
Lockboxes, Accessories and More!
From the Release Notes: |
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Today's update introduces a host of exciting features. Get ready to customize your gear with accessories and spin the Prize Wheel! Accessories Accessories are new items that can be augmented on to helmets or armor. There are hundreds of them to discover and include techno widgets like antennae and visors for your helmets, canteens and side blades for your armor and even holy auras and wings! All accessories come in a wide variety of colors and styles. The most common will match the standard armor color schemes and the rarer styles match color schemes like 'divine' and 'volcanic' gear. The rarest of all are the 'prismatic' accessories that recolor to your personal color. Once you have an accessory, visit Bechamel, the Accessorizor on the far western side of the Haven Bazaar. Once an accessory is attached to gear, it is permanently attached unless removed by Bechamel, the Accessorizor. However, removing an accessory from gear will destroy the accessory in the process. Accessories are divided by attachment location and can only be attached to gear that supports the attachment location. Not all gear can use all accessories. Consult the tooltips to determine which accessories can fit your gear. Locations include:
Lockboxes You can now find Iron Lockboxes, a new usable item that, when opened, reveals a special prize! Iron Lockboxes are the only way to find accessories. Any player can find an Iron Lockbox and trade it with other players or put it up for sale on the Auction House. Additionally, any item found within an Iron Lockbox is also unbound and can be traded as well. An Iron Lockbox requires a Silver Key to open. Silver Keys are purchasable from Boost, the Special Items Merchant located in Haven and every subtown. Once used, a Silver Key is destroyed. Silver Keys can also be traded and put up for sale on the Auction House. The Prize Wheel All Knights that complete levels in the Clockworks will now have an opportunity to spin the all-new Prize Wheel\! The Prize Wheel is displayed as your heat is tallied during the end of level report. There are all sorts of prizes to discover. Many of them are helpful boosts for your next floor like health or crowns, but the truly lucky players will be awarded Iron Lockboxes! Lockboxes have the highest chance of appearing in Tier 3, followed by Tier 2 and then Tier 1. Lockdown
Shops
Bugfixes
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2011-09-20
From the Release Notes: |
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A bugfix patch will be released today that mostly includes behind-the-scenes things but also includes: Lockdown
Loadouts
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2011-09-19
From the Release Notes: |
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2011-09-15
From the Release Notes: |
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A bugfix patch will be released today that fixes game crashes when attempting to open the character panel or loadout menus on some systems. |
2011-09-14
King Krogmo Launches Lockdown!
From the Release Notes: |
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A new content update will be released today that includes a bunch of new, exciting features! Lockdown - A New Coliseum Event In Lockdown, two teams face off against each other to capture multiple Control Points scattered across the map. Capturing and holding onto a Control Point increases your team's score over time. Owning more than one Control Point increases your team's score even faster! To win, your team must be the first to reach the target score or have the highest score before the match ends! How to Play Capturing Control Points (CPs)
Class Mods Class Mods are a new feature in Lockdown! Class Mods replace your normal shield with a special ability that is unique to that class. The ability is mapped to the key that would normally activate your shield. Within each team base you will find three Class Mods. To change your class, simply stand on one of the pads supporting a Class Mod! The classes grant the following special abilities, bonuses, and penalties: Guardian Special Ability: Guardian Shield
Bonuses:
Penalty:
Recon Special Ability: Cloaking, Disruption Field
Bonuses:
Penalty:
Striker Special Ability: Striker Dash
Bonuses:
Penalty:
Loadouts - Gear Profiles for Fast Equipping Loadouts are specific sets of gear that you can create and customize for fast equipping in towns, Clockwork Terminals and Lockdown team bases. A Loadout can be flagged as PvE (green) or PvP (red). By default, your current set of gear will be flagged as a PvP Loadout. However, if you would like to easily switch gear during a PvP match, you will want to create multiple PvP Loadouts. You can only swap loadouts during a PvP match before leaving the area designated as the Locker Room inside your team's base. Note that your highest tier PvP-enabled Loadout determines the tier of the game you are eligible to join, and once you join a game, you will only be able to switch to Loadouts of the same tier you are playing. If you would like to play in a specific tier, ensure that all other tier Loadouts are flagged as PvE. Creating a Loadout First, equip the set of gear you would like to become your new Loadout. In the character window, there is a new Loadout pill below your character showing the following information:
Now it's time to save that Loadout:
Other Changes Bugfixes
Danger Rooms
Blast Network
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2011-09-09
From the Release Notes: |
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Levels
Items
Blast Network
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2011-09-06
Clockworks Expansion
From the Release Notes: |
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Candlestick Keep A new Undead level series has appeared within the Clockworks- the Candlestick Keep. These haunted grounds are all that remains of the once prosperous Owlite Academy. Though now overtaken by Spookats and other undead horrors, Knights will find Owlite ward candles scattered about the Keep that will save them from what lurks in the dark.
New Danger Rooms Deadly new danger rooms have been added to the Clockworks! Be warned, these new challenges are not for the faint of heart! Revamped Crash Site The Crash Site has been streamlined and tightened up significantly. New players will be able to join their fellow knights in the Rescue Camp in no time! Items
Krogmo Coin Rewards
Punch's Variant Forge
Bugfixes
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From the Release Notes: |
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Levels
Steam Trading
Coliseum
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2011-08-24
From the Release Notes: |
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A bugfix patch will be released today that includes mostly behind the scenes issues but also includes:
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2011-08-22
From the Release Notes: |
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An update will be released today that includes new monsters a couple new features:
The polyp is a slime turret that fires piercing barbs and can see in all directions. The howlitzer is an undead turret that fires shadow bullets and will attempt to make a last ditch strike at Knights with its missile-like skull. Watch out! Both of these monster types have complete status variants: Polyp Howlitzer
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2011-08-12
From the Release Notes: |
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We're doing a minor bugfix release today to fix an issue that caused Blast Network games to fail to start. |
2011-08-11
From the Release Notes: |
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A bugfix patch will be released today that includes the following:
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2011-08-04
From the Release Notes: |
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A bugfix patch will be released today that mostly includes behind the scenes fixes, but also includes: Monsters:
Items:
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2011-08-03
Blast Network Bug Fix Patch
From the Release Notes: |
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A bugfix patch will be released today that includes the following: Blast Network:
Monsters:
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2011-08-02
King Krogmo’s Coliseum and the Blast Network Blowout!
From the Release Notes: |
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King Krogmo’s Coliseum officially opens today, and the first of many events, Blast Network, is available to play. How to Play: Krogmo has promised that he will be unveiling new events regularly throughout the season. Blast Network is the first and allows for three types of game modes: Free For All - Blow up every player in sight, trying not to include yourself. Random Team - Get placed in a random team with the sole purpose of blowing up the other team. Guild Team - Open up slots for yourself and guild mates to battle another guild team. You can also join forming guild teams by simply pressing the ‘Guild’ tab within the Coliseum interface. All Coliseum events have a crown entry fee. A portion of the fees are used as rewards for the winners of each match. Blast Network Rules: Bomb Blast Up - Increases the blast area of your bomb by one tile. Bomb Count Up - Increases the number of bombs you can drop at once. Speed Up - Increases your movement speed. Health Up - Increases your health by one cell. While bombs eliminate you in one hit, other hazards such as traps and monsters will do a single cell of damage. In each game you earn points for having your bombs eliminate your opponents. The player or team with the most points at the end of the match wins. Respawning: Earning Krogmo Coins: Bribing King Krogmo: Krogmo Coin Boosters: Bombhead Masks: Krogmo’s Alchemy Machine: ...and there’s more to come! Additional Changes Item Changes:
Levels:
New Items: Recipes: Bombs: Swords: Handguns: Trinkets: These trinkets can all be upgraded in 5* 'Elite' versions from a Krogmo Alchemy Machine. Basil now has the chance of having a recipe for the 3* Graviton Charge (bomb) and a 5* Sudaruska (upgrade of the Khorovod). Lastly there are many Bombhead Masks to discover by playing Blast Network. Get blasting! |
2011-07-21
From the Release Notes: |
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A small bugfix release went out today that addressed a few issues related to the new Unbinding Forge. |
2011-07-20
Merchant Features Update
From the Release Notes: |
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An update will be released today that includes the following: Punch and Vise Punch and Vise, two gremlin outcasts from Emberlight, have set up shop in the Haven Bazaar. Using very dangerous looking equipment, they provide the services unbinding items and adding unique variants to items.
Alchemy
Item Previews
Steam conversion
Graphics
Levels
Bugfixes
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2011-07-08
Level Balance Update
From the Release Notes: |
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Levels
Ironclaw Munitions Factory
Bugfixes
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2011-07-06
Built to Destroy!
From the Release Notes: |
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New Boss Stratum: Within the depths of Tier 2 a new gremlin weapons facility has been discovered, The Ironclaw Munitions Factory. Intel from Spiral HQ has confirmed that under a direct mandate from the Crimson Order, gremlin engineers have begun developing a weapon of incredible power. Known only as 'Project Roarmulus,' this weapon has been designed with the sole purpose of destroying Haven! Knights are ordered to infiltrate this harrowing complex of devious destructive devices and put an end to 'Project Roarmulus' as well as recover a recon module of the Alpha Squad. Take heed though, gremlins don’t exactly believe in a ‘safe’ work environment. Survive this deadly complex and earn your Bark Modules as you'll find that Brinks has a new selection of 2* items available for trade. These include:
All of these items can be further upgraded through 5* provided you acquire their recipes from Basil. New Items: Handguns: 2* Pulsar (token reward only, has two upgrade paths) 3* Heavy Pulsar 4* Radiant Pulsar 5* Supernova Alternate Pulsar path: 3* Kilowatt Pulsar 4* Gigawatt Pulsar 5* Polaris 2* Catalyzer (token reward only, has two upgrade paths) 3* Industrial Catalyzer 4* Volatile Catalyzer 5* Neutralizer Alternate Catalyzer path: 3* Toxic Catalyzer 4* Virulent Catalyzer 5* Biohazard Bombs: 2* Static Capacitor (token reward only) 3* Lightning Capacitor 4* Plasma Capacitor 5* Voltaic Tempest Armor: 3* Quicksilver Mail (token reward only) 4* Charged Quicksilver Mail 5* Mercurial Mail Helms: 3* Quicksilver Helm (token reward only) 4* Charged Quicksilver Helm 5* Mercurial Helm Additional Changes: Items
Monsters
Merchants
Levels
Bugfixes:
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2011-06-24
From the Release Notes: |
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Greetings Knight! The following changes were made to the game in the release on June 24th: Steam Account Conversion
How to Convert to Steam:
Emberlight
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2011-06-23
Monster Balance Update
From the Release Notes: |
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Some changes were made to various monsters to make them a bit easier to manage. The monsters of the Clockworks would like for it to go on the record that they had no say in the matter. Red Rovers and Gremlin Scorchers
Oilers
Quicksilvers
Wolvers and Devilites
Zombies
Status Conditions
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2011-06-22
New Monsters Draw Near!
From the Release Notes: |
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A bugfix release will go out today that includes the following: Objectives
Levels
Matchmaking
Steam
General
Monsters
Lastly, we realize some of you are still experiencing connection issues. We would like to let you know we are actively looking in to these issues and will hope to have a fix as soon as it's available. Thank you. |
2011-06-17
From the Release Notes: |
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A Bugfix Release will go out today that includes the following: Bugfixes
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2011-06-13
From the Release Notes: |
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A bugfix release will go out today that mostly includes behind the scenes stuff but also includes additional gameplay bugfixes and a new feature: Energy Packages
Bugfixes
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2011-06-09
From the Release Notes: |
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A new update will be releasing today that includes the following: Token Rewards
Monsters
Items Alchemizing the following items now requires an additional prerequisite...
Levels
Gates
Interface
Bugfixes
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2011-06-03
From the Release Notes: |
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Gloaming Wildwoods
Monsters
Localization
Levels
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2011-06-02
Roar of the Snarbolax
From the Release Notes: |
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A new update will be going out later today! It includes: New Boss Stratum: The Clockworks have just revealed a new, perilous boss stratum for Tier 1 Knights to challenge, The Gloaming Wildwoods. However new recruits should take heed - this dense forest is home to a fearsome creature known as the Snarbolax. Said to be a massive beast draped in living shadows, this dark predator enjoys toying with its prey before delivering the final blow. It is advised that only Knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned! Should you return from the Wildwoods victorious, with Frumious Fangs in hand, you'll find that Brinks has a new selection of 2* items available for trade. These include:
All three of these items can be further upgraded through 5* provided you acquire their recipes from Basil. Swords:
Bombs:
Shields:
New Mission Objectives: Boss stratums now issue players an email upon entering from Spiral HQ requesting the recovery of an Alpha Squad recon module. Players will also get a new ‘current objective’ whenever they are in that boss stratum and have not yet completed the objective. The end of each boss stratum features a recon module that issues players an artifact when the player interacts with it (approaching it and pressing the attack button). The artifact will provide some insight in to the expedition of the Alpha Squad. The artifact can only be claimed once and is stored permanently in your arsenal. Additional changes: Levels
Items
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2011-05-27
From the Release Notes: |
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We're issuing a small bugfix release today to address the following:
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From the Release Notes: |
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We did another small release: Auction House
Bugfixes
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2011-05-26
From the Release Notes: |
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An update will be released today that includes some new features: Achievements You can now earn a wide variety of achievements in Spiral Knights. Achievements can be viewed on the Character Panel under the 'Achievements' tab. We plan on further developing our achievement system in the future, including adding more achievements in future updates. Items The Heat Amplifier is now available from the Upgrade Merchant. This upgrade grants the user 20% extra heat for 48 hours. Monsters
The Starter Pack A new energy package is available called 'The Starter Pack.' This energy package can be purchased one time per account. It contains 7500 crystal energy for 19.95 (the standard 19.95 package) but also includes:
All items are character-bound. The Static Flash and Green Ward have a chance for a unique variant as well, just as if they were crafted. Gate Creation
Auction House
UI
Bugfixes
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2011-05-20
From the Release Notes: |
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Today's bugfix release included the following:
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2011-05-19
From the Release Notes: |
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We performed a bugfix release today to take care of some behind the scenes stuff, but it also included the following: Uplink
Auction House
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2011-05-17
Haven Expansion!
From the Release Notes: |
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The Birdsong Construction Co. has informed me that their recent project has been completed! The Haven Town Square now features an Auction House located just north of the fountain, and an Advanced Training Hall located by the western stairs leading to the Bazaar. The Auction House allows players to buy and sell items across all game instances. You can browse by item type, search by item names, manage your own auctions and even search materials by your known recipes! The Advanced Training Hall is a special, fully interactive combat room that's free to enter and allows new players to learn about various features of the Clockworks. It even contains a room where you can practice defending against custom-built training bots. The hall holds 8 players at a time. As you will note, we've adjusted prices for certain items in the game. This was intentional based on our analysis of how players are using the different features currently offered in Spiral Knights. Changing prices for goods and services is a natural, unavoidable part of operating a Free-to-Play game, although we do not expect them to be common. Changes like this will always be a give and take between what we believe is best for the balance of the game and what is fair to players. We will always strive to respect both in any pricing decision we make. Because this is the first major change of this nature we have made, we are making a correction to the crowns spent by all players with unlearned recipes for the amount of the difference between the price paid and the new recipe prices. This one-time action will be implemented as soon as you log in. We hope you enjoy these new features and look forward to seeing you with our next major update that will instead feature content below the surface of Haven... See you then! The following changes were made to the game in the release on May 17th: Haven
Boss Tokens
Levels
Shops
Crafting
Items
Recipes
Bugfixes
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2011-04-28
From the Release Notes: |
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A small bugfix release was issued today composed of mostly behind the scenes stuff but also included: Items
Levels
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2011-04-27
Arsenal Expansion
From the Release Notes: |
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Sixteen new swords have been added!
Levels
Chat
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2011-04-25
From the Release Notes: |
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We had to perform a bugfix release early this morning and another this afternoon to address some connection issues that some of you may have experienced as well as the lack of elevators in Deconstruction Zone levels. In addition to that a new feature was added to trade chat that sends trade chat to all same-language instances within Haven. So in order to advertise to the most potential customers, please use trade chat! |
2011-04-20
From the Release Notes: |
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A small bugfix release was shipped today that included the following: Levels
Bugfixes
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2011-04-19
From the Release Notes: |
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We will be updating the game this afternoon. After the update, the game will be unavailable for approximately 20 minutes for maintenance. The update includes the following: Items
NPCs
Levels
Party
Social
Chat
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2011-04-14
From the Release Notes: |
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Fixed some sound bugs, item bugs, and invite bugs. |
From the Release Notes: |
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We did a quick extra bug fix to resolve an issue with Devilites. |
2011-04-13
From the Release Notes: |
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Aside from the optimization work that was performed tonight, a small update was released that included the following: Items
Monsters
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2011-04-12
From the Release Notes: |
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A small bugfix patch of some behind the scenes stuff was released this morning that required a game update. |
2011-04-11
From the Release Notes: |
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A small update was released today to address a few issues and fix some bugs. Also included: Items
Monsters
UI
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2011-04-06
From the Release Notes: |
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Special Announcement: Items
Levels
Monsters
Graphics
Miscellaneous
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2011-04-04
From the Release Notes: |
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Guildhall
Items
We also refreshed the arcade gates in preparation for launch today. All gates should have some nice variety. |
2011-04-02
From the Release Notes: |
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Monsters
Environments
Guild
Items
Combat
Levels
A small bugfix release followed this one:
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2011-03-25
From the Release Notes: |
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Today's release was mostly lots of bugfixes but also included: |
2011-03-24
From the Release Notes: |
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We will be doing a release tonight that is mostly bug fixes and a lot of behind the scenes stuff but also includes the following:
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2011-03-23
From the Release Notes: |
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Bugfixes:
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2011-03-22
From the Release Notes: |
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We did a small bugfix release tonight that included mostly behind the scenes stuff. Though there was some fancy new loading screen art added! |
2011-03-21
From the Release Notes: |
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We did a release tonight that contained the following:
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2011-03-18
From the Release Notes: |
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We will be performing a release shortly that includes some preparation for our Power Surge Weekend. Also included:
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2011-03-17
From the Release Notes: |
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We will be performing a release tonight that includes the following:
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2011-03-14
From the Release Notes: |
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A pretty small release tonight in prep for something very big tomorrow (what could it be????)
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2011-03-11
From the Release Notes: |
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We will be doing a release tonight that includes the following:
There are some pretty significant item and stat related changes as you can see, so please give us good feedback on game difficulty in each tier and the current feel of combat. Thanks! |
2011-03-03
From the Release Notes: |
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We will be doing a release tonight that includes the following:
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2011-03-02
From the Release Notes: |
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We will be doing a release tonight that includes the following:
Monsters are now weak, neutral to and highly resistant to one of each of the special damage types. You should see much better damage output against the neutral defense than before.
Let us know what you think in the forums! |
2011-03-01
From the Release Notes: |
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We will be doing a (mostly) bugfix release that among other things includes:
Some non-bugs that were also included:
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2011-02-28
From the Release Notes: |
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Greetings! We are doing a release tonight that brings with it lots of changes, so please read the following notes. **Many of these new features are still in development! Please be aware that there may be missing components to new content, lack of information, etc.** There is an all new gate creation system This new system offers much greater transparency into gate creation and how minerals generate levels. When depositing minerals, players will have the option of depositing them into different groupings of floors, called 'stratums.' There are two stratums in every tier. The 'default stratum' is always preselected upon opening the deposit interface. You are now paid in crowns for every mineral deposited. However, opting not to deposit in the default stratum will probably cost crowns per mineral for the privilege of depositing into deeper stratums earlier. You can also 'boost' the payouts mineral types in stratums to encourage other players to deposit the minerals you want. Stratums have themes As you deposit minerals into each stratum, you will see the 'theme' of that stratum change. The theme dictates what kinds of levels will be created. Many new levels and monsters have been created to support these themes. They will be further fleshed out as we continue to develop this new feature. Status conditions have changed Status conditions are undergoing some changes. Here's what's different so far:
An important notice regarding exploits: Over the weekend, a bug was discovered that some players exploited. Those players have been banned. Please remember that the purpose of this preview event is to give us good feedback and help us improve Spiral Knights. Helping us discover exploits and reporting them- good. Discovering exploits and using them to damage the game- bad. Other additions:
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2011-02-24
From the Release Notes: |
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A very small release today with all under the hood stuff save for adding some stats in the tooltip for shields. |
2011-02-22
From the Release Notes: |
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We did a small bugfix release today that included allowing chat at the elevator advancement screen and some balance to sword stats. |
2011-02-17
From the Release Notes: |
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A small bugfix release where a few new features have crept in:
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2011-02-14
From the Release Notes: |
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We will be doing a release today that includes the following:
Happy Valentines Day! |
2011-02-11
From the Release Notes: |
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We did a release today that included the following:
Updates on other features NOT included in this update:
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2011-01-31
From the Release Notes: |
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We're individually shutting down and restarting the server peers in order to upgrade their operating systems. You will be able to continue playing, but you'll be moved between peers as they're brought offline. The process will be completed shortly. |
2011-01-28
From the Release Notes: |
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We're doing a quick web server maintenance today January 28th from 3:30pm to 4pm Pacific Time. This will affect the forum here, the Wiki and the website. But not the game itself. Sorry for the inconvenience folks! |
2011-01-26
From the Release Notes: |
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We have added another payment option: Mobile Phones. How to use: Enter your mobile phone number, reply Y to the text message you receive to confirm, and you'll get the Energy delivered to your account! Note: Boku's Paymo service cover a large amount of countries and phone service providers, but not all are covered. Phone service networks charge fees for these kinds of services, so the cost per Energy will be different from other payment options. Problems?: If you run into problems with this please see Paymo's Support Center for standard problems. And if you believe the issue is on our side please contact us via billing@spiralknights.com. |
2011-01-24
From the Release Notes: |
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We will be doing a small bugfix release today that, among other things, includes a peering issue and the HUD locking feature. |
2011-01-21
From the Release Notes: |
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We will be doing a release today that includes the following:
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2011-01-14
From the Release Notes: |
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We did a small release today that fixed a few bugs and added some polish to the social panel and market interface. |
2011-01-12
From the Release Notes: |
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We will be doing a release tonight that includes the following:
Coming soon:
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2011-01-06
From the Release Notes: |
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Small one - We fixed the bug with the instant button for selling energy. |
2011-01-05
From the Release Notes: |
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We will be doing a release today that includes the following things:
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2010-12-23
From the Release Notes: |
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Happy holidays! |
2010-12-22
From the Release Notes: |
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2010-12-21
From the Release Notes: |
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2010-12-13
From the Release Notes: |
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We will be doing a bugfix release today to fix some issues:
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2010-12-10
From the Release Notes: |
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Some big changes to shops are included in today's release as well as a new addition to the Coliseum:
Coming soon (not in this release): We're working on some neat new features that will better direct players to the content that's appropriate for their gear as well as making some changes to sub-towns that will turn Haven back into the home base of all players. We will also be updating trinkets and added new ones. Stay tuned and thanks for playing! |
2010-12-08
From the Release Notes: |
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We're going to do a release tonight, here's what it will include:
Coming soon in a future release: Lots of new recipes and items, including the arrival of 5 star weapons and gear! |
2010-12-07
From the Release Notes: |
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2010-12-02
From the Release Notes: |
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2010-12-01
From the Release Notes: |
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2010-11-30
From the Release Notes: |
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2010-11-24
From the Release Notes: |
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Happy Thanksgiving! |
2010-11-23
From the Release Notes: |
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Higher level monsters should no longer spawn many levels in advance.
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2010-11-22
From the Release Notes: |
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Expect more updates in the next few days! New Vitapods! Vitapods have changed in this release. You will now pick up a vitapod, and it will show up on your health bar. You can only hold one vitapod at a time, however the vitapods will get larger the further you are from town. You will be able to swap out your current vitapod for a new one you found in the level. Also, once you've left the lobby, any vitapods you pick up will only increase your maximum health, but not your current health, so you will need to find some hearts to fill yourself up the rest of the way. |
2010-11-08
From the Release Notes: |
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2010-11-03
From the Release Notes: |
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2010-10-28
From the Release Notes: |
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New feature:
Tweaks, fixes:
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2010-10-26
From the Release Notes: |
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2010-10-25
From the Release Notes: |
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2010-10-22
From the Release Notes: |
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2010-10-20
From the Release Notes: |
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2010-10-19
From the Release Notes: |
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Again, we're inviting more people, so please welcome them. |
2010-10-18
From the Release Notes: |
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Mostly bug fixes in this release:
We're also testing allowing you to run while using a capsule. Probably some other fixes/changes that I forgot to mention. |
2010-10-15
More economic change, death resolution and more players
From the Release Notes: |
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We will be releasing some new stuff today:
We will also again be inviting more players to the game this evening. Please give them a warm welcome! |
2010-10-13
From the Release Notes: |
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We've just put out a new release to fix two major bugs in the game.
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2010-10-12
Changes to the economy and Rescue Camp
From the Release Notes: |
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Hello! We will be updating the game today and I wanted to give you a heads up on a few changes:
Lastly, we will be introducing many more new players to the game in the very near future. Please give them a warm welcome! |