Difference between revisions of "Release/all"
From SpiralKnights
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== 2011-10-20 == | == 2011-10-20 == | ||
{{:Release Notes 2011-10-20}} | {{:Release Notes 2011-10-20}} | ||
+ | |||
+ | ===Hidden Updates=== | ||
+ | * Significantly reduced [[Divine Avenger]] Charge Attack Spread | ||
+ | * Changed particle effect for weapon charging to be more minimal | ||
== 2011-10-19 == | == 2011-10-19 == |
Revision as of 01:28, 21 October 2011
Spiral Knights is currently under development. Most releases are given summary announcement from one of the developers. The five latest sets of release notes can be seen at release/latest. You can also view the release notes in calendar format.
Contents | |
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2011: | January - Februrary - March - April - May - June - July - August - September - October |
2010: | October - November - December |
2011-10-20
From the Release Notes: |
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|
Hidden Updates
- Significantly reduced Divine Avenger Charge Attack Spread
- Changed particle effect for weapon charging to be more minimal
2011-10-19
Shadows Fall Over Cradle!
From the Release Notes: |
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We've got some exciting additions to the Clockworks included in this release. The bravest, most elite knights can take on the most challenging levels to date in Shadow Lairs and everyone can celebrate the Dark Harvest Festival with visits to the Punkin King! Shadow Lair Overview The Clockwork Terminal on floor 23 now contains a new area north of the elevator leading to several 'Shadow Lairs.' These mysterious elevators contain the most fearsome challenges found in the Clockworks. Shadow Lairs are intended for knights equipped with Tier 3 gear, specifically geared toward each Shadow Lair which includes:
Shadow Lair Rewards All Shadow Lairs feature the following rewards:
Accessing a Shadow Lair Shadow Lairs are grouped into three ranks. All knights with Tier 3 clearance automatically gain Shadow Lair Clearance 1. Completing a Shadow Lair Rank 1 earns you clearance into the next rank and so on. The highest Shadow Lair Clearance Level of anyone in the party is respected. Not everyone needs the same rank to join a party in a Shadow Lair. Shadow Keys Shadow Lairs require a Shadow Key to access. Only one key is needed for the entire party. A Shadow Key is destroyed once used. Shadow Keys can be found in ANY Iron Lockbox or from the Auction House if available. The Dark Harvest Festival The Dark Harvest Festival is now being celebrated in Haven and will end on November 1st! This annual event honors the mischievous Punkin King in order to ensure a healthy fall harvest. All Clockwork Tunnels-style levels like Power Complexes and Blast Chambers now have a chance of featuring special rooms inhabited by the Punkin King. Simply hop on the party pad and discover if the Punkin King has candy tokens or something else in store for you! Candy tokens come in three varieties (Hard Candy, Sour Candy and Sweet Candy) and can be exchanged in the Haven Town Square for festive masks! Masks include:
In case you're just a few pieces of candy shy of the mask you desire, candy tokens can also be purchased in the Haven Town Square. However, they are very expensive! Remember, this event ends November 1st so collect all the candy you can and get those masks! Royal Jelly
Bugfixes
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2011-10-12
From the Release Notes: |
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2011-10-06
From the Release Notes: |
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2011-10-05
Lockboxes, Accessories and More!
From the Release Notes: |
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Today's update introduces a host of exciting features. Get ready to customize your gear with accessories and spin the Prize Wheel! Accessories Accessories are new items that can be augmented on to helmets or armor. There are hundreds of them to discover and include techno widgets like antennae and visors for your helmets, canteens and side blades for your armor and even holy auras and wings! All accessories come in a wide variety of colors and styles. The most common will match the standard armor color schemes and the rarer styles match color schemes like 'divine' and 'volcanic' gear. The rarest of all are the 'prismatic' accessories that recolor to your personal color. Once you have an accessory, visit Bechamel, the Accessorizor on the far western side of the Haven Bazaar. Once an accessory is attached to gear, it is permanently attached unless removed by Bechamel, the Accessorizor. However, removing an accessory from gear will destroy the accessory in the process. Accessories are divided by attachment location and can only be attached to gear that supports the attachment location. Not all gear can use all accessories. Consult the tooltips to determine which accessories can fit your gear. Locations include:
Lockboxes You can now find Iron Lockboxes, a new usable item that, when opened, reveals a special prize! Iron Lockboxes are the only way to find accessories. Any player can find an Iron Lockbox and trade it with other players or put it up for sale on the Auction House. Additionally, any item found within an Iron Lockbox is also unbound and can be traded as well. An Iron Lockbox requires a Silver Key to open. Silver Keys are purchasable from Boost, the Special Items Merchant located in Haven and every subtown. Once used, a Silver Key is destroyed. Silver Keys can also be traded and put up for sale on the Auction House. The Prize Wheel All Knights that complete levels in the Clockworks will now have an opportunity to spin the all-new Prize Wheel\! The Prize Wheel is displayed as your heat is tallied during the end of level report. There are all sorts of prizes to discover. Many of them are helpful boosts for your next floor like health or crowns, but the truly lucky players will be awarded Iron Lockboxes! Lockboxes have the highest chance of appearing in Tier 3, followed by Tier 2 and then Tier 1. Lockdown
Shops
Bugfixes
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2011-09-20
From the Release Notes: |
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A bugfix patch will be released today that mostly includes behind-the-scenes things but also includes: Lockdown
Loadouts
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2011-09-15
From the Release Notes: |
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A bugfix patch will be released today that fixes game crashes when attempting to open the character panel or loadout menus on some systems. |
2011-09-14
King Krogmo Launches Lockdown!
From the Release Notes: |
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A new content update will be released today that includes a bunch of new, exciting features! Lockdown - A New Coliseum Event In Lockdown, two teams face off against each other to capture multiple Control Points scattered across the map. Capturing and holding onto a Control Point increases your team's score over time. Owning more than one Control Point increases your team's score even faster! To win, your team must be the first to reach the target score or have the highest score before the match ends! How to Play Capturing Control Points (CPs)
Class Mods Class Mods are a new feature in Lockdown! Class Mods replace your normal shield with a special ability that is unique to that class. The ability is mapped to the key that would normally activate your shield. Within each team base you will find three Class Mods. To change your class, simply stand on one of the pads supporting a Class Mod! The classes grant the following special abilities, bonuses, and penalties: Guardian Special Ability: Guardian Shield
Bonuses:
Penalty:
Recon Special Ability: Cloaking, Disruption Field
Bonuses:
Penalty:
Striker Special Ability: Striker Dash
Bonuses:
Penalty:
Loadouts - Gear Profiles for Fast Equipping Loadouts are specific sets of gear that you can create and customize for fast equipping in towns, Clockwork Terminals and Lockdown team bases. A Loadout can be flagged as PvE (green) or PvP (red). By default, your current set of gear will be flagged as a PvP Loadout. However, if you would like to easily switch gear during a PvP match, you will want to create multiple PvP Loadouts. You can only swap loadouts during a PvP match before leaving the area designated as the Locker Room inside your team's base. Note that your highest tier PvP-enabled Loadout determines the tier of the game you are eligible to join, and once you join a game, you will only be able to switch to Loadouts of the same tier you are playing. If you would like to play in a specific tier, ensure that all other tier Loadouts are flagged as PvE. Creating a Loadout First, equip the set of gear you would like to become your new Loadout. In the character window, there is a new Loadout pill below your character showing the following information:
Now it's time to save that Loadout:
Other Changes Bugfixes
Danger Rooms
Blast Network
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2011-09-09
From the Release Notes: |
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Levels
Items
Blast Network
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2011-09-06
Clockworks Expansion
From the Release Notes: |
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Candlestick Keep A new Undead level series has appeared within the Clockworks- the Candlestick Keep. These haunted grounds are all that remains of the once prosperous Owlite Academy. Though now overtaken by Spookats and other undead horrors, Knights will find Owlite ward candles scattered about the Keep that will save them from what lurks in the dark.
New Danger Rooms Deadly new danger rooms have been added to the Clockworks! Be warned, these new challenges are not for the faint of heart! Revamped Crash Site The Crash Site has been streamlined and tightened up significantly. New players will be able to join their fellow knights in the Rescue Camp in no time! Items
Krogmo Coin Rewards
Punch's Variant Forge
Bugfixes
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From the Release Notes: |
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Levels
Steam Trading
Coliseum
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2011-08-24
From the Release Notes: |
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A bugfix patch will be released today that includes mostly behind the scenes issues but also includes:
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2011-08-22
From the Release Notes: |
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An update will be released today that includes new monsters a couple new features:
The polyp is a slime turret that fires piercing barbs and can see in all directions. The howlitzer is an undead turret that fires shadow bullets and will attempt to make a last ditch strike at Knights with its missile-like skull. Watch out! Both of these monster types have complete status variants: Polyp Howlitzer
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2011-08-12
From the Release Notes: |
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We're doing a minor bugfix release today to fix an issue that caused Blast Network games to fail to start. |
2011-08-11
From the Release Notes: |
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A bugfix patch will be released today that includes the following:
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2011-08-04
From the Release Notes: |
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A bugfix patch will be released today that mostly includes behind the scenes fixes, but also includes: Monsters:
Items:
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2011-08-03
Blast Network Bug Fix Patch
From the Release Notes: |
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A bugfix patch will be released today that includes the following: Blast Network:
Monsters:
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2011-08-02
King Krogmo’s Coliseum and the Blast Network Blowout!
From the Release Notes: |
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King Krogmo’s Coliseum officially opens today, and the first of many events, Blast Network, is available to play. How to Play: Krogmo has promised that he will be unveiling new events regularly throughout the season. Blast Network is the first and allows for three types of game modes: Free For All - Blow up every player in sight, trying not to include yourself. Random Team - Get placed in a random team with the sole purpose of blowing up the other team. Guild Team - Open up slots for yourself and guild mates to battle another guild team. You can also join forming guild teams by simply pressing the ‘Guild’ tab within the Coliseum interface. All Coliseum events have a crown entry fee. A portion of the fees are used as rewards for the winners of each match. Blast Network Rules: Bomb Blast Up - Increases the blast area of your bomb by one tile. Bomb Count Up - Increases the number of bombs you can drop at once. Speed Up - Increases your movement speed. Health Up - Increases your health by one cell. While bombs eliminate you in one hit, other hazards such as traps and monsters will do a single cell of damage. In each game you earn points for having your bombs eliminate your opponents. The player or team with the most points at the end of the match wins. Respawning: Earning Krogmo Coins: Bribing King Krogmo: Krogmo Coin Boosters: Bombhead Masks: Krogmo’s Alchemy Machine: ...and there’s more to come! Additional Changes Item Changes:
Levels:
New Items: Recipes: Bombs: Swords: Handguns: Trinkets: These trinkets can all be upgraded in 5* 'Elite' versions from a Krogmo Alchemy Machine. Basil now has the chance of having a recipe for the 3* Graviton Charge (bomb) and a 5* Sudaruska (upgrade of the Khorovod). Lastly there are many Bombhead Masks to discover by playing Blast Network. Get blasting! |
2011-07-21
From the Release Notes: |
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A small bugfix release went out today that addressed a few issues related to the new Unbinding Forge. |
2011-07-20
Merchant Features Update
From the Release Notes: |
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An update will be released today that includes the following: Punch and Vise Punch and Vise, two gremlin outcasts from Emberlight, have set up shop in the Haven Bazaar. Using very dangerous looking equipment, they provide the services unbinding items and adding unique variants to items.
Alchemy
Item Previews
Steam conversion
Graphics
Levels
Bugfixes
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2011-07-08
Level Balance Update
From the Release Notes: |
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Levels
Ironclaw Munitions Factory
Bugfixes
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2011-07-06
Built to Destroy!
From the Release Notes: |
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New Boss Stratum: Within the depths of Tier 2 a new gremlin weapons facility has been discovered, The Ironclaw Munitions Factory. Intel from Spiral HQ has confirmed that under a direct mandate from the Crimson Order, gremlin engineers have begun developing a weapon of incredible power. Known only as 'Project Roarmulus,' this weapon has been designed with the sole purpose of destroying Haven! Knights are ordered to infiltrate this harrowing complex of devious destructive devices and put an end to 'Project Roarmulus' as well as recover a recon module of the Alpha Squad. Take heed though, gremlins don’t exactly believe in a ‘safe’ work environment. Survive this deadly complex and earn your Bark Modules as you'll find that Brinks has a new selection of 2* items available for trade. These include:
All of these items can be further upgraded through 5* provided you acquire their recipes from Basil. New Items: Handguns: 2* Pulsar (token reward only, has two upgrade paths) 3* Heavy Pulsar 4* Radiant Pulsar 5* Supernova Alternate Pulsar path: 3* Kilowatt Pulsar 4* Gigawatt Pulsar 5* Polaris 2* Catalyzer (token reward only, has two upgrade paths) 3* Industrial Catalyzer 4* Volatile Catalyzer 5* Neutralizer Alternate Catalyzer path: 3* Toxic Catalyzer 4* Virulent Catalyzer 5* Biohazard Bombs: 2* Static Capacitor (token reward only) 3* Lightning Capacitor 4* Plasma Capacitor 5* Voltaic Tempest Armor: 3* Quicksilver Mail (token reward only) 4* Charged Quicksilver Mail 5* Mercurial Mail Helms: 3* Quicksilver Helm (token reward only) 4* Charged Quicksilver Helm 5* Mercurial Helm Additional Changes: Items
Monsters
Merchants
Levels
Bugfixes:
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2011-06-24
From the Release Notes: |
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Greetings Knight! The following changes were made to the game in the release on June 24th: Steam Account Conversion
How to Convert to Steam:
Emberlight
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2011-06-23
Monster Balance Update
From the Release Notes: |
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Some changes were made to various monsters to make them a bit easier to manage. The monsters of the Clockworks would like for it to go on the record that they had no say in the matter. Red Rovers and Gremlin Scorchers
Oilers
Quicksilvers
Wolvers and Devilites
Zombies
Status Conditions
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2011-06-22
New Monsters Draw Near!
From the Release Notes: |
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A bugfix release will go out today that includes the following: Objectives
Levels
Matchmaking
Steam
General
Monsters
Lastly, we realize some of you are still experiencing connection issues. We would like to let you know we are actively looking in to these issues and will hope to have a fix as soon as it's available. Thank you. |
2011-06-17
From the Release Notes: |
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A Bugfix Release will go out today that includes the following: Bugfixes
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2011-06-13
From the Release Notes: |
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A bugfix release will go out today that mostly includes behind the scenes stuff but also includes additional gameplay bugfixes and a new feature: Energy Packages
Bugfixes
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2011-06-09
From the Release Notes: |
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A new update will be releasing today that includes the following: Token Rewards
Monsters
Items Alchemizing the following items now requires an additional prerequisite...
Levels
Gates
Interface
Bugfixes
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2011-06-03
From the Release Notes: |
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Gloaming Wildwoods
Monsters
Localization
Levels
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2011-06-02
Roar of the Snarbolax
From the Release Notes: |
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A new update will be going out later today! It includes: New Boss Stratum: The Clockworks have just revealed a new, perilous boss stratum for Tier 1 Knights to challenge, The Gloaming Wildwoods. However new recruits should take heed - this dense forest is home to a fearsome creature known as the Snarbolax. Said to be a massive beast draped in living shadows, this dark predator enjoys toying with its prey before delivering the final blow. It is advised that only Knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned! Should you return from the Wildwoods victorious, with Frumious Fangs in hand, you'll find that Brinks has a new selection of 2* items available for trade. These include:
All three of these items can be further upgraded through 5* provided you acquire their recipes from Basil. Swords:
Bombs:
Shields:
New Mission Objectives: Boss stratums now issue players an email upon entering from Spiral HQ requesting the recovery of an Alpha Squad recon module. Players will also get a new ‘current objective’ whenever they are in that boss stratum and have not yet completed the objective. The end of each boss stratum features a recon module that issues players an artifact when the player interacts with it (approaching it and pressing the attack button). The artifact will provide some insight in to the expedition of the Alpha Squad. The artifact can only be claimed once and is stored permanently in your arsenal. Additional changes: Levels
Items
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2011-05-27
From the Release Notes: |
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We're issuing a small bugfix release today to address the following:
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From the Release Notes: |
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We did another small release: Auction House
Bugfixes
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2011-05-26
From the Release Notes: |
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An update will be released today that includes some new features: Achievements You can now earn a wide variety of achievements in Spiral Knights. Achievements can be viewed on the Character Panel under the 'Achievements' tab. We plan on further developing our achievement system in the future, including adding more achievements in future updates. Items The Heat Amplifier is now available from the Upgrade Merchant. This upgrade grants the user 20% extra heat for 48 hours. Monsters
The Starter Pack A new energy package is available called 'The Starter Pack.' This energy package can be purchased one time per account. It contains 7500 crystal energy for 19.95 (the standard 19.95 package) but also includes:
All items are character-bound. The Static Flash and Green Ward have a chance for a unique variant as well, just as if they were crafted. Gate Creation
Auction House
UI
Bugfixes
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2011-05-20
From the Release Notes: |
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Today's bugfix release included the following:
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2011-05-19
From the Release Notes: |
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We performed a bugfix release today to take care of some behind the scenes stuff, but it also included the following: Uplink
Auction House
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2011-05-17
Haven Expansion!
From the Release Notes: |
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The Birdsong Construction Co. has informed me that their recent project has been completed! The Haven Town Square now features an Auction House located just north of the fountain, and an Advanced Training Hall located by the western stairs leading to the Bazaar. The Auction House allows players to buy and sell items across all game instances. You can browse by item type, search by item names, manage your own auctions and even search materials by your known recipes! The Advanced Training Hall is a special, fully interactive combat room that's free to enter and allows new players to learn about various features of the Clockworks. It even contains a room where you can practice defending against custom-built training bots. The hall holds 8 players at a time. As you will note, we've adjusted prices for certain items in the game. This was intentional based on our analysis of how players are using the different features currently offered in Spiral Knights. Changing prices for goods and services is a natural, unavoidable part of operating a Free-to-Play game, although we do not expect them to be common. Changes like this will always be a give and take between what we believe is best for the balance of the game and what is fair to players. We will always strive to respect both in any pricing decision we make. Because this is the first major change of this nature we have made, we are making a correction to the crowns spent by all players with unlearned recipes for the amount of the difference between the price paid and the new recipe prices. This one-time action will be implemented as soon as you log in. We hope you enjoy these new features and look forward to seeing you with our next major update that will instead feature content below the surface of Haven... See you then! The following changes were made to the game in the release on May 17th: Haven
Boss Tokens
Levels
Shops
Crafting
Items
Recipes
Bugfixes
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2011-04-28
From the Release Notes: |
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A small bugfix release was issued today composed of mostly behind the scenes stuff but also included: Items
Levels
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2011-04-27
Arsenal Expansion
From the Release Notes: |
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Sixteen new swords have been added!
Levels
Chat
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2011-04-25
From the Release Notes: |
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We had to perform a bugfix release early this morning and another this afternoon to address some connection issues that some of you may have experienced as well as the lack of elevators in Deconstruction Zone levels. In addition to that a new feature was added to trade chat that sends trade chat to all same-language instances within Haven. So in order to advertise to the most potential customers, please use trade chat! |
2011-04-20
From the Release Notes: |
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A small bugfix release was shipped today that included the following: Levels
Bugfixes
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2011-04-19
From the Release Notes: |
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We will be updating the game this afternoon. After the update, the game will be unavailable for approximately 20 minutes for maintenance. The update includes the following: Items
NPCs
Levels
Party
Social
Chat
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2011-04-14
From the Release Notes: |
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Fixed some sound bugs, item bugs, and invite bugs. |
From the Release Notes: |
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We did a quick extra bug fix to resolve an issue with Devilites. |
2011-04-13
From the Release Notes: |
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Aside from the optimization work that was performed tonight, a small update was released that included the following: Items
Monsters
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2011-04-12
From the Release Notes: |
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A small bugfix patch of some behind the scenes stuff was released this morning that required a game update. |
2011-04-11
From the Release Notes: |
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A small update was released today to address a few issues and fix some bugs. Also included: Items
Monsters
UI
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2011-04-06
From the Release Notes: |
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Special Announcement: Items
Levels
Monsters
Graphics
Miscellaneous
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2011-04-04
From the Release Notes: |
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Guildhall
Items
We also refreshed the arcade gates in preparation for launch today. All gates should have some nice variety. |
2011-04-02
From the Release Notes: |
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Monsters
Environments
Guild
Items
Combat
Levels
A small bugfix release followed this one:
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2011-03-25
From the Release Notes: |
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Today's release was mostly lots of bugfixes but also included: |
2011-03-24
From the Release Notes: |
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We will be doing a release tonight that is mostly bug fixes and a lot of behind the scenes stuff but also includes the following:
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2011-03-23
From the Release Notes: |
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Bugfixes:
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2011-03-22
From the Release Notes: |
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We did a small bugfix release tonight that included mostly behind the scenes stuff. Though there was some fancy new loading screen art added! |
2011-03-21
From the Release Notes: |
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We did a release tonight that contained the following:
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2011-03-18
From the Release Notes: |
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We will be performing a release shortly that includes some preparation for our Power Surge Weekend. Also included:
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2011-03-17
From the Release Notes: |
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We will be performing a release tonight that includes the following:
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2011-03-14
From the Release Notes: |
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A pretty small release tonight in prep for something very big tomorrow (what could it be????)
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2011-03-11
From the Release Notes: |
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We will be doing a release tonight that includes the following:
There are some pretty significant item and stat related changes as you can see, so please give us good feedback on game difficulty in each tier and the current feel of combat. Thanks! |
2011-03-03
From the Release Notes: |
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We will be doing a release tonight that includes the following:
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2011-03-02
From the Release Notes: |
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We will be doing a release tonight that includes the following:
Monsters are now weak, neutral to and highly resistant to one of each of the special damage types. You should see much better damage output against the neutral defense than before.
Let us know what you think in the forums! |
2011-03-01
From the Release Notes: |
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We will be doing a (mostly) bugfix release that among other things includes:
Some non-bugs that were also included:
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2011-02-28
From the Release Notes: |
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Greetings! We are doing a release tonight that brings with it lots of changes, so please read the following notes. **Many of these new features are still in development! Please be aware that there may be missing components to new content, lack of information, etc.** There is an all new gate creation system This new system offers much greater transparency into gate creation and how minerals generate levels. When depositing minerals, players will have the option of depositing them into different groupings of floors, called 'stratums.' There are two stratums in every tier. The 'default stratum' is always preselected upon opening the deposit interface. You are now paid in crowns for every mineral deposited. However, opting not to deposit in the default stratum will probably cost crowns per mineral for the privilege of depositing into deeper stratums earlier. You can also 'boost' the payouts mineral types in stratums to encourage other players to deposit the minerals you want. Stratums have themes As you deposit minerals into each stratum, you will see the 'theme' of that stratum change. The theme dictates what kinds of levels will be created. Many new levels and monsters have been created to support these themes. They will be further fleshed out as we continue to develop this new feature. Status conditions have changed Status conditions are undergoing some changes. Here's what's different so far:
An important notice regarding exploits: Over the weekend, a bug was discovered that some players exploited. Those players have been banned. Please remember that the purpose of this preview event is to give us good feedback and help us improve Spiral Knights. Helping us discover exploits and reporting them- good. Discovering exploits and using them to damage the game- bad. Other additions:
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2011-02-24
From the Release Notes: |
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A very small release today with all under the hood stuff save for adding some stats in the tooltip for shields. |
2011-02-22
From the Release Notes: |
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We did a small bugfix release today that included allowing chat at the elevator advancement screen and some balance to sword stats. |
2011-02-17
From the Release Notes: |
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A small bugfix release where a few new features have crept in:
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2011-02-14
From the Release Notes: |
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We will be doing a release today that includes the following:
Happy Valentines Day! |
2011-02-11
From the Release Notes: |
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We did a release today that included the following:
Updates on other features NOT included in this update:
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2011-01-31
From the Release Notes: |
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We're individually shutting down and restarting the server peers in order to upgrade their operating systems. You will be able to continue playing, but you'll be moved between peers as they're brought offline. The process will be completed shortly. |
2011-01-28
From the Release Notes: |
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We're doing a quick web server maintenance today January 28th from 3:30pm to 4pm Pacific Time. This will affect the forum here, the Wiki and the website. But not the game itself. Sorry for the inconvenience folks! |
2011-01-26
From the Release Notes: |
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We have added another payment option: Mobile Phones. How to use: Enter your mobile phone number, reply Y to the text message you receive to confirm, and you'll get the Energy delivered to your account! Note: Boku's Paymo service cover a large amount of countries and phone service providers, but not all are covered. Phone service networks charge fees for these kinds of services, so the cost per Energy will be different from other payment options. Problems?: If you run into problems with this please see Paymo's Support Center for standard problems. And if you believe the issue is on our side please contact us via billing@spiralknights.com. |
2011-01-24
From the Release Notes: |
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We will be doing a small bugfix release today that, among other things, includes a peering issue and the HUD locking feature. |
2011-01-21
From the Release Notes: |
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We will be doing a release today that includes the following:
|
2011-01-14
From the Release Notes: |
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We did a small release today that fixed a few bugs and added some polish to the social panel and market interface. |
2011-01-12
From the Release Notes: |
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We will be doing a release tonight that includes the following:
Coming soon:
|
2011-01-06
From the Release Notes: |
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Small one - We fixed the bug with the instant button for selling energy. |
2011-01-05
From the Release Notes: |
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We will be doing a release today that includes the following things:
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2010-12-23
From the Release Notes: |
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Happy holidays! |
2010-12-22
From the Release Notes: |
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2010-12-21
From the Release Notes: |
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2010-12-13
From the Release Notes: |
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We will be doing a bugfix release today to fix some issues:
|
2010-12-10
From the Release Notes: |
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Some big changes to shops are included in today's release as well as a new addition to the Coliseum:
Coming soon (not in this release): We're working on some neat new features that will better direct players to the content that's appropriate for their gear as well as making some changes to sub-towns that will turn Haven back into the home base of all players. We will also be updating trinkets and added new ones. Stay tuned and thanks for playing! |
2010-12-08
From the Release Notes: |
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We're going to do a release tonight, here's what it will include:
Coming soon in a future release: Lots of new recipes and items, including the arrival of 5 star weapons and gear! |
2010-12-07
From the Release Notes: |
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2010-12-02
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2010-12-01
From the Release Notes: |
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2010-11-30
From the Release Notes: |
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2010-11-24
From the Release Notes: |
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Happy Thanksgiving! |
2010-11-23
From the Release Notes: |
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Higher level monsters should no longer spawn many levels in advance.
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2010-11-22
From the Release Notes: |
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Expect more updates in the next few days! New Vitapods! Vitapods have changed in this release. You will now pick up a vitapod, and it will show up on your health bar. You can only hold one vitapod at a time, however the vitapods will get larger the further you are from town. You will be able to swap out your current vitapod for a new one you found in the level. Also, once you've left the lobby, any vitapods you pick up will only increase your maximum health, but not your current health, so you will need to find some hearts to fill yourself up the rest of the way. |
2010-11-08
From the Release Notes: |
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2010-11-03
From the Release Notes: |
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2010-10-28
From the Release Notes: |
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New feature:
Tweaks, fixes:
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2010-10-26
From the Release Notes: |
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2010-10-25
From the Release Notes: |
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2010-10-22
From the Release Notes: |
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2010-10-20
From the Release Notes: |
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2010-10-19
From the Release Notes: |
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Again, we're inviting more people, so please welcome them. |
2010-10-18
From the Release Notes: |
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Mostly bug fixes in this release:
We're also testing allowing you to run while using a capsule. Probably some other fixes/changes that I forgot to mention. |
2010-10-15
More economic change, death resolution and more players
From the Release Notes: |
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We will be releasing some new stuff today:
We will also again be inviting more players to the game this evening. Please give them a warm welcome! |
2010-10-13
From the Release Notes: |
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We've just put out a new release to fix two major bugs in the game.
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2010-10-12
Changes to the economy and Rescue Camp
From the Release Notes: |
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Hello! We will be updating the game today and I wanted to give you a heads up on a few changes:
Lastly, we will be introducing many more new players to the game in the very near future. Please give them a warm welcome! |