Difference between revisions of "Monster"
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− | [[ | + | [[File:Monster_Group.png|right|400px]] |
− | '''Monsters''' are the terrible creatures that can be found within the ever-changing halls of the [[Clockworks]]. Varying greatly in strength and intelligence, monsters are the primary obstacle keeping the [[Spiral Knights]] from the secrets and treasures of the world beneath [[Cradle]]. | + | '''Monsters''' are the terrible creatures that can be found within the ever-changing halls of the [[Clockworks]]. Varying greatly in strength and intelligence, monsters are the primary obstacle keeping the [[Spiral Order|Spiral Knights]] from the secrets and treasures of the world beneath [[Cradle]]. |
For ease of reference, monsters are broken up into several families. This grouping typically indicates similar appearances and types of attack, as well as general weaknesses they may have to particular [[items]] or [[damage|damage types]]. | For ease of reference, monsters are broken up into several families. This grouping typically indicates similar appearances and types of attack, as well as general weaknesses they may have to particular [[items]] or [[damage|damage types]]. | ||
+ | *'''All monsters in-game''': For a complete sorteable list of every monster in-game, including boss and event only monsters, you can go [[Monster/All|here]]. | ||
+ | __TOC__ | ||
+ | {{clear}} | ||
==Beast Family== | ==Beast Family== | ||
− | [[ | + | [[File:Gate_Icon-Beast.png|left|55x55px]] |
− | The '''Beast Family''' consists of all the creatures within the | + | The '''Beast Family''' consists of all the creatures within the Clockworks that growl, yelp, bark, and roar. Everything from the pesky Wolvers to the sneaky Chromalisks belong to this vicious family. |
− | Beasts | + | Beasts are '''weak''' against {{defense|piercing}} [[Piercing Damage|Piercing]] damage and '''strong''' against {{defense|elemental}} [[Elemental Damage|Elemental]] damage. |
− | * | + | {{clearleft}} |
− | * | + | *{{monster|Chromalisk}}s |
+ | *{{monster|Wolver}}s | ||
+ | *{{monster|Bunny}} | ||
+ | *{{monster|Snarbolax}} | ||
+ | *{{monster|Rabid Snarbolax}} | ||
==Construct Family== | ==Construct Family== | ||
− | [[ | + | [[File:Gate_Icon-Construct.png|left|55x55px]] |
− | The '''Construct Family''' consists of a variety of machines and automatons found throughout the Clockworks. Many | + | The '''Construct Family''' consists of a variety of machines and automatons found throughout the Clockworks. Many Constructs are of Gremlin design, built to protect the Clockworks from intruders or to help the Gremlins wreak havoc. Other constructs of unknown origin can be found throughout the Clockworks, although almost all are hostile and determined to defend the Clockworks at any cost. |
− | Constructs | + | Constructs are '''weak''' against {{defense|elemental}} [[Elemental Damage|Elemental]] damage and '''strong''' against {{defense|piercing}} [[Piercing Damage|Piercing]] damage. All of them are immune to {{status|sleep}} [[sleep]] status. |
− | * | + | {{clearleft}} |
− | * | + | *{{monster|Gun Puppy}} |
− | * | + | *{{monster|Lumber}}s |
− | * | + | *{{monster|Mecha Knight}}s |
− | * | + | *{{monster|Retrode}}s |
− | * | + | *{{monster|Scuttlebot}}s |
+ | *{{monster|Tortodrone}}s | ||
+ | *{{monster|T1Collector}} | ||
+ | *{{monster|The Big Iron}} | ||
+ | *{{monster|Roarmulus Twins}} | ||
+ | *{{monster|Red Roarmulus Twins}} | ||
+ | *{{monster|Battlepod}}s | ||
+ | ::''Battlepods are not weak or resistant to any type of damage, and are immune to all status effects. However, they do take extra damage from Construct UVs.'' | ||
==Fiend Family== | ==Fiend Family== | ||
− | [[ | + | [[File:Gate_Icon-Fiend.png|left|55x55px]] |
− | The '''Fiend Family''' consists of | + | The '''Fiend Family''' consists of the working class fiends and other evil creatures that roam the Clockworks. Interestingly, this is the only family that cannot be found in the ''[[Unknown Passage]]''. |
− | Fiends | + | Fiends are '''weak''' against {{defense|piercing}} [[Piercing Damage|Piercing]] damage and '''strong''' against {{defense|shadow}} [[Shadow Damage|Shadow]] damage. |
− | + | {{clearleft}} | |
− | * | + | *{{monster|Devilite}}s |
− | * | + | *{{monster|Gorgo}}s |
− | * | + | *{{monster|Greaver}}s |
− | * | + | *{{monster|Silkwing}} |
+ | *{{monster|Trojan}} | ||
+ | *{{monster|Maulos}} | ||
+ | *{{monster|Arkus}} | ||
==Gremlin Family== | ==Gremlin Family== | ||
− | [[ | + | [[File:Gate_Icon-Gremlin.png|left|55x55px]] |
+ | {{main|Gremlin}} | ||
− | ''' | + | The '''Gremlin Family''' is a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at anything they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break whatever it is they're attempting to fix, or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins take their orders from the [[Crimson Order]] and [[King Tinkinzar]], or perhaps even from the [[Core]] itself. |
− | Gremlins | + | Gremlins are '''weak''' against {{defense|shadow}} [[Shadow Damage|Shadow]] damage and '''strong''' against {{defense|elemental}} [[Elemental Damage|Elemental]] damage. |
− | * | + | {{clearleft}} |
− | * | + | *{{monster|Thwacker}}s |
− | * [[ | + | *{{monster|Mender}}s |
+ | *{{monster|Scorcher}}s | ||
+ | *{{Monster_Icons|Gremlin}} {{status|stun}} [[Demo]]s | ||
+ | *{{monster|Knocker}}s | ||
+ | *{{monster|Mortafire}}s | ||
+ | *{{monster|Stalker}}s | ||
+ | *{{monster|Razwog}} | ||
+ | *{{monster|Sputterspark}} | ||
+ | *{{monster|Herex}} | ||
+ | *{{monster|Gremlin Incinerator}} | ||
+ | *{{monster|Warmaster Seerus}} | ||
==Slime Family== | ==Slime Family== | ||
− | [[ | + | [[File:Gate_Icon-Slime.png|left|55x55px]] |
− | The '''Slime Family''' | + | The '''Slime Family''' consists of all the gooey, icky, and gelatinous creatures of the Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage. |
− | Slimes | + | Slimes are '''weak''' against {{defense|shadow}} [[Shadow Damage|Shadow]] damage and '''strong''' against {{defense|piercing}} [[Piercing Damage|Piercing]] damage. |
− | * | + | {{clearleft}} |
− | * | + | *{{monster|Jelly}} |
− | * | + | *{{monster|Lichen}}s |
+ | *{{monster|Polyp}}s | ||
+ | *{{monster|Drop}}s | ||
+ | *{{monster|Treasure Mimic}} | ||
+ | *{{monster|Royal Jelly}} | ||
+ | *{{monster|Ice Queen}} | ||
==Undead Family== | ==Undead Family== | ||
− | [[ | + | [[File:Gate_Icon-Undead.png|left|55x55px]] |
The '''Undead Family''' consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind. | The '''Undead Family''' consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind. | ||
− | + | Undeads are '''weak''' against {{defense|elemental}} [[Elemental Damage|Elemental]] damage and '''strong''' against {{defense|shadow}} [[Shadow Damage|Shadow]] damage. All Undeads, except the [[Howlitzer]], are immune to {{status|curse}} [[curse]] status. | |
− | * [[ | + | {{clearleft}} |
− | * [[ | + | *{{monster|Howlitzer}}s |
− | + | *{{monster|Kat}}s | |
− | + | *{{monster|Zombie}}s | |
− | * [[ | + | *{{monster|Bombie}}s |
− | * | + | *{{monster|Scarab}}s |
+ | *{{monster|Almirian Crusader}} | ||
+ | *{{monster|Deadnaught}}s | ||
+ | *{{monster|Phantom}} | ||
+ | *{{monster|Margrel}} | ||
+ | *{{monster|Punkin King}} (during [[Dark Harvest Festival]]). | ||
+ | *{{monster|Gourdling}} (during [[Dark Harvest Festival]]). | ||
+ | |||
+ | ==Unknown== | ||
+ | [[File:Unknown.png|left|55x55px]] | ||
+ | |||
+ | These monsters do not belong to any specific monster family and may be neutral to all damage types or have unique resistances and weaknesses. | ||
+ | |||
+ | All monsters in this group take no additional damage from monster-specific Damage Bonus UVs. | ||
+ | {{clearleft}} | ||
+ | ===Drones=== | ||
+ | Drones were introduced with {{release|2011-12-19}} with the exception of [[Razor]]. | ||
+ | *{{monster|Shankle}}s | ||
+ | *{{monster|Wisp}}s | ||
+ | *{{monster|Razor}} | ||
+ | |||
+ | ===Miscellaneous=== | ||
+ | *{{monster|Soul}}s | ||
+ | *{{monster|The Swarm}} | ||
+ | *{{monster|Shufflebot}} | ||
+ | ::''Shufflebots are not weak or resistant to any type of damage, and can be inflicted with {{status|sleep}} [[Sleep]]. However, they do take extra damage from Construct UVs''. | ||
+ | *{{monster|Lord Vanaduke}} | ||
+ | ::''Lord Vanaduke is marked as a Fiend by auto-target, but is not actually a Fiend''. | ||
+ | *{{monster|Darkfire Vanaduke}} | ||
+ | ::''Darkfire Vanaduke is marked as a Fiend by auto-target, but is not actually a Fiend''. | ||
+ | *{{monster|Cake}} (during [[Caketastrophe]]) | ||
+ | *{{monster|Apocrean Harvester}} (during [[Shroud of the Apocrea]]) | ||
+ | |||
+ | ==See Also== | ||
+ | {{monster see also}} | ||
+ | *[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]] | ||
+ | *[[Monster Classification]] | ||
[[Category:Monsters|*]] | [[Category:Monsters|*]] | ||
[[Category:Lists]] | [[Category:Lists]] |
Latest revision as of 10:28, 18 May 2020
Monsters are the terrible creatures that can be found within the ever-changing halls of the Clockworks. Varying greatly in strength and intelligence, monsters are the primary obstacle keeping the Spiral Knights from the secrets and treasures of the world beneath Cradle.
For ease of reference, monsters are broken up into several families. This grouping typically indicates similar appearances and types of attack, as well as general weaknesses they may have to particular items or damage types.
- All monsters in-game: For a complete sorteable list of every monster in-game, including boss and event only monsters, you can go here.
Contents
Beast Family
The Beast Family consists of all the creatures within the Clockworks that growl, yelp, bark, and roar. Everything from the pesky Wolvers to the sneaky Chromalisks belong to this vicious family.
Beasts are weak against Piercing damage and strong against Elemental damage.
Construct Family
The Construct Family consists of a variety of machines and automatons found throughout the Clockworks. Many Constructs are of Gremlin design, built to protect the Clockworks from intruders or to help the Gremlins wreak havoc. Other constructs of unknown origin can be found throughout the Clockworks, although almost all are hostile and determined to defend the Clockworks at any cost.
Constructs are weak against Elemental damage and strong against Piercing damage. All of them are immune to sleep status.
- Gun Puppy
- Lumbers
- Mecha Knights
- Retrodes
- Scuttlebots
- Tortodrones
- Collector
- The Big Iron
- Roarmulus Twins
- Red Roarmulus Twins
- Battlepods
- Battlepods are not weak or resistant to any type of damage, and are immune to all status effects. However, they do take extra damage from Construct UVs.
Fiend Family
The Fiend Family consists of the working class fiends and other evil creatures that roam the Clockworks. Interestingly, this is the only family that cannot be found in the Unknown Passage.
Fiends are weak against Piercing damage and strong against Shadow damage.
Gremlin Family
The Gremlin Family is a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at anything they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break whatever it is they're attempting to fix, or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins take their orders from the Crimson Order and King Tinkinzar, or perhaps even from the Core itself.
Gremlins are weak against Shadow damage and strong against Elemental damage.
- Thwackers
- Menders
- Scorchers
- Demos
- Knockers
- Mortafires
- Stalkers
- Razwog
- Sputterspark
- Herex
- Gremlin Incinerator
- Warmaster Seerus
Slime Family
The Slime Family consists of all the gooey, icky, and gelatinous creatures of the Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage.
Slimes are weak against Shadow damage and strong against Piercing damage.
Undead Family
The Undead Family consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind.
Undeads are weak against Elemental damage and strong against Shadow damage. All Undeads, except the Howlitzer, are immune to curse status.
- Howlitzers
- Kats
- Zombies
- Bombies
- Scarabs
- Almirian Crusader
- Deadnaughts
- ( in T3 only) Phantom
- Margrel
- Punkin King (during Dark Harvest Festival).
- Gourdling (during Dark Harvest Festival).
Unknown
These monsters do not belong to any specific monster family and may be neutral to all damage types or have unique resistances and weaknesses.
All monsters in this group take no additional damage from monster-specific Damage Bonus UVs.
Drones
Drones were introduced with release 2011-12-19 with the exception of Razor.
Miscellaneous
- Shufflebots are not weak or resistant to any type of damage, and can be inflicted with Sleep. However, they do take extra damage from Construct UVs.
- Lord Vanaduke is marked as a Fiend by auto-target, but is not actually a Fiend.
- Darkfire Vanaduke is marked as a Fiend by auto-target, but is not actually a Fiend.
- Cake (during Caketastrophe)
- Apocrean Harvester (during Shroud of the Apocrea)