Difference between revisions of "List of missions"

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(Heart of Ice: More info.)
(Fixed up some info tables, excised text and tried to improve readability by compressing tables. Beep boop. Require sleep.)
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All item rewards are [[Binding|bound]] when acquired.  
 
All item rewards are [[Binding|bound]] when acquired.  
  
 +
{{showhide|List of Recruit Missions (Rank 1)|width = 100%|content=
 
{{Missionlist/start|rank=yes}}
 
{{Missionlist/start|rank=yes}}
 
 
{{Missionlist/rank
 
{{Missionlist/rank
 
| rank = 1-1 (1)
 
| rank = 1-1 (1)
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*{{Equip|Beast Basher|16}}
 
*{{Equip|Beast Basher|16}}
 
*{{Equip|Fencing Jacket|16}}
 
*{{Equip|Fencing Jacket|16}}
 
 
}}
 
}}
  
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| rewards =  
 
| rewards =  
 
*Prestige: 10
 
*Prestige: 10
 +
}}
 +
{{Table/end}}
 
}}
 
}}
  
 +
{{showhide|List of Apprentice Missions (Rank 2)|width = 100%|content=
 +
{{Missionlist/start|rank=yes}}
 
{{Missionlist/rank
 
{{Missionlist/rank
 
| rank = 2-1 (2)
 
| rank = 2-1 (2)
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*{{Equip|Frost Gun|16}}(Charge Time Reduction: High)
 
*{{Equip|Frost Gun|16}}(Charge Time Reduction: High)
 
}}
 
}}
 
+
{{Table/End}}
 +
}}
 +
{{showhide|List of Squire Missions (Rank 3)|width = 100%|content=
 +
{{Missionlist/start|rank=yes}}
 
{{Missionlist/rank
 
{{Missionlist/rank
 
| rank = 3-1 (1)
 
| rank = 3-1 (1)
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*{{Token|Frumious Fang|16}}
 
*{{Token|Frumious Fang|16}}
 
}}
 
}}
 
+
{{Table/End}}
 +
}}
 +
{{showhide|List of Soldier Missions (Rank 4)|width = 100%|content=
 +
{{Missionlist/start|rank=yes}}
 
{{Missionlist/rank
 
{{Missionlist/rank
 
| rank = 4-1 (1)
 
| rank = 4-1 (1)
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*{{Equip|Crystal Pin|16}}
 
*{{Equip|Crystal Pin|16}}
 
}}
 
}}
 
+
{{Table/End}}
 +
}}
 +
{{showhide|List of Knight Missions (Rank 5)|width = 100%|content=
 +
{{Missionlist/start|rank=yes}}
 
{{Missionlist/rank
 
{{Missionlist/rank
 
| rank = 5-1 (1)
 
| rank = 5-1 (1)
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*{{Token|Jelly Gem|16}}
 
*{{Token|Jelly Gem|16}}
 
}}
 
}}
 
+
{{Table/End}}
 +
}}
 +
{{showhide|List of Knight Elite Missions (Rank 5)|width = 100%|content=
 +
{{Missionlist/start|rank=yes}}
 
{{Missionlist/rank
 
{{Missionlist/rank
 
| rank = 6-1 (1)
 
| rank = 6-1 (1)
Line 644: Line 659:
 
*[[Crest|Mighty Cobalt Crest]]
 
*[[Crest|Mighty Cobalt Crest]]
 
}}
 
}}
 
+
{{Table/End}}
 +
}}
 +
{{showhide|List of Defender Missions (Rank 7)|width = 100%|content=
 +
{{Missionlist/start|rank=yes}}
 
{{Missionlist/rank
 
{{Missionlist/rank
 
| rank = 7-1 (1)
 
| rank = 7-1 (1)
Line 756: Line 774:
 
*Prestige: 105
 
*Prestige: 105
 
}}
 
}}
 
+
{{Table/End}}
 +
}}
 +
{{showhide|List of Defender Elite  Missions (Rank 8)|width = 100%|content=
 +
{{Missionlist/start|rank=yes}}
 
{{Missionlist/rank
 
{{Missionlist/rank
 
| rank = 8-1 (1)
 
| rank = 8-1 (1)
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*[[Crest|Azure Guardian Crest]]
 
*[[Crest|Azure Guardian Crest]]
 
}}
 
}}
 
+
{{Table/End}}
 +
}}
 +
{{showhide|List of Champion Missions (Rank 9)|width = 100%|content=
 +
{{Missionlist/start|rank=yes}}
 
{{Missionlist/rank
 
{{Missionlist/rank
 
| rank = 9-1 (1)
 
| rank = 9-1 (1)
Line 1,011: Line 1,035:
 
*[[Crest|Vanguard Crest]]
 
*[[Crest|Vanguard Crest]]
 
}}
 
}}
 
+
{{Table/End}}
{{table/end}}
+
}}
  
 
==Prestige Missions==
 
==Prestige Missions==
Line 1,018: Line 1,042:
  
 
Because of the way these missions cycle (clockworks missions on a 6-day cycle, supply missions on a 9-day cycle and danger missions on a 3-day cycle), under normal conditions at Rank 10, there is an 18-day cycle for unique combinations of clockworks and supply missions. A total of 7,380 prestige can be gained over an 18-day period, of which 3,240 is from danger missions, 2,520 from supply missions and 1,620 from clockworks missions.  
 
Because of the way these missions cycle (clockworks missions on a 6-day cycle, supply missions on a 9-day cycle and danger missions on a 3-day cycle), under normal conditions at Rank 10, there is an 18-day cycle for unique combinations of clockworks and supply missions. A total of 7,380 prestige can be gained over an 18-day period, of which 3,240 is from danger missions, 2,520 from supply missions and 1,620 from clockworks missions.  
 +
<!-- What are the baseline stats on rotation? Are we able to supply similar details for those not yet at the end-game rank of 10/Vanguard? -->
  
{| class="wikitable" style="text-align:left;"
+
<!-- Star rating notes in the Supply Mission column still look awful. Are these only necessary for the Vanguard info? If so, can they be removed? -->
! Day #
+
{| class="wikitable" cellpadding="5" cellspacing="2" style="background-color: transparent; margin: 10px 0px 10px 0px; align: center"
 +
|- bgcolor="#93add4" align="center"
 +
! Day  
 
! Clockworks Mission
 
! Clockworks Mission
 
! Supply Mission
 
! Supply Mission
 
! Danger Mission
 
! Danger Mission
|-
+
|- bgcolor="#f5f5ff" align="left"
 
|1
 
|1
 
|[[Image:Gate Icon-Construct.png|16px]] Assault on Machine Shop 13
 
|[[Image:Gate Icon-Construct.png|16px]] Assault on Machine Shop 13
 
|[[Image:Equipment-Proto Sword_icon.png|16px]] Arms Appropriation 5*
 
|[[Image:Equipment-Proto Sword_icon.png|16px]] Arms Appropriation 5*
 
|[[Image:Gate Icon-Undead.png|16px]] Legion of Almire
 
|[[Image:Gate Icon-Undead.png|16px]] Legion of Almire
|-
+
|- bgcolor="#f5f5ff"
 
|2
 
|2
 
|[[Image:Gate Icon-Gremlin.png|16px]] Hazardous Heist
 
|[[Image:Gate Icon-Gremlin.png|16px]] Hazardous Heist
 
|[[File:Crafting-Scrap Metal.png|16px]] Monstrous Research 3*
 
|[[File:Crafting-Scrap Metal.png|16px]] Monstrous Research 3*
 
|[[Image:Gate Icon-Fiend.png|16px]] Heart of Ice
 
|[[Image:Gate Icon-Fiend.png|16px]] Heart of Ice
|-
+
|- bgcolor="#f5f5ff"
 
|3
 
|3
 
|[[Image:Gate Icon-Fiend.png|16px]] White Collar Captives
 
|[[Image:Gate Icon-Fiend.png|16px]] White Collar Captives
 
|[[File:Mineral-Luminite.png|16px]] Geological Survey
 
|[[File:Mineral-Luminite.png|16px]] Geological Survey
 
|[[Image:Gate Icon-Gremlin.png|16px]] Compound 42
 
|[[Image:Gate Icon-Gremlin.png|16px]] Compound 42
|-
+
|- bgcolor="#f5f5ff"
 
|4
 
|4
 
|[[Image:Gate Icon-Undead.png|16px]] Scared to Death
 
|[[Image:Gate Icon-Undead.png|16px]] Scared to Death
 
|Supply Delivery 1
 
|Supply Delivery 1
 
|[[Image:Gate Icon-Undead.png|16px]] Legion of Almire
 
|[[Image:Gate Icon-Undead.png|16px]] Legion of Almire
|-
+
|- bgcolor="#f5f5ff"
 
|5
 
|5
 
|[[Image:Gate Icon-Beast.png|16px]] Nature of the Beast
 
|[[Image:Gate Icon-Beast.png|16px]] Nature of the Beast
 
|[[File:Crafting-Scrap Metal.png|16px]] Monstrous Research 4*
 
|[[File:Crafting-Scrap Metal.png|16px]] Monstrous Research 4*
 
|[[Image:Gate Icon-Fiend.png|16px]] Heart of Ice
 
|[[Image:Gate Icon-Fiend.png|16px]] Heart of Ice
|-
+
|- bgcolor="#f5f5ff"
 
|6
 
|6
 
|[[Image:Gate Icon-Slime.png|16px]] A Pinch of Salt
 
|[[Image:Gate Icon-Slime.png|16px]] A Pinch of Salt
 
|[[Image:Equipment-Proto Sword_icon.png|16px]] Arms Appropriation 4*
 
|[[Image:Equipment-Proto Sword_icon.png|16px]] Arms Appropriation 4*
 
|[[Image:Gate Icon-Gremlin.png|16px]] Compound 42
 
|[[Image:Gate Icon-Gremlin.png|16px]] Compound 42
|-
+
|- bgcolor="#f5f5ff"
 
|7
 
|7
 
|[[Image:Gate Icon-Construct.png|16px]] Assault on Machine Shop 13
 
|[[Image:Gate Icon-Construct.png|16px]] Assault on Machine Shop 13
 
|[[File:Crafting-Scrap Metal.png|16px]] Monstrous Research 5*
 
|[[File:Crafting-Scrap Metal.png|16px]] Monstrous Research 5*
 
|[[Image:Gate Icon-Undead.png|16px]] Legion of Almire
 
|[[Image:Gate Icon-Undead.png|16px]] Legion of Almire
|-
+
|- bgcolor="#f5f5ff"
 
|8
 
|8
 
|[[Image:Gate Icon-Gremlin.png|16px]] Hazardous Heist
 
|[[Image:Gate Icon-Gremlin.png|16px]] Hazardous Heist
 
|Supply Delivery 2
 
|Supply Delivery 2
 
|[[Image:Gate Icon-Fiend.png|16px]] Heart of Ice
 
|[[Image:Gate Icon-Fiend.png|16px]] Heart of Ice
|-
+
|- bgcolor="#f5f5ff"
 
|9
 
|9
 
|[[Image:Gate Icon-Fiend.png|16px]] White Collar Captives
 
|[[Image:Gate Icon-Fiend.png|16px]] White Collar Captives
 
|[[File:Crafting-Scrap Metal.png|16px]] Monstrous Research 3*-5*
 
|[[File:Crafting-Scrap Metal.png|16px]] Monstrous Research 3*-5*
 
|[[Image:Gate Icon-Gremlin.png|16px]] Compound 42
 
|[[Image:Gate Icon-Gremlin.png|16px]] Compound 42
|-
+
|- bgcolor="#f5f5ff"
 
|10
 
|10
 
|[[Image:Gate Icon-Undead.png|16px]] Scared to Death
 
|[[Image:Gate Icon-Undead.png|16px]] Scared to Death
 
|[[Image:Equipment-Proto Sword_icon.png|16px]] Arms Appropriation 5*
 
|[[Image:Equipment-Proto Sword_icon.png|16px]] Arms Appropriation 5*
 
|[[Image:Gate Icon-Undead.png|16px]] Legion of Almire
 
|[[Image:Gate Icon-Undead.png|16px]] Legion of Almire
|-
+
|- bgcolor="#f5f5ff"
 
|11
 
|11
 
|[[Image:Gate Icon-Beast.png|16px]] Nature of the Beast
 
|[[Image:Gate Icon-Beast.png|16px]] Nature of the Beast
 
|[[File:Crafting-Scrap Metal.png|16px]] Monstrous Research 3*
 
|[[File:Crafting-Scrap Metal.png|16px]] Monstrous Research 3*
 
|[[Image:Gate Icon-Fiend.png|16px]] Heart of Ice
 
|[[Image:Gate Icon-Fiend.png|16px]] Heart of Ice
|-
+
|- bgcolor="#f5f5ff"
 
|12
 
|12
 
|[[Image:Gate Icon-Slime.png|16px]] A Pinch of Salt
 
|[[Image:Gate Icon-Slime.png|16px]] A Pinch of Salt
 
|[[File:Mineral-Luminite.png|16px]] Geological Survey
 
|[[File:Mineral-Luminite.png|16px]] Geological Survey
 
|[[Image:Gate Icon-Gremlin.png|16px]] Compound 42
 
|[[Image:Gate Icon-Gremlin.png|16px]] Compound 42
|-
+
|- bgcolor="#f5f5ff"
 
|13
 
|13
 
|[[Image:Gate Icon-Construct.png|16px]] Assault on Machine Shop 13
 
|[[Image:Gate Icon-Construct.png|16px]] Assault on Machine Shop 13
 
|Supply Delivery 1
 
|Supply Delivery 1
 
|[[Image:Gate Icon-Undead.png|16px]] Legion of Almire
 
|[[Image:Gate Icon-Undead.png|16px]] Legion of Almire
|-
+
|- bgcolor="#f5f5ff"
 
|14
 
|14
 
|[[Image:Gate Icon-Gremlin.png|16px]] Hazardous Heist
 
|[[Image:Gate Icon-Gremlin.png|16px]] Hazardous Heist
 
|[[File:Crafting-Scrap Metal.png|16px]] Monstrous Research 4*
 
|[[File:Crafting-Scrap Metal.png|16px]] Monstrous Research 4*
 
|[[Image:Gate Icon-Fiend.png|16px]] Heart of Ice
 
|[[Image:Gate Icon-Fiend.png|16px]] Heart of Ice
|-
+
|- bgcolor="#f5f5ff"
 
|15
 
|15
 
|[[Image:Gate Icon-Fiend.png|16px]] White Collar Captives
 
|[[Image:Gate Icon-Fiend.png|16px]] White Collar Captives
 
|[[Image:Equipment-Proto Sword_icon.png|16px]] Arms Appropriation 4*
 
|[[Image:Equipment-Proto Sword_icon.png|16px]] Arms Appropriation 4*
 
|[[Image:Gate Icon-Gremlin.png|16px]] Compound 42
 
|[[Image:Gate Icon-Gremlin.png|16px]] Compound 42
|-
+
|- bgcolor="#f5f5ff"
 
|16
 
|16
 
|[[Image:Gate Icon-Undead.png|16px]] Scared to Death
 
|[[Image:Gate Icon-Undead.png|16px]] Scared to Death
 
|[[File:Crafting-Scrap Metal.png|16px]] Monstrous Research 5*
 
|[[File:Crafting-Scrap Metal.png|16px]] Monstrous Research 5*
 
|[[Image:Gate Icon-Undead.png|16px]] Legion of Almire
 
|[[Image:Gate Icon-Undead.png|16px]] Legion of Almire
|-
+
|- bgcolor="#f5f5ff"
 
|17
 
|17
 
|[[Image:Gate Icon-Beast.png|16px]] Nature of the Beast
 
|[[Image:Gate Icon-Beast.png|16px]] Nature of the Beast
 
|Supply Delivery 2
 
|Supply Delivery 2
 
|[[Image:Gate Icon-Fiend.png|16px]] Heart of Ice
 
|[[Image:Gate Icon-Fiend.png|16px]] Heart of Ice
|-
+
|- bgcolor="#f5f5ff"
 
|18
 
|18
 
|[[Image:Gate Icon-Slime.png|16px]] A Pinch of Salt
 
|[[Image:Gate Icon-Slime.png|16px]] A Pinch of Salt
Line 1,121: Line 1,148:
  
 
All Clockworks Missions grant the same amount of prestige regardless of the mission. They are always two levels deep, and the depth at which they begin, along with the prestige that they reward, depends on the rank:
 
All Clockworks Missions grant the same amount of prestige regardless of the mission. They are always two levels deep, and the depth at which they begin, along with the prestige that they reward, depends on the rank:
 +
<!-- Are these the full figures? Should it be rank 4-6? Or 4-5 and 6-7?? -->
 
*Rank 3: 30 Prestige, starts at depth 1(beginning of tier 1)
 
*Rank 3: 30 Prestige, starts at depth 1(beginning of tier 1)
 
*Rank 4: 50 Prestige, starts at depth 9(beginning of tier 2)
 
*Rank 4: 50 Prestige, starts at depth 9(beginning of tier 2)
Line 1,130: Line 1,158:
 
*Beast: [[Wolver Den]]
 
*Beast: [[Wolver Den]]
 
*Slime: [[Lichenous Lair]]
 
*Slime: [[Lichenous Lair]]
*Construct: special level that cannot be found elsewhere in the clockworks
+
*Construct: A special<!-- description/classification/adjective-esque/noun-style --> level that cannot be found elsewhere in the clockworks.
 
*Gremlin: [[Deconstruction Zone]]
 
*Gremlin: [[Deconstruction Zone]]
 
*Fiend: [[Devilish Drudgery]]
 
*Fiend: [[Devilish Drudgery]]
  
 +
{{showhide|List of Clockworks Missions|width = 100%|content=
 
{{Missionlist/start}}
 
{{Missionlist/start}}
 
 
{{Missionlist
 
{{Missionlist
 
| name = Scared to Death
 
| name = Scared to Death
Line 1,183: Line 1,211:
 
| rewards = See above
 
| rewards = See above
 
}}
 
}}
 
 
 
{{table/end}}
 
{{table/end}}
 +
}}
  
 
=== Supply Missions ===
 
=== Supply Missions ===
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At rank 10, there are nine different supply missions which cycle according to the following table. Like clockworks missions, all knights at the same rank will have the same mission and variant; however, the ''specific'' weapon, mineral or material types may vary(except for Supply Delivery, which always be Deluxe and always be 1 or 2 for all knights).
 
At rank 10, there are nine different supply missions which cycle according to the following table. Like clockworks missions, all knights at the same rank will have the same mission and variant; however, the ''specific'' weapon, mineral or material types may vary(except for Supply Delivery, which always be Deluxe and always be 1 or 2 for all knights).
  
 +
{{SKWindowsmallcollapse
 +
| title=List of Supply Missions
 +
| width=100%
 +
| body=
 +
{{SKEmptyCell|
 
{{Missionlist/start}}
 
{{Missionlist/start}}
 
 
{{Missionlist
 
{{Missionlist
 
| name = Arms Appropriation (5* variant)
 
| name = Arms Appropriation (5* variant)
Line 1,279: Line 1,310:
 
| rewards = 180 Prestige
 
| rewards = 180 Prestige
 
}}
 
}}
 
 
{{table/end}}
 
{{table/end}}
 +
}}}}
  
 
=== Danger Mission ===
 
=== Danger Mission ===
Danger Missions become available to knights after they reach Rank 4-1. Currently, there are three Danger Missions available:
+
'''Danger Missions''' become available to knights after they reach Rank 4-1. These especially hazardous missions contain three levels (excluding the mission lobby), the third level being a prize room. This final level, like a [[Clockworks Terminal]], costs no energy to enter, and equipment can be changed freely.
  
 +
Currently, there are three Danger Missions available:
 +
 +
{{SKWindow2
 +
| width = 100%
 +
| margin = 2px
 +
| header = List of Danger Missions
 +
| collapsible = yes | state = collapsed
 +
| colspan = 4}}
 +
{{SKEmptyCell|
 
{{Missionlist/start}}
 
{{Missionlist/start}}
 
 
{{Missionlist
 
{{Missionlist
 
| name = Legion of Almire
 
| name = Legion of Almire
Line 1,319: Line 1,358:
 
| rewards = 180 Prestige
 
| rewards = 180 Prestige
 
}}
 
}}
 
 
{{table/end}}
 
{{table/end}}
 
+
}}
Danger Missions invariably contain three levels(excluding the mission lobby), and the third level is invariably a prize room containing many treasure boxes. This level costs no energy to enter, like a [[Clockworks Terminal]], and equipment can be changed freely so that distribution of heat can be optimized. Additionally, the third level tends to contain around 70% of the total payout of each mission. The other levels are described below.
+
{{Table/end}}
 
+
==== Legion of Almire ====
+
The first level of Legion of Almire bears some resemblance to a randomly-generated [[graveyard]] level, but with a higher difficulty level and an arena finale similar to a [[danger room]]. Instead of phantoms, there are many unique monsters: [[Bombie]]s, [[Almirian Crusader]]s and [[Deadnaught]]s can be found, and LoA is also the only place where [[Slag Guard|Cursed Dreadnaughts]] appear outside of the [[Shadow Lair]]: [[Firestorm Citadel]]. The second level is not randomly generated, but contains several danger-room-like encounters.
+
 
+
The Legion of Almire mission contains many undead enemies: strong normal and shadow defense is recommended, and elemental weapons are useful.  In some situations, poison weapons may be helpful for neutralizing silkwing healers, particularly when fighting deadnaughts. The risk of status effects in these levels is limited to [[stun]] from the dust zombies' breath or the bombies' explosions, and [[curse]] from the cursed deadnaughts in the final battle.
+
 
+
==== Compound 42 ====
+
Compound 42's first level is a randomly generated poison/fire slime/gremlin [[Clockwork Tunnels]] level with much harder encounters. It also always contains the same final room, in addition to a nonrandom battle room near the midpoint of the level. The second level is nonrandom. Compound 42 is filled with gremlins, mostly [[scorcher]]s, and [[Lichen#Toxoil|Toxoils]], unique bioengineered fire/poison slimes.
+
 
+
Elemental defense is the most important defense here for several reasons:
+
*Scorchers will often be everywhere, making their pure elemental flamethrowers very hard to avoid.
+
*Toxoils do not have a melee attack like the related [[Slime#Oiler|Oilers]] do, reducing piercing damage potential.
+
*Both the [[Polyp#Compound Polyp|polyp]]s' and the toxoils' spike attacks are fairly forewarned, with the polyps' spike pattern being very predictable.
+
*Normal damage can only be found in the [[thwacker]]s' and [[knocker]]s' attacks, which are both uncommon in Compound 42.
+
 
+
Poison and fire are the only resistances worth considering. Poison is extraordinarily difficult to avoid in Compound 42 because the toxoils give no warning whatsoever before using their dash attack. Although it deals no damage, several toxoil dashes in quick succession can keep knights constantly poisoned. However, if one can build an immunity or strong resistance to fire, the only truly difficult-to-avoid damage is the scorchers' flamethrowers, and being poisoned during the majority of the battles will be less of a bother. At any rate, a fire resistance that is at least moderate is a necessity.
+
 
+
It may be possible to completely resist most of both the poison and fire in Compound 42 with a full Dragon Scale set([[Dragon Scale Helm|helm]] and [[Dragon Scale Mail|armor]]) and extra resistance to both poison and fire equal to that of a low [[Unique Variant]]. In theory, this could also be achieved via the trinkets [[Pure White Laurel]] and [[Soaking Wetstone Pendant]].
+
 
+
Nick revealed that the name of the mission is derived from the coding of the game, in which fire and poison are assigned numerical values of 4 and 2, respectively.<sup>[http://forums.spiralknights.com/en/node/60789#comment-449661]</sup>
+
 
+
==== Heart of Ice ====
+
The first level of Heart of Ice is a much harder version of a freeze-themed [[Devilish Drudgery]] level, with a few beasts here and there. It invariably <!--confirm this---> contains the same final battle room. The second level is always the same, and both levels sport several unique features:
+
* Bars of ice "bullets" that spin around crystals.
+
* [[Frozen Soul]]s, enemies similar to the spirits found in the Rank 3-2 mission "Blades of the Fallen." These souls will explode, dealing normal damage and freeze status, if they touch a knight while expanding, or if they are struck while expanding(although with a sufficient distance from the soul, knights may not actually be hit). They constantly respawn throughout both levels, even during intense battles with other enemies. Frozen souls will not begin expanding if their target is moving, and as such, knights can actually walk right through them and push them around provided they do not stop moving.
+
* Special ice "blocks" which appear similar to the spit from [[Chromalisk#Tundralisk|Tundralisks]], but function like obstructive three-hit [[Exploration#Stone_Blocks|stone blocks]]. They do not deal damage or freeze when touched, despite their appearance.
+
 
+
The end of the second level contains a distinct boss enemy, [[Boss#Maulos|Maulos]], a stationary, freeze-themed crossover between a [[Slag Guard]] and [[Vanaduke]]. He is accompanied by two [[Wolver#Perma-Frostifur|perma-frostifur]]s, which appear to be entirely immune to damage. Like a slag guard, he possess a shockwave attack that will knock any nearby creatures away, and like Vanaduke, his primary attack is a slow overhead mace swing. His mace will cause a line of ice blocks to form, which can serve as a fatal obstacle if not properly prepared for.
+
 
+
Also similar to Vanaduke, he has a mobile phase and an immobile phase that swap whenever enough damage is dealt to him. When the second mobile phase begins, he will summon four devilites, and the number of frozen souls will increase. When the third and final mobile phase begins, he will summon several frostifurs and further increase the frozen soul count. He will also attack far more often, displaying almost no delay between aligning with his target and attacking. After this, he is defeated, although the frozen souls will remain and must be avoided.
+
 
+
Heart of Ice is best conquered with plenty of freeze resistance and shadow defense. Beasts tend to be far less numerous than the fiends and typically easier to dodge, so piercing defense takes a very low priority. The Dread Skelly([[Dread Skelly Mask|helm]] and [[Dread Skelly Suit|armor]]) and Snarbolax sets([[Snarbolax Cap|helm]] and [[Snarbolax Coat|armor]]) are ideal protection for this mission along with the [[Dread Skelly Shield]]. [[Barbarous Thorn Blade]] or a similar blade proves the most useful weapon. Handguns that force knights to stop while firing are particularly dangerous here(notably the only two piercing guns, [[Autogun]] and [[Magnus]]) because fiends are often numerous and attacking from every angle.
+
  
 
=== Special Events ===
 
=== Special Events ===
Line 1,360: Line 1,366:
 
==== [[Caketastrophe]]: Total Caketastrophe! ====
 
==== [[Caketastrophe]]: Total Caketastrophe! ====
  
Head Chef of the [[Skylark]], [[Biscotti]], has been tasked with baking cakes to celebrate the 1 year anniversary of Spiral Knights. Something has apparently gone awry in her kitchen and she is requesting reinforcements to provide 'baking assistance'.
+
'''Description:''' Head Chef of the [[Skylark]], [[Biscotti]], has been tasked with baking cakes to celebrate the 1 year anniversary of Spiral Knights. Something has apparently gone awry in her kitchen and she is requesting reinforcements to provide 'baking assistance'.
  
Objective: Meet with Biscotti in her kitchen and provide 'baking assistance'.
+
'''Objective:''' Meet with Biscotti in her kitchen and provide 'baking assistance'.
  
During the Caketastrophe, this mission did not replace either of the other prestige missions could be completed in addition to them.
+
During the Caketastrophe, this mission did not replace either of the other prestige missions and could be completed in addition to them.
  
 
{| cellpadding="5" cellspacing="2" style="background-color: transparent;"
 
{| cellpadding="5" cellspacing="2" style="background-color: transparent;"

Revision as of 19:12, 24 August 2012

Rank Missions

All rank missions may be repeated later by a player(except the missions in 1-1 to 1-4), but they will not receive the prestige or item rewards from these missions after the first time. The Rank 1 missions will automatically be marked as completed for knights that crossed the chasm into Haven before release 2012-02-22, and these knights cannot receive the prestige or item rewards from Rank 1 missions even once.

Upon completion of a Rank mission, the Mission interfaces' progress bar will fill by a fraction depending on how many missions are available within that rank. When filled(that is, when all missions within that rank are completed), the knight will rank up and new missions will be made available. There are ten ranks, of which most are divided into two sub-ranks (with the exceptions of ranks 4 and 7, which are divided into three, and rank 9, which is divided into four). All missions from one sub-rank must be completed before missions of the next sub-rank become available.

Each rank grants a unique title displayed on the Missions interface and in the Inspect window:

  • Rank 1: Recruit
  • Rank 2: Apprentice
  • Rank 3: Squire
  • Rank 4: Soldier
  • Rank 5: Knight
  • Rank 6: Knight Elite
  • Rank 7: Defender
  • Rank 8: Defender Elite
  • Rank 9: Champion
  • Rank 10: Vanguard

All item rewards are bound when acquired.

Prestige Missions

Prestige missions can be split into three categories: Clockworks Missions, Supply Missions, and Danger Missions. One of each type may completed every day, one "day" being from 12:00 AM to 12:00 AM in the U.S. Pacific Time Zone. Special events, such as Caketastrophe, may also have event-themed prestige missions.

Because of the way these missions cycle (clockworks missions on a 6-day cycle, supply missions on a 9-day cycle and danger missions on a 3-day cycle), under normal conditions at Rank 10, there is an 18-day cycle for unique combinations of clockworks and supply missions. A total of 7,380 prestige can be gained over an 18-day period, of which 3,240 is from danger missions, 2,520 from supply missions and 1,620 from clockworks missions.

Day Clockworks Mission Supply Mission Danger Mission
1 Gate Icon-Construct.png Assault on Machine Shop 13 Equipment-Proto Sword icon.png Arms Appropriation 5* Gate Icon-Undead.png Legion of Almire
2 Gate Icon-Gremlin.png Hazardous Heist Crafting-Scrap Metal.png Monstrous Research 3* Gate Icon-Fiend.png Heart of Ice
3 Gate Icon-Fiend.png White Collar Captives Mineral-Luminite.png Geological Survey Gate Icon-Gremlin.png Compound 42
4 Gate Icon-Undead.png Scared to Death Supply Delivery 1 Gate Icon-Undead.png Legion of Almire
5 Gate Icon-Beast.png Nature of the Beast Crafting-Scrap Metal.png Monstrous Research 4* Gate Icon-Fiend.png Heart of Ice
6 Gate Icon-Slime.png A Pinch of Salt Equipment-Proto Sword icon.png Arms Appropriation 4* Gate Icon-Gremlin.png Compound 42
7 Gate Icon-Construct.png Assault on Machine Shop 13 Crafting-Scrap Metal.png Monstrous Research 5* Gate Icon-Undead.png Legion of Almire
8 Gate Icon-Gremlin.png Hazardous Heist Supply Delivery 2 Gate Icon-Fiend.png Heart of Ice
9 Gate Icon-Fiend.png White Collar Captives Crafting-Scrap Metal.png Monstrous Research 3*-5* Gate Icon-Gremlin.png Compound 42
10 Gate Icon-Undead.png Scared to Death Equipment-Proto Sword icon.png Arms Appropriation 5* Gate Icon-Undead.png Legion of Almire
11 Gate Icon-Beast.png Nature of the Beast Crafting-Scrap Metal.png Monstrous Research 3* Gate Icon-Fiend.png Heart of Ice
12 Gate Icon-Slime.png A Pinch of Salt Mineral-Luminite.png Geological Survey Gate Icon-Gremlin.png Compound 42
13 Gate Icon-Construct.png Assault on Machine Shop 13 Supply Delivery 1 Gate Icon-Undead.png Legion of Almire
14 Gate Icon-Gremlin.png Hazardous Heist Crafting-Scrap Metal.png Monstrous Research 4* Gate Icon-Fiend.png Heart of Ice
15 Gate Icon-Fiend.png White Collar Captives Equipment-Proto Sword icon.png Arms Appropriation 4* Gate Icon-Gremlin.png Compound 42
16 Gate Icon-Undead.png Scared to Death Crafting-Scrap Metal.png Monstrous Research 5* Gate Icon-Undead.png Legion of Almire
17 Gate Icon-Beast.png Nature of the Beast Supply Delivery 2 Gate Icon-Fiend.png Heart of Ice
18 Gate Icon-Slime.png A Pinch of Salt Crafting-Scrap Metal.png Monstrous Research 3*-5* Gate Icon-Gremlin.png Compound 42

Clockworks Missions

Clockworks Missions will require a Spiral Knight to travel into the Clockworks to complete a certain objective (i.e. rescue a research team from enemies). Currently, there appear to be six different Clockworks Missions, which are cycled through in the order on the following table.

All Clockworks Missions grant the same amount of prestige regardless of the mission. They are always two levels deep, and the depth at which they begin, along with the prestige that they reward, depends on the rank:

  • Rank 3: 30 Prestige, starts at depth 1(beginning of tier 1)
  • Rank 4: 50 Prestige, starts at depth 9(beginning of tier 2)
  • Rank 7: 80 Prestige, starts at depth 19(beginning of tier 3)
  • Rank 8-10: 90 Prestige, starts at depth 24(beginning of stratum 6)

Clockworks missions are structured in a predictable manner. The first level is a Clockwork Tunnels level with a monster theme matching the mission's theme. The second level is the single special level corresponding to the monster:

Supply Missions

Supply Missions simply require a Spiral Knight to donate or purchase spare materials at the behest of Spiral HQ. Once the Knight has the necessary items, the Start button for the mission becomes usable and the mission can be completed immediately without any requirement to actually visit an NPC. There are four types of Supply Missions: Monstrous Research, which requires materials; Arms Appropriation, which requires weapons; Supply Delivery, which requires Supply Packs sold by Vatel; and Geological Survey, which requires minerals.

At rank 10, there are nine different supply missions which cycle according to the following table. Like clockworks missions, all knights at the same rank will have the same mission and variant; however, the specific weapon, mineral or material types may vary(except for Supply Delivery, which always be Deluxe and always be 1 or 2 for all knights).


Danger Mission

Danger Missions become available to knights after they reach Rank 4-1. These especially hazardous missions contain three levels (excluding the mission lobby), the third level being a prize room. This final level, like a Clockworks Terminal, costs no energy to enter, and equipment can be changed freely.

Currently, there are three Danger Missions available:

List of Danger Missions
Name Description Objective Rewards
Legion of Almire Warning: This is a Dangerous Mission!

Desna and her Recon Rangers are an elite team tasked with recovering intel from some of the most dangerous levels of the Clockworks. Joining them could lead to great rewards, but it is guaranteed to be a perilous journey!

Spiral HQ believes that an ancient codex originating from the cursed kingdom of Almire is located somewhere in a dark and terrifying necropolis. This necropolis is believed to be teeming with all manners of undead monstrosities and only the Recon Rangers have what it takes to get in, acquire the intel and get out alive!

Recover an ancient Almirian codex

180 Prestige

Compound 42 Warning: This is a Dangerous Mission!

Desna and her Recon Rangers are an elite team tasked with recovering intel from some of the most dangerous levels of the Clockworks. Joining them could lead to great rewards, but it is guaranteed to be a perilous journey!

Spiral HQ has uncovered a gremlin bioweapons facility deep within the Clockworks. It is believed that this facility belongs to a member of the Crimson Order known only as 'Herex.' The Recon Rangers have been tasked with infiltrating the facility and uncovering the nature of Herex's bioweapons before they are put to use.

Investigate the gremlin bioweapons plant

180 Prestige

Heart of Ice Warning: This is a Dangerous Mission!

Desna and her Recon Rangers are an elite team tasked with recovering intel from some of the most dangerous levels of the Clockworks. Joining them could lead to great rewards, but it is guaranteed to be a perilous journey!

Spiral HQ has detected a sudden climate shift emanating from deep within the Clockworks. Freak snowstorms and blizzards have begun surging through the depths seeming to originate from an inhospitable, fiendish city known as 'Amu-Sol.' The Recon Rangers have been dispatched to infiltrate Amu-Sol and discover the source of these freezing storms.

Discover the source of the terrible blizzards emanating from Amu-Sol

180 Prestige

Special Events

Caketastrophe: Total Caketastrophe!

Description: Head Chef of the Skylark, Biscotti, has been tasked with baking cakes to celebrate the 1 year anniversary of Spiral Knights. Something has apparently gone awry in her kitchen and she is requesting reinforcements to provide 'baking assistance'.

Objective: Meet with Biscotti in her kitchen and provide 'baking assistance'.

During the Caketastrophe, this mission did not replace either of the other prestige missions and could be completed in addition to them.

Prestige Additional rewards
90 40px 4 Cake Slices

Expansion Missions

Name Description Objective Rewards
Operation Crimson Hammer Tier 1 Warmaster Seerus is the evil master of munitions within the gremlin's all-powerful Crimson Order Thought to be the true mastermind behind the Roarmulus Twins and countless other gremlin weapons, he is the Crimson Order's creator and supplier for their diabolical engines of war.

Recon Knights under the command of Lieutenant Feron recently discovered Seerus's 'Grand Arsenal,' his development center and storage facility for all his weaponry. Now, Feron himself is leading several squads of knights directly into the Grand Arsenal, with the intention of weeding out Seerus and destroying his war machines.

Met with heavy resistance, Feron's squads require reinforcements and Spiral HQ is sending you in to assist.

Join Lieutenant Feron in a siege of the Grand Arsenal of Warmaster Seerus.
Operation Crimson Hammer Tier 2 Warmaster Seerus is the master of munitions of the gremlin's Crimson Order. Thought to be true mastermind behind the Roarmulus Twins and countless other gremlin weapons, he is the Crimson Order's creator and supplier for their diabolical engines of war.

Recon Knights under the command of Lieutenant Feron recently discovered Seerus's 'Grand Arsenal,' his development center and storage facility for all his weaponry. Now, Feron himself is leading several squads of knights directly into the Grand Arsenal, with the intention of weeding out Seerus and destroying his war machines.

Met with heavy resistance, Feron's squads require reinforcements and Spiral HQ is sending you in to assist.

Join Lieutenant Feron in a siege of the Grand Arsenal of Warmaster Seerus.
Operation Crimson Hammer Tier 3 Warmaster Seerus is the master of munitions of the gremlin's Crimson Order. Thought to be true mastermind behind the Roarmulus Twins and countless other gremlin weapons, he is the Crimson Order's creator and supplier for their diabolical engines of war.

Recon Knights under the command of Lieutenant Feron recently discovered Seerus's 'Grand Arsenal,' his development center and storage facility for all his weaponry. Now, Feron himself is leading several squads of knights directly into the Grand Arsenal, with the intention of weeding out Seerus and destroying his war machines.

Met with heavy resistance, Feron's squads require reinforcements and Spiral HQ is sending you in to assist.

Join Lieutenant Feron in a siege of the Grand Arsenal of Warmaster Seerus.

See Also

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