Difference between revisions of "Monster"

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[[Image:Monster_Group.png|right]]
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[[File:Monster_Group.png|right|400px]]
  
'''Monsters''' are the terrible creatures that can be found within the ever-changing halls of the [[Clockworks]]. Varying greatly in strength and intelligence, monsters are the primary obstacle keeping the [[Spiral Knights]] from the secrets and treasures of the world beneath [[Cradle]].
+
'''Monsters''' are the terrible creatures that can be found within the ever-changing halls of the [[Clockworks]]. Varying greatly in strength and intelligence, monsters are the primary obstacle keeping the [[Spiral Order|Spiral Knights]] from the secrets and treasures of the world beneath [[Cradle]].
  
 
For ease of reference, monsters are broken up into several families. This grouping typically indicates similar appearances and types of attack, as well as general weaknesses they may have to particular [[items]] or [[damage|damage types]].
 
For ease of reference, monsters are broken up into several families. This grouping typically indicates similar appearances and types of attack, as well as general weaknesses they may have to particular [[items]] or [[damage|damage types]].
  
 +
*'''All monsters in-game''': For a complete sorteable list of every monster in-game, including boss and event only monsters, you can go [[Monster/All|here]].
 +
__TOC__
 +
{{clear}}
 
==Beast Family==
 
==Beast Family==
[[Image:Gate_Icon-Beast.png|left|55x55px]]
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[[File:Gate_Icon-Beast.png|left|55x55px]]
  
The '''Beast Family''' consists of all the creatures within the '''Cradle''' that growl, yelp, bark, and roar. Everything from the pesky '''Wolvers''' to the sneaky '''Chromalisks''' belong to this vicious family.
+
The '''Beast Family''' consists of all the creatures within the Clockworks that growl, yelp, bark, and roar. Everything from the pesky Wolvers to the sneaky Chromalisks belong to this vicious family.
  
Beasts resist [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage and are weak to [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage.
+
Beasts are '''weak''' against {{defense|piercing}} [[Piercing Damage|Piercing]] damage and '''strong''' against {{defense|elemental}} [[Elemental Damage|Elemental]] damage.
<br style="clear: both" />
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{{clearleft}}
* [[Chromalisk]] series
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*{{monster|Chromalisk}}s
* [[Wolver]] series
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*{{monster|Wolver}}s
* [[Snarbolax]]
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*{{monster|Bunny}}
* [[Rabid Snarbolax]]
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*{{monster|Snarbolax}}
 +
*{{monster|Rabid Snarbolax}}
  
 
==Construct Family==
 
==Construct Family==
[[Image:Gate_Icon-Construct.png|left|55x55px]]
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[[File:Gate_Icon-Construct.png|left|55x55px]]
  
The '''Construct Family''' consists of a variety of machines and automatons found throughout the Clockworks. Many machines contain the characteristics of an animal or plant -- from dogs to turtles and even trees. No one seems to know who built these machines, although they seem determined to protect the Clockworks at any cost (with some rare exceptions!).
+
The '''Construct Family''' consists of a variety of machines and automatons found throughout the Clockworks. Many Constructs are of Gremlin design, built to protect the Clockworks from intruders or to help the Gremlins wreak havoc. Other constructs of unknown origin can be found throughout the Clockworks, although almost all are hostile and determined to defend the Clockworks at any cost.
  
Constructs resist [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage and are weak to [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage.
+
Constructs are '''weak''' against {{defense|elemental}} [[Elemental Damage|Elemental]] damage and '''strong''' against {{defense|piercing}} [[Piercing Damage|Piercing]] damage. All of them are immune to {{status|sleep}} [[sleep]] status.
<br style="clear: both" />
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{{clearleft}}
* [[Gun Puppy]] series
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*{{monster|Gun Puppy}}
* [[Lumber]] series
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*{{monster|Lumber}}s
* [[Mecha Knight]] series
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*{{monster|Mecha Knight}}s
* [[Retrode]] series
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*{{monster|Retrode}}s
* [[Scuttlebot]] series
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*{{monster|Scuttlebot}}s
* [[Tortodrone]]
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*{{monster|Tortodrone}}s
* [[Shufflebot]]
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*{{monster|T1Collector}}
** Shufflebots do not actually belong to any monster family, although their appearance suggests they are constructs. Shufflebots posses no strengths or weaknesses.
+
*{{monster|The Big Iron}}
* [[Roarmulus Twins]]
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*{{monster|Roarmulus Twins}}
* [[Red Roarmulus Twins]]
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*{{monster|Red Roarmulus Twins}}
 +
*{{monster|Battlepod}}s
 +
::''Battlepods are not weak or resistant to any type of damage, and are immune to all status effects. However, they do take extra damage from Construct UVs.''
  
 
==Fiend Family==
 
==Fiend Family==
[[Image:Gate_Icon-Fiend.png|left|55x55px]]
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[[File:Gate_Icon-Fiend.png|left|55x55px]]
  
The '''Fiend Family''' consists of the working class fiends, the Trojans (evil stone knights), and evil spirit-like creatures that roam the clockworks.
+
The '''Fiend Family''' consists of the working class fiends and other evil creatures that roam the Clockworks. Interestingly, this is the only family that cannot be found in the ''[[Unknown Passage]]''.
  
Fiends resist [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage and are weak to [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage.
+
Fiends are '''weak''' against {{defense|piercing}} [[Piercing Damage|Piercing]] damage and '''strong''' against {{defense|shadow}} [[Shadow Damage|Shadow]] damage.
<br style="clear: both" />
+
{{clearleft}}
* [[Devilite]] series
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*{{monster|Devilite}}s
* [[Greaver]] series
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*{{monster|Gorgo}}s
* [[Trojan]]
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*{{monster|Greaver}}s
* [[Wing]] series
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*{{monster|Silkwing}}
 +
*{{monster|Trojan}}
 +
*{{monster|Maulos}}
 +
*{{monster|Arkus}}
  
 
==Gremlin Family==
 
==Gremlin Family==
[[Image:Gate_Icon-Gremlin.png|left|55x55px]]
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[[File:Gate_Icon-Gremlin.png|left|55x55px]]
 +
{{main|Gremlin}}
  
'''Gremlins''' are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at anything they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break what it is they're attempting to fix -- or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins get their orders from the core itself, but for now, their secret is safe, as the gremlin language is completely indecipherable to any other intelligent race.
+
The '''Gremlin Family''' is a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at anything they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break whatever it is they're attempting to fix, or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins take their orders from the [[Crimson Order]] and [[King Tinkinzar]], or perhaps even from the [[Core]] itself.
  
Gremlins resist [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage and are weak to [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage.
+
Gremlins are '''weak''' against {{defense|shadow}} [[Shadow Damage|Shadow]] damage and '''strong''' against {{defense|elemental}} [[Elemental Damage|Elemental]] damage.
<br style="clear: both" />
+
{{clearleft}}
* [[Gremlin]] series
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*{{monster|Thwacker}}s
* [[Crimson Order]]
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*{{monster|Mender}}s
* [[King Tinkinzar]]
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*{{monster|Scorcher}}s
 +
*{{Monster_Icons|Gremlin}} {{status|stun}} [[Demo]]s
 +
*{{monster|Knocker}}s
 +
*{{monster|Mortafire}}s
 +
*{{monster|Stalker}}s
 +
*{{monster|Razwog}}
 +
*{{monster|Sputterspark}}
 +
*{{monster|Herex}}
 +
*{{monster|Gremlin Incinerator}}
 +
*{{monster|Warmaster Seerus}}
  
 
==Slime Family==
 
==Slime Family==
[[Image:Gate_Icon-Slime.png|left|55x55px]]
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[[File:Gate_Icon-Slime.png|left|55x55px]]
  
The '''Slime Family''' consists of all the gooey, icky, and gelatinous creatures of The Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage.
+
The '''Slime Family''' consists of all the gooey, icky, and gelatinous creatures of the Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage.
  
Slimes resist [[Image:Defense piercing icon.png|16px]] [[damage#Piercing Damage|piercing]] damage and are weak to [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage.
+
Slimes are '''weak''' against {{defense|shadow}} [[Shadow Damage|Shadow]] damage and '''strong''' against {{defense|piercing}} [[Piercing Damage|Piercing]] damage.
<br style="clear: both" />
+
{{clearleft}}
* [[Jelly]] series
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*{{monster|Jelly}}
* [[Lichen]] series
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*{{monster|Lichen}}s
* [[Polyp]] series
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*{{monster|Polyp}}s
* [[Royal Jelly]]
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*{{monster|Drop}}s
* [[Ice Queen]]
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*{{monster|Treasure Mimic}}
 +
*{{monster|Royal Jelly}}
 +
*{{monster|Ice Queen}}
  
 
==Undead Family==
 
==Undead Family==
[[Image:Gate_Icon-Undead.png|left|55x55px]]
+
[[File:Gate_Icon-Undead.png|left|55x55px]]
  
 
The '''Undead Family''' consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind.
 
The '''Undead Family''' consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind.
  
All undead, with the exception of the Howlitzer, are immune to curse.
+
Undeads are '''weak''' against {{defense|elemental}} [[Elemental Damage|Elemental]] damage and '''strong''' against {{defense|shadow}} [[Shadow Damage|Shadow]] damage.  All Undeads, except the [[Howlitzer]], are immune to {{status|curse}} [[curse]] status.
 +
{{clearleft}}
 +
*{{monster|Howlitzer}}s
 +
*{{monster|Kat}}s
 +
*{{monster|Zombie}}s
 +
*{{monster|Bombie}}s
 +
*{{monster|Scarab}}s
 +
*{{monster|Almirian Crusader}}
 +
*{{monster|Deadnaught}}s
 +
*{{monster|Phantom}}
 +
*{{monster|Margrel}}
 +
*{{monster|Punkin King}} (during [[Dark Harvest Festival]]).
 +
*{{monster|Gourdling}} (during [[Dark Harvest Festival]]).
  
Undead resist [[Image:Defense shadow icon.png|16px]] [[damage#Shadow Damage|shadow]] damage and are weak to [[Image:Defense elemental icon.png|16px]] [[damage#Elemental Damage|elemental]] damage.
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==Unknown==
<br style="clear: both" />
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[[File:Unknown.png|left|55x55px]]
* [[Howlitzer]] series
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* [[Kat]] series
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* [[Phantom]]
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* [[Slag Guard]]
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* [[Zombie]] series
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* [[Gourdling]]
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**Part of the [[Dark Harvest Festival]] and is only around during that time.
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* [[Punkin King]]
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**Part of the [[Dark Harvest Festival]] and is only around during that time.
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* [[Lord Vanaduke]]
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** Lord Vanaduke does not actually belong to any monster family, although his lore leads to the belief that he is undead. He does not, however, share the same resistances or weaknesses as common undead.
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* [[Darkfire Vanaduke]]
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** Darkfire Vanaduke does not actually belong to any monster family, although his lore leads to the belief that he is undead. He does not, however, share the same resistances or weaknesses as common undead.
+
  
==Swarm Family==
+
These monsters do not belong to any specific monster family and may be neutral to all damage types or have unique resistances and weaknesses.
[[image:Gate_Icon-Swarm.png|left|55x55px]]
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{{main|Swarm}}
+
  
The '''Swarm Family''' consists of dark, horrible manifestations of pure agony and despair. They curse the [[Shadow Lair|Shadow Lairs]] with their foreboding presence. The Swarm can not be defeated, drop no crowns, heat, vials, or materials. They have no known weaknesses, and no known defenses. They are basically a horrible, dark force, which warps any area into a struggle to survive. The swarm only consists of three true members, while all others are dark, swarm-infused versions of other species. Because of this, only three actually fall under the swarm category, yet there are not just three swarm monsters.
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All monsters in this group take no additional damage from monster-specific Damage Bonus UVs.  
 +
{{clearleft}}
 +
===Drones===
 +
Drones were introduced with {{release|2011-12-19}} with the exception of [[Razor]].
 +
*{{monster|Shankle}}s
 +
*{{monster|Wisp}}s
 +
*{{monster|Razor}}
  
*[[The_Swarm#Swarm Seed|Swarm Seed]]
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===Miscellaneous===
*[[The_Swarm#Swarm Eye|Swarm Turret]]
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*{{monster|Soul}}s
*[[The_Swarm#Swarm Signal|Swarm Signal]]
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*{{monster|The Swarm}}
 
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*{{monster|Shufflebot}}
==Other Links==
+
::''Shufflebots are not weak or resistant to any type of damage, and can be inflicted with {{status|sleep}} [[Sleep]]. However, they do take extra damage from Construct UVs''.
 +
*{{monster|Lord Vanaduke}}
 +
::''Lord Vanaduke is marked as a Fiend by auto-target, but is not actually a Fiend''.
 +
*{{monster|Darkfire Vanaduke}}
 +
::''Darkfire Vanaduke is marked as a Fiend by auto-target, but is not actually a Fiend''.
 +
*{{monster|Cake}} (during [[Caketastrophe]])
 +
*{{monster|Apocrean Harvester}} (during [[Shroud of the Apocrea]])
  
 +
==See Also==
 +
{{monster see also}}
 
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]
 
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]
 +
*[[Monster Classification]]
  
 
[[Category:Monsters|*]]
 
[[Category:Monsters|*]]
 
[[Category:Lists]]
 
[[Category:Lists]]

Latest revision as of 10:28, 18 May 2020

Monster Group.png

Monsters are the terrible creatures that can be found within the ever-changing halls of the Clockworks. Varying greatly in strength and intelligence, monsters are the primary obstacle keeping the Spiral Knights from the secrets and treasures of the world beneath Cradle.

For ease of reference, monsters are broken up into several families. This grouping typically indicates similar appearances and types of attack, as well as general weaknesses they may have to particular items or damage types.

  • All monsters in-game: For a complete sorteable list of every monster in-game, including boss and event only monsters, you can go here.

Beast Family

Gate Icon-Beast.png

The Beast Family consists of all the creatures within the Clockworks that growl, yelp, bark, and roar. Everything from the pesky Wolvers to the sneaky Chromalisks belong to this vicious family.

Beasts are weak against Defense piercing icon.png Piercing damage and strong against Defense elemental icon.png Elemental damage.

Construct Family

Gate Icon-Construct.png

The Construct Family consists of a variety of machines and automatons found throughout the Clockworks. Many Constructs are of Gremlin design, built to protect the Clockworks from intruders or to help the Gremlins wreak havoc. Other constructs of unknown origin can be found throughout the Clockworks, although almost all are hostile and determined to defend the Clockworks at any cost.

Constructs are weak against Defense elemental icon.png Elemental damage and strong against Defense piercing icon.png Piercing damage. All of them are immune to Icon status sleep.png sleep status.

Battlepods are not weak or resistant to any type of damage, and are immune to all status effects. However, they do take extra damage from Construct UVs.

Fiend Family

Gate Icon-Fiend.png

The Fiend Family consists of the working class fiends and other evil creatures that roam the Clockworks. Interestingly, this is the only family that cannot be found in the Unknown Passage.

Fiends are weak against Defense piercing icon.png Piercing damage and strong against Defense shadow icon.png Shadow damage.

Gremlin Family

Gate Icon-Gremlin.png

The Gremlin Family is a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at anything they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break whatever it is they're attempting to fix, or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins take their orders from the Crimson Order and King Tinkinzar, or perhaps even from the Core itself.

Gremlins are weak against Defense shadow icon.png Shadow damage and strong against Defense elemental icon.png Elemental damage.

Slime Family

Gate Icon-Slime.png

The Slime Family consists of all the gooey, icky, and gelatinous creatures of the Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage.

Slimes are weak against Defense shadow icon.png Shadow damage and strong against Defense piercing icon.png Piercing damage.

Undead Family

Gate Icon-Undead.png

The Undead Family consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind.

Undeads are weak against Defense elemental icon.png Elemental damage and strong against Defense shadow icon.png Shadow damage. All Undeads, except the Howlitzer, are immune to Icon status curse.png curse status.

Unknown

Unknown.png

These monsters do not belong to any specific monster family and may be neutral to all damage types or have unique resistances and weaknesses.

All monsters in this group take no additional damage from monster-specific Damage Bonus UVs.

Drones

Drones were introduced with release 2011-12-19 with the exception of Razor.

Miscellaneous

Shufflebots are not weak or resistant to any type of damage, and can be inflicted with Icon status sleep.png Sleep. However, they do take extra damage from Construct UVs.
Lord Vanaduke is marked as a Fiend by auto-target, but is not actually a Fiend.
Darkfire Vanaduke is marked as a Fiend by auto-target, but is not actually a Fiend.

See Also

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