Difference between revisions of "Boss"

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{{TOCright}}
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[[File:Icon Map Boss.png|right]]
A '''Boss''' is an unusual creature unlike the [[monster|monsters]] encountered in the [[Clockworks]]. Bosses are much stronger than normal monsters and often require specific tactics to defeat them. Most bosses share the same weaknesses and resistances as their monster family, and can be made significantly easier with the right equipment.
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There are four main bosses which appear at the end of a Tier in both the Arcade and [[Mission]]s. These bosses drop [[Token]]s which can be exchanged for rewards with [[Brinks]]. More powerful versions of the four main bosses await at the end of [[Shadow Lair]]s and drop more tokens than usual.
+
A '''Boss''' is an unusual [[monster]] that appears in a special location in the [[Clockworks]]. There are four main bosses, which appear at the end of each tier. More powerful versions of the four main bosses appear in the [[Shadow Lair]]s. There are also various mini-bosses scattered throughout the clockworks.
  
In addition, there are several Mission exclusive minibosses which do not drop tokens. While not as strong as the main bosses, they still pose a significant threat and should not be taken lightly.
+
Bosses are much stronger than other monsters, and defeating them often requires clever tactics, such as disabling the boss' defense before attacking. Most bosses share the same weaknesses and resistances as their monster families.
  
There are currently 14 bosses in total, which are described in detail below, however, there's always a possibility that more new bosses may be on the way.
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The four main bosses drop [[token]]s, which can be exchanged for rewards at [[Brinks]].  The Shadow bosses drop more tokens than the regular bosses. The mini-bosses do not drop tokens, although some of them offer other rewards.
==Main Bosses==
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{{Monster
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==Clockworks Bosses==
|name=Snarbolax
+
 
|location=* [[Gloaming Wildwoods]]: Lair of the Snarbolax
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{{MonsterTemporary
* Mission 3-2 Shadow of the Beast
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|name       = Snarbolax  
|abilities=
+
|tier1      = Tier 1
*Burrowed Spikes {{attack|normal}}
+
|image2      =
*Bite {{attack|normal}}
+
|image3      =
*Thrown Spikes {{attack|normal}}
+
|location   = * [[Gloaming Wildwoods]]: ''[[Gloaming Wildwoods/Lair of the Snarbolax|Lair of the Snarbolax]]''.
|drop=
+
* {{mission|Shadow of the Beast}}: ''[[Gloaming Wildwoods/Lair of the Snarbolax|Lair of the Snarbolax]]''.
*{{Token|Frumious Fang}}(1-4)
+
|abilities   =
|description=
+
*Burrowed Spikes {{attack|normal}} {{attack|piercing}}
Said to be a massive beast draped in living shadows, the [[Snarbolax]] enjoys toying with its prey before delivering the final blow. It is advised that only knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned!  
+
*Bite {{attack|normal}} {{attack|piercing}}
 +
*Thrown Spikes {{attack|normal}} {{attack|piercing}}
 +
|drop       = *{{Token|Frumious Fang}} (1-4)
 +
|description = {{main|Snarbolax}}
 +
Said to be a massive beast draped in living shadows, the Snarbolax enjoys toying with its prey before delivering the final blow. It is advised that only knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned!
 +
 
 +
* This boss was introduced to the game in {{release|2011-06-02}}.
 
}}
 
}}
  
{{Monster
+
{{MonsterTemporary
|name=Royal Jelly
+
|name       = Royal Jelly  
|imgfix=1
+
|tier1      = Tier 2
|location=* [[Royal Jelly Palace]]: Battle Royale
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|image2      =
* Mission 5-2 The Sovereign Slime
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|image3      =
|abilities=
+
|location   = * [[Royal Jelly Palace]]: ''[[Royal Jelly Palace/Battle Royale|Battle Royale]]''.
 +
* {{mission|The Sovereign Slime}}: ''[[Royal Jelly Palace/Battle Royale|Battle Royale]]''.
 +
|abilities   =
 
*Tackle {{attack|normal}}
 
*Tackle {{attack|normal}}
 
*Spin (Phase 2) {{attack|normal}}
 
*Spin (Phase 2) {{attack|normal}}
 
*Repel {{attack|normal}}
 
*Repel {{attack|normal}}
 
*Absorb Royal Mini {{attack|heal}}
 
*Absorb Royal Mini {{attack|heal}}
|drop=
+
|drop       = *{{Token|Jelly Gem}} (1-4)
*{{Token|Jelly Gem}}(1-4)
+
|description = {{main|Royal Jelly}}
|description=
+
The Royal Jelly is everything an unruly king is. He summons many of his Royal Minis to attack knights, while squishing many of these same Minis. He can also heal once he takes damage.
The [[Royal Jelly]] is everything an unruly king is. He summons many of his Royal Minis to attack knights, while squishing many of these same Minis. He can also heal once he takes damage.  
+
 
 +
* This boss was introduced to the game in the launch day.
 
}}
 
}}
  
{{Monster
+
{{MonsterTemporary
|name=Roarmulus Twins
+
|name       = Roarmulus Twins  
|location=* [[Ironclaw Munitions Factory]]: The Roarmulus Twins
+
|tier1      = Tier 2
* Mission 6-2 Built to Destroy!
+
|image2      =
|abilities=
+
|image3      =
 +
|location   = * [[Ironclaw Munitions Factory]]: ''[[Ironclaw Munitions Factory/The Roarmulus Twins|The Roarmulus Twins]]''
 +
* {{mission|Built to Destroy!}}: ''[[Ironclaw Munitions Factory/The Roarmulus Twins|The Roarmulus Twins]]''
 +
|abilities   =
 
*Energy Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}}
 
*Energy Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}}
 
*Small Rockets {{attack|normal}} {{attack|elemental}}
 
*Small Rockets {{attack|normal}} {{attack|elemental}}
 
*Large Rockets (Phase 2) {{attack|normal}} {{attack|elemental}}
 
*Large Rockets (Phase 2) {{attack|normal}} {{attack|elemental}}
 
*Laser (Phase 3) {{attack|normal}} {{attack|elemental}}
 
*Laser (Phase 3) {{attack|normal}} {{attack|elemental}}
|drop=
+
|drop       = *{{Token|Bark Module}} (1-4)
*{{Token|Bark Module}}(1-4)
+
|description = {{main|Roarmulus Twins}}
|description=
+
The Roarmulus Twins are a pair of very large Gun Puppies that make for the whole of their secret weapon the Gremlins call "Project Roarmulus". This secret weapon of theirs have one sole purpose set after their creation, the destruction of Haven! The proper test run for their weapon is the downfall of the Knights who intrude in their Ironclaw Munitions Factory, so beware of their dangerous weaponry they've built in them. Their creator is [[Warmaster Seerus]] himself, a member of the Crimson Order.
The [[Roarmulus Twins]] are two very large Gun Puppies that would like nothing more than to blow you up.  
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 +
* This boss was introduced to the game in {{release|2011-07-06}}.
 
}}
 
}}
  
{{Monster
+
{{MonsterTemporary
|name=Lord Vanaduke
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|name       = Lord Vanaduke  
|abilities=
+
|tier1      = Tier 3
 +
|image2      =
 +
|image3      =
 +
|location    = * [[Firestorm Citadel]]: ''[[Firestorm Citadel/Throne Room|Throne Room]]''.
 +
* {{mission|The King of Ashes}}: ''[[Firestorm Citadel/Throne Room|Throne Room]]''.
 +
|abilities   =
 
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}}
 
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}}
 
*Charge {{attack|normal}}
 
*Charge {{attack|normal}}
*Falling Debris {{attack|normal}} {{status|stun}}
+
*[[Exploration#Shadow_Fire|Shadow Fire]] {{attack|elemental}} {{status|fire}} (Spawned by falling debris in Phases 3 & 5)
 
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}}
 
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}}
 
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}
 
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}
 
*Fire Snake (Phase 5) {{status|fire}}
 
*Fire Snake (Phase 5) {{status|fire}}
|drop=
+
|drop       = *{{Token|Almirian Seal}} (1-4)
*{{Token|Almirian Seal}}(1-4)
+
|description = {{main|Lord Vanaduke}}
|location=* [[Firestorm Citadel]]: The Throne Room
+
Lord Vanaduke was the young and determined king of the Almirian Empire before he was driven to madness and transformed into a grotesque monster.
* Mission 9-3 The King of Ashes
+
 
|description=
+
* This boss was introduced to the game in the launch day.
[[Lord Vanaduke]] was the young and determined king of the Almirian Empire before he was driven to madness and transformed into a grotesque monster.
+
 
}}
 
}}
  
 
==Shadow Lair Bosses==
 
==Shadow Lair Bosses==
  
{{Monster
+
{{MonsterTemporary
|name=Rabid Snarbolax
+
|name       = Rabid Snarbolax  
|location=*[[Shadow Lair]]: [[Gloaming Wildwoods]]: Lair of the Snarbolax
+
|tier1      = Tier 3
|abilities=
+
|image2      =
 +
|image3      =
 +
|location   = *[[File:Gate Icon-Swarm2.png|15px]] [[Shadow Lair]]: [[Gloaming Wildwoods]]: ''[[Gloaming Wildwoods/Lair of the Snarbolax|Lair of the Snarbolax]]''.
 +
|abilities   =
 
*Burrowed Spikes {{attack|normal}} {{attack|piercing}} {{status|poison}}
 
*Burrowed Spikes {{attack|normal}} {{attack|piercing}} {{status|poison}}
 
*Bite {{attack|normal}} {{status|poison}}
 
*Bite {{attack|normal}} {{status|poison}}
 
*Thrown Spikes {{attack|piercing}} {{status|poison}}
 
*Thrown Spikes {{attack|piercing}} {{status|poison}}
|drop=
+
|drop       = *{{Token|Frumious Fang}} (2-8)
*{{Token|Frumious Fang}}(2-8)
+
|description = {{main|Rabid Snarbolax}}
|description=  
+
The Gloaming Wildwoods has been infected with a poisonous miasma that has transformed the Snarbolax into the Rabid Snarbolaxes.
The Gloaming Wildwoods has been infected with a poisonous miasma that has transformed the Snarbolax into the [[Rabid Snarbolax]]es.
+
* This boss was introduced to the game in {{release|2011-10-19}}.
 
}}
 
}}
  
{{Monster
+
{{MonsterTemporary
|name=Ice Queen
+
|name       = Ice Queen  
|location=*[[Shadow Lair]]: [[Royal Jelly Palace]]: Battle Royale
+
|tier1      = Tier 3
|abilities=
+
|image2      =
 +
|image3      =
 +
|location   = *[[File:Gate Icon-Swarm2.png|15px]] [[Shadow Lair]]: [[Royal Jelly Palace]]: ''[[Royal Jelly Palace/Battle Royale|Battle Royale]]''.
 +
|abilities   =
 
*Tackle {{attack|normal}}{{status|freeze}}
 
*Tackle {{attack|normal}}{{status|freeze}}
 
*Spin (Phase 2) {{attack|normal}} {{status|freeze}}
 
*Spin (Phase 2) {{attack|normal}} {{status|freeze}}
 
*Repel {{attack|normal}} {{status|freeze}}
 
*Repel {{attack|normal}} {{status|freeze}}
 
*Absorb Ice Mini {{attack|heal}}
 
*Absorb Ice Mini {{attack|heal}}
|drop=
+
|drop       = *{{Token|Jelly Gem}} (2-8)
*{{Token|Jelly Gem}}(2-8)
+
|description = {{main|Ice Queen}}
|description=  
+
The Royal Jelly Palace has frozen over and its king usurped by the true heir to the slimy throne, the frigid Ice Queen.
The Royal Jelly Palace has frozen over and its king usurped by the true heir to the slimy throne, the frigid [[Ice Queen]].
+
* This boss was introduced to the game in {{release|2011-10-19}}.
 
}}
 
}}
  
{{Monster
+
{{MonsterTemporary
|name=Red Roarmulus Twins
+
|name       = Red Roarmulus Twins  
|location=*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]: The Roarmulus Twins
+
|tier1      = Tier 3
|abilities=
+
|image2      =
 +
|image3      =
 +
|location   = *[[File:Gate Icon-Swarm2.png|15px]] [[Shadow Lair]]: [[Ironclaw Munitions Factory]]: ''[[Ironclaw Munitions Factory/The Roarmulus Twins|The Roarmulus Twins]]''.
 +
|abilities   =
 
*Energy Bullets {{attack|elemental}} {{status|shock}}
 
*Energy Bullets {{attack|elemental}} {{status|shock}}
 
*Small Rockets {{attack|normal}} {{attack|elemental}}
 
*Small Rockets {{attack|normal}} {{attack|elemental}}
Line 108: Line 133:
 
*Large Red Rockets (Phase 2) {{attack|normal}} {{attack|elemental}} {{status|fire}}
 
*Large Red Rockets (Phase 2) {{attack|normal}} {{attack|elemental}} {{status|fire}}
 
*Red Laser (Phase 3) {{attack|elemental}} {{status|fire}}
 
*Red Laser (Phase 3) {{attack|elemental}} {{status|fire}}
|drop=
+
|drop       = *{{Token|Bark Module}} (2-8)
*{{Token|Bark Module}}(2-8)
+
|description = {{main|Red Roarmulus Twins}}
|description=
+
The Ironclaw Munitions Factory has begun creating fiery weapons and improved upon its ultimate weapon in the form of the Red Roarmulus Twins.
The Ironclaw Munitions Factory has begun creating fiery weapons and improved upon its ultimate weapon in the form of the [[Red Roarmulus Twins]].
+
* This boss was introduced to the game in {{release|2011-10-19}}.
 
}}
 
}}
  
{{Monster
+
{{MonsterTemporary
|name=Darkfire Vanaduke
+
|name       = Darkfire Vanaduke  
|abilities=
+
|tier1      = Tier 3
 +
|image2      =
 +
|image3      =
 +
|location    = *[[File:Gate Icon-Swarm2.png|15px]] [[Shadow Lair]]: [[Firestorm Citadel]]: ''[[Firestorm Citadel/Throne Room|Throne Room]]''.
 +
|abilities   =
 
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}} {{status|curse}}
 
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}} {{status|curse}}
 
*Charge {{attack|normal}}
 
*Charge {{attack|normal}}
*Falling Debris {{attack|normal}} {{status|stun}} {{status|fire}}
+
*[[Exploration#Shadow_Fire|Shadow Fire]] {{attack|elemental}} {{status|fire}} (Spawned by falling debris)
 
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}} {{status|curse}}
 
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}} {{status|curse}}
 
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}
 
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}
 
*Fire Snake (Phase 5) {{status|fire}}
 
*Fire Snake (Phase 5) {{status|fire}}
|drop=
+
|drop       = *{{Token|Almirian Seal}} (2-8)
*{{Token|Almirian Seal}}(2-8)
+
|description = {{main|Darkfire Vanaduke}}
|location=*[[Shadow Lair]]: [[Firestorm Citadel]]: The Throne Room
+
A powerful curse has overtaken the Firestorm Citadel, transforming its hordes and led by the mighty Darkfire Vanaduke.
|description=
+
* This boss was introduced to the game in {{release|2011-10-19}}.
A powerful curse has overtaken the Firestorm Citadel, transforming its hordes and led by the mighty [[Darkfire Vanaduke]].
+
 
}}
 
}}
  
==Minibosses==
+
==Expansion Bosses==
{{Monster
+
|name=Razwog
+
|location=
+
* Mission 1-4 Crossing The Chasm
+
|abilities=
+
*Flamethrower {{attack|normal}}{{status|fire}}
+
*Balefire {{attack|normal}} {{status|fire}}
+
|drop=
+
*None
+
|description=
+
Evil Gremlin [[Schemer Razwog]] was thought to be the one who sent a batallion of [[Retrode]]s at the Rescue Camp and is the first Gremlin the player must fight. Even though it is not certain that he is technically a Scorcher, he looks and behaves very similarly to them. 
+
}}
+
  
{{Monster
+
{{Hidden header|Warmaster Seerus}}
|name=Collector
+
{{MonsterTemporary
|location=
+
|name       = Warmaster Seerus
*[[Mission|The Collector]]: Camp Crimson
+
|tier1      = All Tiers
|description=
+
|image2      =
A large construct created by [[Gremlin]]s. It collects and imprisons [[Battle Sprite]]s that have fallen into the Clockworks.  
+
|image3      =
|abilities=
+
|location    = * {{mission|Operation Crimson Hammer}}: ''Engines of War''.
*Charge {{attack|normal}}
+
|abilities   =
*Goo Grenades {{attack|normal}}
+
*Hammer Smash {{attack|elemental}}
*Explosion {{attack|normal}}
+
*Hammer Blast {{attack|elemental}}
 +
*Spin Attack {{attack|elemental}} {{status|stun}}
 +
*Bombs {{attack|shadow}}
 +
*Rocket Dash
 +
|drop        =
 +
*'''Tier 1:''' {{mat|Fractured Seerus Mask Fragment}}
 +
*'''Tier 2:''' {{mat|Flawed Seerus Mask Fragment}}
 +
*'''Tier 3:''' {{mat|Perfect Seerus Mask Fragment}}
  
|drop=
+
''(Those are obtained at the next depth, after using elevator to continue)''
 +
|description = {{main|Warmaster Seerus}}
 +
Seerus is a member of the Crimson Order who owns the Grand Arsenal. He is the mastermind behind the [[Roarmulus Twins]] and countless other gremlin war machines. He wields the [[Warmaster Rocket Hammer]], a powerful elemental weapon.
 +
* This boss was introduced to the game in {{release|2012-02-29}} with {{mission|Operation Crimson Hammer}}.
 
}}
 
}}
  
{{Monster
+
==Mini-Bosses==
|name=Arkus
+
 
|location=
+
{{Hidden header|The Big Iron}}
*Mission 9-1 The Silent Legion
+
{{MonsterTemporary
|description=[[Arkus]], a fallen ex-knight of the Spiral Order. Despite the fact that he seems to have transformed into a [[Trojan]], he retains the attack style of a spiral knight. A few aspects differ him from a regular T3 Trojan:
+
|name       = The Big Iron
*Extraordinary weapon reach - this Trojan's attacks seem to be able to reach twice as far as any other's.
+
|tier1      = Tiers 2 & 3
*No immunity to frontal damage - you can hit him from any side, but the frontal damage is substantially reduced.
+
|image2      =
*Wider array of possible attacks - a normal Trojan has only three attacks available. This one has five.
+
|image3      =
*No abrupt dashing - Arkus is not capable of dashing, unlike other Trojans. He is also incapable of buffing his attack power.
+
|location   = * {{mission|Ghosts in the Machine}}: ''[[Ghosts in the Machine/Iron Hulk|Iron Hulk]]''.
*When he is defeated, he "revives" like a regular Spiral Knight; however he can only do this twice, resulting in the fight taking place in 3 phases. Each time he revives, the crystal on his black glows more fiercely, two more Shadow Orbs encircle him and [[fiend]] family monsters appear to aid him (some [[Beryl Greaver]]s and a [[Silkwing]]).
+
|abilities  =
|abilities=
+
*Beam {{attack|elemental}} {{status|shock}}
*Sword Combo {{attack|normal}} {{attack|shadow}}
+
*Tendril Wires {{attack|elemental}}
*Sword Slam {{attack|normal}} {{attack|shadow}} {{status|stun}}
+
*Shield (Passive)
*Revive + Energy Blast {{attack|normal}} {{status|stun}}
+
|drop        = *None
*Shadow Orbs {{attack|shadow}}
+
|description = The mini boss of [[Ghosts in the Machine]]. It is a large, centuries old [[Battlepod]]-like enemy that is fixed to the chamber's floor. When it's active, it will go through three phases if enough damage is dealt per phase. Tendril-like "wires" constantly erupt out of the ground, target the player, and stab downward, burrowing back into the ground. These wires have health, but they appear and disappear so quickly that fighting with the intent of damaging them is moot. Shock spheres orbit The Big Iron for most of the fight. The Big Iron fires a number of laser beams in random directions. The Big Iron can only be damaged when it's mouth is open. It's mouth will open after it fires lasers a few times. The number of times differs per phase:
*Shadow Spikes {{attack|shadow}}
+
 
|drop=*None
+
*'''First phase:''' Electronics glow yellow. summons a monster spawner in the upper left, which can spawn one [[Surgebot]], [[Volt Knight]] or [[Voltrode]] at a time. Up to ?? wires may appear.
 +
**The Big Iron fires 2 lasers at once, 3 times, before its shield deactivates.
 +
 
 +
*'''Second phase:''' Electronics glow orange. Adds another monster spawner with the same behaviour as the first to the upper right area of the fight. Up to 4 wires may appear.
 +
**The Big Iron fires 4-6 lasers at once, 4 times, before its shield deactivates.
 +
 
 +
*'''Third phase:''' Electronics glow red.
 +
**The Big Iron fires 6-8 lasers at once, 5 times, before its shield deactivates.
 +
 
 +
After dealing enough damage to the Big Iron in the last phase, it shuts down and gets destroyed, but for good this time.
 +
 
 +
* This boss was introduced to the game in {{release|2012-09-12}}
 
}}
 
}}
  
{{Monster
+
{{Hidden header|Maulos}}
|name=Maulos
+
{{MonsterTemporary
|location=
+
|name       = Maulos  
* [[Danger_Mission#Heart_of_Ice|Heart of Ice]]: Amu-Sol
+
|tier1      = Tiers 2 & 3
|abilities=
+
|image2      =
 +
|image3      =
 +
|location    = * {{mission|Heart of Ice}}: ''[[Heart of Ice/Amu-Sol|Amu-Sol]]''.
 +
|abilities   =
 
*Attack Buff {{attack|normal}} {{attack|shadow}} {{status|stun}}
 
*Attack Buff {{attack|normal}} {{attack|shadow}} {{status|stun}}
 
*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}
 
*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}
 
*Ice Block Trail {{status|freeze}}
 
*Ice Block Trail {{status|freeze}}
|drop=*{{Mat|Swordstone}}
+
|drop       =
 +
*{{Mat|Brimstone}}
 +
*{{Mat|Swordstone}}
 
*{{Mat|Phial of Phear}}
 
*{{Mat|Phial of Phear}}
 
*{{Mat|Trojan Horseshoe}}
 
*{{Mat|Trojan Horseshoe}}
 
*{{Mat|Red Shard}}
 
*{{Mat|Red Shard}}
|description= The final mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk|Tundralisks]] will spawn. He uses a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.
+
*{{Mat|Dark Shard}}
*In the first phase he spawns two invincible [[Wolver|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit.  
+
*{{Mat|Sinful Brew}}
*In the second phase he spawns around four [[Wolver|Frostifurs]] and when hit enough will again surround himself with ice. [[Lost Soul|Frozen Souls]] come to help Maulos in this part of the battle.  
+
*{{Mat|Vile Seal}}
*In the third phase he spawns two to four [[Devilite|Layoafers]]. He is finally defeated when he takes enough damage.
+
|description = The mini boss of [[Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk|Tundralisks]] will spawn. He uses a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.
A larger, ice-blue Trojan that has no directional attack immunities.
+
 
 +
Maulos consists of 3 phases:
 +
 
 +
* '''First phase:''' He spawns two invincible [[Wolver|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit.  
 +
* '''Second phase:''' He spawns around four [[Wolver|Frostifurs]] and when hit enough will again surround himself with ice. [[Lost Soul|Frozen Souls]] come to help Maulos in this part of the battle.  
 +
* '''Third phase:''' He spawns two to four [[Devilite|Layoafers]]. He is finally defeated and shattered to pieces when he takes enough damage.
 +
After defeating him you can access the treasure floor.
 +
 
 +
* This boss was introduced to the game in {{release|2012-08-01}}
 
}}
 
}}
  
{{Monster
+
{{Hidden header|Arkus}}
|name=The Big Iron
+
{{MonsterTemporary
|location=
+
|name       = Arkus
* [[Danger_Mission#Ghosts_in_the_Machine|Ghosts in the Machine]]: Iron Hulk
+
|tier1      = Tier 3
|abilities=
+
|image2      =
 +
|image3      =
 +
|location    = * {{mission|The Silent Legion}}: ''[[The Silent Legion/Cryptic Statuary|Cryptic Statuary]]''.
 +
|abilities  =
 +
*Sword Combo {{attack|normal}} {{attack|shadow}}
 +
*Sword Slam {{attack|normal}} {{attack|shadow}} {{status|stun}}
 +
*Revive + Energy Blast {{attack|normal}} {{status|stun}}
 +
*Shadow Orbs {{attack|shadow}}
 +
*Shadow Spikes {{attack|shadow}}
 +
|drop        = *None
 +
|description = {{main|Arkus}}
 +
Arkus is a fallen ex-knight of the Spiral Order. Despite the fact that he seems to have transformed into a [[Trojan]], he retains the attack style of a spiral knight. A few aspects differ him from a regular T3 Trojan:
 +
*Long weapon reach - this Trojan's attacks seem to be able to reach twice as far as any other regular Trojan's.
 +
*No immunity to frontal damage - you can hit him from any side, but the frontal damage is substantially reduced.
 +
*Wider array of possible attacks - a normal Trojan has only three attacks available. This one has five.
 +
*No abrupt dashing - Arkus is not capable of dashing, unlike other Trojans. He is also incapable of buffing his attack power.
 +
*When he is defeated, he "revives" like a regular Spiral Knight; however he can only do this twice, resulting in the fight taking place in 3 phases. Each time he revives, the crystal on his black glows more fiercely, two more Shadow Orbs encircle him and [[fiend]] family monsters appear to aid him (some [[Beryl Greaver]]s and a [[Silkwing]]).
 +
 
 +
* This boss was introduced to the game in {{release|2012-03-07}}
 +
}}
 +
 
 +
{{Hidden header|Collector}}
 +
{{MonsterTemporary
 +
|name        = Collector
 +
|tier1      = Tier 1
 +
|image2      =
 +
|image3      =
 +
|location   =
 +
* {{mission|The Collector}}: ''[[The Collector/Camp Crimson|Camp Crimson]]''.
 +
* {{mission|Breaking in the Recruits}}: ''[[Breaking in the Recruits/The Overworks|The Overworks]]''.
 +
|abilities  =
 +
*Charge {{attack|normal}} {{attack|shadow}}
 +
*Goo Grenades {{attack|normal}}
 +
*Explosion {{attack|normal}} {{attack|elemental}}
 +
*Shock Oil {{attack|elemental}} {{status|shock}} (Mission 10-1 only)
 +
|drop        = *None
 +
|description = {{main|Collector}}
 +
The Collector, a large construct created by [[Gremlin]]s. It collects and imprisons [[Battle Sprite]]s that have fallen into the Clockworks. It is encountered once again in Mission 10-1, only upgraded to be a more fearsome machine than before.
 +
 
 +
* This boss was introduced to the game in {{release|2013-07-30}}
 +
}}
 +
 
 +
{{Hidden header|Ironwood Sentinel}}
 +
{{MonsterTemporary
 +
|name        = Ironwood Sentinel
 +
|tier1      = Tier 1
 +
|image2      =
 +
|image3      =
 +
|location    = *''[[Crash Site]]: Waking in a New World''.
 +
|abilities  = *Smash {{attack|normal}} {{status|stun}}
 +
|drop        = *None
 +
|description = A large, [[Lumber]]-like entity with fire in its head that uses an axe-like weapon to attack. It behaves like the smaller Lumber monster. The Ironwood Sentinel appears in the [[Crash Site]] as the first Mini Boss new players face. It moves slowly and has bulky health. Some [[Gun Puppy#Gun Puppy|Gun Puppies]] appear in the battle to support it.
 +
 
 +
* This boss was introduced to the game in {{release|2013-12-11}}
 +
}}
 +
 
 +
{{Hidden header|Schemer Razwog}}
 +
{{MonsterTemporary
 +
|name        = Razwog
 +
|tier1      = Tier 1
 +
|image2      =
 +
|image3      =
 +
|location    = * {{mission|Crossing the Chasm}}: ''[[Crossing the Chasm/The Journey to Haven|The Journey to Haven]]''.
 +
|abilities  =
 +
*Flamethrower {{attack|normal}} {{status|fire}}
 +
*Balefire {{attack|normal}} {{status|fire}}
 +
|drop        = *None
 +
|description = {{main|Razwog}}
 +
The Gremlin Schemer Razwog was thought to be the one who sent a battalion of [[Retrode]]s at the Rescue Camp and is the first Gremlin the player must fight. He looks and behaves very similarly to a [[Scorcher]].
 +
 
 +
* This boss was introduced to the game in {{release|2012-05-09}}
 +
}}
 +
 
 +
{{Hidden header|Sputterspark}}
 +
{{MonsterTemporary
 +
|name        = Sputterspark
 +
|tier1      = Tier 2 & 3
 +
|image2      =
 +
|image3      =
 +
|location    = *{{mission|Shocking Sentient Sentries}}: ''[[Shocking Sentient Sentries/Heavy Weapons Facility|Heavy Weapons Facility]]''.
 +
* {{mission|The Great Escape}}: ''[[The Great Escape/The Yard|The Yard]]''.
 +
|abilities   = * ???
 +
|drop        = * None
 +
|description = {{main|Sputterspark}}
 +
Sputterspark isa a mad Grinchlin Knocker that creates machines under the employment of [[Warmaster Seerus]]. Though he's not fought directly by himself, he lets his inventions do the fighting for him.
 +
 
 +
* This boss was introduced to the game in {{release|2014-05-21}}
 +
}}
 +
 
 +
{{Hidden header|Herex}}
 +
{{MonsterTemporary
 +
|name        = Herex
 +
|tier1      = Tier 3
 +
|image2      =
 +
|image3      =
 +
|location    = *{{mission|Shadowplay}}: ''[[Shadowplay/Throne Room|Throne Room]]''.
 +
|abilities  =
 +
*Blade Slash {{attack|elemental}}
 +
*Blade Throw {{attack|elemental}}
 +
*Recon Cloak
 +
*Death Mark
 +
|drop        = *None
 +
|description = {{main|Herex}}
 +
Herex, the Whispering Venom, was a member of the Crimson Order.
 +
Herex consists of 3 phases:
 +
 
 +
*'''First phase:''' He summons various [[Mecha Knight#Poison Knight|Poison Knights]], [[Gun Puppy#Sick Puppy|Sick Puppies]] and [[Dust Bunny#Blech Bunny|Blech Bunnies]]. After defeating all monsters, Herex will appear cloaked ready to attack a random player of the party.
 +
*'''Second phase:''' He summons various  [[Mecha Knight#Poison Knight|Poison Knights]], [[Gun Puppy#Sick Puppy|Sick Puppies]], [[Dust Bunny#Blech Bunny|Blech Bunnies]] and [[Isotrode]]s. After defeating all monsters, Herex will appear cloaked ready to attack a random player of the party again.
 +
*'''Third phase:''' He summons [[Mecha Knight#Poison Knight|Poison Knights]], [[Thwacker#Darkfang Thwacker|Darkfang Thwacker]]s, [[Mender#Darkfang Mender|Darkfang Mender]]s, [[Demo#Darkfang Demo|Darkfang Demo]]s and [[Mortafire#Toxic Mortafire|Toxic Mortafire]]s. He is finally defeated when he takes enough damage after back to attack a random player.
 +
 
 +
* This boss was introduced to the game in {{release|2015-05-13}}
 +
}}
 +
 
 +
{{Hidden header|Treasure Mimic}}
 +
{{MonsterTemporary
 +
|name        = Treasure Mimic
 +
|tier1      = All Tiers
 +
|image2      =
 +
|image3      =
 +
|location    = * [[File:Gate-Treasure Vault.png|15px]] [[Treasure Vaults]].
 +
|abilities  = *???
 +
|drop        = *{{equip|Misplaced Promissory Note|20px}} (Rare drop)
 +
|description = {{main|Treasure Mimic}}
 +
The Treasure Mimic, a monster disguised as a big treasure box of some sort located beneath the Treasure Vaults themselves.
 +
 
 +
* This boss was introduced to the game in {{release|2019-06-27}}
 +
}}
 +
 
 +
==Special or Event-Only Bosses==
 +
 
 +
{{Hidden header|Dread Velvet}}
 +
{{MonsterTemporary
 +
|name        = Dread Velvet
 +
|tier1      = All Tiers
 +
|image2      =
 +
|image3      =
 +
|location    = * {{mission|A Gremlin in Knead}}: ''[[A Gremlin in Knead/Moonstone Mixup|Moonstone Mixup]]'' (available during [[Caketastrophe]]).
 +
|abilities  =
 +
Being a Batterbot:
 +
*Swipe {{attack|normal}} {{status|curse}}
 
*Beam {{attack|elemental}} {{status|shock}}
 
*Beam {{attack|elemental}} {{status|shock}}
*Tentacle {{attack|elemental}}
+
 
*Shield (Passive)
+
Being a Creep Cake:
|drop=
+
*Tackle {{attack|normal}} {{status|curse}}
*None
+
*Candles Attack {{attack|piercing}} {{status|curse}}
|description= The final mini boss of [[Mission|Ghosts in the machine]], Large Battlepod fixed to the chamber with no more info about it, 2 monster spawns that change between [[Surgebot]]s, [[Volt Knight]]s and [[Voltrode]]s, 2 files of 2 shock balls orbit around him. Consists in 3 phases:
+
|drop       = *No Special Drops, but a number of {{token|Cake Slice}} are mission rewards (they used to drop in the level but were changed to be rewarded upon reaching Haven due to exploitation).
*First phase only has 1 spawn ,up to 2 wires break the ground and try to hit the players and fires 2 lasers beams in a random direction. After 4 laser fires its shield will break and give opportunity to him it.  
+
|description = A red [[Creep Cake]] who acts as the final enemy of the "A Gremlin in Knead" mission. Dread Velvet was revealed to be hiding under Groat's chef hat as the battle went on (the player initially fights Groat for the first few stages of this fight). Dread Velvet seems to be responsible for creating Current Cakes, and was possessing [[Groat]] by perching on Groat's head. Dread Velvet appears in the later stages of the final battle as a [[Retrode#Batterbot|Batterbot]] form. After this form is destroyed this mini-boss will act like a normal Creep Cake and can rarely inflict [[curse]].
*Second phase has 2 spawns and up to 4 wires and 4 lasers at once
+
 
*Third phase has up to 6 wires and fires 6-8 lasers at once. Its eye gets redder with Danger symbol on it.
+
* This boss was introduced to the game in {{release|2014-04-02}}
 
}}
 
}}
  
{{Monster
+
{{Hidden header|Battlepod (Grinchlin Assault)}}
|name=Warmaster Seerus
+
{{MonsterTemporary
|location=* [[Grand Arsenal]]: Engines of War
+
|name       = Battlepod (Grinchlin Assault)
|abilities=
+
|tier1      = Tier 2 & 3
*Hammer Smash {{attack|elemental}}
+
|image2      =
*Hammer Blast {{attack|elemental}}
+
|image3      =
*Spin Attack {{attack|elemental}} {{status|stun}}
+
|location   = *{{mission|Grinchlin Assault!}}: ''[[Grinchlin Assault!/Summit|Summit]]''.
*Bombs {{attack|shadow}}
+
|abilities   =
*Rocket Dash
+
*Rockets {{attack|elemental}}
|drop=
+
*Orbital Chain {{status|freeze}}
*Tier 1: [[Fractured Seerus Mask Fragment]] (1) (gained at the next level)
+
*Repel + Ally Attack Buff {{buff|attack}}
*Tier 2: [[Flawed Seerus Mask Fragment]] (1) (gained at the next level)
+
*Shield (Passive)
*Tier 3: [[Perfect Seerus Mask Fragment]] (1) (gained at the next level)
+
*Blockades (Passive)
|description=
+
|drop       = *None
[[Warmaster Seerus]] is a member of the Crimson Order who owns the Grand Arsenal. He is the mastermind behind the [[Roarmulus Twins]] and countless other gremlin war machines. He wields the [[Warmaster Rocket Hammer]], a powerful elemental weapon.}}
+
|description = The miniboss of [[Grinchlin Assault!/Summit|Summit]]. Though sometimes labelled "Krampod"(likely a portmanteau of a reference to the Krampus by blending Krampus' name and this Battlepod's name together) by some people, this large Battlepod blocks the path to the loot boxes at the top of Mount Krampus.
 +
 +
Many monster spawners appear during the battle to aid the Battlepod. They vary between [[Gun Puppy#Slush Puppy|Slush Puppies]], [[Gun Puppy#Rocket Puppy|Rocket Puppies]], [[Thwacker#Grinchlin_Thwacker|Grinchlin Thwackers]], [[Ghostmane_Stalker#Grinchlin_Stalker|Grinchlin Stalkers]], [[Mender#Darkfang Mender|Darkfang Menders]] and [[Greaver#Humbug|Humbug]]s.
  
==Event Bosses==
+
The entire battle consists of only one phase with a reasonable amount of health for a miniboss.
  
{{Monster
+
Like a normal Battlepod, it is equipped with many weapons made by Grinchlins to exterminate any that trespass Mount Krampus. This Battlepod has a protective force field that can be destroyed by damaging it enough, leaving it defenseless towards attacks. Its mouth will close once the field's fragment is down. However, this Battlepod will regenerate the force field in a short time, so it's essential to attack quick before it regenerates. Damaging it enough will destroy the Battlepod.
|name=Margrel
+
 
|description=A massive [[Grimalkin]]-like creature, summoned by the Konjuring Kat's dark ritual. He was the one who opened the Book of Grey Feathers, causing the Kataclysm.  This event not only destroyed the Owlites, but also destroyed the Kat tribe as well. He is the unluckiest Kat to have ever lived.
+
* This boss was introduced to the game in {{release|2013-12-11}}
|location=*[[Moorcroft Manor]]
+
}}
|abilities=
+
 
 +
{{Hidden header|Margrel}}
 +
{{MonsterTemporary
 +
|name        = Margrel
 +
|tier1      = Tier 2
 +
|image2      =
 +
|image3      =
 +
|location   = * [[File:Gate-Moorcroft Manor.png|15px]] [[Moorcroft Manor]] ''(available as long as a player has a {{mat|Book of Dark Rituals}}.''
 +
|abilities   =
 
*Bite {{attack|normal}} {{attack|shadow}}
 
*Bite {{attack|normal}} {{attack|shadow}}
(Bite cannot be blocked and ignores the shield entirely.)
 
 
*Orbiting Bullets {{attack|shadow}}
 
*Orbiting Bullets {{attack|shadow}}
*Cursed Ring {{status|curse}}
+
*Cursed Summon {{status|curse}}
 
*Poison Smog {{status|poison}}
 
*Poison Smog {{status|poison}}
*Summon [[Kat#Black Kat|Black Kat]]s
+
*Summon Black Kats
|drop=
+
|drop       = *{{token|Ancient Page}}s (x6)
*[[Image:Token-Ancient_Page.png|16px]] [[Token#Ancient_Page|Ancient Page Tokens]] (x6)
+
*[[Image:Equipment-Black Kat Cowl icon.png|35px]] [[Black Kat Cowl]] (User of Book of Dark Rituals only.)
*[[Image:Equipment-Black Kat Cowl icon.png|16px]] [[Black Kat Cowl]] (User of [[Book of Dark Rituals]] only.)
+
|description = {{main|Margrel}}
 +
A massive Grimalkin-like creature, summoned accidentally by the Konjuring Kat's dark ritual using the {{mat|Book of Dark Rituals}}. Margrel was originally the great Kat Tribe hero who opened the Book of Grey Feathers, causing about the Kataclysm destroying both the Kat-tribe and the [[Owlite]]s.
 +
 
 +
Margrel is the unluckiest Kat to have ever lived.
 +
 
 +
* This boss was introduced to the game in {{release|2013-01-30}}
 
}}
 
}}
  
[[Category:Monsters]][[Category:Combat]]
+
==Notes==
 +
* [[File:Icon Map Boss.png|36px]] [[Gate|Elevator]]s often use a colored icon of this shape to indicate that a boss is ahead. Other areas like [[Danger Room]]s use a familiar symbol for important fights. Not all boss fights use this symbol.
 +
 
 +
* Currently, there are 21 bosses to fight.
 +
 
 +
[[Category:Monsters|*]]
 +
[[Category:Combat]]

Latest revision as of 03:08, 15 May 2020

Icon Map Boss.png

A Boss is an unusual monster that appears in a special location in the Clockworks. There are four main bosses, which appear at the end of each tier. More powerful versions of the four main bosses appear in the Shadow Lairs. There are also various mini-bosses scattered throughout the clockworks.

Bosses are much stronger than other monsters, and defeating them often requires clever tactics, such as disabling the boss' defense before attacking. Most bosses share the same weaknesses and resistances as their monster families.

The four main bosses drop tokens, which can be exchanged for rewards at Brinks. The Shadow bosses drop more tokens than the regular bosses. The mini-bosses do not drop tokens, although some of them offer other rewards.

Clockworks Bosses

Snarbolax
Tier 1
Monster-Snarbolax.png


Abilities
  • Burrowed Spikes Attack normal icon.png Attack piercing icon.png
  • Bite Attack normal icon.png Attack piercing icon.png
  • Thrown Spikes Attack normal icon.png Attack piercing icon.png
Location Drops
Description

Said to be a massive beast draped in living shadows, the Snarbolax enjoys toying with its prey before delivering the final blow. It is advised that only knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned!


Royal Jelly
Tier 2
Monster-Royal Jelly.png


Abilities
  • Tackle Attack normal icon.png
  • Spin (Phase 2) Attack normal icon.png
  • Repel Attack normal icon.png
  • Absorb Royal Mini Heart icon.png
Location Drops
Description

The Royal Jelly is everything an unruly king is. He summons many of his Royal Minis to attack knights, while squishing many of these same Minis. He can also heal once he takes damage.

  • This boss was introduced to the game in the launch day.


Roarmulus Twins
Tier 2
Monster-Roarmulus Twins.png


Abilities
  • Energy Bullets Attack normal icon.png Attack elemental icon.png Icon status shock.png
  • Small Rockets Attack normal icon.png Attack elemental icon.png
  • Large Rockets (Phase 2) Attack normal icon.png Attack elemental icon.png
  • Laser (Phase 3) Attack normal icon.png Attack elemental icon.png
Location Drops
Description

The Roarmulus Twins are a pair of very large Gun Puppies that make for the whole of their secret weapon the Gremlins call "Project Roarmulus". This secret weapon of theirs have one sole purpose set after their creation, the destruction of Haven! The proper test run for their weapon is the downfall of the Knights who intrude in their Ironclaw Munitions Factory, so beware of their dangerous weaponry they've built in them. Their creator is Warmaster Seerus himself, a member of the Crimson Order.


Lord Vanaduke
Tier 3
Monster-Lord Vanaduke.png


Abilities
  • Mace Attack normal icon.png Attack elemental icon.png Icon status fire.png Icon status stun.png
  • Charge Attack normal icon.png
  • Shadow Fire Attack elemental icon.png Icon status fire.png (Spawned by falling debris in Phases 3 & 5)
  • Bullets (Phase 2, 4) Attack elemental icon.png Icon status fire.png
  • Flame Souls (Phase 3, 5; passive) Attack elemental icon.png Icon status fire.png
  • Fire Snake (Phase 5) Icon status fire.png
Location Drops
Description

Lord Vanaduke was the young and determined king of the Almirian Empire before he was driven to madness and transformed into a grotesque monster.

  • This boss was introduced to the game in the launch day.


Shadow Lair Bosses

Rabid Snarbolax
Tier 3
Monster-Rabid Snarbolax.png


Abilities
  • Burrowed Spikes Attack normal icon.png Attack piercing icon.png Icon status poison.png
  • Bite Attack normal icon.png Icon status poison.png
  • Thrown Spikes Attack piercing icon.png Icon status poison.png
Location Drops
Description

The Gloaming Wildwoods has been infected with a poisonous miasma that has transformed the Snarbolax into the Rabid Snarbolaxes.


Ice Queen
Tier 3
Monster-Ice Queen.png


Abilities
  • Tackle Attack normal icon.pngIcon status freeze.png
  • Spin (Phase 2) Attack normal icon.png Icon status freeze.png
  • Repel Attack normal icon.png Icon status freeze.png
  • Absorb Ice Mini Heart icon.png
Location Drops
Description

The Royal Jelly Palace has frozen over and its king usurped by the true heir to the slimy throne, the frigid Ice Queen.


Red Roarmulus Twins
Tier 3
Monster-Red Roarmulus Twins.png


Abilities
  • Energy Bullets Attack elemental icon.png Icon status shock.png
  • Small Rockets Attack normal icon.png Attack elemental icon.png
  • Small Red Rockets Attack normal icon.png Attack elemental icon.png Icon status fire.png
  • Large Red Rockets (Phase 2) Attack normal icon.png Attack elemental icon.png Icon status fire.png
  • Red Laser (Phase 3) Attack elemental icon.png Icon status fire.png
Location Drops
Description

The Ironclaw Munitions Factory has begun creating fiery weapons and improved upon its ultimate weapon in the form of the Red Roarmulus Twins.


Darkfire Vanaduke
Tier 3
Monster-Darkfire Vanaduke.png


Abilities
  • Mace Attack normal icon.png Attack elemental icon.png Icon status fire.png Icon status stun.png Icon status curse.png
  • Charge Attack normal icon.png
  • Shadow Fire Attack elemental icon.png Icon status fire.png (Spawned by falling debris)
  • Bullets (Phase 2, 4) Attack elemental icon.png Icon status fire.png Icon status curse.png
  • Flame Souls (Phase 3, 5; passive) Attack elemental icon.png Icon status fire.png
  • Fire Snake (Phase 5) Icon status fire.png
Location Drops
Description

A powerful curse has overtaken the Firestorm Citadel, transforming its hordes and led by the mighty Darkfire Vanaduke.


Expansion Bosses

Warmaster Seerus

Warmaster Seerus
All Tiers
Monster-Warmaster Seerus.png


Abilities
  • Hammer Smash Attack elemental icon.png
  • Hammer Blast Attack elemental icon.png
  • Spin Attack Attack elemental icon.png Icon status stun.png
  • Bombs Attack shadow icon.png
  • Rocket Dash
Location Drops

(Those are obtained at the next depth, after using elevator to continue)

Description

Seerus is a member of the Crimson Order who owns the Grand Arsenal. He is the mastermind behind the Roarmulus Twins and countless other gremlin war machines. He wields the Warmaster Rocket Hammer, a powerful elemental weapon.


Mini-Bosses

The Big Iron

The Big Iron
Tiers 2 & 3
Monster-The Big Iron.png


Abilities
  • Beam Attack elemental icon.png Icon status shock.png
  • Tendril Wires Attack elemental icon.png
  • Shield (Passive)
Location Drops
  • None
Description

The mini boss of Ghosts in the Machine. It is a large, centuries old Battlepod-like enemy that is fixed to the chamber's floor. When it's active, it will go through three phases if enough damage is dealt per phase. Tendril-like "wires" constantly erupt out of the ground, target the player, and stab downward, burrowing back into the ground. These wires have health, but they appear and disappear so quickly that fighting with the intent of damaging them is moot. Shock spheres orbit The Big Iron for most of the fight. The Big Iron fires a number of laser beams in random directions. The Big Iron can only be damaged when it's mouth is open. It's mouth will open after it fires lasers a few times. The number of times differs per phase:

  • First phase: Electronics glow yellow. summons a monster spawner in the upper left, which can spawn one Surgebot, Volt Knight or Voltrode at a time. Up to ?? wires may appear.
    • The Big Iron fires 2 lasers at once, 3 times, before its shield deactivates.
  • Second phase: Electronics glow orange. Adds another monster spawner with the same behaviour as the first to the upper right area of the fight. Up to 4 wires may appear.
    • The Big Iron fires 4-6 lasers at once, 4 times, before its shield deactivates.
  • Third phase: Electronics glow red.
    • The Big Iron fires 6-8 lasers at once, 5 times, before its shield deactivates.

After dealing enough damage to the Big Iron in the last phase, it shuts down and gets destroyed, but for good this time.


Maulos

Maulos
Tiers 2 & 3
Monster-Maulos.png


Abilities
  • Attack Buff Attack normal icon.png Attack shadow icon.png Icon status stun.png
  • Mace Attack normal icon.png Attack shadow icon.png Icon status stun.png
  • Ice Block Trail Icon status freeze.png
Location Drops
Description

The mini boss of Heart of Ice. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase Tundralisks will spawn. He uses a mace like Lord Vanaduke that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.

Maulos consists of 3 phases:

  • First phase: He spawns two invincible Perma-Frostifur. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit.
  • Second phase: He spawns around four Frostifurs and when hit enough will again surround himself with ice. Frozen Souls come to help Maulos in this part of the battle.
  • Third phase: He spawns two to four Layoafers. He is finally defeated and shattered to pieces when he takes enough damage.

After defeating him you can access the treasure floor.


Arkus

Arkus
Tier 3
Monster-Arkus.png


Abilities
  • Sword Combo Attack normal icon.png Attack shadow icon.png
  • Sword Slam Attack normal icon.png Attack shadow icon.png Icon status stun.png
  • Revive + Energy Blast Attack normal icon.png Icon status stun.png
  • Shadow Orbs Attack shadow icon.png
  • Shadow Spikes Attack shadow icon.png
Location Drops
  • None
Description

Arkus is a fallen ex-knight of the Spiral Order. Despite the fact that he seems to have transformed into a Trojan, he retains the attack style of a spiral knight. A few aspects differ him from a regular T3 Trojan:

  • Long weapon reach - this Trojan's attacks seem to be able to reach twice as far as any other regular Trojan's.
  • No immunity to frontal damage - you can hit him from any side, but the frontal damage is substantially reduced.
  • Wider array of possible attacks - a normal Trojan has only three attacks available. This one has five.
  • No abrupt dashing - Arkus is not capable of dashing, unlike other Trojans. He is also incapable of buffing his attack power.
  • When he is defeated, he "revives" like a regular Spiral Knight; however he can only do this twice, resulting in the fight taking place in 3 phases. Each time he revives, the crystal on his black glows more fiercely, two more Shadow Orbs encircle him and fiend family monsters appear to aid him (some Beryl Greavers and a Silkwing).


Collector

Collector
Tier 1
Monster-Collector.png


Abilities
  • Charge Attack normal icon.png Attack shadow icon.png
  • Goo Grenades Attack normal icon.png
  • Explosion Attack normal icon.png Attack elemental icon.png
  • Shock Oil Attack elemental icon.png Icon status shock.png (Mission 10-1 only)
Location Drops
  • None
Description

The Collector, a large construct created by Gremlins. It collects and imprisons Battle Sprites that have fallen into the Clockworks. It is encountered once again in Mission 10-1, only upgraded to be a more fearsome machine than before.


Ironwood Sentinel

Ironwood Sentinel
Tier 1
Monster-Ironwood Sentinel.png


Abilities
  • Smash Attack normal icon.png Icon status stun.png
Location Drops
  • None
Description

A large, Lumber-like entity with fire in its head that uses an axe-like weapon to attack. It behaves like the smaller Lumber monster. The Ironwood Sentinel appears in the Crash Site as the first Mini Boss new players face. It moves slowly and has bulky health. Some Gun Puppies appear in the battle to support it.


Schemer Razwog

Razwog
Tier 1
Monster-Razwog.png


Abilities
  • Flamethrower Attack normal icon.png Icon status fire.png
  • Balefire Attack normal icon.png Icon status fire.png
Location Drops
  • None
Description

The Gremlin Schemer Razwog was thought to be the one who sent a battalion of Retrodes at the Rescue Camp and is the first Gremlin the player must fight. He looks and behaves very similarly to a Scorcher.


Sputterspark

Sputterspark
Tier 2 & 3
Monster-Sputterspark.png


Abilities
  •  ???
Location Drops
  • None
Description

Sputterspark isa a mad Grinchlin Knocker that creates machines under the employment of Warmaster Seerus. Though he's not fought directly by himself, he lets his inventions do the fighting for him.


Herex

Herex
Tier 3
Monster-Herex.png


Abilities
  • Blade Slash Attack elemental icon.png
  • Blade Throw Attack elemental icon.png
  • Recon Cloak
  • Death Mark
Location Drops
  • None
Description

Herex, the Whispering Venom, was a member of the Crimson Order. Herex consists of 3 phases:


Treasure Mimic

Treasure Mimic
All Tiers
Monster-Treasure Mimic.png


Abilities
  • ???
Location Drops
Description

The Treasure Mimic, a monster disguised as a big treasure box of some sort located beneath the Treasure Vaults themselves.


Special or Event-Only Bosses

Dread Velvet

Dread Velvet
All Tiers
Monster-Dread Velvet.png


Abilities

Being a Batterbot:

  • Swipe Attack normal icon.png Icon status curse.png
  • Beam Attack elemental icon.png Icon status shock.png

Being a Creep Cake:

  • Tackle Attack normal icon.png Icon status curse.png
  • Candles Attack Attack piercing icon.png Icon status curse.png
Location Drops
  • No Special Drops, but a number of Token-Cake Slice.png Cake Slice are mission rewards (they used to drop in the level but were changed to be rewarded upon reaching Haven due to exploitation).
Description

A red Creep Cake who acts as the final enemy of the "A Gremlin in Knead" mission. Dread Velvet was revealed to be hiding under Groat's chef hat as the battle went on (the player initially fights Groat for the first few stages of this fight). Dread Velvet seems to be responsible for creating Current Cakes, and was possessing Groat by perching on Groat's head. Dread Velvet appears in the later stages of the final battle as a Batterbot form. After this form is destroyed this mini-boss will act like a normal Creep Cake and can rarely inflict curse.


Battlepod (Grinchlin Assault)

Battlepod (Grinchlin Assault)
Tier 2 & 3
Monster-Battlepod (Grinchlin Assault).png


Abilities
  • Rockets Attack elemental icon.png
  • Orbital Chain Icon status freeze.png
  • Repel + Ally Attack Buff Buff Attack icon.png
  • Shield (Passive)
  • Blockades (Passive)
Location Drops
  • None
Description

The miniboss of Summit. Though sometimes labelled "Krampod"(likely a portmanteau of a reference to the Krampus by blending Krampus' name and this Battlepod's name together) by some people, this large Battlepod blocks the path to the loot boxes at the top of Mount Krampus.

Many monster spawners appear during the battle to aid the Battlepod. They vary between Slush Puppies, Rocket Puppies, Grinchlin Thwackers, Grinchlin Stalkers, Darkfang Menders and Humbugs.

The entire battle consists of only one phase with a reasonable amount of health for a miniboss.

Like a normal Battlepod, it is equipped with many weapons made by Grinchlins to exterminate any that trespass Mount Krampus. This Battlepod has a protective force field that can be destroyed by damaging it enough, leaving it defenseless towards attacks. Its mouth will close once the field's fragment is down. However, this Battlepod will regenerate the force field in a short time, so it's essential to attack quick before it regenerates. Damaging it enough will destroy the Battlepod.


Margrel

Margrel
Tier 2
Monster-Margrel.png


Abilities
  • Bite Attack normal icon.png Attack shadow icon.png
  • Orbiting Bullets Attack shadow icon.png
  • Cursed Summon Icon status curse.png
  • Poison Smog Icon status poison.png
  • Summon Black Kats
Location Drops
Description

A massive Grimalkin-like creature, summoned accidentally by the Konjuring Kat's dark ritual using the Crafting-Book of Dark Rituals.png Book of Dark Rituals. Margrel was originally the great Kat Tribe hero who opened the Book of Grey Feathers, causing about the Kataclysm destroying both the Kat-tribe and the Owlites.

Margrel is the unluckiest Kat to have ever lived.


Notes

  • Icon Map Boss.png Elevators often use a colored icon of this shape to indicate that a boss is ahead. Other areas like Danger Rooms use a familiar symbol for important fights. Not all boss fights use this symbol.
  • Currently, there are 21 bosses to fight.
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